Scirra Arcade

60 players / 80 plays

Pacman

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Game Instructions

Arrow keys to move
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Pacman

Version 1.0.0.0

by calvinDASHnorth
First published on 10th June, 2016

Collect dots and power ups, don't die because you only have one life. There is a special power up that will make all of the ghosts beatable.

Plays Stats

80 total plays

73 guest plays

7 Scirra member plays

Users Stats

60 unique players

54 unique guests

6 Scirra members

Last Updated

Game stats last updated 0.000780001666666667 minutes ago

Time Stats

1 hour 1 minute total play time

1 minute 50 seconds average play length

Active Users

2 highest number of simultaneous players

Friday, June 10, 2016

Total Plays Over Time

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Players Over Time

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Average Play Time

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Comments

  • ochief 777 rep 1

    Is there any chance you could share your .capx file? I am trying to create a game with similar movement and cannot seem to get it right. The way your game handles multiple key presses is what I am trying to recreate.

    In your game if you hold the up arrow and then press left or right (whilst holding down up) it will move across at the next available point where it won't collide with the wall. It doesn't seem to do that if you start with the left or right key but it would be great to see how your code achieves the first situation.

    And excellent job on this so far!

    Thanks

    Is there any chance you could share your .capx file? I am trying to create a game with similar movement and cannot seem to get it right. The way your game handles multiple key presses is what I am trying to recreate. In your game if you hold the up arrow and then press left or right (whilst holding down up) it will move across at the next available point where it won't collide with the wall. It doesn't seem to do that if you start with the left or right key but it would be great to see how your code achieves the first situation. And excellent job on this so far! Thanks
    Posted Tuesday, July 05, 2016 at 11:52 AM. 1 edit (last edit Tuesday, July 05, 2016 at 11:52 AM).

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