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BIO-GUN (W.I.P.)

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Highscore Boards

Rank User Date Score
1st DiamondBoyALZ 3 previous attempts Monday, October 02, 2017 776766.286974548 minutes ago 10,000,000,000,000,000,000
2nd LooneyPwnder 2 previous attempts Sunday, November 20, 2016 1232137.43597122 minutes ago 7,695
3rd Vaank 2 previous attempts Saturday, October 15, 2016 1283034.44363788 minutes ago 7,261
4th Toxii 18 previous attempts Friday, February 23, 2018 568889.026637883 minutes ago 4,418
5th guimaraf 2 previous attempts Saturday, October 15, 2016 1282933.29153788 minutes ago 4,300
6th Guest 46 previous attempts Sunday, October 16, 2016 1281881.46630455 minutes ago 3,958
7th Dan0Randan 11 previous attempts Saturday, January 05, 2019 114597.54470455 minutes ago 3,783
8th clarkevil 9 previous attempts Friday, October 14, 2016 1284638.90775455 minutes ago 3,776
9th Guest 4 previous attempts Tuesday, January 24, 2017 1137237.04925455 minutes ago 3,466
10th Guest First attempt! Wednesday, March 07, 2018 552464.792371217 minutes ago 3,406
11th Guest 143 previous attempts Friday, March 16, 2018 538252.54125455 minutes ago 3,174
12th dark1994 4 previous attempts Sunday, October 16, 2016 1281458.50303455 minutes ago 3,114
13th Nampaf02 2 previous attempts Friday, October 14, 2016 1284284.26638789 minutes ago 3,077
14th Usvatron First attempt! Saturday, July 29, 2017 869855.474337887 minutes ago 2,907
15th BL4CKWAT3R 329 previous attempts Monday, October 31, 2016 1260718.01855455 minutes ago 2,481
7,714 ranked players
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BIO-GUN (W.I.P.)

Version 1.0.0.0

by BL4CKWAT3R
First published on 11th October, 2016

THIS VERSION OF THE GAME IS PC ONLY. I WILL WORK ON A "LITE" MOBILE VERSION AFTER I COMPLETE THE PC VERSION. -THANK YOU :)

I would advise clearing out your (Browser History "cached image files") if you have played this game in the past. When I upload a new version it will still play the old one if you don't do this or the game screen will stay black.

UPDATE COMING SOON:
-Death Animation (For Game Over Screen)

RECENTLY UPDATED
(12/12/16)
-Added 5+ new songs the game
-Added 2 More Arenas to play in
-Added Extended Level Intro Animation
-Added Control Breakdown in Menu

(11/05/16)
-Added Career Stats to Menu
-Golden Glob gives 15 globs worth and slightly heals player
-Higher drop rate for Globs when enemies killed by special
-Visual FX tweaks
-MiniBoss (Snatcher) Added
-MiniBoss (Rodder) Sprite
-Bio-Store/purchasable items during intermission waves.

Plays Stats

48,759 total plays

44,740 guest plays

4,019 Scirra member plays

Users Stats

19,117 unique players

16,670 unique guests

2,447 Scirra members

Last Updated

Game stats last updated 0.00598001 minutes ago

Time Stats

70 days 3 hours total play time

3 minutes 37 seconds average play length

Leaderboard Stats

2 leaderboards

58,646 scores submitted

~6,875 Ranked Scirra members

~22,461 Ranked guest players

Active Users

15 highest number of simultaneous players

Thursday, October 13, 2016

Total Plays Over Time

Total number of plays this game has had since it was first published.

[ Link to this chart! ]

Players Over Time

Shows how many players this game has attracted since it was first published.

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Average Play Time

How long people spend playing this game

[ Link to this chart! ]

