Scirra Arcade

85 players / 204 plays

skullbound test

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Game Instructions

W jump
W against wall for wall jump
A walk left
D walk right

spacebar shoot bones

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skullbound test

Version 1.0

by quronwilliams
First published on 6th November, 2015

The first version of my game 'Skull Bound'
more features and levels coming soon!!!!

Your feed back is appreciated

Plays Stats

204 total plays

126 guest plays

78 Scirra member plays

Users Stats

85 unique players

72 unique guests

13 Scirra members

Last Updated

Game stats last updated 0.000520001666666667 minutes ago

Time Stats

2 hours 42 minutes total play time

2 minutes average play length

Active Users

4 highest number of simultaneous players

Friday, November 06, 2015

Total Plays Over Time

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Players Over Time

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Average Play Time

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Player Locations

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Version History

History of updates to this game

Date
Update Version 1.0 8th November, 2015 About 679926.204232418 minutes ago
Update Version 1.0 8th November, 2015 About 680531.057165752 minutes ago
Update Version 1.0 8th November, 2015 About 680545.430499085 minutes ago
Update Version 1.0 6th November, 2015 About 683163.633449085 minutes ago
Update Version 1.0 6th November, 2015 About 683184.506332418 minutes ago
Update Version 1.0 6th November, 2015 About 683199.728332418 minutes ago
Update Version 1.0 6th November, 2015 About 683566.952115752 minutes ago
Initial release Version 1.0 6th November, 2015 About 683592.652899085 minutes ago

Comments

  • zhe13 183 rep 1

    Sorry,a lot of bugs=-=,and I dont know how to play it .evn if I have spent half an hour.

    Sorry,a lot of bugs=-=,and I dont know how to play it .evn if I have spent half an hour.
    Posted Saturday, November 07, 2015 at 4:38 AM.
  • Game Author
    quronwilliams 186 rep 1
    Quoted from zhe13

    Sorry,a lot of bugs=-=,and I dont know how to play it .evn if I have spent half an hour.

    thanks for the feedback i made this game in under 4 hours so there's still a lot to add ,
    i'm definitely going to be working on some sort of tutorial which will probably be added in the next version i upload, again thank you !

    [quote=zhe13] Sorry,a lot of bugs=-=,and I dont know how to play it .evn if I have spent half an hour. [/quote] thanks for the feedback i made this game in under 4 hours so there's still a lot to add , i'm definitely going to be working on some sort of tutorial which will probably be added in the next version i upload, again thank you !
    Posted Saturday, November 07, 2015 at 9:16 AM.
  • guimaraf 18.9K rep 1

    The concept was really cool, but soon leave early a simple hurdle game for the player to know the mechanics and only then enter tricky parts, so you can keep the player motivated to play.

    Place for when the player is in wall jump, it falls slower.

    The concept was really cool, but soon leave early a simple hurdle game for the player to know the mechanics and only then enter tricky parts, so you can keep the player motivated to play. Place for when the player is in wall jump, it falls slower.
    Posted Sunday, November 08, 2015 at 4:21 AM. 1 edit (last edit Sunday, November 08, 2015 at 4:22 AM).
  • Game Author
    quronwilliams 186 rep 1
    Quoted from guimaraf

    The concept was really cool, but soon leave early a simple hurdle game for the player to know the mechanics and only then enter tricky parts, so you can keep the player motivated to play.

    Place for when the player is in wall jump, it falls slower.

    Hey! thanks for your comment and suggestions i'm currently working on some new levels that teach the player the game mechanics through map design,and i have also taken your suggestion to lower fall speed it has been lowered to 400 so maybe you can check it out and see if it's any better id really appreciate it!

    [quote=guimaraf] The concept was really cool, but soon leave early a simple hurdle game for the player to know the mechanics and only then enter tricky parts, so you can keep the player motivated to play. Place for when the player is in wall jump, it falls slower. [/quote] Hey! thanks for your comment and suggestions i'm currently working on some new levels that teach the player the game mechanics through map design,and i have also taken your suggestion to lower fall speed it has been lowered to 400 so maybe you can check it out and see if it's any better id really appreciate it!
    Posted Sunday, November 08, 2015 at 12:59 PM.
  • guimaraf 18.9K rep 1

    During the collision with the walls and the player go toward the wall, let the slower decline, as in "Super Meat Boy", so it is best to control the character on top.

    The first enemy does not die and the wall does not disappear, thus making it impossible to finish the second level.

    Good to see the project evolving, congratulations.

    During the collision with the walls and the player go toward the wall, let the slower decline, as in "Super Meat Boy", so it is best to control the character on top. The first enemy does not die and the wall does not disappear, thus making it impossible to finish the second level. Good to see the project evolving, congratulations.
    Posted Wednesday, November 11, 2015 at 4:23 PM.

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