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BIO-GUN (W.I.P.)

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Highscore Boards

Rank User Date Score
1st DiamondBoyALZ 3 previous attempts Monday, October 02, 2017 203637.718076353 minutes ago 10,000,000,000,000,000,000
2nd LooneyPwnder 2 previous attempts Sunday, November 20, 2016 659008.86655302 minutes ago 7,695
3rd Vaank 2 previous attempts Saturday, October 15, 2016 709905.874739688 minutes ago 7,261
4th guimaraf 2 previous attempts Saturday, October 15, 2016 709804.722639688 minutes ago 4,300
5th Guest 46 previous attempts Sunday, October 16, 2016 708752.897406355 minutes ago 3,958
6th clarkevil 9 previous attempts Friday, October 14, 2016 711510.339116355 minutes ago 3,776
7th Guest 4 previous attempts Tuesday, January 24, 2017 564108.480616355 minutes ago 3,466
8th dark1994 4 previous attempts Sunday, October 16, 2016 708329.933876355 minutes ago 3,114
9th Nampaf02 2 previous attempts Friday, October 14, 2016 711155.69696969 minutes ago 3,077
10th Usvatron First attempt! Saturday, July 29, 2017 296726.90517969 minutes ago 2,907
11th Guest 51 previous attempts Wednesday, October 18, 2017 179916.23927969 minutes ago 2,555
12th BL4CKWAT3R 329 previous attempts Monday, October 31, 2016 687589.449396357 minutes ago 2,481
13th Toxii 7 previous attempts Friday, February 16, 2018 5845.124633025 minutes ago 2,470
14th LaNoles 18 previous attempts Monday, November 07, 2016 676753.486393025 minutes ago 2,375
15th Guest 38 previous attempts Thursday, July 20, 2017 309328.386009692 minutes ago 2,373
6,862 ranked players
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BIO-GUN (W.I.P.)

Version 1.0.0.0

by BL4CKWAT3R
First published on 11th October, 2016

THIS VERSION OF THE GAME IS PC ONLY. I WILL WORK ON A "LITE" MOBILE VERSION AFTER I COMPLETE THE PC VERSION. -THANK YOU :)

I would advise clearing out your (Browser History "cached image files") if you have played this game in the past. When I upload a new version it will still play the old one if you don't do this or the game screen will stay black.

UPDATE COMING SOON:
-Death Animation (For Game Over Screen)

RECENTLY UPDATED
(12/12/16)
-Added 5+ new songs the game
-Added 2 More Arenas to play in
-Added Extended Level Intro Animation
-Added Control Breakdown in Menu

(11/05/16)
-Added Career Stats to Menu
-Golden Glob gives 15 globs worth and slightly heals player
-Higher drop rate for Globs when enemies killed by special
-Visual FX tweaks
-MiniBoss (Snatcher) Added
-MiniBoss (Rodder) Sprite
-Bio-Store/purchasable items during intermission waves.

Plays Stats

42,731 total plays

38,980 guest plays

3,751 Scirra member plays

Users Stats

17,112 unique players

14,824 unique guests

2,288 Scirra members

Last Updated

Game stats last updated 0.703041226666667 minutes ago

Time Stats

59 days 7 hours total play time

3 minutes 32 seconds average play length

Leaderboard Stats

2 leaderboards

52,347 scores submitted

~6,724 Ranked Scirra members

~19,463 Ranked guest players

Active Users

15 highest number of simultaneous players

Thursday, October 13, 2016

Total Plays Over Time

Total number of plays this game has had since it was first published.

[ Link to this chart! ]

Players Over Time

Shows how many players this game has attracted since it was first published.

[ Link to this chart! ]

Average Play Time

How long people spend playing this game

[ Link to this chart! ]

Player Locations

Where in the world people are playing this game from

[ Link to this chart! ]

