Scirra Arcade

961 players / 1,891 plays

Fallen Kingdom | Christmas Update!

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Game Instructions

Left mouse button-attack

A-left
D-right

E-use
Shift-sprint
Tab - skills

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  • Fallen_kingdom
  • You're currently not ranked! Play the game and try to win top spot!
Rank User Date Score
1st Guest 4 previous attempts Sunday, September 11, 2016 586715.261031288 minutes ago 13 | Levels
2nd Guest 2 previous attempts Sunday, September 11, 2016 586277.971964622 minutes ago 13 | Levels
3rd kanshiin 4 previous attempts Tuesday, September 20, 2016 572875.659507957 minutes ago 11 | Levels
4th GorgonDC 3 previous attempts Wednesday, September 21, 2016 571789.79465129 minutes ago 11 | Levels
5th AySquirrel 2 previous attempts Sunday, November 27, 2016 475460.768884623 minutes ago 11 | Levels
6th Guest 3 previous attempts Saturday, September 10, 2016 587333.39115129 minutes ago 10 | Levels
7th Guest 4 previous attempts Tuesday, September 13, 2016 582798.426767957 minutes ago 10 | Levels
8th Guest 7 previous attempts Friday, September 23, 2016 568603.067884623 minutes ago 10 | Levels
9th Guest 2 previous attempts Friday, October 07, 2016 549492.038767957 minutes ago 10 | Levels
10th Guest First attempt! Tuesday, November 01, 2016 512812.42265129 minutes ago 10 | Levels
11th Guest 4 previous attempts Thursday, November 10, 2016 499646.40255129 minutes ago 10 | Levels
12th Guest 9 previous attempts Thursday, December 08, 2016 459473.913384623 minutes ago 10 | Levels
13th Guest 5 previous attempts Saturday, February 11, 2017 365934.540267957 minutes ago 10 | Levels
14th maxgacek First attempt! Saturday, September 10, 2016 587588.34810129 minutes ago 9 | Levels
15th Guest 3 previous attempts Monday, September 12, 2016 585340.872884623 minutes ago 9 | Levels
523 ranked players
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Fallen Kingdom | Christmas Update!

Version 1.1

by maxgacek
First published on 10th September, 2016

Fight to the death with monsters in scary woods

(The game is not finished)

https://www.facebook.com/BluMaxInc

Game on Newgrounds
http://www.newgrounds.com/portal/view/680938

Plays Stats

1,891 total plays

1,574 guest plays

317 Scirra member plays

Users Stats

961 unique players

824 unique guests

137 Scirra members

Last Updated

Game stats last updated 0.325520566666667 minutes ago

Time Stats

1 day 17 hours total play time

3 minutes average play length

Leaderboard Stats

1 leaderboard

2,337 scores submitted

~1,025 Ranked Scirra members

~1,312 Ranked guest players

Active Users

4 highest number of simultaneous players

Tuesday, September 13, 2016

Total Plays Over Time

Total number of plays this game has had since it was first published.

[ Link to this chart! ]

Players Over Time

Shows how many players this game has attracted since it was first published.

[ Link to this chart! ]

Average Play Time

How long people spend playing this game

[ Link to this chart! ]

Player Locations

Where in the world people are playing this game from

[ Link to this chart! ]

Version History

History of updates to this game

Date
Update Version 1.0 19th December, 2016 About 443093.819264625 minutes ago
Update Version 1.0 22nd September, 2016 About 569919.305597958 minutes ago
Update Version 1.0 13th September, 2016 About 582812.336764625 minutes ago
Update Version 1.0 11th September, 2016 About 585665.363881292 minutes ago
Update Version 1.0 11th September, 2016 About 586187.934097958 minutes ago
Update Version 1.0 10th September, 2016 About 586973.915831292 minutes ago
Update Version 1.0 10th September, 2016 About 586981.693714625 minutes ago
Update Version 1.0 10th September, 2016 About 587341.667214625 minutes ago
Update Version 1.1 10th September, 2016 About 587348.053881292 minutes ago
Initial release Version 0.4 10th September, 2016 About 587595.759164625 minutes ago

Comments

  • WolfCoding 489 rep 4

    Man has a bug in the leaderboards, try if the player dead the go to leaderboards probabely you is everytick and thats bad

    Man has a bug in the leaderboards, try if the player dead the go to leaderboards probabely you is everytick and thats bad
    Posted Saturday, September 10, 2016 at 4:23 PM.
  • Blumi 148 rep 3

    ,,Wow ! This Game is awsome ! Absolutely Brilliant !''

