Scirra Arcade

329 players / 643 plays

KILLER MONSTERS

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Game Instructions

- Use the w, a, s, d keys to move the character in the direction shown in the image.

- With the mouse point the direction to which you are going to shoot the bullet.

- Shoot left clicking on the mouse, with right click you put a mine that shoots continuously energy balls, but this bonus will consume 30 souls.

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KILLER MONSTERS

Version 1.0.0.0

by Javierelcrack
First published on 19th December, 2016

Killer Monsters is an arcade game in which the objective is to survive as long as possible and killing the most enemies.
We have tried to make the subject of light and darkness very important, this is reflected in the way our protagonist is seen, who always carries a beam of light that illuminates his path, also when you shoot a projectile this lights the whole scene up Colliding with an enemy.
We want the player to choose between having more visibility or more souls to use as ammunition. Souls can be used as ammo if you catch them or as a beam of light if you do not collide with them.

Plays Stats

643 total plays

570 guest plays

73 Scirra member plays

Users Stats

329 unique players

288 unique guests

41 Scirra members

Last Updated

Game stats last updated 0.000780001666666667 minutes ago

Time Stats

13 hours 50 minutes total play time

3 minutes 2 seconds average play length

Active Users

6 highest number of simultaneous players

Monday, December 19, 2016

Total Plays Over Time

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Players Over Time

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Average Play Time

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Comments

  • Panoff 2,371 rep 3

    Good graphix, yep!
    I thing you need to make the game more... tangible?
    it would be great to display collision flash or shake the screen.
    of course, I love labels such as "YOU ARE DEAD", but it's too suddenly there, isn't it?

    Good graphix, yep! I thing you need to make the game more... tangible? it would be great to display collision flash or shake the screen. of course, I love labels such as "YOU ARE DEAD", but it's too suddenly there, isn't it?
    Posted Tuesday, December 20, 2016 at 5:32 AM.
  • MisterAqua 1,110 rep 1

    Graphicly nice ! Well Done !
    But still need to work on the game play :
    -Ennemy still hit when dying
    -The difficulty is INSANE !!!!
    -Stop making ennemie spawning on the player
    -You might clarly say that you can claim zone and you have to continue even if there monsters
    -Make animation for player (espacialy when hitted)
    -Make the ennemie slower but more vigilant
    -Keep the terrain missy but make it more comprehensible (Where you can walk and where there are walls, and where did you have to go)
    -The difficulty is INSANE

    Keep working :) This game is great

    Graphicly nice ! Well Done ! But still need to work on the game play : [b]-Ennemy still hit when dying [/b] [b]-The difficulty is INSANE !!!! [/b] -Stop making ennemie spawning on the player -You might clarly say that you can claim zone and you have to continue even if there monsters -Make animation for player (espacialy when hitted) -Make the ennemie slower but more vigilant -Keep the terrain missy but make it more comprehensible (Where you can walk and where there are walls, and where did you have to go) [b]-The difficulty is INSANE [/b] Keep working :) This game is great
    Posted Wednesday, December 21, 2016 at 3:34 PM. 2 edits (last edit Wednesday, December 21, 2016 at 3:39 PM).

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