Scirra Arcade

634 players / 4,186 plays

Nuclear Joust

Click here to refocus game
[ Close Window ]

Report Game

Report this game if it's content is inappropriate. Misuse of this feature may cause your account to be suspended.





[ Close Window ]

Game Instructions

Neal: W A S D
Jurij: arrow keys
New round: R
Full screen: Enter

[ Close Window ]

Embed Game

Copy + paste this code onto your website so your visitors can play this game!

On Wordpress

First download the iFrame plugin. Once installed, copy the following code onto your website:

Are you a programmer?

Don't forget, we have a Scirra Arcade JSON API for embeddable games published on this arcade!

Game Cards

Link to this game with these dynamically updating game cards!

Long Card

Wide Card

Nuclear Joust

Version 1.0.0.0

by BaracsArt
First published on 8th February, 2018

Prototype for a hot-seat multiplayer game.
CONTROLS:
Neal: W A S D
Jurij: arrow keys
New round: R
Full screen: Enter

Plays Stats

4,186 total plays

4,078 guest plays

108 Scirra member plays

Users Stats

634 unique players

609 unique guests

25 Scirra members

Last Updated

Game stats last updated 0.000780001666666667 minutes ago

Time Stats

9 days 23 hours total play time

3 minutes 57 seconds average play length

Active Users

10 highest number of simultaneous players

Friday, April 20, 2018

Total Plays Over Time

Total number of plays this game has had since it was first published.

[ Link to this chart! ]

Players Over Time

Shows how many players this game has attracted since it was first published.

[ Link to this chart! ]

Average Play Time

How long people spend playing this game

[ Link to this chart! ]

Player Locations

Where in the world people are playing this game from

[ Link to this chart! ]

Version History

History of updates to this game

Date
Update Version 1.0.0.0 8th February, 2018 About 111392.04823988 minutes ago
Initial release Version prototype 8th February, 2018 About 111399.143906547 minutes ago

Comments

  • chill2470 158 rep 2

    its a good game

    its a good game
    Posted Thursday, February 08, 2018 at 8:30 PM.
  • TheMouse02 180 rep 2

    Hey how did you do the rocket system???Want to make a parkour retro game.Nice game btw

    Hey how did you do the rocket system???Want to make a parkour retro game.Nice game btw
    Posted Friday, March 16, 2018 at 7:11 PM.
  • Timema 821 rep 2

    nice game i'm brazilian

    nice game i'm brazilian
    Posted Sunday, March 25, 2018 at 5:44 AM.
  • Game Author
    BaracsArt 443 rep 2
    Quoted from TheMouse02

    Hey how did you do the rocket system???Want to make a parkour retro game.Nice game btw

    Im sorry for the late reply! :( My dayjob does not let me to come here often. Im glad you liked it. Which part of the rocket system are you interesterd in mostly?

    Quoted from Timema

    nice game i'm brazilian

    Thank you! I am hungarian.

    [quote=TheMouse02] Hey how did you do the rocket system???Want to make a parkour retro game.Nice game btw [/quote] Im sorry for the late reply! :( My dayjob does not let me to come here often. Im glad you liked it. Which part of the rocket system are you interesterd in mostly? [quote=Timema] nice game i'm brazilian [/quote] Thank you! I am hungarian.
    Posted Wednesday, April 04, 2018 at 7:30 PM. 1 edit (last edit Wednesday, April 04, 2018 at 7:31 PM).
  • TheMouse02 180 rep 2
    Quoted from BaracsArt

    [quote=TheMouse02]
    Hey how did you do the rocket system???Want to make a parkour retro game.Nice game btw


    Im sorry for the late reply! :( My dayjob does not let me to come here often. Im glad you liked it. Which part of the rocket system are you interesterd in mostly?
    Quoted from Timema

    nice game i'm brazilian


    Thank you! I am hungarian.
    [/quote]

    I mean the gravity and that the rockets can turn that way. Its like the car system but that one (car) cant go over 90 sideways.

    [quote=BaracsArt] [quote=TheMouse02] Hey how did you do the rocket system???Want to make a parkour retro game.Nice game btw [/quote] Im sorry for the late reply! :( My dayjob does not let me to come here often. Im glad you liked it. Which part of the rocket system are you interesterd in mostly? [quote=Timema] nice game i'm brazilian [/quote] Thank you! I am hungarian. [/quote] I mean the gravity and that the rockets can turn that way. Its like the car system but that one (car) cant go over 90 sideways.
    Posted Thursday, April 05, 2018 at 2:50 PM.
  • Game Author
    BaracsArt 443 rep 1
    Quoted from TheMouse02


    I mean the gravity and that the rockets can turn that way. Its like the car system but that one (car) cant go over 90 sideways.
    [/quote]

    I gave physics behaviour to my rockets. When i press forward it gives the object a forward force. But the turning is non physics based. It simply turns clockwise or counter clockwise the rocket. I tried to apply physics torque for the turning, it was more realistic, but incredibly frustrating to control the rockets. So i ditched that idea.

    [quote=TheMouse02] [/quote] I mean the gravity and that the rockets can turn that way. Its like the car system but that one (car) cant go over 90 sideways. [/quote] I gave physics behaviour to my rockets. When i press forward it gives the object a forward force. But the turning is non physics based. It simply turns clockwise or counter clockwise the rocket. I tried to apply physics torque for the turning, it was more realistic, but incredibly frustrating to control the rockets. So i ditched that idea.
    Posted Thursday, April 05, 2018 at 5:22 PM.
  • TheMouse02 180 rep 1

    I gave physics behaviour to my rockets. When i press forward it gives the object a forward force. But the turning is non physics based. It simply turns clockwise or counter clockwise the rocket. I tried to apply physics torque for the turning, it was more realistic, but incredibly frustrating to control the rockets. So i ditched that idea.
    [/quote]

    Thanks

    I gave physics behaviour to my rockets. When i press forward it gives the object a forward force. But the turning is non physics based. It simply turns clockwise or counter clockwise the rocket. I tried to apply physics torque for the turning, it was more realistic, but incredibly frustrating to control the rockets. So i ditched that idea. [/quote] Thanks
    Posted Saturday, April 07, 2018 at 7:36 PM.

Leave your comment

Your opinion matters! To leave comments you'll need to register a new account or login to your exisiting account.

Your Snaps

    Trophy Shelf

    Recent Players

    • ReillyRobbie's avatar
    • vankizzle's avatar
    • entropyink's avatar
    • TheMouse02's avatar
    • BaracsArt's avatar
    • Timema's avatar
    • FacuLNF's avatar
    • Computerized God's avatar
    • mickar's avatar
    • NEJBFNJVEKwb's avatar
    • CringyGamer's avatar
    • dude 360's avatar
    • chill2470's avatar
    • ZodiacMiner's avatar
    • IlanBrnx's avatar