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Megaman Perfect Harmony 2 Demo 0.1

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Game Instructions

Flechas:
D: Disparo
S: Salto
A Slide
Mantener la D: Buster cargado
Abajo+Delante+Salto: Slide
Al morir presiona R: para respawnear

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Megaman Perfect Harmony 2 Demo 0.1

Version 1.0.0.1

by VoidFran
First published on 24th December, 2016

Jugar el juego en pantalla completa para evitar errores graficos
este es un fangame que comence hace meses, mi idea era recrear un juego del 2013 que prometia mucho pero por problemas no se pudo, por ahora solo tengo terminado un nivel de intro que hice, mas adelante ire mejorando y añadiendo contenido

mi canal: https://www.youtube.com/channel/UCyMFHcWQS81ZQ5BPusMiCrg

mi twitter: https://twitter.com/VoidFran

Plays Stats

1,538 total plays

1,419 guest plays

119 Scirra member plays

Users Stats

802 unique players

779 unique guests

23 Scirra members

Last Updated

Game stats last updated 0.00130000333333333 minutes ago

Time Stats

1 day 22 hours total play time

3 minutes 37 seconds average play length

Active Users

10 highest number of simultaneous players

Saturday, December 24, 2016

Total Plays Over Time

Total number of plays this game has had since it was first published.

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Players Over Time

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Average Play Time

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Version History

History of updates to this game

Date
Update Version 1.0.0.1 25th March, 2017 About 377642.844807007 minutes ago
Update Version 1.0.0.1 24th March, 2017 About 378892.948307007 minutes ago
Update Version 1.0.0.1 9th February, 2017 About 441029.35609034 minutes ago
Update Version 1.0.0.1 9th February, 2017 About 442058.666807007 minutes ago
Update Version 1.0.0.1 27th January, 2017 About 459803.447473673 minutes ago
Update Version 1.0.0.1 27th January, 2017 About 460826.72109034 minutes ago
Update Version 1.0.0.1 26th January, 2017 About 461214.93409034 minutes ago
Update Version 1.0.0.1 18th January, 2017 About 473729.80904034 minutes ago
Update Version 1.0.0.1 17th January, 2017 About 474124.96559034 minutes ago
Update Version 1.0.0.1 17th January, 2017 About 474162.253307007 minutes ago
Update Version 1.0.0.1 17th January, 2017 About 474180.781707007 minutes ago
Update Version 1.0.0.1 17th January, 2017 About 474253.912707007 minutes ago
Update Version 1.0.0.1 16th January, 2017 About 475595.513707007 minutes ago
Update Version 1.0.0.1 6th January, 2017 About 489771.106757007 minutes ago
Update Version 1.0.0.1 6th January, 2017 About 489817.280207007 minutes ago
Update Version 1.0.0.1 31st December, 2016 About 498682.206423673 minutes ago
Update Version 1.0.0.1 30th December, 2016 About 501032.99609034 minutes ago
Update Version 1.0.0.1 30th December, 2016 About 501122.390257007 minutes ago
Update Version 1.0.0.1 30th December, 2016 About 501150.079257007 minutes ago
Update Version 1.0.0.1 26th December, 2016 About 505761.323757007 minutes ago
Update Version 1.0.0.1 26th December, 2016 About 505850.782373673 minutes ago
Update Version 1.0.0.1 26th December, 2016 About 506569.71354034 minutes ago
Update Version 1.0.0.1 25th December, 2016 About 507218.99709034 minutes ago
Update Version 1.0.0.1 24th December, 2016 About 508533.886707007 minutes ago
Initial release Version 0.0.0.1 24th December, 2016 About 509485.133973673 minutes ago

Comments

  • Abarenbou 157 rep 2

    Esa música es del juego de NES Shatterhand o Solbrain (en Japon), que por cierto es uno de mis juegos favoritos y tiene muy buena música

    Esa música es del juego de NES Shatterhand o Solbrain (en Japon), que por cierto es uno de mis juegos favoritos y tiene muy buena música
    Posted Sunday, December 25, 2016 at 4:33 AM.
  • guimaraf 24.5K rep 2

    Muito bom, gosto de fã game do Megaman e fiz um, que também não concluí da forma que queria.

    Muito bom, gosto de fã game do Megaman e fiz um, que também não concluí da forma que queria.
    Posted Sunday, December 25, 2016 at 6:26 PM.
  • Game Author
    VoidFran 4K rep 1
    Quoted from guimaraf

    Estou feliz que você gosta, eu ainda estou preparando as coisas para fazer um bom megaman


    Quoted from Abarenbou

    Si, por eso elegí ese tema, aunque sigo pensando si debo cambiarlo


    [quote=guimaraf] Estou feliz que você gosta, eu ainda estou preparando as coisas para fazer um bom megaman [/quote] [quote=Abarenbou] Si, por eso elegí ese tema, aunque sigo pensando si debo cambiarlo [/quote]
    Posted Monday, December 26, 2016 at 4:00 AM. 1 edit (last edit Monday, December 26, 2016 at 4:01 AM).
  • guimaraf 24.5K rep 1

    Quero acompanhar as novidades.

    Quero acompanhar as novidades.
    Posted Monday, December 26, 2016 at 1:17 PM.
  • Game Author
    VoidFran 4K rep 1
    Quoted from guimaraf

    É razoável, eu algumas carregar atualizações por dia


    [quote=guimaraf] É razoável, eu algumas carregar atualizações por dia [/quote]
    Posted Monday, December 26, 2016 at 9:02 PM.
  • guimaraf 24.5K rep 1

    Passei o boss e morri, coloque para destruir os inimigos que ficarem na tela quando o boss morrer.

    Quando o megaman morre no boss o jogo fica travado, manda reiniciar no último check point.

    Passei o boss e morri, coloque para destruir os inimigos que ficarem na tela quando o boss morrer. Quando o megaman morre no boss o jogo fica travado, manda reiniciar no último check point.
    Posted Tuesday, December 27, 2016 at 1:38 PM.
  • Game Author
    VoidFran 4K rep 1
    Quoted from guimaraf

    Como estranho eu tenho certeza que eu fiz com que os inimigos na tela do chefe para morrer, parece que enquanto o chefe morre ele pode continuar a causar danos, é um erro


    [quote=guimaraf] Como estranho eu tenho certeza que eu fiz com que os inimigos na tela do chefe para morrer, parece que enquanto o chefe morre ele pode continuar a causar danos, é um erro [/quote]
    Posted Wednesday, December 28, 2016 at 11:38 PM.
  • guimaraf 24.5K rep 1
    Quoted from VoidFran


    Antes de enviar o .zip. delete o arquivo offline.appcache que está dentro do arquivo gerado pela engine.

    [quote=VoidFran] [/quote] Antes de enviar o .zip. delete o arquivo offline.appcache que está dentro do arquivo gerado pela engine.
    Posted Thursday, December 29, 2016 at 1:59 AM.

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