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BIO-GUN (W.I.P.)

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Highscore Boards

Rank User Date Score
1st DiamondBoyALZ 3 previous attempts Monday, October 02, 2017 637770.776938067 minutes ago 10,000,000,000,000,000,000
2nd LooneyPwnder 2 previous attempts Sunday, November 20, 2016 1093141.92593473 minutes ago 7,695
3rd Vaank 2 previous attempts Saturday, October 15, 2016 1144038.9336014 minutes ago 7,261
4th Toxii 18 previous attempts Friday, February 23, 2018 429893.517121402 minutes ago 4,418
5th guimaraf 2 previous attempts Saturday, October 15, 2016 1143937.7820214 minutes ago 4,300
6th Guest 46 previous attempts Sunday, October 16, 2016 1142885.95678807 minutes ago 3,958
7th clarkevil 9 previous attempts Friday, October 14, 2016 1145643.39823807 minutes ago 3,776
8th Guest 4 previous attempts Tuesday, January 24, 2017 998241.539738068 minutes ago 3,466
9th Guest First attempt! Wednesday, March 07, 2018 413469.282854735 minutes ago 3,406
10th Guest 143 previous attempts Friday, March 16, 2018 399257.031738068 minutes ago 3,174
11th dark1994 4 previous attempts Sunday, October 16, 2016 1142462.99351807 minutes ago 3,114
12th Nampaf02 2 previous attempts Friday, October 14, 2016 1145288.7571314 minutes ago 3,077
13th Usvatron First attempt! Saturday, July 29, 2017 730859.965081405 minutes ago 2,907
14th BL4CKWAT3R 329 previous attempts Monday, October 31, 2016 1121722.50929807 minutes ago 2,481
15th LaNoles 18 previous attempts Monday, November 07, 2016 1110886.54629474 minutes ago 2,375
7,644 ranked players
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BIO-GUN (W.I.P.)

Version 1.0.0.0

by BL4CKWAT3R
First published on 11th October, 2016

THIS VERSION OF THE GAME IS PC ONLY. I WILL WORK ON A "LITE" MOBILE VERSION AFTER I COMPLETE THE PC VERSION. -THANK YOU :)

I would advise clearing out your (Browser History "cached image files") if you have played this game in the past. When I upload a new version it will still play the old one if you don't do this or the game screen will stay black.

UPDATE COMING SOON:
-Death Animation (For Game Over Screen)

RECENTLY UPDATED
(12/12/16)
-Added 5+ new songs the game
-Added 2 More Arenas to play in
-Added Extended Level Intro Animation
-Added Control Breakdown in Menu

(11/05/16)
-Added Career Stats to Menu
-Golden Glob gives 15 globs worth and slightly heals player
-Higher drop rate for Globs when enemies killed by special
-Visual FX tweaks
-MiniBoss (Snatcher) Added
-MiniBoss (Rodder) Sprite
-Bio-Store/purchasable items during intermission waves.

Plays Stats

48,384 total plays

44,380 guest plays

4,004 Scirra member plays

Users Stats

18,937 unique players

16,499 unique guests

2,438 Scirra members

Last Updated

Game stats last updated 0.00754001333333333 minutes ago

Time Stats

69 days 7 hours total play time

3 minutes 37 seconds average play length

Leaderboard Stats

2 leaderboards

58,219 scores submitted

~6,862 Ranked Scirra members

~22,261 Ranked guest players

Active Users

15 highest number of simultaneous players

Thursday, October 13, 2016

Total Plays Over Time

Total number of plays this game has had since it was first published.

[ Link to this chart! ]

Players Over Time

Shows how many players this game has attracted since it was first published.

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Average Play Time

How long people spend playing this game

[ Link to this chart! ]

