Scirra Arcade

291 players / 348 plays

8pool alpha

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Game Instructions

mouse left click drag and release to shoot the white ball

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8pool alpha

Version 1.0.0.0

by gamecorpstudio
First published on 25th December, 2016

8 pool 3d projection with 2d sprites and some webgl fx's

Plays Stats

348 total plays

319 guest plays

29 Scirra member plays

Users Stats

291 unique players

277 unique guests

14 Scirra members

Last Updated

Game stats last updated 0.000520001666666667 minutes ago

Time Stats

4 hours 54 minutes total play time

1 minute 33 seconds average play length

Active Users

3 highest number of simultaneous players

Sunday, December 25, 2016

Total Plays Over Time

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Players Over Time

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Average Play Time

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Player Locations

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Comments

  • Lightside 9.7K rep 1

    Good game so far.

    A ball doesn't fall into a pocket, simply staying in that section of the table, making the game impossible to win.

    You can hit a ball REALLY HARD.

    The game's description, title, ect appear to be very quickly made for the post.

    Good game so far. A ball doesn't fall into a pocket, simply staying in that section of the table, making the game impossible to win. You can hit a ball REALLY HARD. The game's description, title, ect appear to be very quickly made for the post.
    Posted Monday, December 26, 2016 at 1:11 AM.
  • Game Author
    gamecorpstudio 41.9K rep 1
    Quoted from Lightside

    A ball doesn't fall into a pocket, simply staying in that section of the table, making the game impossible to win.

    its just a test, not a full game, i only made the 2d sprites roll in 3d without frames :D .... something similar like 3d texture mapping, the pocketing was not in plan at the moment! but will be in the next update!

    i didn't had time last night for more implementations.

    And yes physics is weird, and i think is broken, the inertia is automatically finding a straight line, instead of slowing down on the angle of movement.

    [quote=Lightside] A ball doesn't fall into a pocket, simply staying in that section of the table, making the game impossible to win. [/quote] its just a test, not a full game, i only made the 2d sprites roll in 3d without frames :D .... something similar like 3d texture mapping, the pocketing was not in plan at the moment! but will be in the next update! i didn't had time last night for more implementations. And yes physics is weird, and i think is broken, the inertia is automatically finding a straight line, instead of slowing down on the angle of movement.
    Posted Monday, December 26, 2016 at 7:48 AM.

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