Version History

History of updates to this game

Date
Update Version 1.0.0.0 11th December, 2016 About 627550.798123027 minutes ago
Update Version 1.0.0.0 11th December, 2016 About 627560.639673027 minutes ago
Update Version 1.0.0.0 8th November, 2016 About 675211.126789693 minutes ago
Update Version 1.0.0.0 5th November, 2016 About 679686.372123027 minutes ago
Update Version 1.0.0.0 5th November, 2016 About 679686.607739693 minutes ago
Update Version 1.0.0.0 5th November, 2016 About 680258.41290636 minutes ago
Update Version 1.0.0.0 1st November, 2016 About 685357.352289693 minutes ago
Update Version 1.0.0.0 1st November, 2016 About 686115.921789693 minutes ago
Update Version 1.0.0.0 31st October, 2016 About 686745.179573027 minutes ago
Update Version 1.0.0.0 31st October, 2016 About 686757.358239693 minutes ago
Update Version 1.0.0.0 31st October, 2016 About 686763.156789693 minutes ago
Update Version 1.0.0.0 31st October, 2016 About 687570.111623027 minutes ago
Update Version 1.0.0.0 31st October, 2016 About 687574.797073027 minutes ago
Update Version 1.0.0.0 31st October, 2016 About 687622.921839693 minutes ago
Update Version 1.0.0.0 24th October, 2016 About 697759.46640636 minutes ago
Update Version 1.0.0.0 24th October, 2016 About 697768.720573027 minutes ago
Update Version 1.0.0.0 24th October, 2016 About 697771.395173027 minutes ago
Update Version 1.0.0.0 24th October, 2016 About 697773.571673027 minutes ago
Update Version 1.0.0.0 24th October, 2016 About 697775.358123027 minutes ago
Update Version 1.0.0.0 22nd October, 2016 About 699702.324239693 minutes ago
Update Version 1.0.0.0 22nd October, 2016 About 700381.81490636 minutes ago
Update Version 1.0.0.0 22nd October, 2016 About 700389.80240636 minutes ago
Update Version 1.0.0.0 22nd October, 2016 About 700391.223789693 minutes ago
Update Version 1.0.0.0 22nd October, 2016 About 700392.819673027 minutes ago
Update Version 1.0.0.0 22nd October, 2016 About 700401.487573027 minutes ago
Update Version 1.0.0.0 21st October, 2016 About 701134.130623027 minutes ago
Update Version 1.0.0.0 20th October, 2016 About 702341.659573027 minutes ago
Update Version 1.0.0.0 20th October, 2016 About 702347.623239693 minutes ago
Update Version 1.0.0.0 20th October, 2016 About 702351.33495636 minutes ago
Update Version 1.0.0.0 19th October, 2016 About 704576.771673027 minutes ago
Update Version 1.0.0.0 19th October, 2016 About 704582.77145636 minutes ago
Update Version 1.0.0.0 18th October, 2016 About 705459.200239693 minutes ago
Update Version 1.0.0.0 14th October, 2016 About 711368.56450636 minutes ago
Update Version 1.0.0.0 14th October, 2016 About 711378.41540636 minutes ago
Update Version 1.0.0.0 14th October, 2016 About 711710.954173027 minutes ago
Update Version 1.0.0.0 14th October, 2016 About 711721.058289693 minutes ago
Update Version 1.0.0.0 14th October, 2016 About 711728.37890636 minutes ago
Update Version 1.0.0.0 14th October, 2016 About 711732.550073027 minutes ago
Update Version 1.0.0.0 14th October, 2016 About 711738.29295636 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 713850.549739693 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 713862.857623027 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 713864.578573027 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 713866.023123027 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 713873.522839693 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 713877.174573027 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 713878.903839693 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 713879.536123027 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 713888.370173027 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 713890.93300636 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 713925.23850636 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 713957.932289693 minutes ago
Update Version 1.0.0.0 11th October, 2016 About 715440.539623027 minutes ago
Update Version 1.0.0.0 11th October, 2016 About 715463.20150636 minutes ago
Update Version 1.0.0.0 11th October, 2016 About 715485.340289693 minutes ago
Update Version 1.0.0.0 11th October, 2016 About 715485.589123027 minutes ago
Update Version 1.0.0.0 11th October, 2016 About 715500.618673027 minutes ago
Update Version 1.0.0.0 11th October, 2016 About 715505.195239693 minutes ago
Update Version 1.0.0.0 11th October, 2016 About 715505.341623027 minutes ago
Initial release Version 0.9.0.0 11th October, 2016 About 715514.701123027 minutes ago

Comments

  • Booglymonster 2,510 rep 4

    Fix the lag and make it so it's mobile support

    Fix the lag and make it so it's mobile support
    Posted Tuesday, October 11, 2016 at 11:30 PM.
  • Game Author
    BL4CKWAT3R 4K rep 4

    Hi Booglymonster.

