Scirra Arcade

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BIO-GUN (W.I.P.)

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Highscore Boards

Rank User Date Score
1st DiamondBoyALZ 3 previous attempts Monday, October 02, 2017 76508.091184065 minutes ago 10,000,000,000,000,000,000
2nd LooneyPwnder 2 previous attempts Sunday, November 20, 2016 531879.239660732 minutes ago 7,695
3rd Vaank 2 previous attempts Saturday, October 15, 2016 582776.247327398 minutes ago 7,261
4th guimaraf 2 previous attempts Saturday, October 15, 2016 582675.095227398 minutes ago 4,300
5th Guest 46 previous attempts Sunday, October 16, 2016 581623.269994065 minutes ago 3,958
6th clarkevil 9 previous attempts Friday, October 14, 2016 584380.711704065 minutes ago 3,776
7th Guest 4 previous attempts Tuesday, January 24, 2017 436978.853204065 minutes ago 3,466
8th dark1994 4 previous attempts Sunday, October 16, 2016 581200.306464067 minutes ago 3,114
9th Nampaf02 2 previous attempts Friday, October 14, 2016 584026.0695574 minutes ago 3,077
10th Usvatron First attempt! Saturday, July 29, 2017 169597.2777674 minutes ago 2,907
11th Guest 51 previous attempts Wednesday, October 18, 2017 52786.6118674 minutes ago 2,555
12th BL4CKWAT3R 329 previous attempts Monday, October 31, 2016 560459.821984067 minutes ago 2,481
13th LaNoles 18 previous attempts Monday, November 07, 2016 549623.858460733 minutes ago 2,375
14th Guest 38 previous attempts Thursday, July 20, 2017 182198.7580774 minutes ago 2,373
15th Guest 72 previous attempts Friday, November 03, 2017 29765.2606940667 minutes ago 2,300
6,379 ranked players
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BIO-GUN (W.I.P.)

Version 1.0.0.0

by BL4CKWAT3R
First published on 11th October, 2016

THIS VERSION OF THE GAME IS PC ONLY. I WILL WORK ON A "LITE" MOBILE VERSION AFTER I COMPLETE THE PC VERSION. -THANK YOU :)

I would advise clearing out your (Browser History "cached image files") if you have played this game in the past. When I upload a new version it will still play the old one if you don't do this or the game screen will stay black.

UPDATE COMING SOON:
-Death Animation (For Game Over Screen)

RECENTLY UPDATED
(12/12/16)
-Added 5+ new songs the game
-Added 2 More Arenas to play in
-Added Extended Level Intro Animation
-Added Control Breakdown in Menu

(11/05/16)
-Added Career Stats to Menu
-Golden Glob gives 15 globs worth and slightly heals player
-Higher drop rate for Globs when enemies killed by special
-Visual FX tweaks
-MiniBoss (Snatcher) Added
-MiniBoss (Rodder) Sprite
-Bio-Store/purchasable items during intermission waves.

Plays Stats

39,917 total plays

36,323 guest plays

3,594 Scirra member plays

Users Stats

16,034 unique players

13,860 unique guests

2,174 Scirra members

Last Updated

Game stats last updated 2.89042504 minutes ago

Time Stats

54 days 1 hour total play time

3 minutes 30 seconds average play length

Leaderboard Stats

2 leaderboards

49,267 scores submitted

~6,647 Ranked Scirra members

~18,000 Ranked guest players

Active Users

15 highest number of simultaneous players

Thursday, October 13, 2016

Total Plays Over Time

Total number of plays this game has had since it was first published.

[ Link to this chart! ]

Players Over Time

Shows how many players this game has attracted since it was first published.

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Average Play Time

How long people spend playing this game

[ Link to this chart! ]

Player Locations

Where in the world people are playing this game from

[ Link to this chart! ]

