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BIO-GUN (W.I.P.)

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Highscore Boards

Rank User Date Score
1st LooneyPwnder 2 previous attempts Sunday, November 20, 2016 353714.73094753 minutes ago 7,695
2nd Vaank 2 previous attempts Saturday, October 15, 2016 404611.739134197 minutes ago 7,261
3rd guimaraf 2 previous attempts Saturday, October 15, 2016 404510.587294198 minutes ago 4,300
4th Guest 46 previous attempts Sunday, October 16, 2016 403458.762060865 minutes ago 3,958
5th clarkevil 9 previous attempts Friday, October 14, 2016 406216.203770865 minutes ago 3,776
6th Guest 4 previous attempts Tuesday, January 24, 2017 258814.345270865 minutes ago 3,466
7th dark1994 4 previous attempts Sunday, October 16, 2016 403035.798530865 minutes ago 3,114
8th Nampaf02 2 previous attempts Friday, October 14, 2016 405861.561624198 minutes ago 3,077
9th BL4CKWAT3R 329 previous attempts Monday, October 31, 2016 382295.313790865 minutes ago 2,481
10th LaNoles 18 previous attempts Monday, November 07, 2016 371459.350267533 minutes ago 2,375
11th Guest 38 previous attempts Thursday, July 20, 2017 4034.2498842 minutes ago 2,373
12th Guest 3 previous attempts Friday, February 10, 2017 234271.001767533 minutes ago 2,170
13th eleanorawesome 3 previous attempts Friday, November 11, 2016 365550.406927533 minutes ago 2,043
14th Guest First attempt! Wednesday, February 08, 2017 237480.8686942 minutes ago 1,861
15th Guest 4 previous attempts Thursday, February 09, 2017 236047.986977533 minutes ago 1,859
5,290 ranked players
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BIO-GUN (W.I.P.)

Version 1.0.0.0

by BL4CKWAT3R
First published on 11th October, 2016

THIS VERSION OF THE GAME IS PC ONLY. I WILL WORK ON A "LITE" MOBILE VERSION AFTER I COMPLETE THE PC VERSION. -THANK YOU :)

I would advise clearing out your (Browser History "cached image files") if you have played this game in the past. When I upload a new version it will still play the old one if you don't do this or the game screen will stay black.

UPDATE COMING SOON:
-Death Animation (For Game Over Screen)

RECENTLY UPDATED
(12/12/16)
-Added 5+ new songs the game
-Added 2 More Arenas to play in
-Added Extended Level Intro Animation
-Added Control Breakdown in Menu

(11/05/16)
-Added Career Stats to Menu
-Golden Glob gives 15 globs worth and slightly heals player
-Higher drop rate for Globs when enemies killed by special
-Visual FX tweaks
-MiniBoss (Snatcher) Added
-MiniBoss (Rodder) Sprite
-Bio-Store/purchasable items during intermission waves.

Plays Stats

33,488 total plays

30,305 guest plays

3,183 Scirra member plays

Users Stats

13,532 unique players

11,633 unique guests

1,899 Scirra members

Last Updated

Game stats last updated 0.00494000833333333 minutes ago

Time Stats

42 days 21 hours total play time

3 minutes 25 seconds average play length

Leaderboard Stats

2 leaderboards

42,332 scores submitted

~6,369 Ranked Scirra members

~14,809 Ranked guest players

Active Users

15 highest number of simultaneous players

Thursday, October 13, 2016

Total Plays Over Time

Total number of plays this game has had since it was first published.

[ Link to this chart! ]

Players Over Time

Shows how many players this game has attracted since it was first published.

[ Link to this chart! ]

Average Play Time

How long people spend playing this game

[ Link to this chart! ]

Player Locations

Where in the world people are playing this game from

[ Link to this chart! ]