Player Locations

Where in the world people are playing this game from

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Version History

History of updates to this game

Date
Update Version 1.0.0.0 11th December, 2016 About 1200679.37846124 minutes ago
Update Version 1.0.0.0 11th December, 2016 About 1200689.22001124 minutes ago
Update Version 1.0.0.0 8th November, 2016 About 1248339.70712791 minutes ago
Update Version 1.0.0.0 5th November, 2016 About 1252814.95246124 minutes ago
Update Version 1.0.0.0 5th November, 2016 About 1252815.18807791 minutes ago
Update Version 1.0.0.0 5th November, 2016 About 1253386.99324458 minutes ago
Update Version 1.0.0.0 1st November, 2016 About 1258485.93262791 minutes ago
Update Version 1.0.0.0 1st November, 2016 About 1259244.50212791 minutes ago
Update Version 1.0.0.0 31st October, 2016 About 1259873.75991124 minutes ago
Update Version 1.0.0.0 31st October, 2016 About 1259885.93857791 minutes ago
Update Version 1.0.0.0 31st October, 2016 About 1259891.73712791 minutes ago
Update Version 1.0.0.0 31st October, 2016 About 1260698.69196124 minutes ago
Update Version 1.0.0.0 31st October, 2016 About 1260703.37741124 minutes ago
Update Version 1.0.0.0 31st October, 2016 About 1260751.50217791 minutes ago
Update Version 1.0.0.0 24th October, 2016 About 1270888.04674458 minutes ago
Update Version 1.0.0.0 24th October, 2016 About 1270897.30091124 minutes ago
Update Version 1.0.0.0 24th October, 2016 About 1270899.97551124 minutes ago
Update Version 1.0.0.0 24th October, 2016 About 1270902.15201124 minutes ago
Update Version 1.0.0.0 24th October, 2016 About 1270903.93846124 minutes ago
Update Version 1.0.0.0 22nd October, 2016 About 1272830.90457791 minutes ago
Update Version 1.0.0.0 22nd October, 2016 About 1273510.39524458 minutes ago
Update Version 1.0.0.0 22nd October, 2016 About 1273518.38274457 minutes ago
Update Version 1.0.0.0 22nd October, 2016 About 1273519.80412791 minutes ago
Update Version 1.0.0.0 22nd October, 2016 About 1273521.40001124 minutes ago
Update Version 1.0.0.0 22nd October, 2016 About 1273530.06791124 minutes ago
Update Version 1.0.0.0 21st October, 2016 About 1274262.71096124 minutes ago
Update Version 1.0.0.0 20th October, 2016 About 1275470.23991124 minutes ago
Update Version 1.0.0.0 20th October, 2016 About 1275476.20357791 minutes ago
Update Version 1.0.0.0 20th October, 2016 About 1275479.91529458 minutes ago
Update Version 1.0.0.0 19th October, 2016 About 1277705.35201124 minutes ago
Update Version 1.0.0.0 19th October, 2016 About 1277711.35179458 minutes ago
Update Version 1.0.0.0 18th October, 2016 About 1278587.78057791 minutes ago
Update Version 1.0.0.0 14th October, 2016 About 1284497.14484458 minutes ago
Update Version 1.0.0.0 14th October, 2016 About 1284506.99574458 minutes ago
Update Version 1.0.0.0 14th October, 2016 About 1284839.53451124 minutes ago
Update Version 1.0.0.0 14th October, 2016 About 1284849.63862791 minutes ago
Update Version 1.0.0.0 14th October, 2016 About 1284856.95924458 minutes ago
Update Version 1.0.0.0 14th October, 2016 About 1284861.13041124 minutes ago
Update Version 1.0.0.0 14th October, 2016 About 1284866.87329458 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 1286979.13007791 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 1286991.43796124 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 1286993.15891124 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 1286994.60346124 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 1287002.10317791 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 1287005.75491124 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 1287007.48417791 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 1287008.11646124 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 1287016.95051124 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 1287019.51334458 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 1287053.81884458 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 1287086.51262791 minutes ago
Update Version 1.0.0.0 11th October, 2016 About 1288569.11996124 minutes ago
Update Version 1.0.0.0 11th October, 2016 About 1288591.78184458 minutes ago
Update Version 1.0.0.0 11th October, 2016 About 1288613.92062791 minutes ago
Update Version 1.0.0.0 11th October, 2016 About 1288614.16946124 minutes ago
Update Version 1.0.0.0 11th October, 2016 About 1288629.19901124 minutes ago
Update Version 1.0.0.0 11th October, 2016 About 1288633.77557791 minutes ago
Update Version 1.0.0.0 11th October, 2016 About 1288633.92196124 minutes ago
Initial release Version 0.9.0.0 11th October, 2016 About 1288643.28146124 minutes ago

Comments

  • Booglymonster 2,523 rep 4

    Fix the lag and make it so it's mobile support

    Fix the lag and make it so it's mobile support
    Posted Tuesday, October 11, 2016 at 11:30 PM.
  • Game Author
    BL4CKWAT3R 4.1K rep 3

    Hi Booglymonster.