Version History

History of updates to this game

Date
Update Version 1.0.0.0 11th December, 2016 About 500421.169930735 minutes ago
Update Version 1.0.0.0 11th December, 2016 About 500431.011480735 minutes ago
Update Version 1.0.0.0 8th November, 2016 About 548081.498597402 minutes ago
Update Version 1.0.0.0 5th November, 2016 About 552556.743930735 minutes ago
Update Version 1.0.0.0 5th November, 2016 About 552556.979547402 minutes ago
Update Version 1.0.0.0 5th November, 2016 About 553128.784714068 minutes ago
Update Version 1.0.0.0 1st November, 2016 About 558227.724357402 minutes ago
Update Version 1.0.0.0 1st November, 2016 About 558986.293857402 minutes ago
Update Version 1.0.0.0 31st October, 2016 About 559615.551640735 minutes ago
Update Version 1.0.0.0 31st October, 2016 About 559627.730307402 minutes ago
Update Version 1.0.0.0 31st October, 2016 About 559633.528857402 minutes ago
Update Version 1.0.0.0 31st October, 2016 About 560440.483690735 minutes ago
Update Version 1.0.0.0 31st October, 2016 About 560445.169140735 minutes ago
Update Version 1.0.0.0 31st October, 2016 About 560493.293907402 minutes ago
Update Version 1.0.0.0 24th October, 2016 About 570629.838474068 minutes ago
Update Version 1.0.0.0 24th October, 2016 About 570639.092640735 minutes ago
Update Version 1.0.0.0 24th October, 2016 About 570641.767240735 minutes ago
Update Version 1.0.0.0 24th October, 2016 About 570643.943740735 minutes ago
Update Version 1.0.0.0 24th October, 2016 About 570645.730190735 minutes ago
Update Version 1.0.0.0 22nd October, 2016 About 572572.696307402 minutes ago
Update Version 1.0.0.0 22nd October, 2016 About 573252.186974068 minutes ago
Update Version 1.0.0.0 22nd October, 2016 About 573260.174474068 minutes ago
Update Version 1.0.0.0 22nd October, 2016 About 573261.595857402 minutes ago
Update Version 1.0.0.0 22nd October, 2016 About 573263.191740735 minutes ago
Update Version 1.0.0.0 22nd October, 2016 About 573271.859640735 minutes ago
Update Version 1.0.0.0 21st October, 2016 About 574004.502690735 minutes ago
Update Version 1.0.0.0 20th October, 2016 About 575212.031640735 minutes ago
Update Version 1.0.0.0 20th October, 2016 About 575217.995307402 minutes ago
Update Version 1.0.0.0 20th October, 2016 About 575221.707024068 minutes ago
Update Version 1.0.0.0 19th October, 2016 About 577447.143740735 minutes ago
Update Version 1.0.0.0 19th October, 2016 About 577453.143524068 minutes ago
Update Version 1.0.0.0 18th October, 2016 About 578329.572307402 minutes ago
Update Version 1.0.0.0 14th October, 2016 About 584238.936574068 minutes ago
Update Version 1.0.0.0 14th October, 2016 About 584248.787474068 minutes ago
Update Version 1.0.0.0 14th October, 2016 About 584581.326240735 minutes ago
Update Version 1.0.0.0 14th October, 2016 About 584591.430357402 minutes ago
Update Version 1.0.0.0 14th October, 2016 About 584598.750974068 minutes ago
Update Version 1.0.0.0 14th October, 2016 About 584602.922140735 minutes ago
Update Version 1.0.0.0 14th October, 2016 About 584608.665024068 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 586720.921807402 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 586733.229690735 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 586734.950640735 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 586736.395190735 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 586743.894907402 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 586747.546640735 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 586749.275907402 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 586749.908190735 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 586758.742240735 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 586761.305074068 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 586795.610574068 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 586828.304357402 minutes ago
Update Version 1.0.0.0 11th October, 2016 About 588310.911690735 minutes ago
Update Version 1.0.0.0 11th October, 2016 About 588333.573574068 minutes ago
Update Version 1.0.0.0 11th October, 2016 About 588355.712357402 minutes ago
Update Version 1.0.0.0 11th October, 2016 About 588355.961190735 minutes ago
Update Version 1.0.0.0 11th October, 2016 About 588370.990740735 minutes ago
Update Version 1.0.0.0 11th October, 2016 About 588375.567307402 minutes ago
Update Version 1.0.0.0 11th October, 2016 About 588375.713690735 minutes ago
Initial release Version 0.9.0.0 11th October, 2016 About 588385.073190735 minutes ago

Comments

  • Booglymonster 2,495 rep 4

    Fix the lag and make it so it's mobile support

    Fix the lag and make it so it's mobile support
    Posted Tuesday, October 11, 2016 at 11:30 PM.
  • Game Author
    BL4CKWAT3R 4K rep 4

    Hi Booglymonster.

