Scirra Arcade

235 players / 337 plays

LEAVE

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Game Instructions

P skip intro / pause game

a and d walking (player red)
w jumping (player red)
1 punching (player red)

left arrow and right arrow walking (player green)
arrow up jumping (player green)
. punching (player green)

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LEAVE

Version 2.6.7.16.0.19

by hrisnz
First published on 21st July, 2016

LEAVE is a competitive, fast paced and slightly strategic local multiplayer game. So grab a friend or a stranger, or a bunch of them, and start to compete for the chance to decide who will leave a hostile world. Explore the backstory of the game and visit scenes of it through VR-illustrations that can be found on www.hinz-art.com/LEAVE

Plays Stats

337 total plays

284 guest plays

53 Scirra member plays

Users Stats

235 unique players

211 unique guests

24 Scirra members

Last Updated

Game stats last updated 0.000780001666666667 minutes ago

Time Stats

7 hours 30 minutes total play time

3 minutes 17 seconds average play length

Active Users

6 highest number of simultaneous players

Thursday, July 21, 2016

Total Plays Over Time

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Players Over Time

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Average Play Time

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Player Locations

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Comments

  • Game Author
    hrisnz 542 rep 1

    Is the menu not working for anyone else as well?? I did everything exactly the same when I exported it to NW and HTML5. If the intro made you interested please have a look on www.hinz-art.com/LEAVE.
    Does anybody have an idea why my "if mouse is overlapping" doesn't trigger the menu? Thanks for your interest and help ;)

    EDIT: if I can't find a way to fix it i will delete the game post here. You can play the game on my website. Strange that the arcade causes this problem.

    Everything works fine now :)

    Is the menu not working for anyone else as well?? I did everything exactly the same when I exported it to NW and HTML5. If the intro made you interested please have a look on www.hinz-art.com/LEAVE. Does anybody have an idea why my "if mouse is overlapping" doesn't trigger the menu? Thanks for your interest and help ;) EDIT: if I can't find a way to fix it i will delete the game post here. You can play the game on my website. Strange that the arcade causes this problem. Everything works fine now :)
    Posted Thursday, July 21, 2016 at 11:19 PM. 3 edits (last edit Friday, July 22, 2016 at 9:47 AM).
  • LaurenceBedford 8.7K rep 1

    Hi man whats the code for the camera at the title screen where it glides around with your mouse but not to far its awesome!

    Hi man whats the code for the camera at the title screen where it glides around with your mouse but not to far its awesome!
    Posted Thursday, June 29, 2017 at 6:49 PM.
  • Game Author
    hrisnz 542 rep 1

    Hi @LaurenceBedford, great you like the title screen!
    I dug for the project file for you. Hope this helps:

    I used two sprites (called camera and camera2 in my case)
    every tick:
    camera2 - set position to: (lerp(Self.X,Mouse.X,0.1) , lerp(Self.Y,Mouse.Y,0.1) )
    System - Scroll to (lerp(Camera.X,Camera2.X,0.5)/2, lerp(Camera.Y,Camera2.Y,0.5)/2)

    You need to set the Layout to "unbounded scrolling". And later you just make your camera sprites invisible (since I gave it a border and cross hair so i could see it while testing).

    I hope this gives you a good starting point ;)

    Hi @LaurenceBedford, great you like the title screen! I dug for the project file for you. Hope this helps: I used two sprites (called camera and camera2 in my case) every tick: camera2 - set position to: (lerp(Self.X,Mouse.X,0.1) , lerp(Self.Y,Mouse.Y,0.1) ) System - Scroll to (lerp(Camera.X,Camera2.X,0.5)/2, lerp(Camera.Y,Camera2.Y,0.5)/2) You need to set the Layout to "unbounded scrolling". And later you just make your camera sprites invisible (since I gave it a border and cross hair so i could see it while testing). I hope this gives you a good starting point ;)
    Posted Friday, July 07, 2017 at 9:33 AM.

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