    The lag comes from the amount of enemies on screen. Depending on the users graphics card the game could run slow or smooth. I'll have to definitely play with a cap of enemies that can spawn to keep a smooth frame-rate for all types of PC's high or low end.

    I've been debating on whether or not to make this a mobile game. If put on mobile the game will have to have even less enemies on screen. Mobility will be limited to touch screen buttons which wont feel as responsive. But ill definitely venture into mobile one way or another! :)

    Hi Booglymonster. The lag comes from the amount of enemies on screen. Depending on the users graphics card the game could run slow or smooth. I'll have to definitely play with a cap of enemies that can spawn to keep a smooth frame-rate for all types of PC's high or low end. I've been debating on whether or not to make this a mobile game. If put on mobile the game will have to have even less enemies on screen. Mobility will be limited to touch screen buttons which wont feel as responsive. But ill definitely venture into mobile one way or another! :)
    Posted Wednesday, October 12, 2016 at 12:15 AM. 2 edits (last edit Wednesday, October 12, 2016 at 3:10 AM).
  • calebbennetts 16.3K rep 4

    Really good, but the high scores jump around and make it almost impossible to leave comments on the Arcade. To help the game run at low framerates, I might suggest using the event:
    On start of layout: set minimum framerate to x,
    where x is 1.5 times a bullet's length divided by its speed. That should make sure the game runs as fast as possible without missing collisions when there's a lot of enemies on-screen (SOME hits to the player may not register, but he needs all the help he can get!).
    Otherwise, it's just perfect.

    Really good, but the high scores jump around and make it almost impossible to leave comments on the Arcade. To help the game run at low framerates, I might suggest using the event: On start of layout: set minimum framerate to x, where x is 1.5 times a bullet's length divided by its speed. That should make sure the game runs as fast as possible without missing collisions when there's a lot of enemies on-screen (SOME hits to the player may not register, but he needs all the help he can get!). Otherwise, it's just perfect.
    Posted Wednesday, October 12, 2016 at 5:01 AM. 2 edits (last edit Wednesday, October 12, 2016 at 5:25 AM).
  • Game Author
    BL4CKWAT3R 4.1K rep 2

    Than you calebbennetts!

    I have no idea why the leaderboard jumps around. Sometimes it does it and sometimes it doesn't. I have it set in my code to trigger once while players health is less or equal to zero. Other than that no clue. It might be the site or that a lot of people are playing and dying at the same time but i am sure that's unlikely. :/

    I appreciate that event advise! I will definitely add that in and see the affects it has to the game. Thanks a bunch! :)

    Than you calebbennetts! I have no idea why the leaderboard jumps around. Sometimes it does it and sometimes it doesn't. I have it set in my code to trigger once while players health is less or equal to zero. Other than that no clue. It might be the site or that a lot of people are playing and dying at the same time but i am sure that's unlikely. :/ I appreciate that event advise! I will definitely add that in and see the affects it has to the game. Thanks a bunch! :)
    Posted Wednesday, October 12, 2016 at 8:30 PM.
  • calebbennetts 16.3K rep 2

    Thanks for responding. I actually made a mistake on the equation. It should be minumum framerate = safetyFactor*bulletSpeed/bulletWidth, where the safety factor is some number more than 1, but I did a practice problem, and it would actually hold a pretty high minimum framerate and probably make the game laggier. The way I ran it, you would need a 16-pixel-wide bullet moving around 200 pixels per second to make sure it won't miss collisions at 15 fps.

    Thanks for responding. I actually made a mistake on the equation. It should be minumum framerate = safetyFactor*bulletSpeed/bulletWidth, where the safety factor is some number more than 1, but I did a practice problem, and it would actually hold a pretty high minimum framerate and probably make the game laggier. The way I ran it, you would need a 16-pixel-wide bullet moving around 200 pixels per second to make sure it won't miss collisions at 15 fps.
    Posted Thursday, October 13, 2016 at 1:10 AM.
  • Game Author
    BL4CKWAT3R 4.1K rep 2

    Ok wow thank you again for the advice! I updated the game some more with some sound affects and some fixes. Will be updating more soon! :)

