Scirra Arcade

225 players / 671 plays

Spaceship Engineer

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Game Instructions

W - Drive forward
A - Steer left
S - Brake
W - Steer right
Spacebar - Fire
Left Click - Place block
Right Click - Remove block
Mousewheel - Change block type
Left Click on Block - Rotate block

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Spaceship Engineer

Version 1.0.0.0

by videf
First published on 11th March, 2017

Check the instructions for controls.
A prototype for a game where you can build your own spaceship.
If you find any bugs, please report them in the comment section.

Oh and don't forget to rate.

Planned Features:

- Enemies
- Mining and Storage blocks
- Budgets
- More gameplay (For example, that you have to craft and collect new parts to place on your ship)
- Saving and loading
- Painting
- Hotkey Binding
- Higher tier objects

Suggestions are always appreciated!

Plays Stats

671 total plays

579 guest plays

92 Scirra member plays

Users Stats

225 unique players

194 unique guests

31 Scirra members

Last Updated

Game stats last updated 0.000520001666666667 minutes ago

Time Stats

1 day 4 hours total play time

4 minutes 22 seconds average play length

Active Users

4 highest number of simultaneous players

Monday, March 13, 2017

Total Plays Over Time

Total number of plays this game has had since it was first published.

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Players Over Time

Shows how many players this game has attracted since it was first published.

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Average Play Time

How long people spend playing this game

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Player Locations

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Version History

History of updates to this game

Date
Update Version 1.0.0.0 13th March, 2017 About 317543.892525297 minutes ago
Update Version 1.0.0.0 13th March, 2017 About 317554.371591963 minutes ago
Update Version 1.0.0.0 13th March, 2017 About 317557.761975297 minutes ago
Update Version 1.0.0.0 13th March, 2017 About 317561.42175863 minutes ago
Update Version 1.0.0.0 13th March, 2017 About 317561.85780863 minutes ago
Update Version 1.0.0.0 13th March, 2017 About 317562.69235863 minutes ago
Update Version 1.0.0.0 12th March, 2017 About 319039.470475297 minutes ago
Update Version 1.0.0.0 12th March, 2017 About 319040.41375863 minutes ago
Update Version 1.0.0.0 12th March, 2017 About 319258.05985863 minutes ago
Update Version 1.0.0.0 12th March, 2017 About 319460.401091963 minutes ago
Initial release Version 1.0.0.0 11th March, 2017 About 320567.01125863 minutes ago

Comments

  • Masgame098 4.6K rep 2

    This has huge potential!
    5/5 stars

    This has huge potential! 5/5 stars
    Posted Monday, March 13, 2017 at 2:49 AM. 1 edit (last edit Monday, March 13, 2017 at 2:49 AM).
  • Game Author
    videf 694 rep 2
    Quoted from Masgame098

    This has huge potential!
    5/5 stars

    Thanks!

    [quote=Masgame098] This has huge potential! 5/5 stars [/quote] Thanks!
    Posted Monday, March 13, 2017 at 12:20 PM.
  • Masgame098 4.6K rep 1

    Use some detector cells to detect the position of each ship block so you can't place stray block floating in spaaAAAAaaace!
    The easy way to do this is just make a square sprite (detector) 2X bigger ( -1 pixel ) than the block.
    Then make the detector a container of the ship cube so every time a block spawns in it also creates a detector.
    Then add a condition to the cubes:
    on left button clicked &
    mouse is overlapping detector

    You could also make a ghost sprite snapping to ever 32 block like this https://i.ytimg.com/vi/OQW5EUxs7ac/maxresdefault.jpg

    Use some detector cells to detect the position of each ship block so you can't place stray block floating in spaaAAAAaaace! The easy way to do this is just make a square sprite (detector) 2X bigger ( -1 pixel ) than the block. Then make the detector a container of the ship cube so every time a block spawns in it also creates a detector. Then add a condition to the cubes: on left button clicked & mouse is overlapping detector You could also make a ghost sprite snapping to ever 32 block like this https://i.ytimg.com/vi/OQW5EUxs7ac/maxresdefault.jpg
    Posted Friday, March 17, 2017 at 10:00 PM.
  • Game Author
    videf 694 rep 1

    The reason why I'm not updating it is because I'm remaking it with better code and better interface.

    The reason why I'm not updating it is because I'm remaking it with better code and better interface.
    Posted Monday, March 20, 2017 at 12:08 PM.
  • Masgame098 4.6K rep 1
    Quoted from videf

    The reason why I'm not updating it is because I'm remaking it with better code and better interface.

    Ok cool

    [quote=videf] The reason why I'm not updating it is because I'm remaking it with better code and better interface. [/quote] Ok cool
    Posted Thursday, May 11, 2017 at 8:27 AM.

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