Player Locations

Where in the world people are playing this game from

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Version History

History of updates to this game

Date
Update Version 1.0.0.0 11th December, 2016 About 1061683.86998476 minutes ago
Update Version 1.0.0.0 11th December, 2016 About 1061693.71153476 minutes ago
Update Version 1.0.0.0 8th November, 2016 About 1109344.19865143 minutes ago
Update Version 1.0.0.0 5th November, 2016 About 1113819.44398476 minutes ago
Update Version 1.0.0.0 5th November, 2016 About 1113819.67960143 minutes ago
Update Version 1.0.0.0 5th November, 2016 About 1114391.4847681 minutes ago
Update Version 1.0.0.0 1st November, 2016 About 1119490.42415143 minutes ago
Update Version 1.0.0.0 1st November, 2016 About 1120248.99365143 minutes ago
Update Version 1.0.0.0 31st October, 2016 About 1120878.25143476 minutes ago
Update Version 1.0.0.0 31st October, 2016 About 1120890.43010143 minutes ago
Update Version 1.0.0.0 31st October, 2016 About 1120896.22865143 minutes ago
Update Version 1.0.0.0 31st October, 2016 About 1121703.18348476 minutes ago
Update Version 1.0.0.0 31st October, 2016 About 1121707.86893476 minutes ago
Update Version 1.0.0.0 31st October, 2016 About 1121755.99370143 minutes ago
Update Version 1.0.0.0 24th October, 2016 About 1131892.5382681 minutes ago
Update Version 1.0.0.0 24th October, 2016 About 1131901.79243476 minutes ago
Update Version 1.0.0.0 24th October, 2016 About 1131904.46703476 minutes ago
Update Version 1.0.0.0 24th October, 2016 About 1131906.64353476 minutes ago
Update Version 1.0.0.0 24th October, 2016 About 1131908.42998476 minutes ago
Update Version 1.0.0.0 22nd October, 2016 About 1133835.39610143 minutes ago
Update Version 1.0.0.0 22nd October, 2016 About 1134514.8867681 minutes ago
Update Version 1.0.0.0 22nd October, 2016 About 1134522.8742681 minutes ago
Update Version 1.0.0.0 22nd October, 2016 About 1134524.29565143 minutes ago
Update Version 1.0.0.0 22nd October, 2016 About 1134525.89153476 minutes ago
Update Version 1.0.0.0 22nd October, 2016 About 1134534.55943476 minutes ago
Update Version 1.0.0.0 21st October, 2016 About 1135267.20248476 minutes ago
Update Version 1.0.0.0 20th October, 2016 About 1136474.73143476 minutes ago
Update Version 1.0.0.0 20th October, 2016 About 1136480.69510143 minutes ago
Update Version 1.0.0.0 20th October, 2016 About 1136484.4068181 minutes ago
Update Version 1.0.0.0 19th October, 2016 About 1138709.84353476 minutes ago
Update Version 1.0.0.0 19th October, 2016 About 1138715.8433181 minutes ago
Update Version 1.0.0.0 18th October, 2016 About 1139592.27210143 minutes ago
Update Version 1.0.0.0 14th October, 2016 About 1145501.63636809 minutes ago
Update Version 1.0.0.0 14th October, 2016 About 1145511.4872681 minutes ago
Update Version 1.0.0.0 14th October, 2016 About 1145844.02603476 minutes ago
Update Version 1.0.0.0 14th October, 2016 About 1145854.13015143 minutes ago
Update Version 1.0.0.0 14th October, 2016 About 1145861.4507681 minutes ago
Update Version 1.0.0.0 14th October, 2016 About 1145865.62193476 minutes ago
Update Version 1.0.0.0 14th October, 2016 About 1145871.3648181 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 1147983.62160143 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 1147995.92948476 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 1147997.65043476 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 1147999.09498476 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 1148006.59470143 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 1148010.24643476 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 1148011.97570143 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 1148012.60798476 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 1148021.44203476 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 1148024.0048681 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 1148058.3103681 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 1148091.00415143 minutes ago
Update Version 1.0.0.0 11th October, 2016 About 1149573.61148476 minutes ago
Update Version 1.0.0.0 11th October, 2016 About 1149596.2733681 minutes ago
Update Version 1.0.0.0 11th October, 2016 About 1149618.41215143 minutes ago
Update Version 1.0.0.0 11th October, 2016 About 1149618.66098476 minutes ago
Update Version 1.0.0.0 11th October, 2016 About 1149633.69053476 minutes ago
Update Version 1.0.0.0 11th October, 2016 About 1149638.26710143 minutes ago
Update Version 1.0.0.0 11th October, 2016 About 1149638.41348476 minutes ago
Initial release Version 0.9.0.0 11th October, 2016 About 1149647.77298476 minutes ago

Comments

  • Booglymonster 2,524 rep 5

    Fix the lag and make it so it's mobile support

    Fix the lag and make it so it's mobile support
    Posted Tuesday, October 11, 2016 at 11:30 PM.
  • Game Author
    BL4CKWAT3R 4.1K rep 3

    Hi Booglymonster.

