Scirra Arcade

1,551 players / 3,044 plays

Bit Craft

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Game Instructions

AWSD - Move
I - Open Inventory
G - Enable/disable grid
Left mouse button - Place block
Right mouse button - Remove block

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Bit Craft

Version 1.0.5

by Seriall
First published on 11th June, 2015

A simple sandbox game. Build and explore!
(The game is under development)

** Rembember to clean your cache and stuff to play new ver.

Lastest version 1.0.5 - 12/20/2016

Added a bed as the respawn point
Added day/night control option in the inventory
Added a "Random music" button in the inventory
Underground now have a background

New optimizations:
Removed objects "lava" from the bottom of the map (created a tiled background lava)
Reduced world size to: 5120x2944

More cool stuff incoming!

by Leonardo Rodrigues Silva (c) 2013 - 2016

Plays Stats

3,044 total plays

2,584 guest plays

460 Scirra member plays

Users Stats

1,551 unique players

1,327 unique guests

224 Scirra members

Last Updated

Game stats last updated 0.000520001666666667 minutes ago

Time Stats

3 days 9 hours total play time

2 minutes 55 seconds average play length

Active Users

4 highest number of simultaneous players

Tuesday, January 12, 2016

Total Plays Over Time

Total number of plays this game has had since it was first published.

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Players Over Time

Shows how many players this game has attracted since it was first published.

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Average Play Time

How long people spend playing this game

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Player Locations

Where in the world people are playing this game from

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Version History

History of updates to this game

Date
Update Version 1.0.5 24th December, 2016 About 477310.498166488 minutes ago
Update Version 1.0.5 20th December, 2016 About 481770.527733155 minutes ago
Update Version 1.0.4 6th June, 2016 About 765589.423783155 minutes ago
Update Version 1.0.4 6th June, 2016 About 765595.458399822 minutes ago
Update Version 1.0.4 6th June, 2016 About 765597.558449822 minutes ago
Update Version 1.0.4 6th June, 2016 About 765599.254399822 minutes ago
Update Version 1.0.4 6th June, 2016 About 765640.039666488 minutes ago
Update Version 2.0.2 20th June, 2015 About 1272639.57623316 minutes ago
Update Version 2.0.1 15th June, 2015 About 1280779.26599982 minutes ago
Update Version 1.0.5 14th June, 2015 About 1281288.43533316 minutes ago
Initial release Version 2.0.0 11th June, 2015 About 1285856.65611649 minutes ago

Comments

  • Charmind 501 rep 4

    love it!
    But isn't too early to name it 2.0 version?

    love it! But isn't too early to name it 2.0 version?
    Posted Thursday, June 11, 2015 at 8:42 PM.
  • clay53 324 rep 2

    Great game but, you should make it so your able to choose which block to place

    Great game but, you should make it so your able to choose which block to place
    Posted Thursday, June 11, 2015 at 10:37 PM.
  • Game Author
    Seriall 5.6K rep 1
    Quoted from Charmind

    love it!
    But isn't too early to name it 2.0 version?

    I have this game since 2013... I've improved lots and lots of times. Minor fixes and things like this. Thanks!

    [quote=Charmind] love it! But isn't too early to name it 2.0 version? [/quote] I have this game since 2013... I've improved lots and lots of times. Minor fixes and things like this. Thanks!
    Posted Friday, June 12, 2015 at 10:45 PM.
  • BeckettGaming 744 rep 2

    Just to let you know MAJOR.FUNCTION.MINOR.BUGFIX

    Bugfix is just a bugfix say it equals 29

    Minor is say adding a little function or adding a level i usually add 1-10 depending how complicated it is.

    Function is when the Minor reaches above 0.0.9.29 you would change it to 0.1.0.29

    Major is the same when Function reaches above 0.9.0.29 you would change it to 1.0.0.29
    But you can just have it as 1.0.0
    I would say with 0.0.4.X This is not 2.0 i mean theres nothing to do all you can do it move arround place blocks and remove them.

    Control 0.0.1.x
    Place 0.0.2.x etc

    Thanks

    Just to let you know MAJOR.FUNCTION.MINOR.BUGFIX Bugfix is just a bugfix say it equals 29 Minor is say adding a little function or adding a level i usually add 1-10 depending how complicated it is. Function is when the Minor reaches above 0.0.9.29 you would change it to 0.1.0.29 Major is the same when Function reaches above 0.9.0.29 you would change it to 1.0.0.29 But you can just have it as 1.0.0 I would say with 0.0.4.X This is not 2.0 i mean theres nothing to do all you can do it move arround place blocks and remove them. Control 0.0.1.x Place 0.0.2.x etc Thanks
    Posted Sunday, June 14, 2015 at 5:28 PM.
  • Game Author
    Seriall 5.6K rep 1
    Quoted from BeckettGaming

    Just to let you know MAJOR.FUNCTION.MINOR.BUGFIX

    Bugfix is just a bugfix say it equals 29

    Minor is say adding a little function or adding a level i usually add 1-10 depending how complicated it is.

    Function is when the Minor reaches above 0.0.9.29 you would change it to 0.1.0.29

    [...]

    Thanks friend learned a lot

    [quote=BeckettGaming] Just to let you know MAJOR.FUNCTION.MINOR.BUGFIX Bugfix is just a bugfix say it equals 29 Minor is say adding a little function or adding a level i usually add 1-10 depending how complicated it is. Function is when the Minor reaches above 0.0.9.29 you would change it to 0.1.0.29 [...] [/quote] Thanks friend learned a lot
    Posted Saturday, June 20, 2015 at 5:27 PM. 1 edit (last edit Saturday, June 20, 2015 at 5:28 PM).
  • schibamozilla 646 rep 2

    Can you email me at [email protected] I'm from Mozilla and I'd like to talk to you about distribution.

    Can you email me at [email protected] I'm from Mozilla and I'd like to talk to you about distribution.
    Posted Tuesday, June 30, 2015 at 11:12 PM.
  • gamedesigner1 157 rep 2

    LOVE IT, SO FUN

    LOVE IT, SO FUN
    Posted Friday, July 03, 2015 at 9:03 PM.
  • coolrockgaming 308 rep 2

    cool game, heres a tip, the zombie needs to jump. add the platform behaviour and make it so its not default controlled. then make it so, when the zombie is by a wall, simulate control, jump. do that for left and right. it worked on my game. hope this helps.

    cool game, heres a tip, the zombie needs to jump. add the platform behaviour and make it so its not default controlled. then make it so, when the zombie is by a wall, simulate control, jump. do that for left and right. it worked on my game. hope this helps.
    Posted Sunday, August 30, 2015 at 2:05 AM.
  • TomazLeandroBr 211 rep 2

    Game is Medal

    Game is Medal
    Posted Friday, March 04, 2016 at 7:28 PM.
  • iiNigger 378 rep 2

    this is gay ur fucking game is really stupid like u so go kill your self

    this is gay ur fucking game is really stupid like u so go kill your self
    Posted Tuesday, April 12, 2016 at 4:49 PM.
  • Game Author
    Seriall 5.6K rep 1
    Quoted from iiNigger

    this is gay ur fucking game is really stupid like u so go kill your self

    Thumbs up (y)

    [quote=iiNigger] this is gay ur fucking game is really stupid like u so go kill your self [/quote] Thumbs up (y)
    Posted Sunday, May 29, 2016 at 10:50 PM.

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