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Plethnor3D

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WASD to Move
Space to Jump and double-jump
Arrows to Control Camera
Enter to Pause

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Plethnor3D

Version 1.0.0.0

by calebbennetts
First published on 24th January, 2017

Plethnor3D is an engine (in a sense) for a 3-D puzzle platformer and the technological sequel to Blue Sky. R0j0hound's Paster plugin and a little trigonometry allow for rendering textures as planes in 3-D space, where Blue Sky used pre-rendered sprites. This change will significantly speed up work when I move to a completed game. Play through 3 short levels, each demonstrating a different aspect of the engine.

Plays Stats

197 total plays

164 guest plays

33 Scirra member plays

Users Stats

154 unique players

131 unique guests

23 Scirra members

Last Updated

Game stats last updated 0.000520001666666667 minutes ago

Time Stats

3 hours 46 minutes total play time

2 minutes 19 seconds average play length

Active Users

4 highest number of simultaneous players

Tuesday, January 24, 2017

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Comments

  • danielmtz 4.4K rep 2

    Wow! Just 2 levels but very good design! Great job.

    Wow! Just 2 levels but very good design! Great job.
    Posted Tuesday, January 24, 2017 at 12:39 AM.
  • Game Author
    calebbennetts 16.2K rep 1

    Thanks! There's actually 3 short levels, though, including the one you start in.

    Thanks! There's actually 3 short levels, though, including the one you start in.
    Posted Tuesday, January 24, 2017 at 1:34 AM.
  • Tigeri102 2,441 rep 2

    ah, man, this is so rad! it's awesome you could pull something like this out of construct, way to get creative!

    ah, man, this is so rad! it's awesome you could pull something like this out of construct, way to get creative!
    Posted Tuesday, January 24, 2017 at 1:37 AM.
  • KTML5 6.7K rep 1

    This is awesome! What was the trigonometry you used to make the engine? :) Could you point me to a tutorial?

    This is awesome! What was the trigonometry you used to make the engine? :) Could you point me to a tutorial?
    Posted Sunday, January 29, 2017 at 8:01 AM.
  • Game Author
    calebbennetts 16.2K rep 2

    @KTML5: There isn't a tutorial, but maybe I should make one... The best way to get the trig right now is to download the capx from my previous game, blue sky (https://www.scirra.com/arcade/adventure-games/blue-sky-10785). I don't want to post the CAPX for the current one because it's kind of messy and requires 2 special plugins, one of which is really obscure.

    @KTML5: There isn't a tutorial, but maybe I should make one... The best way to get the trig right now is to download the capx from my previous game, blue sky (https://www.scirra.com/arcade/adventure-games/blue-sky-10785). I don't want to post the CAPX for the current one because it's kind of messy and requires 2 special plugins, one of which is really obscure.
    Posted Monday, January 30, 2017 at 1:07 AM.
  • KTML5 6.7K rep 1

    @calebbennetts Okay, thanks for that! This will work just fine for me! :) I was going to upload a 2.5D racing game here with the .CAPX, but I wanted to include actual 3D roads. This would work just fine for me, although I will probably have to find how to make it perspective. Either way, I have to finish it eventually. I actually put a lot of work into it, just for fun, and ended up dropping it.

    @calebbennetts Okay, thanks for that! This will work just fine for me! :) I was going to upload a 2.5D racing game here with the .CAPX, but I wanted to include actual 3D roads. This would work just fine for me, although I will probably have to find how to make it perspective. Either way, I have to finish it eventually. I actually put a lot of work into it, just for fun, and ended up dropping it.
    Posted Wednesday, February 01, 2017 at 2:46 PM.

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