Scirra Arcade

196 players / 280 plays

Climb

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Game Instructions

Arrow Keys to move.
Space to use Force.
Climb until you fall

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Highscore Board

  • Climbing Time
  • You're currently not ranked! Play the game and try to win top spot!
Rank User Date Score
1st Potato23 3 previous attempts Saturday, February 04, 2017 155193.07520942 minutes ago 21 Seconds
2nd GorumGamer 14 previous attempts Saturday, February 20, 2016 660220.581326087 minutes ago 13 Seconds
3rd Jawgo 3 previous attempts Friday, February 12, 2016 670756.736129422 minutes ago 9 Seconds
4th mrnannings 2 previous attempts Monday, February 08, 2016 677138.762822755 minutes ago 7 Seconds
5th nemezes First attempt! Thursday, February 11, 2016 672441.737989422 minutes ago 7 Seconds
6th Guest First attempt! Monday, February 08, 2016 677300.206772755 minutes ago 5 Seconds

Climb

Version 1.0.0.0

by Potato23
First published on 6th February, 2016

Stay on the screen as long as you can. Hop on the dropped boxes and keep Climbing! Use the arrow keys to control and hold space for Force. Force can help you when your in trouble!

Plays Stats

280 total plays

192 guest plays

88 Scirra member plays

Users Stats

196 unique players

144 unique guests

52 Scirra members

Last Updated

Game stats last updated 0.00390000666666667 minutes ago

Time Stats

4 hours 35 minutes total play time

1 minute 53 seconds average play length

Leaderboard Stats

1 leaderboard

27 scores submitted

~26 Ranked Scirra members

~1 Ranked guest players

Active Users

3 highest number of simultaneous players

Sunday, February 07, 2016

Total Plays Over Time

Total number of plays this game has had since it was first published.

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Players Over Time

Shows how many players this game has attracted since it was first published.

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Average Play Time

How long people spend playing this game

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Player Locations

Where in the world people are playing this game from

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Version History

History of updates to this game

Date
Update Version 1.0.0.0 6th February, 2016 About 679382.05638609 minutes ago
Initial release Version 1.3.4 6th February, 2016 About 679386.19688609 minutes ago

Comments

  • Game Author
    Potato23 6.3K rep 1

    To score on the leader board, simply make 5 or more seconds, and the Construct 2 Logo will show, then click that to submit your score.The fact is people would score so much if this didn't happen!

    To score on the leader board, simply make 5 or more seconds, and the Construct 2 Logo will show, then click that to submit your score.The fact is people would score so much if this didn't happen!
    Posted Monday, February 08, 2016 at 1:31 AM.
  • GorumGamer 195 rep 1

    Hey Potato, I seriously think you should port this to mobile. If this game could get some exposure, it could be the next flappy-bird. If this type of game already exists, you should still put it on the store.

    Hey Potato, I seriously think you should port this to mobile. If this game could get some exposure, it could be the next flappy-bird. If this type of game already exists, you should still put it on the store.
    Posted Tuesday, February 16, 2016 at 4:20 AM.
  • Game Author
    Potato23 6.3K rep 2
    Quoted from GorumGamer

    Hey Potato, I seriously think you should port this to mobile. If this game could get some exposure, it could be the next flappy-bird. If this type of game already exists, you should still put it on the store.

    Thx GorumGamer I would love to move it to a Mobile Platform, but due to the limits in the Free Edition I have I cannot. All the games I have made were Constructed in the Free Edition.

    [quote=GorumGamer] Hey Potato, I seriously think you should port this to mobile. If this game could get some exposure, it could be the next flappy-bird. If this type of game already exists, you should still put it on the store. [/quote] Thx GorumGamer I would love to move it to a Mobile Platform, but due to the limits in the Free Edition I have I cannot. All the games I have made were Constructed in the Free Edition.
    Posted Tuesday, February 16, 2016 at 2:39 PM.
  • GorumGamer 195 rep 1

    Hey Potato I found a glitch in your game, or exploit. You can use the force to get a 1 second head start before jumping off the platform. I recommend disabling the force until the player "removes" the platform or presses their button. Also, the best way to get this onto mobile is to find some advertisers who are willing to take a risk, or a 100 dollar kickstarter, which would probably be raised real quick if you had a way to merchandise for them.

    Hey Potato I found a glitch in your game, or exploit. You can use the force to get a 1 second head start before jumping off the platform. I recommend disabling the force until the player "removes" the platform or presses their button. Also, the best way to get this onto mobile is to find some advertisers who are willing to take a risk, or a 100 dollar kickstarter, which would probably be raised real quick if you had a way to merchandise for them.
    Posted Saturday, February 20, 2016 at 6:13 AM.
  • Game Author
    Potato23 6.3K rep 1
    Quoted from GorumGamer

    Hey Potato I found a glitch in your game, or exploit. You can use the force to get a 1 second head start before jumping off the platform. I recommend disabling the force until the player "removes" the platform or presses their button. Also, the best way to get this onto mobile is to find some advertisers who are willing to take a risk, or a 100 dollar kickstarter, which would probably be raised real quick if you had a way to merchandise for them.

    Thx I will keep it in mind

    [quote=GorumGamer] Hey Potato I found a glitch in your game, or exploit. You can use the force to get a 1 second head start before jumping off the platform. I recommend disabling the force until the player "removes" the platform or presses their button. Also, the best way to get this onto mobile is to find some advertisers who are willing to take a risk, or a 100 dollar kickstarter, which would probably be raised real quick if you had a way to merchandise for them. [/quote] Thx I will keep it in mind
    Posted Saturday, February 20, 2016 at 8:10 PM.

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