Scirra Arcade

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Samurai Cube

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Game Instructions

W Jump
A D Left and Right

Y Dash and slice

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Rank User Date Score
1st SweetMint 239 previous attempts Wednesday, September 14, 2016 1177507.70479966 minutes ago 74
2nd Guest 19 previous attempts Sunday, September 18, 2016 1172624.248583 minutes ago 22
3rd Guest 20 previous attempts Thursday, August 31, 2017 673427.577749663 minutes ago 21
4th Guest 17 previous attempts Tuesday, March 28, 2017 897955.435032997 minutes ago 19
5th Guest 21 previous attempts Tuesday, September 13, 2016 1178996.59674966 minutes ago 18
6th Guest 16 previous attempts Friday, March 10, 2017 923029.80496633 minutes ago 17
7th maxgacek 34 previous attempts Friday, September 16, 2016 1174823.903133 minutes ago 16
8th Guest 12 previous attempts Thursday, August 10, 2017 702580.68141633 minutes ago 14
9th Guest 13 previous attempts Tuesday, May 15, 2018 302298.415249663 minutes ago 13
10th Guest 8 previous attempts Tuesday, September 20, 2016 1169003.59919966 minutes ago 12
11th Guest 6 previous attempts Wednesday, September 14, 2016 1178907.94541633 minutes ago 9
12th Snowmany 8 previous attempts Wednesday, September 14, 2016 1178860.337533 minutes ago 9
13th Guest 3 previous attempts Wednesday, September 14, 2016 1178612.75129966 minutes ago 9
14th Guest 9 previous attempts Wednesday, September 14, 2016 1177682.17891633 minutes ago 9
15th Guest 8 previous attempts Thursday, September 15, 2016 1176400.44296633 minutes ago 9
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Samurai Cube

Version 1.0.2.5

by SweetMint
First published on 13th September, 2016

Well, this is the very first thing that I'm posting here. It's a prototype used to experience some new mechanics, and I'd really like some feedback from you guys if possible.

Samurai Cube is, now, a game about combo. Your goal is to slice some enemies (that will try to run from you, of course), actually... slice as many as possible in a small time.
Hope you guys have fun with it.

Plays Stats

413 total plays

336 guest plays

77 Scirra member plays

Users Stats

265 unique players

223 unique guests

42 Scirra members

Last Updated

Game stats last updated 0.003120005 minutes ago

Time Stats

10 hours 46 minutes total play time

2 minutes 53 seconds average play length

Leaderboard Stats

1 leaderboard

972 scores submitted

~408 Ranked Scirra members

~564 Ranked guest players

Active Users

4 highest number of simultaneous players

Tuesday, September 13, 2016

Total Plays Over Time

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Players Over Time

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Average Play Time

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Comments

  • SimplyBry 3.2K rep 3

    Has potential

    Has potential
    Posted Wednesday, September 14, 2016 at 7:10 PM.
  • calebbennetts 16.3K rep 3

    It's good. I think you need more space to really get a feel for the mechanics. Also, I feel like the character should have to either continue the combo or temporarily stop moving. Maybe set ignoring input on a timer?

    It's good. I think you need more space to really get a feel for the mechanics. Also, I feel like the character should have to either continue the combo or temporarily stop moving. Maybe set ignoring input on a timer?
    Posted Thursday, September 15, 2016 at 2:59 AM.
  • Game Author
    SweetMint 426 rep 1
    Quoted from calebbennetts

    It's good. I think you need more space to really get a feel for the mechanics. Also, I feel like the character should have to either continue the combo or temporarily stop moving. Maybe set ignoring input on a timer?

    I really appreciate your feedback. I'll work on that input issues haha
    Thank you very much (:

    [quote=calebbennetts] It's good. I think you need more space to really get a feel for the mechanics. Also, I feel like the character should have to either continue the combo or temporarily stop moving. Maybe set ignoring input on a timer? [/quote] I really appreciate your feedback. I'll work on that input issues haha Thank you very much (:
    Posted Monday, September 19, 2016 at 4:43 PM.
  • hilsen123 1,507 rep 1

    Cara.Parabéns pelo game. muito bom

    Cara.Parabéns pelo game. muito bom
    Posted Friday, March 30, 2018 at 2:06 PM.
  • AnatoliyProgramm 228 rep 1

    You are write to my game comment: "Hey man, that's a cool game! I think you should make your câmera move on lerp tho, so it moves slowly to the player, not instant. Also a use of parallax would be a great way to imrove the looks of it. Anyway, it's a good game, congratz!" But I already used parallax. Look at health line in my game!

    You are write to my game comment: "Hey man, that's a cool game! I think you should make your câmera move on lerp tho, so it moves slowly to the player, not instant. Also a use of parallax would be a great way to imrove the looks of it. Anyway, it's a good game, congratz!" But I already used parallax. Look at health line in my game!
    Posted Thursday, October 25, 2018 at 12:44 PM.

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