    The lag comes from the amount of enemies on screen. Depending on the users graphics card the game could run slow or smooth. I'll have to definitely play with a cap of enemies that can spawn to keep a smooth frame-rate for all types of PC's high or low end.

    I've been debating on whether or not to make this a mobile game. If put on mobile the game will have to have even less enemies on screen. Mobility will be limited to touch screen buttons which wont feel as responsive. But ill definitely venture into mobile one way or another! :)

    Hi Booglymonster. The lag comes from the amount of enemies on screen. Depending on the users graphics card the game could run slow or smooth. I'll have to definitely play with a cap of enemies that can spawn to keep a smooth frame-rate for all types of PC's high or low end. I've been debating on whether or not to make this a mobile game. If put on mobile the game will have to have even less enemies on screen. Mobility will be limited to touch screen buttons which wont feel as responsive. But ill definitely venture into mobile one way or another! :)
    Posted Wednesday, October 12, 2016 at 12:15 AM. 2 edits (last edit Wednesday, October 12, 2016 at 3:10 AM).
  • calebbennetts 16.2K rep 4

    Really good, but the high scores jump around and make it almost impossible to leave comments on the Arcade. To help the game run at low framerates, I might suggest using the event:
    On start of layout: set minimum framerate to x,
    where x is 1.5 times a bullet's length divided by its speed. That should make sure the game runs as fast as possible without missing collisions when there's a lot of enemies on-screen (SOME hits to the player may not register, but he needs all the help he can get!).
    Otherwise, it's just perfect.

    Really good, but the high scores jump around and make it almost impossible to leave comments on the Arcade. To help the game run at low framerates, I might suggest using the event: On start of layout: set minimum framerate to x, where x is 1.5 times a bullet's length divided by its speed. That should make sure the game runs as fast as possible without missing collisions when there's a lot of enemies on-screen (SOME hits to the player may not register, but he needs all the help he can get!). Otherwise, it's just perfect.
    Posted Wednesday, October 12, 2016 at 5:01 AM. 2 edits (last edit Wednesday, October 12, 2016 at 5:25 AM).
  • Game Author
    BL4CKWAT3R 4K rep 2

    Than you calebbennetts!

    I have no idea why the leaderboard jumps around. Sometimes it does it and sometimes it doesn't. I have it set in my code to trigger once while players health is less or equal to zero. Other than that no clue. It might be the site or that a lot of people are playing and dying at the same time but i am sure that's unlikely. :/

    I appreciate that event advise! I will definitely add that in and see the affects it has to the game. Thanks a bunch! :)

    Than you calebbennetts! I have no idea why the leaderboard jumps around. Sometimes it does it and sometimes it doesn't. I have it set in my code to trigger once while players health is less or equal to zero. Other than that no clue. It might be the site or that a lot of people are playing and dying at the same time but i am sure that's unlikely. :/ I appreciate that event advise! I will definitely add that in and see the affects it has to the game. Thanks a bunch! :)
    Posted Wednesday, October 12, 2016 at 8:30 PM.
  • calebbennetts 16.2K rep 2

    Thanks for responding. I actually made a mistake on the equation. It should be minumum framerate = safetyFactor*bulletSpeed/bulletWidth, where the safety factor is some number more than 1, but I did a practice problem, and it would actually hold a pretty high minimum framerate and probably make the game laggier. The way I ran it, you would need a 16-pixel-wide bullet moving around 200 pixels per second to make sure it won't miss collisions at 15 fps.

    Thanks for responding. I actually made a mistake on the equation. It should be minumum framerate = safetyFactor*bulletSpeed/bulletWidth, where the safety factor is some number more than 1, but I did a practice problem, and it would actually hold a pretty high minimum framerate and probably make the game laggier. The way I ran it, you would need a 16-pixel-wide bullet moving around 200 pixels per second to make sure it won't miss collisions at 15 fps.
    Posted Thursday, October 13, 2016 at 1:10 AM.
  • Game Author
    BL4CKWAT3R 4K rep 2

    Ok wow thank you again for the advice! I updated the game some more with some sound affects and some fixes. Will be updating more soon! :)