    The lag comes from the amount of enemies on screen. Depending on the users graphics card the game could run slow or smooth. I'll have to definitely play with a cap of enemies that can spawn to keep a smooth frame-rate for all types of PC's high or low end.

    I've been debating on whether or not to make this a mobile game. If put on mobile the game will have to have even less enemies on screen. Mobility will be limited to touch screen buttons which wont feel as responsive. But ill definitely venture into mobile one way or another! :)

    Hi Booglymonster. The lag comes from the amount of enemies on screen. Depending on the users graphics card the game could run slow or smooth. I'll have to definitely play with a cap of enemies that can spawn to keep a smooth frame-rate for all types of PC's high or low end. I've been debating on whether or not to make this a mobile game. If put on mobile the game will have to have even less enemies on screen. Mobility will be limited to touch screen buttons which wont feel as responsive. But ill definitely venture into mobile one way or another! :)
    Posted Wednesday, October 12, 2016 at 12:15 AM. 2 edits (last edit Wednesday, October 12, 2016 at 3:10 AM).
  • calebbennetts 16.3K rep 4

    Really good, but the high scores jump around and make it almost impossible to leave comments on the Arcade. To help the game run at low framerates, I might suggest using the event:
    On start of layout: set minimum framerate to x,
    where x is 1.5 times a bullet's length divided by its speed. That should make sure the game runs as fast as possible without missing collisions when there's a lot of enemies on-screen (SOME hits to the player may not register, but he needs all the help he can get!).
    Otherwise, it's just perfect.

    Really good, but the high scores jump around and make it almost impossible to leave comments on the Arcade. To help the game run at low framerates, I might suggest using the event: On start of layout: set minimum framerate to x, where x is 1.5 times a bullet's length divided by its speed. That should make sure the game runs as fast as possible without missing collisions when there's a lot of enemies on-screen (SOME hits to the player may not register, but he needs all the help he can get!). Otherwise, it's just perfect.
    Posted Wednesday, October 12, 2016 at 5:01 AM. 2 edits (last edit Wednesday, October 12, 2016 at 5:25 AM).
  • Game Author
    BL4CKWAT3R 4.1K rep 2

    Than you calebbennetts!

    I have no idea why the leaderboard jumps around. Sometimes it does it and sometimes it doesn't. I have it set in my code to trigger once while players health is less or equal to zero. Other than that no clue. It might be the site or that a lot of people are playing and dying at the same time but i am sure that's unlikely. :/

    I appreciate that event advise! I will definitely add that in and see the affects it has to the game. Thanks a bunch! :)

    Than you calebbennetts! I have no idea why the leaderboard jumps around. Sometimes it does it and sometimes it doesn't. I have it set in my code to trigger once while players health is less or equal to zero. Other than that no clue. It might be the site or that a lot of people are playing and dying at the same time but i am sure that's unlikely. :/ I appreciate that event advise! I will definitely add that in and see the affects it has to the game. Thanks a bunch! :)
    Posted Wednesday, October 12, 2016 at 8:30 PM.
  • calebbennetts 16.3K rep 2

    Thanks for responding. I actually made a mistake on the equation. It should be minumum framerate = safetyFactor*bulletSpeed/bulletWidth, where the safety factor is some number more than 1, but I did a practice problem, and it would actually hold a pretty high minimum framerate and probably make the game laggier. The way I ran it, you would need a 16-pixel-wide bullet moving around 200 pixels per second to make sure it won't miss collisions at 15 fps.

    Thanks for responding. I actually made a mistake on the equation. It should be minumum framerate = safetyFactor*bulletSpeed/bulletWidth, where the safety factor is some number more than 1, but I did a practice problem, and it would actually hold a pretty high minimum framerate and probably make the game laggier. The way I ran it, you would need a 16-pixel-wide bullet moving around 200 pixels per second to make sure it won't miss collisions at 15 fps.
    Posted Thursday, October 13, 2016 at 1:10 AM.
  • Game Author
    BL4CKWAT3R 4.1K rep 2

    Ok wow thank you again for the advice! I updated the game some more with some sound affects and some fixes. Will be updating more soon! :)