    Ok wow thank you again for the advice! I updated the game some more with some sound affects and some fixes. Will be updating more soon! :)
    Posted Thursday, October 13, 2016 at 3:01 AM.
  • Booglymonster 2,523 rep 2
    Quoted from BL4CKWAT3R

    Hi Booglymonster.

    thx for replying for it means a lot wen a game owner replays to people's suggestions. But I also want to thank u for considering putting mobile :)

    I've been debating on whether or not to make this a mobile game. If put on mobile the game will have to have even less enemies on screen. Mobility will be limited to touch screen buttons which wont feel as responsive. But ill definitely venture into mobile one way or another! :)


    [quote=BL4CKWAT3R] Hi Booglymonster. thx for replying for it means a lot wen a game owner replays to people's suggestions. But I also want to thank u for considering putting mobile :) I've been debating on whether or not to make this a mobile game. If put on mobile the game will have to have even less enemies on screen. Mobility will be limited to touch screen buttons which wont feel as responsive. But ill definitely venture into mobile one way or another! :) [/quote]
    Posted Thursday, October 13, 2016 at 3:40 PM.
  • Game Author
    BL4CKWAT3R 4.1K rep 2

    @Booblymonster

    ? ? ? ?

    @Booblymonster ? ? ? ?
    Posted Thursday, October 13, 2016 at 5:35 PM.
  • seanthebomb 458 rep 2

    Super laggy
    But other than lag this game is very good
    I like the story idea
    I also think calebbennettes math is A little off
    I bealeve that it would be 18 pixels wide and 220 pixels per second,
    Then again I am probably wrong.
    I also think a good up grade would be A.B.U( anti bacteria unit) which is a little robot that follows you around and kills bacteria.
    Hope this helps.

    Super laggy But other than lag this game is very good I like the story idea I also think calebbennettes math is A little off I bealeve that it would be 18 pixels wide and 220 pixels per second, Then again I am probably wrong. I also think a good up grade would be A.B.U( anti bacteria unit) which is a little robot that follows you around and kills bacteria. Hope this helps.
    Posted Thursday, October 13, 2016 at 8:43 PM. 1 edit (last edit Thursday, October 13, 2016 at 9:42 PM).
  • Game Author
    BL4CKWAT3R 4.1K rep 3

    @Seanthebomb

    That is due to the amount of enemies on screen. Average or Higher end PC's run the game very smooth. Sorry about that :/

    @Seanthebomb That is due to the amount of enemies on screen. Average or Higher end PC's run the game very smooth. Sorry about that :/
    Posted Thursday, October 13, 2016 at 9:10 PM.
  • seanthebomb 458 rep 3

    It's ok
    What do you think of A.B.U

    It's ok What do you think of A.B.U
    Posted Thursday, October 13, 2016 at 9:47 PM.
  • Game Author
    BL4CKWAT3R 4.1K rep 3

    @seanthebomb

    THAT COULD TOTALLY BE A POWERUP!!! Great Idea!

    I was planning on making the center purple orbs of the bacteria something they drop when killed and the player can collect them as currency. You can then activate White blood cell turrets and traps to help you fight against the bacteria. Additionally I might make it to were you can use them to also purchase character skins. What do you think?

    @seanthebomb THAT COULD TOTALLY BE A POWERUP!!! Great Idea! I was planning on making the center purple orbs of the bacteria something they drop when killed and the player can collect them as currency. You can then activate White blood cell turrets and traps to help you fight against the bacteria. Additionally I might make it to were you can use them to also purchase character skins. What do you think?
    Posted Friday, October 14, 2016 at 12:18 AM.
  • seanthebomb 458 rep 3

    @BL4CKWAT3R

    I love the idea maybe the currency could be DNA
    and Mabel you could add a bio suit power up that is randomly droped

    @BL4CKWAT3R I love the idea maybe the currency could be DNA and Mabel you could add a bio suit power up that is randomly droped
    Posted Friday, October 14, 2016 at 3:12 PM. 6 edits (last edit Friday, October 14, 2016 at 6:39 PM).
  • erickson400 3.7K rep 4

    The updates are getting better.

    The updates are getting better.
    Posted Friday, October 14, 2016 at 4:24 PM.
  • seanthebomb 458 rep 2

    I need rep @erickson400

    I need rep @erickson400
    Posted Friday, October 14, 2016 at 5:45 PM.

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