Version History

History of updates to this game

Date
Update Version 1.0.0.0 11th December, 2016 About 322256.662257535 minutes ago
Update Version 1.0.0.0 11th December, 2016 About 322266.503807535 minutes ago
Update Version 1.0.0.0 8th November, 2016 About 369916.990924202 minutes ago
Update Version 1.0.0.0 5th November, 2016 About 374392.236257535 minutes ago
Update Version 1.0.0.0 5th November, 2016 About 374392.471874202 minutes ago
Update Version 1.0.0.0 5th November, 2016 About 374964.277040868 minutes ago
Update Version 1.0.0.0 1st November, 2016 About 380063.216424202 minutes ago
Update Version 1.0.0.0 1st November, 2016 About 380821.785924202 minutes ago
Update Version 1.0.0.0 31st October, 2016 About 381451.043707535 minutes ago
Update Version 1.0.0.0 31st October, 2016 About 381463.222374202 minutes ago
Update Version 1.0.0.0 31st October, 2016 About 381469.020924202 minutes ago
Update Version 1.0.0.0 31st October, 2016 About 382275.975757535 minutes ago
Update Version 1.0.0.0 31st October, 2016 About 382280.661207535 minutes ago
Update Version 1.0.0.0 31st October, 2016 About 382328.785974202 minutes ago
Update Version 1.0.0.0 24th October, 2016 About 392465.330540868 minutes ago
Update Version 1.0.0.0 24th October, 2016 About 392474.584707535 minutes ago
Update Version 1.0.0.0 24th October, 2016 About 392477.259307535 minutes ago
Update Version 1.0.0.0 24th October, 2016 About 392479.435807535 minutes ago
Update Version 1.0.0.0 24th October, 2016 About 392481.222257535 minutes ago
Update Version 1.0.0.0 22nd October, 2016 About 394408.188374202 minutes ago
Update Version 1.0.0.0 22nd October, 2016 About 395087.679040868 minutes ago
Update Version 1.0.0.0 22nd October, 2016 About 395095.666540868 minutes ago
Update Version 1.0.0.0 22nd October, 2016 About 395097.087924202 minutes ago
Update Version 1.0.0.0 22nd October, 2016 About 395098.683807535 minutes ago
Update Version 1.0.0.0 22nd October, 2016 About 395107.351707535 minutes ago
Update Version 1.0.0.0 21st October, 2016 About 395839.994757535 minutes ago
Update Version 1.0.0.0 20th October, 2016 About 397047.523707535 minutes ago
Update Version 1.0.0.0 20th October, 2016 About 397053.487374202 minutes ago
Update Version 1.0.0.0 20th October, 2016 About 397057.199090868 minutes ago
Update Version 1.0.0.0 19th October, 2016 About 399282.635807535 minutes ago
Update Version 1.0.0.0 19th October, 2016 About 399288.635590868 minutes ago
Update Version 1.0.0.0 18th October, 2016 About 400165.064374202 minutes ago
Update Version 1.0.0.0 14th October, 2016 About 406074.428640868 minutes ago
Update Version 1.0.0.0 14th October, 2016 About 406084.279540868 minutes ago
Update Version 1.0.0.0 14th October, 2016 About 406416.818307535 minutes ago
Update Version 1.0.0.0 14th October, 2016 About 406426.922424202 minutes ago
Update Version 1.0.0.0 14th October, 2016 About 406434.243040868 minutes ago
Update Version 1.0.0.0 14th October, 2016 About 406438.414207535 minutes ago
Update Version 1.0.0.0 14th October, 2016 About 406444.157090868 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 408556.413874202 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 408568.721757535 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 408570.442707535 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 408571.887257535 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 408579.386974202 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 408583.038707535 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 408584.767974202 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 408585.400257535 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 408594.234307535 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 408596.797140868 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 408631.102640868 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 408663.796424202 minutes ago
Update Version 1.0.0.0 11th October, 2016 About 410146.403757535 minutes ago
Update Version 1.0.0.0 11th October, 2016 About 410169.065640868 minutes ago
Update Version 1.0.0.0 11th October, 2016 About 410191.204424202 minutes ago
Update Version 1.0.0.0 11th October, 2016 About 410191.453257535 minutes ago
Update Version 1.0.0.0 11th October, 2016 About 410206.482807535 minutes ago
Update Version 1.0.0.0 11th October, 2016 About 410211.059374202 minutes ago
Update Version 1.0.0.0 11th October, 2016 About 410211.205757535 minutes ago
Initial release Version 0.9.0.0 11th October, 2016 About 410220.565257535 minutes ago

Comments

  • Booglymonster 2,490 rep 4

    Fix the lag and make it so it's mobile support

    Fix the lag and make it so it's mobile support
    Posted Tuesday, October 11, 2016 at 11:30 PM.
  • Game Author
    BL4CKWAT3R 4K rep 4

    Hi Booglymonster.