    Ok wow thank you again for the advice! I updated the game some more with some sound affects and some fixes. Will be updating more soon! :)
    Posted Thursday, October 13, 2016 at 3:01 AM.
  • Booglymonster 2,524 rep 2
    Quoted from BL4CKWAT3R

    Hi Booglymonster.

    thx for replying for it means a lot wen a game owner replays to people's suggestions. But I also want to thank u for considering putting mobile :)

    I've been debating on whether or not to make this a mobile game. If put on mobile the game will have to have even less enemies on screen. Mobility will be limited to touch screen buttons which wont feel as responsive. But ill definitely venture into mobile one way or another! :)


    [quote=BL4CKWAT3R] Hi Booglymonster. thx for replying for it means a lot wen a game owner replays to people's suggestions. But I also want to thank u for considering putting mobile :) I've been debating on whether or not to make this a mobile game. If put on mobile the game will have to have even less enemies on screen. Mobility will be limited to touch screen buttons which wont feel as responsive. But ill definitely venture into mobile one way or another! :) [/quote]
    Posted Thursday, October 13, 2016 at 3:40 PM.
  • Game Author
    BL4CKWAT3R 4.1K rep 2

    @Booblymonster

    ? ? ? ?

    @Booblymonster ? ? ? ?
    Posted Thursday, October 13, 2016 at 5:35 PM.
  • seanthebomb 458 rep 2

    Super laggy
    But other than lag this game is very good
    I like the story idea
    I also think calebbennettes math is A little off
    I bealeve that it would be 18 pixels wide and 220 pixels per second,
    Then again I am probably wrong.
    I also think a good up grade would be A.B.U( anti bacteria unit) which is a little robot that follows you around and kills bacteria.
    Hope this helps.

    Super laggy But other than lag this game is very good I like the story idea I also think calebbennettes math is A little off I bealeve that it would be 18 pixels wide and 220 pixels per second, Then again I am probably wrong. I also think a good up grade would be A.B.U( anti bacteria unit) which is a little robot that follows you around and kills bacteria. Hope this helps.
    Posted Thursday, October 13, 2016 at 8:43 PM. 1 edit (last edit Thursday, October 13, 2016 at 9:42 PM).
  • Game Author
    BL4CKWAT3R 4.1K rep 3

    @Seanthebomb

    That is due to the amount of enemies on screen. Average or Higher end PC's run the game very smooth. Sorry about that :/

    @Seanthebomb That is due to the amount of enemies on screen. Average or Higher end PC's run the game very smooth. Sorry about that :/
    Posted Thursday, October 13, 2016 at 9:10 PM.
  • seanthebomb 458 rep 3

    It's ok
    What do you think of A.B.U

    It's ok What do you think of A.B.U
    Posted Thursday, October 13, 2016 at 9:47 PM.
  • Game Author
    BL4CKWAT3R 4.1K rep 3

    @seanthebomb

    THAT COULD TOTALLY BE A POWERUP!!! Great Idea!

    I was planning on making the center purple orbs of the bacteria something they drop when killed and the player can collect them as currency. You can then activate White blood cell turrets and traps to help you fight against the bacteria. Additionally I might make it to were you can use them to also purchase character skins. What do you think?

    @seanthebomb THAT COULD TOTALLY BE A POWERUP!!! Great Idea! I was planning on making the center purple orbs of the bacteria something they drop when killed and the player can collect them as currency. You can then activate White blood cell turrets and traps to help you fight against the bacteria. Additionally I might make it to were you can use them to also purchase character skins. What do you think?
    Posted Friday, October 14, 2016 at 12:18 AM.
  • seanthebomb 458 rep 3

    @BL4CKWAT3R

    I love the idea maybe the currency could be DNA
    and Mabel you could add a bio suit power up that is randomly droped

    @BL4CKWAT3R I love the idea maybe the currency could be DNA and Mabel you could add a bio suit power up that is randomly droped
    Posted Friday, October 14, 2016 at 3:12 PM. 6 edits (last edit Friday, October 14, 2016 at 6:39 PM).
  • erickson400 3.7K rep 4

    The updates are getting better.

    The updates are getting better.
    Posted Friday, October 14, 2016 at 4:24 PM.
  • seanthebomb 458 rep 2

    I need rep @erickson400

    I need rep @erickson400
    Posted Friday, October 14, 2016 at 5:45 PM.

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