Scirra Arcade

75 players / 118 plays

The Quest for the Golden Katana

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Game Instructions

Up Arrow Jump
Down Arrow Fall thru some platforms
RIght Arrow Move right
Left Arrow Move left

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The Quest for the Golden Katana

Version 1.0

by OvO
First published on 23rd March, 2016

Start out as a samurai, and end as one! Platformer action with 4 intense levels in different biomes, checkpoints, enemies and hard droppers. Search for the fabled Golden Katana.
This game is unfinished. Please consider this. It will also be regularly updated. Almost all of the art and music is from OpenGameArt.org.

Plays Stats

118 total plays

103 guest plays

15 Scirra member plays

Users Stats

75 unique players

68 unique guests

7 Scirra members

Last Updated

Game stats last updated 0.002860005 minutes ago

Time Stats

1 hour 43 minutes total play time

2 minutes 38 seconds average play length

Active Users

2 highest number of simultaneous players

Wednesday, March 23, 2016

Total Plays Over Time

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Players Over Time

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Average Play Time

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Player Locations

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Version History

History of updates to this game

Date
Update Version 1.0 23rd March, 2016 About 1703983.74417743 minutes ago
Initial release Version 1.0 23rd March, 2016 About 1703987.97996076 minutes ago

Comments

  • erickson400 3.7K rep 1

    10/10 better than MeatBoy

    10/10 better than MeatBoy
    Posted Wednesday, March 23, 2016 at 11:43 PM.
  • calebbennetts 16.9K rep 2

    Bug report! 3 things:
    1. If you die before the first checkpoint in Level 2, you respawn inside the terrain.
    2. When I'm sitting still facing one way and turn to the other, it makes me jump slightly in the direction I don't want to go. If you are mirroring your sprite, is his origin right in the middle of the image?
    3. Sometimes, after I land, I lose the ability to jump again until I release all the controls.

    I like the overall idea, especially the overmap.

    Bug report! 3 things: 1. If you die before the first checkpoint in Level 2, you respawn inside the terrain. 2. When I'm sitting still facing one way and turn to the other, it makes me jump slightly in the direction I don't want to go. If you are mirroring your sprite, is his origin right in the middle of the image? 3. Sometimes, after I land, I lose the ability to jump again until I release all the controls. I like the overall idea, especially the overmap.
    Posted Thursday, March 24, 2016 at 3:59 AM.

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