    The lag comes from the amount of enemies on screen. Depending on the users graphics card the game could run slow or smooth. I'll have to definitely play with a cap of enemies that can spawn to keep a smooth frame-rate for all types of PC's high or low end.

    I've been debating on whether or not to make this a mobile game. If put on mobile the game will have to have even less enemies on screen. Mobility will be limited to touch screen buttons which wont feel as responsive. But ill definitely venture into mobile one way or another! :)

    Hi Booglymonster. The lag comes from the amount of enemies on screen. Depending on the users graphics card the game could run slow or smooth. I'll have to definitely play with a cap of enemies that can spawn to keep a smooth frame-rate for all types of PC's high or low end. I've been debating on whether or not to make this a mobile game. If put on mobile the game will have to have even less enemies on screen. Mobility will be limited to touch screen buttons which wont feel as responsive. But ill definitely venture into mobile one way or another! :)
    Posted Wednesday, October 12, 2016 at 12:15 AM. 2 edits (last edit Wednesday, October 12, 2016 at 3:10 AM).
  • calebbennetts 16K rep 4

    Really good, but the high scores jump around and make it almost impossible to leave comments on the Arcade. To help the game run at low framerates, I might suggest using the event:
    On start of layout: set minimum framerate to x,
    where x is 1.5 times a bullet's length divided by its speed. That should make sure the game runs as fast as possible without missing collisions when there's a lot of enemies on-screen (SOME hits to the player may not register, but he needs all the help he can get!).
    Otherwise, it's just perfect.

    Really good, but the high scores jump around and make it almost impossible to leave comments on the Arcade. To help the game run at low framerates, I might suggest using the event: On start of layout: set minimum framerate to x, where x is 1.5 times a bullet's length divided by its speed. That should make sure the game runs as fast as possible without missing collisions when there's a lot of enemies on-screen (SOME hits to the player may not register, but he needs all the help he can get!). Otherwise, it's just perfect.
    Posted Wednesday, October 12, 2016 at 5:01 AM. 2 edits (last edit Wednesday, October 12, 2016 at 5:25 AM).
  • Game Author
    BL4CKWAT3R 4K rep 2

    Than you calebbennetts!

    I have no idea why the leaderboard jumps around. Sometimes it does it and sometimes it doesn't. I have it set in my code to trigger once while players health is less or equal to zero. Other than that no clue. It might be the site or that a lot of people are playing and dying at the same time but i am sure that's unlikely. :/

    I appreciate that event advise! I will definitely add that in and see the affects it has to the game. Thanks a bunch! :)

    Than you calebbennetts! I have no idea why the leaderboard jumps around. Sometimes it does it and sometimes it doesn't. I have it set in my code to trigger once while players health is less or equal to zero. Other than that no clue. It might be the site or that a lot of people are playing and dying at the same time but i am sure that's unlikely. :/ I appreciate that event advise! I will definitely add that in and see the affects it has to the game. Thanks a bunch! :)
    Posted Wednesday, October 12, 2016 at 8:30 PM.
  • calebbennetts 16K rep 2

    Thanks for responding. I actually made a mistake on the equation. It should be minumum framerate = safetyFactor*bulletSpeed/bulletWidth, where the safety factor is some number more than 1, but I did a practice problem, and it would actually hold a pretty high minimum framerate and probably make the game laggier. The way I ran it, you would need a 16-pixel-wide bullet moving around 200 pixels per second to make sure it won't miss collisions at 15 fps.

    Thanks for responding. I actually made a mistake on the equation. It should be minumum framerate = safetyFactor*bulletSpeed/bulletWidth, where the safety factor is some number more than 1, but I did a practice problem, and it would actually hold a pretty high minimum framerate and probably make the game laggier. The way I ran it, you would need a 16-pixel-wide bullet moving around 200 pixels per second to make sure it won't miss collisions at 15 fps.
    Posted Thursday, October 13, 2016 at 1:10 AM.
  • Game Author
    BL4CKWAT3R 4K rep 2

    Ok wow thank you again for the advice! I updated the game some more with some sound affects and some fixes. Will be updating more soon! :)

