Scirra Arcade

91 players / 130 plays

SHIFT

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Game Instructions

Esc to call the main menu
Arrows/ZQSD/WASD (Arrows by default but can be changed in menu) to move
Shift to... er... Shift?
Down to quick shift

You should use the shuriken shape and turn at a certain angular speed to attack (black particles indicate when you can do so)
Buttons are activated using the square shape
You can regen using the circle shape
You can fly using the arrow shape
Weird boxes can only be activated using arrows by collision+Up

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SHIFT

Version 0.5 (beta)

by skymen
First published on 13th February, 2016

A little demo/showcase of my next game, shift :3

There are a lot of things that are hidden (and not always very useful :x)

Plays Stats

130 total plays

104 guest plays

26 Scirra member plays

Users Stats

91 unique players

75 unique guests

16 Scirra members

Last Updated

Game stats last updated 0.000260001666666667 minutes ago

Time Stats

1 hour 37 minutes total play time

1 minute 36 seconds average play length

Active Users

4 highest number of simultaneous players

Saturday, February 13, 2016

Total Plays Over Time

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Players Over Time

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Average Play Time

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Player Locations

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Comments

  • xPandaManx 173 rep 3

    I'm not sure how the game works or what to do. The idea and concept of the game looks nice. Good music and nice graphics! Hope to see the full functional game soon! :)

    I'm not sure how the game works or what to do. The idea and concept of the game looks nice. Good music and nice graphics! Hope to see the full functional game soon! :)
    Posted Monday, February 15, 2016 at 11:58 PM.
  • Game Author
    skymen 3.3K rep 2

    @xPandaManx
    Look at the game instructions (the little question mark on top of the game) to know how to play.
    For the moment, there is no real goal, as it's just a showcase of what I've done so far.
    I'm working on finishing the game engine, as soon as it's finished, I'll do all the mapping stuff.

    @xPandaManx Look at the game instructions (the little question mark on top of the game) to know how to play. For the moment, there is no real goal, as it's just a showcase of what I've done so far. I'm working on finishing the game engine, as soon as it's finished, I'll do all the mapping stuff.
    Posted Tuesday, February 16, 2016 at 1:41 PM.

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