    Ok wow thank you again for the advice! I updated the game some more with some sound affects and some fixes. Will be updating more soon! :)
    Posted Thursday, October 13, 2016 at 3:01 AM.
  • Booglymonster 2,495 rep 2
    Quoted from BL4CKWAT3R

    Hi Booglymonster.

    thx for replying for it means a lot wen a game owner replays to people's suggestions. But I also want to thank u for considering putting mobile :)

    I've been debating on whether or not to make this a mobile game. If put on mobile the game will have to have even less enemies on screen. Mobility will be limited to touch screen buttons which wont feel as responsive. But ill definitely venture into mobile one way or another! :)


    [quote=BL4CKWAT3R] Hi Booglymonster. thx for replying for it means a lot wen a game owner replays to people's suggestions. But I also want to thank u for considering putting mobile :) I've been debating on whether or not to make this a mobile game. If put on mobile the game will have to have even less enemies on screen. Mobility will be limited to touch screen buttons which wont feel as responsive. But ill definitely venture into mobile one way or another! :) [/quote]
    Posted Thursday, October 13, 2016 at 3:40 PM.
  • Game Author
    BL4CKWAT3R 4K rep 2

    @Booblymonster

    ? ? ? ?

    @Booblymonster ? ? ? ?
    Posted Thursday, October 13, 2016 at 5:35 PM.
  • seanthebomb 458 rep 2

    Super laggy
    But other than lag this game is very good
    I like the story idea
    I also think calebbennettes math is A little off
    I bealeve that it would be 18 pixels wide and 220 pixels per second,
    Then again I am probably wrong.
    I also think a good up grade would be A.B.U( anti bacteria unit) which is a little robot that follows you around and kills bacteria.
    Hope this helps.

    Super laggy But other than lag this game is very good I like the story idea I also think calebbennettes math is A little off I bealeve that it would be 18 pixels wide and 220 pixels per second, Then again I am probably wrong. I also think a good up grade would be A.B.U( anti bacteria unit) which is a little robot that follows you around and kills bacteria. Hope this helps.
    Posted Thursday, October 13, 2016 at 8:43 PM. 1 edit (last edit Thursday, October 13, 2016 at 9:42 PM).
  • Game Author
    BL4CKWAT3R 4K rep 3

    @Seanthebomb

    That is due to the amount of enemies on screen. Average or Higher end PC's run the game very smooth. Sorry about that :/

    @Seanthebomb That is due to the amount of enemies on screen. Average or Higher end PC's run the game very smooth. Sorry about that :/
    Posted Thursday, October 13, 2016 at 9:10 PM.
  • seanthebomb 458 rep 3

    It's ok
    What do you think of A.B.U

    It's ok What do you think of A.B.U
    Posted Thursday, October 13, 2016 at 9:47 PM.
  • Game Author
    BL4CKWAT3R 4K rep 3

    @seanthebomb

    THAT COULD TOTALLY BE A POWERUP!!! Great Idea!

    I was planning on making the center purple orbs of the bacteria something they drop when killed and the player can collect them as currency. You can then activate White blood cell turrets and traps to help you fight against the bacteria. Additionally I might make it to were you can use them to also purchase character skins. What do you think?

    @seanthebomb THAT COULD TOTALLY BE A POWERUP!!! Great Idea! I was planning on making the center purple orbs of the bacteria something they drop when killed and the player can collect them as currency. You can then activate White blood cell turrets and traps to help you fight against the bacteria. Additionally I might make it to were you can use them to also purchase character skins. What do you think?
    Posted Friday, October 14, 2016 at 12:18 AM.
  • seanthebomb 458 rep 3

    @BL4CKWAT3R

    I love the idea maybe the currency could be DNA
    and Mabel you could add a bio suit power up that is randomly droped

    @BL4CKWAT3R I love the idea maybe the currency could be DNA and Mabel you could add a bio suit power up that is randomly droped
    Posted Friday, October 14, 2016 at 3:12 PM. 6 edits (last edit Friday, October 14, 2016 at 6:39 PM).
  • erickson400 3.7K rep 4

    The updates are getting better.

    The updates are getting better.
    Posted Friday, October 14, 2016 at 4:24 PM.
  • seanthebomb 458 rep 2

    I need rep @erickson400

    I need rep @erickson400
    Posted Friday, October 14, 2016 at 5:45 PM.

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