    The lag comes from the amount of enemies on screen. Depending on the users graphics card the game could run slow or smooth. I'll have to definitely play with a cap of enemies that can spawn to keep a smooth frame-rate for all types of PC's high or low end.

    I've been debating on whether or not to make this a mobile game. If put on mobile the game will have to have even less enemies on screen. Mobility will be limited to touch screen buttons which wont feel as responsive. But ill definitely venture into mobile one way or another! :)

    Hi Booglymonster. The lag comes from the amount of enemies on screen. Depending on the users graphics card the game could run slow or smooth. I'll have to definitely play with a cap of enemies that can spawn to keep a smooth frame-rate for all types of PC's high or low end. I've been debating on whether or not to make this a mobile game. If put on mobile the game will have to have even less enemies on screen. Mobility will be limited to touch screen buttons which wont feel as responsive. But ill definitely venture into mobile one way or another! :)
    Posted Wednesday, October 12, 2016 at 12:15 AM. 2 edits (last edit Wednesday, October 12, 2016 at 3:10 AM).
  • calebbennetts 16.2K rep 4

    Really good, but the high scores jump around and make it almost impossible to leave comments on the Arcade. To help the game run at low framerates, I might suggest using the event:
    On start of layout: set minimum framerate to x,
    where x is 1.5 times a bullet's length divided by its speed. That should make sure the game runs as fast as possible without missing collisions when there's a lot of enemies on-screen (SOME hits to the player may not register, but he needs all the help he can get!).
    Otherwise, it's just perfect.

    Really good, but the high scores jump around and make it almost impossible to leave comments on the Arcade. To help the game run at low framerates, I might suggest using the event: On start of layout: set minimum framerate to x, where x is 1.5 times a bullet's length divided by its speed. That should make sure the game runs as fast as possible without missing collisions when there's a lot of enemies on-screen (SOME hits to the player may not register, but he needs all the help he can get!). Otherwise, it's just perfect.
    Posted Wednesday, October 12, 2016 at 5:01 AM. 2 edits (last edit Wednesday, October 12, 2016 at 5:25 AM).
  • Game Author
    BL4CKWAT3R 4K rep 2

    Than you calebbennetts!

    I have no idea why the leaderboard jumps around. Sometimes it does it and sometimes it doesn't. I have it set in my code to trigger once while players health is less or equal to zero. Other than that no clue. It might be the site or that a lot of people are playing and dying at the same time but i am sure that's unlikely. :/

    I appreciate that event advise! I will definitely add that in and see the affects it has to the game. Thanks a bunch! :)

    Than you calebbennetts! I have no idea why the leaderboard jumps around. Sometimes it does it and sometimes it doesn't. I have it set in my code to trigger once while players health is less or equal to zero. Other than that no clue. It might be the site or that a lot of people are playing and dying at the same time but i am sure that's unlikely. :/ I appreciate that event advise! I will definitely add that in and see the affects it has to the game. Thanks a bunch! :)
    Posted Wednesday, October 12, 2016 at 8:30 PM.
  • calebbennetts 16.2K rep 2

    Thanks for responding. I actually made a mistake on the equation. It should be minumum framerate = safetyFactor*bulletSpeed/bulletWidth, where the safety factor is some number more than 1, but I did a practice problem, and it would actually hold a pretty high minimum framerate and probably make the game laggier. The way I ran it, you would need a 16-pixel-wide bullet moving around 200 pixels per second to make sure it won't miss collisions at 15 fps.

    Thanks for responding. I actually made a mistake on the equation. It should be minumum framerate = safetyFactor*bulletSpeed/bulletWidth, where the safety factor is some number more than 1, but I did a practice problem, and it would actually hold a pretty high minimum framerate and probably make the game laggier. The way I ran it, you would need a 16-pixel-wide bullet moving around 200 pixels per second to make sure it won't miss collisions at 15 fps.
    Posted Thursday, October 13, 2016 at 1:10 AM.
  • Game Author
    BL4CKWAT3R 4K rep 2

    Ok wow thank you again for the advice! I updated the game some more with some sound affects and some fixes. Will be updating more soon! :)

