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3D FPS Zombie Template

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Game Instructions

[WSAD] Movement
[LMB] Shoot
[RMB] Screenshot
[M] Mouse lock
[N] Noise effect
[F] Fog effect
[R] Restart
[ESC] Back to menu
[1...4] Animation Editor: Select animation

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3D FPS Zombie Template

Version 1.0.0.0

by PavleNikolic
First published on 9th November, 2017

FIRST PERSON ZOMBIE SHOOTER

This is a full 3D first person shooter template for Construct 2 with zombie theme.

Main features:

- Time-based skeletal animation [Enemy models].
- Name-based vertex animation [Gun model].
- Level 3D geometry with baked lightmapping.
- Fully functional close-up & long range attack / shooting enemies.
- Fog & noise effects.
- Mouse-lock & restart options.
- Separate layout for setting up your 3D model animations.

Additional files:

- Capx & Blend files so that you can easily modify or completely change level geometry in a few minutes.
- Template also includes Blender 2.74 & JSON export plugin for more convenience.
- Tutorial video files that explains the process of changing level textures, lightmap baking, adding / modifying / exporting geometry from Blender to JSON 3D format.

Scirra Store:

https://www.scirra.com/store/royalty-free-game-templates/3d-fps-zombie-template-3998

Plays Stats

711 total plays

623 guest plays

88 Scirra member plays

Users Stats

490 unique players

454 unique guests

36 Scirra members

Last Updated

Game stats last updated 3.794186615 minutes ago

Time Stats

2 hours 49 minutes total play time

2 minutes 7 seconds average play length

Active Users

7 highest number of simultaneous players

Saturday, November 11, 2017

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Comments

  • Paul Saints 15.1K rep 2

    Great idea, but camera rotation limited ?!

    Great idea, but camera rotation limited ?!
    Posted Friday, November 10, 2017 at 2:56 PM. 1 edit (last edit Friday, November 10, 2017 at 2:58 PM).
  • Game Author
    PavleNikolic 3.4K rep 1
    Quoted from Paul Saints

    Great idea, but camera rotation limited ?!

    Yes, camera in demo has a 360° pan to look left/right but I limited tilt so that player can't look straight (180°) up/down. It was because of a dog-like-zombie, I wanted player to see only his back while he is attacking. If camera had a tilt of 180° player could also see his head & hands while attacking.

    In the template user can set camera tilt as high or as low as he likes, its just two variables.

    [quote=Paul Saints] Great idea, but camera rotation limited ?! [/quote] Yes, camera in demo has a 360° pan to look left/right but I limited tilt so that player can't look straight (180°) up/down. It was because of a dog-like-zombie, I wanted player to see only his back while he is attacking. If camera had a tilt of 180° player could also see his head & hands while attacking. In the template user can set camera tilt as high or as low as he likes, its just two variables.
    Posted Friday, November 10, 2017 at 3:10 PM. 1 edit (last edit Friday, November 10, 2017 at 3:10 PM).
  • ChoosyZerk 4.1K rep 2

    Wow, amazing template, good job !

    Wow, amazing template, good job !
    Posted Friday, November 10, 2017 at 10:55 PM.
  • Game Author
    PavleNikolic 3.4K rep 1
    Quoted from ChoosyZerk

    Wow, amazing template, good job !

    Thank you for a great comment & for playing the demo.

    [quote=ChoosyZerk] Wow, amazing template, good job ! [/quote] Thank you for a great comment & for playing the demo.
    Posted Saturday, November 11, 2017 at 12:05 AM.
  • Huemerson 18.4K rep 2

    Congratulations, I'm learning to work with Q3D, but it's very difficult ...

    Congratulations, I'm learning to work with Q3D, but it's very difficult ...
    Posted Sunday, November 12, 2017 at 8:35 PM.
  • Game Author
    PavleNikolic 3.4K rep 1
    Quoted from Huemerson

    Congratulations, I'm learning to work with Q3D, but it's very difficult ...


    Thank you! Yes, it's a different process and C2 editor is not created to do 3D but I was very surprised with what he can do. ...if you are just starting, I would suggest for you to focus on a one-height-levels, that's much more similar to 2D leveling and you can use almost all C2 behaviors. My template is using Solid, Pin, Pathfinding, Turret & Physics behaviors in almost identical fashion as it would in a 2D game :)

    [quote=Huemerson] Congratulations, I'm learning to work with Q3D, but it's very difficult ... [/quote] Thank you! Yes, it's a different process and C2 editor is not created to do 3D but I was very surprised with what he can do. ...if you are just starting, I would suggest for you to focus on a one-height-levels, that's much more similar to 2D leveling and you can use almost all C2 behaviors. My template is using Solid, Pin, Pathfinding, Turret & Physics behaviors in almost identical fashion as it would in a 2D game :)
    Posted Sunday, November 12, 2017 at 9:38 PM.

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