Scirra Arcade

1,455 players / 2,892 plays

Bit Craft

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Game Instructions

AWSD - Move
I - Open Inventory
G - Enable/disable grid
Left mouse button - Place block
Right mouse button - Remove block

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Bit Craft

Version 1.0.5

by Seriall
First published on 11th June, 2015

A simple sandbox game. Build and explore!
(The game is under development)

** Rembember to clean your cache and stuff to play new ver.

Lastest version 1.0.5 - 12/20/2016

Added a bed as the respawn point
Added day/night control option in the inventory
Added a "Random music" button in the inventory
Underground now have a background

New optimizations:
Removed objects "lava" from the bottom of the map (created a tiled background lava)
Reduced world size to: 5120x2944

More cool stuff incoming!

by Leonardo Rodrigues Silva (c) 2013 - 2016

Plays Stats

2,892 total plays

2,439 guest plays

453 Scirra member plays

Users Stats

1,455 unique players

1,235 unique guests

220 Scirra members

Last Updated

Game stats last updated 0.00026 minutes ago

Time Stats

3 days 5 hours total play time

2 minutes 57 seconds average play length

Active Users

4 highest number of simultaneous players

Tuesday, January 12, 2016

Total Plays Over Time

Total number of plays this game has had since it was first published.

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Players Over Time

Shows how many players this game has attracted since it was first published.

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Average Play Time

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Player Locations

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Version History

History of updates to this game

Date
Update Version 1.0.5 24th December, 2016 About 179492.498333312 minutes ago
Update Version 1.0.5 20th December, 2016 About 183952.527899978 minutes ago
Update Version 1.0.4 6th June, 2016 About 467771.423949978 minutes ago
Update Version 1.0.4 6th June, 2016 About 467777.458566645 minutes ago
Update Version 1.0.4 6th June, 2016 About 467779.558616645 minutes ago
Update Version 1.0.4 6th June, 2016 About 467781.254566645 minutes ago
Update Version 1.0.4 6th June, 2016 About 467822.039833312 minutes ago
Update Version 2.0.2 20th June, 2015 About 974821.576399978 minutes ago
Update Version 2.0.1 15th June, 2015 About 982961.266166645 minutes ago
Update Version 1.0.5 14th June, 2015 About 983470.435499978 minutes ago
Initial release Version 2.0.0 11th June, 2015 About 988038.656283312 minutes ago

Comments

  • Charmind 501 rep 4

    love it!
    But isn't too early to name it 2.0 version?

    love it! But isn't too early to name it 2.0 version?
    Posted Thursday, June 11, 2015 at 8:42 PM.
  • clay53 174 rep 2

    Great game but, you should make it so your able to choose which block to place

    Great game but, you should make it so your able to choose which block to place
    Posted Thursday, June 11, 2015 at 10:37 PM.
  • Game Author
    Seriall 5.3K rep 1
    Quoted from Charmind

    love it!
    But isn't too early to name it 2.0 version?

    I have this game since 2013... I've improved lots and lots of times. Minor fixes and things like this. Thanks!

    [quote=Charmind] love it! But isn't too early to name it 2.0 version? [/quote] I have this game since 2013... I've improved lots and lots of times. Minor fixes and things like this. Thanks!
    Posted Friday, June 12, 2015 at 10:45 PM.
  • BeckettGaming 745 rep 2

    Just to let you know MAJOR.FUNCTION.MINOR.BUGFIX

    Bugfix is just a bugfix say it equals 29

    Minor is say adding a little function or adding a level i usually add 1-10 depending how complicated it is.

    Function is when the Minor reaches above 0.0.9.29 you would change it to 0.1.0.29

    Major is the same when Function reaches above 0.9.0.29 you would change it to 1.0.0.29
    But you can just have it as 1.0.0
    I would say with 0.0.4.X This is not 2.0 i mean theres nothing to do all you can do it move arround place blocks and remove them.

    Control 0.0.1.x
    Place 0.0.2.x etc

    Thanks

    Just to let you know MAJOR.FUNCTION.MINOR.BUGFIX Bugfix is just a bugfix say it equals 29 Minor is say adding a little function or adding a level i usually add 1-10 depending how complicated it is. Function is when the Minor reaches above 0.0.9.29 you would change it to 0.1.0.29 Major is the same when Function reaches above 0.9.0.29 you would change it to 1.0.0.29 But you can just have it as 1.0.0 I would say with 0.0.4.X This is not 2.0 i mean theres nothing to do all you can do it move arround place blocks and remove them. Control 0.0.1.x Place 0.0.2.x etc Thanks
    Posted Sunday, June 14, 2015 at 5:28 PM.
  • Game Author
    Seriall 5.3K rep 1
    Quoted from BeckettGaming

    Just to let you know MAJOR.FUNCTION.MINOR.BUGFIX

    Bugfix is just a bugfix say it equals 29

    Minor is say adding a little function or adding a level i usually add 1-10 depending how complicated it is.

    Function is when the Minor reaches above 0.0.9.29 you would change it to 0.1.0.29

    [...]

    Thanks friend learned a lot

    [quote=BeckettGaming] Just to let you know MAJOR.FUNCTION.MINOR.BUGFIX Bugfix is just a bugfix say it equals 29 Minor is say adding a little function or adding a level i usually add 1-10 depending how complicated it is. Function is when the Minor reaches above 0.0.9.29 you would change it to 0.1.0.29 [...] [/quote] Thanks friend learned a lot
    Posted Saturday, June 20, 2015 at 5:27 PM. 1 edit (last edit Saturday, June 20, 2015 at 5:28 PM).
  • schibamozilla 647 rep 2

    Can you email me at [email protected] I'm from Mozilla and I'd like to talk to you about distribution.

    Can you email me at [email protected] I'm from Mozilla and I'd like to talk to you about distribution.
    Posted Tuesday, June 30, 2015 at 11:12 PM.
  • gamedesigner1 157 rep 2

    LOVE IT, SO FUN

    LOVE IT, SO FUN
    Posted Friday, July 03, 2015 at 9:03 PM.
  • coolrockgaming 158 rep 2

    cool game, heres a tip, the zombie needs to jump. add the platform behaviour and make it so its not default controlled. then make it so, when the zombie is by a wall, simulate control, jump. do that for left and right. it worked on my game. hope this helps.

    cool game, heres a tip, the zombie needs to jump. add the platform behaviour and make it so its not default controlled. then make it so, when the zombie is by a wall, simulate control, jump. do that for left and right. it worked on my game. hope this helps.
    Posted Sunday, August 30, 2015 at 2:05 AM.
  • TomazLeandroBr 211 rep 2

    Game is Medal

    Game is Medal
    Posted Friday, March 04, 2016 at 7:28 PM.
  • iiNigger 387 rep 2

    this is gay ur fucking game is really stupid like u so go kill your self

    this is gay ur fucking game is really stupid like u so go kill your self
    Posted Tuesday, April 12, 2016 at 4:49 PM.
  • Game Author
    Seriall 5.3K rep 1
    Quoted from iiNigger

    this is gay ur fucking game is really stupid like u so go kill your self

    Thumbs up (y)

    [quote=iiNigger] this is gay ur fucking game is really stupid like u so go kill your self [/quote] Thumbs up (y)
    Posted Sunday, May 29, 2016 at 10:50 PM.

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