    Ok wow thank you again for the advice! I updated the game some more with some sound affects and some fixes. Will be updating more soon! :)
    Posted Thursday, October 13, 2016 at 3:01 AM.
  • Booglymonster 2,510 rep 2
    Quoted from BL4CKWAT3R

    Hi Booglymonster.

    thx for replying for it means a lot wen a game owner replays to people's suggestions. But I also want to thank u for considering putting mobile :)

    I've been debating on whether or not to make this a mobile game. If put on mobile the game will have to have even less enemies on screen. Mobility will be limited to touch screen buttons which wont feel as responsive. But ill definitely venture into mobile one way or another! :)


    [quote=BL4CKWAT3R] Hi Booglymonster. thx for replying for it means a lot wen a game owner replays to people's suggestions. But I also want to thank u for considering putting mobile :) I've been debating on whether or not to make this a mobile game. If put on mobile the game will have to have even less enemies on screen. Mobility will be limited to touch screen buttons which wont feel as responsive. But ill definitely venture into mobile one way or another! :) [/quote]
    Posted Thursday, October 13, 2016 at 3:40 PM.
  • Game Author
    BL4CKWAT3R 4K rep 2

    @Booblymonster

    ? ? ? ?

    @Booblymonster ? ? ? ?
    Posted Thursday, October 13, 2016 at 5:35 PM.
  • seanthebomb 458 rep 2

    Super laggy
    But other than lag this game is very good
    I like the story idea
    I also think calebbennettes math is A little off
    I bealeve that it would be 18 pixels wide and 220 pixels per second,
    Then again I am probably wrong.
    I also think a good up grade would be A.B.U( anti bacteria unit) which is a little robot that follows you around and kills bacteria.
    Hope this helps.

    Super laggy But other than lag this game is very good I like the story idea I also think calebbennettes math is A little off I bealeve that it would be 18 pixels wide and 220 pixels per second, Then again I am probably wrong. I also think a good up grade would be A.B.U( anti bacteria unit) which is a little robot that follows you around and kills bacteria. Hope this helps.
    Posted Thursday, October 13, 2016 at 8:43 PM. 1 edit (last edit Thursday, October 13, 2016 at 9:42 PM).
  • Game Author
    BL4CKWAT3R 4K rep 3

    @Seanthebomb

    That is due to the amount of enemies on screen. Average or Higher end PC's run the game very smooth. Sorry about that :/

    @Seanthebomb That is due to the amount of enemies on screen. Average or Higher end PC's run the game very smooth. Sorry about that :/
    Posted Thursday, October 13, 2016 at 9:10 PM.
  • seanthebomb 458 rep 3

    It's ok
    What do you think of A.B.U

    It's ok What do you think of A.B.U
    Posted Thursday, October 13, 2016 at 9:47 PM.
  • Game Author
    BL4CKWAT3R 4K rep 3

    @seanthebomb

    THAT COULD TOTALLY BE A POWERUP!!! Great Idea!

    I was planning on making the center purple orbs of the bacteria something they drop when killed and the player can collect them as currency. You can then activate White blood cell turrets and traps to help you fight against the bacteria. Additionally I might make it to were you can use them to also purchase character skins. What do you think?

    @seanthebomb THAT COULD TOTALLY BE A POWERUP!!! Great Idea! I was planning on making the center purple orbs of the bacteria something they drop when killed and the player can collect them as currency. You can then activate White blood cell turrets and traps to help you fight against the bacteria. Additionally I might make it to were you can use them to also purchase character skins. What do you think?
    Posted Friday, October 14, 2016 at 12:18 AM.
  • seanthebomb 458 rep 3

    @BL4CKWAT3R

    I love the idea maybe the currency could be DNA
    and Mabel you could add a bio suit power up that is randomly droped

    @BL4CKWAT3R I love the idea maybe the currency could be DNA and Mabel you could add a bio suit power up that is randomly droped
    Posted Friday, October 14, 2016 at 3:12 PM. 6 edits (last edit Friday, October 14, 2016 at 6:39 PM).
  • erickson400 3.7K rep 4

    The updates are getting better.

    The updates are getting better.
    Posted Friday, October 14, 2016 at 4:24 PM.
  • seanthebomb 458 rep 2

    I need rep @erickson400

    I need rep @erickson400
    Posted Friday, October 14, 2016 at 5:45 PM.

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