Scirra Arcade

131 players / 236 plays

Dreamworld

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Dreamworld

Version capstone release

by revengeracer
First published on 16th January, 2017

A game by Felix Knight, Alex Kalok, and Vincent Nguyen.

Created for our senior capstone project for Loudoun Valley High School, a simple (for you, not us) game about finding a planet to explore out in big, vast, dark space.

Also check out our (simple) website- dreamworldcapstone.weebly.com

Credits also to:
-Anton Revin: Xbox One Controller Graphic at https://opengameart.org/content/xbox-one-
controller-pixel-art
-“Immersed” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By
Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/

Plays Stats

236 total plays

179 guest plays

57 Scirra member plays

Users Stats

131 unique players

121 unique guests

10 Scirra members

Last Updated

Game stats last updated 0.00052 minutes ago

Time Stats

2 hours 44 minutes total play time

1 minute 54 seconds average play length

Active Users

4 highest number of simultaneous players

Monday, January 16, 2017

Total Plays Over Time

Total number of plays this game has had since it was first published.

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Players Over Time

Shows how many players this game has attracted since it was first published.

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Average Play Time

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Player Locations

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Version History

History of updates to this game

Date
Update Version release 31st May, 2017 About 252562.37024024 minutes ago
Update Version 1.2 10th February, 2017 About 412048.926006907 minutes ago
Update Version capstone release 10th February, 2017 About 412055.542623573 minutes ago
Initial release Version 1.0 16th January, 2017 About 448018.466123573 minutes ago

Comments

  • Jay Rod 167 rep 4

    Brilliant use of distance and lighting, Kubrick would be proud. I award this game a "totally awesome."

    Originally, i posted a comment praising the innovative techniques taken by the author. However, I have to insist that I redact my positive critique seeing as how the latest patches ruined this game, it is just completely 5Vcking broken. I award this game a "needs a lot more work."

    Seeing as how the game is now running with all its features intact, I am more than happy to reinstate my "totally awesome."

    Brilliant use of distance and lighting, Kubrick would be proud. I award this game a "totally awesome." Originally, i posted a comment praising the innovative techniques taken by the author. However, I have to insist that I redact my positive critique seeing as how the latest patches ruined this game, it is just completely 5Vcking broken. I award this game a "needs a lot more work." Seeing as how the game is now running with all its features intact, I am more than happy to reinstate my "totally awesome."
    Posted Monday, January 16, 2017 at 4:58 AM. 2 edits (last edit Friday, February 10, 2017 at 4:43 AM).
  • Soul Circuit 159 rep 2

    Felix, as your sister, I am going to offer good honest feedback.
    I think your game is amazing, and very well done (Despite the average 1 minute and 23 seconds playtime), and I remember watching you build this game alongside your buddies. I couldn't be more proud of you, but I do think that the map could be slightly expanded and that you should add talking to natives, and possibly running small requests for them, like for example: (Lady lost her pet, go and rescue the pet and then talk to the lady). It would make the game a bit more fun to play.
    Thank god that you gave me a hover board e3e
    c:

    Felix, as your sister, I am going to offer good honest feedback. I think your game is amazing, and very well done (Despite the average 1 minute and 23 seconds playtime), and I remember watching you build this game alongside your buddies. I couldn't be more proud of you, but I do think that the map could be slightly expanded and that you should add talking to natives, and possibly running small requests for them, like for example: (Lady lost her pet, go and rescue the pet and then talk to the lady). It would make the game a bit more fun to play. Thank god that you gave me a hover board e3e c:
    Posted Saturday, June 03, 2017 at 5:19 AM.

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