Scirra Arcade

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Legends of Mysterria [Alpha]

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WASD to move, Q for your bow, E for your fire ball, ? for Help

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Legends of Mysterria [Alpha]

Version 0.0.0.1

by glennvanhyfte
First published on 18th June, 2015

This is the start of an RPG game that will include skills, various weapons, in-depth story, leveling (and all that comes with it) and an Interactive Environment. So far, the bed heals, the skeleton kills, and the tree is in 3D perspective. All of this is done in the Free Version of C2.
Coming Soon: Melee Combat, Skeleton Animations, and a Boss Battle!

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Download (2.02 mb)

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Plays Stats

1,327 total plays

1,222 guest plays

105 Scirra member plays

Users Stats

1,037 unique players

989 unique guests

48 Scirra members

Last Updated

Game stats last updated 0.001850105 minutes ago

Time Stats

1 day 3 hours total play time

2 minutes 10 seconds average play length

Leaderboard Stats

1 leaderboard

0 scores submitted

~0 Ranked Scirra members

~0 Ranked guest players

Active Users

15 highest number of simultaneous players

Wednesday, June 24, 2015

Total Plays Over Time

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Players Over Time

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Version History

History of updates to this game

Date
Update Version 0.0.0.1 28th November, 2015 About 604591.106492745 minutes ago
Update Version 0.0.0.1 23rd June, 2015 About 833060.782259412 minutes ago
Update Version 0.0.0.1 23rd June, 2015 About 833097.803992745 minutes ago
Update Version 0.0.0.1 23rd June, 2015 About 833249.113326078 minutes ago
Update Version 0.0.0.1 22nd June, 2015 About 833264.453592745 minutes ago
Update Version 0.0.0.1 22nd June, 2015 About 833399.354876078 minutes ago
Update Version 0.0.0.1 22nd June, 2015 About 833617.618542745 minutes ago
Update Version 0.0.0.1 22nd June, 2015 About 833659.167659412 minutes ago
Update Version 0.0.0.1 22nd June, 2015 About 833729.757592745 minutes ago
Update Version 0.0.2.2 20th June, 2015 About 836981.318159412 minutes ago
Initial release Version 0.0.0.2 18th June, 2015 About 839280.114092745 minutes ago

Comments

  • gamecorpstudio 39.5K rep 5

    wow this is actually good was about to blame it as the logo doesn't do much good for your actual game test, keep at it man, this is awesome, reminds me of the dungeon games which i love (diablo like ) even though the graphics are a bit different, keep up the good work, you have a good start at it! :D

    wow this is actually good was about to blame it as the logo doesn't do much good for your actual game test, keep at it man, this is awesome, reminds me of the dungeon games which i love (diablo like ) even though the graphics are a bit different, keep up the good work, you have a good start at it! :D
    Posted Friday, June 19, 2015 at 9:57 AM.
  • Game Author
    glennvanhyfte 506 rep 3

    I'm still working on an A.I. for a enemy movement. I hope to properly combine Line of Sight, Path Finding, and 4-Direction Animation, but I haven't gotten it to work out yet. I'm planning weekly updates, so check back in later.

    I'm still working on an A.I. for a enemy movement. I hope to properly combine Line of Sight, Path Finding, and 4-Direction Animation, but I haven't gotten it to work out yet. I'm planning weekly updates, so check back in later.
    Posted Saturday, June 20, 2015 at 7:24 AM.
  • PrimalNews 3.8K rep 3

    I love the concept and It looks great, it's a bit buggy with the combat though (Kept dying for no reason, invisible enemies, or bad hit detection).

    Can't wait for the finished product, keep up the good work!

    I love the concept and It looks great, it's a bit buggy with the combat though (Kept dying for no reason, invisible enemies, or bad hit detection). Can't wait for the finished product, keep up the good work!
    Posted Sunday, June 21, 2015 at 8:10 PM.
  • Game Author
    glennvanhyfte 506 rep 2

    UPDATE: Solved a lot of issues by removing the second layout. That's what I get for running two layouts on one event sheet. Now there are two zones, the village and the forest. I added a start/help/pause screen and plan to fully implement 4-D movement for enemies in the next update, possibly alongside melee combat. After that it's a boss, and Attributes for level-up.

    UPDATE: Added New Monsters at level 10 and Animations to all enemies. Up next: Melee combat like swords and maces, and Attributes like strength and dexterity.

    UPDATE: Solved a lot of issues by removing the second layout. That's what I get for running two layouts on one event sheet. Now there are two zones, the village and the forest. I added a start/help/pause screen and plan to fully implement 4-D movement for enemies in the next update, possibly alongside melee combat. After that it's a boss, and Attributes for level-up. UPDATE: Added New Monsters at level 10 and Animations to all enemies. Up next: Melee combat like swords and maces, and Attributes like strength and dexterity.
    Posted Monday, June 22, 2015 at 4:23 PM. 1 edit (last edit Monday, June 22, 2015 at 10:05 PM).
  • PrimalNews 3.8K rep 2

    Much better, it would be nice if the layout could be larger, maybe twice the size, to accommodate for a larger forest area and more enemy spawn areas.

    Much better, it would be nice if the layout could be larger, maybe twice the size, to accommodate for a larger forest area and more enemy spawn areas.
    Posted Thursday, June 25, 2015 at 8:55 PM.
  • schibamozilla 617 rep 2

    Can you email me at schiba@mozilla.com. I'm from Mozilla and I'd like to talk to you about distribution.

    Can you email me at schiba@mozilla.com. I'm from Mozilla and I'd like to talk to you about distribution.
    Posted Tuesday, June 30, 2015 at 11:09 PM.

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