    Ok wow thank you again for the advice! I updated the game some more with some sound affects and some fixes. Will be updating more soon! :)
    Posted Thursday, October 13, 2016 at 3:01 AM.
  • Booglymonster 2,490 rep 2
    Quoted from BL4CKWAT3R

    Hi Booglymonster.

    thx for replying for it means a lot wen a game owner replays to people's suggestions. But I also want to thank u for considering putting mobile :)

    I've been debating on whether or not to make this a mobile game. If put on mobile the game will have to have even less enemies on screen. Mobility will be limited to touch screen buttons which wont feel as responsive. But ill definitely venture into mobile one way or another! :)


    [quote=BL4CKWAT3R] Hi Booglymonster. thx for replying for it means a lot wen a game owner replays to people's suggestions. But I also want to thank u for considering putting mobile :) I've been debating on whether or not to make this a mobile game. If put on mobile the game will have to have even less enemies on screen. Mobility will be limited to touch screen buttons which wont feel as responsive. But ill definitely venture into mobile one way or another! :) [/quote]
    Posted Thursday, October 13, 2016 at 3:40 PM.
  • Game Author
    BL4CKWAT3R 4K rep 2

    @Booblymonster

    ? ? ? ?

    @Booblymonster ? ? ? ?
    Posted Thursday, October 13, 2016 at 5:35 PM.
  • seanthebomb 458 rep 2

    Super laggy
    But other than lag this game is very good
    I like the story idea
    I also think calebbennettes math is A little off
    I bealeve that it would be 18 pixels wide and 220 pixels per second,
    Then again I am probably wrong.
    I also think a good up grade would be A.B.U( anti bacteria unit) which is a little robot that follows you around and kills bacteria.
    Hope this helps.

    Super laggy But other than lag this game is very good I like the story idea I also think calebbennettes math is A little off I bealeve that it would be 18 pixels wide and 220 pixels per second, Then again I am probably wrong. I also think a good up grade would be A.B.U( anti bacteria unit) which is a little robot that follows you around and kills bacteria. Hope this helps.
    Posted Thursday, October 13, 2016 at 8:43 PM. 1 edit (last edit Thursday, October 13, 2016 at 9:42 PM).
  • Game Author
    BL4CKWAT3R 4K rep 3

    @Seanthebomb

    That is due to the amount of enemies on screen. Average or Higher end PC's run the game very smooth. Sorry about that :/

    @Seanthebomb That is due to the amount of enemies on screen. Average or Higher end PC's run the game very smooth. Sorry about that :/
    Posted Thursday, October 13, 2016 at 9:10 PM.
  • seanthebomb 458 rep 3

    It's ok
    What do you think of A.B.U

    It's ok What do you think of A.B.U
    Posted Thursday, October 13, 2016 at 9:47 PM.
  • Game Author
    BL4CKWAT3R 4K rep 3

    @seanthebomb

    THAT COULD TOTALLY BE A POWERUP!!! Great Idea!

    I was planning on making the center purple orbs of the bacteria something they drop when killed and the player can collect them as currency. You can then activate White blood cell turrets and traps to help you fight against the bacteria. Additionally I might make it to were you can use them to also purchase character skins. What do you think?

    @seanthebomb THAT COULD TOTALLY BE A POWERUP!!! Great Idea! I was planning on making the center purple orbs of the bacteria something they drop when killed and the player can collect them as currency. You can then activate White blood cell turrets and traps to help you fight against the bacteria. Additionally I might make it to were you can use them to also purchase character skins. What do you think?
    Posted Friday, October 14, 2016 at 12:18 AM.
  • seanthebomb 458 rep 3

    @BL4CKWAT3R

    I love the idea maybe the currency could be DNA
    and Mabel you could add a bio suit power up that is randomly droped

    @BL4CKWAT3R I love the idea maybe the currency could be DNA and Mabel you could add a bio suit power up that is randomly droped
    Posted Friday, October 14, 2016 at 3:12 PM. 6 edits (last edit Friday, October 14, 2016 at 6:39 PM).
  • erickson400 3.6K rep 4

    The updates are getting better.

    The updates are getting better.
    Posted Friday, October 14, 2016 at 4:24 PM.
  • seanthebomb 458 rep 2

    I need rep @erickson400

    I need rep @erickson400
    Posted Friday, October 14, 2016 at 5:45 PM.

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