    ,,Wow ! This Game is awsome ! Absolutely Brilliant !''
    Posted Saturday, September 10, 2016 at 8:38 PM. 1 edit (last edit Saturday, September 10, 2016 at 8:57 PM).
  • Virez 402 rep 3

    Pretty good game love the pixel art

    Pretty good game love the pixel art
    Posted Saturday, September 10, 2016 at 8:42 PM.
  • Blumi 148 rep 2
    Quoted from Virez

    Pretty good game love the pixel art

    Thank You so much for comment :D

    [quote=Virez] Pretty good game love the pixel art [/quote] Thank You so much for comment :D
    Posted Saturday, September 10, 2016 at 8:54 PM.
  • guimaraf 22.9K rep 2

    Put attack are walking
    Change so that the character does not walk, while attacking. Using a variable attack = 1.
    Button D Down and ataque = 0 > simulate platform right
    Then turn the attack animation when finished animation, modify the value of the variable attack to 0.

    The project is really cool, congratulations.

    Put attack are walking Change so that the character does not walk, while attacking. Using a variable attack = 1. Button D Down and ataque = 0 > simulate platform right Then turn the attack animation when finished animation, modify the value of the variable attack to 0. The project is really cool, congratulations.
    Posted Tuesday, September 13, 2016 at 11:07 PM.
  • Game Author
    maxgacek 866 rep 1
    Quoted from guimaraf

    Put attack are walking
    Change so that the character does not walk, while attacking. Using a variable attack = 1.
    Button D Down and ataque = 0 > simulate platform right
    Then turn the attack animation when finished animation, modify the value of the variable attack to 0.

    The project is really cool, congratulations.

    Thanks :)

    [quote=guimaraf] Put attack are walking Change so that the character does not walk, while attacking. Using a variable attack = 1. Button D Down and ataque = 0 > simulate platform right Then turn the attack animation when finished animation, modify the value of the variable attack to 0. The project is really cool, congratulations. [/quote] Thanks :)
    Posted Wednesday, September 14, 2016 at 7:40 AM.
  • Booglymonster 2,495 rep 2

    How do I select skills on mobile play

    How do I select skills on mobile play
    Posted Saturday, September 17, 2016 at 1:42 AM.
  • TELLES0808 22.8K rep 2

    I want congrats you, the game is amazing, but I think you're doing the HUD over a layer with parallax, try to use a layer with parallax = 0 and to make sure the things are on the right place you can check them with System Variables, some of them are just to setup HUDs

    I want congrats you, the game is amazing, but I think you're doing the HUD over a layer with parallax, try to use a layer with parallax = 0 and to make sure the things are on the right place you can check them with System Variables, some of them are just to setup HUDs
    Posted Wednesday, December 14, 2016 at 2:52 PM.
  • Game Author
    maxgacek 866 rep 1
    Quoted from TELLES0808

    I want congrats you, the game is amazing, but I think you're doing the HUD over a layer with parallax, try to use a layer with parallax = 0 and to make sure the things are on the right place you can check them with System Variables, some of them are just to setup HUDs


    Thank you very much for your comment, It Means alot to us that you liked our game. :)
    Also thank you for helping fixing that Hud bug.

    [quote=TELLES0808] I want congrats you, the game is amazing, but I think you're doing the HUD over a layer with parallax, try to use a layer with parallax = 0 and to make sure the things are on the right place you can check them with System Variables, some of them are just to setup HUDs [/quote] Thank you very much for your comment, It Means alot to us that you liked our game. :) Also thank you for helping fixing that Hud bug.
    Posted Monday, December 19, 2016 at 8:30 PM. 1 edit (last edit Monday, December 19, 2016 at 10:00 PM).

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