Scirra Arcade

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BIO-GUN (W.I.P.)

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Highscore Boards

Rank User Date Score
1st LooneyPwnder 2 previous attempts Sunday, November 20, 2016 270082.744642753 minutes ago 7,695
2nd Vaank 2 previous attempts Saturday, October 15, 2016 320979.75230942 minutes ago 7,261
3rd guimaraf 2 previous attempts Saturday, October 15, 2016 320878.60020942 minutes ago 4,300
4th Guest 46 previous attempts Sunday, October 16, 2016 319826.774976087 minutes ago 3,958
5th clarkevil 9 previous attempts Friday, October 14, 2016 322584.216686088 minutes ago 3,776
6th Guest 4 previous attempts Tuesday, January 24, 2017 175182.358186088 minutes ago 3,466
7th dark1994 4 previous attempts Sunday, October 16, 2016 319403.811186088 minutes ago 3,114
8th Nampaf02 2 previous attempts Friday, October 14, 2016 322229.574279422 minutes ago 3,077
9th BL4CKWAT3R 329 previous attempts Monday, October 31, 2016 298663.326446088 minutes ago 2,481
10th LaNoles 18 previous attempts Monday, November 07, 2016 287827.363182757 minutes ago 2,375
11th Guest 3 previous attempts Friday, February 10, 2017 150639.014682757 minutes ago 2,170
12th eleanorawesome 3 previous attempts Friday, November 11, 2016 281918.419842757 minutes ago 2,043
13th Guest First attempt! Wednesday, February 08, 2017 153848.881609423 minutes ago 1,861
14th Guest 4 previous attempts Thursday, February 09, 2017 152415.999892757 minutes ago 1,859
15th Guest 8 previous attempts Friday, October 28, 2016 302277.358942757 minutes ago 1,829
4,872 ranked players
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BIO-GUN (W.I.P.)

Version 1.0.0.0

by BL4CKWAT3R
First published on 11th October, 2016

THIS VERSION OF THE GAME IS PC ONLY. I WILL WORK ON A "LITE" MOBILE VERSION AFTER I COMPLETE THE PC VERSION. -THANK YOU :)

I would advise clearing out your (Browser History "cached image files") if you have played this game in the past. When I upload a new version it will still play the old one if you don't do this or the game screen will stay black.

UPDATE COMING SOON:
-Death Animation (For Game Over Screen)

RECENTLY UPDATED
(12/12/16)
-Added 5+ new songs the game
-Added 2 More Arenas to play in
-Added Extended Level Intro Animation
-Added Control Breakdown in Menu

(11/05/16)
-Added Career Stats to Menu
-Golden Glob gives 15 globs worth and slightly heals player
-Higher drop rate for Globs when enemies killed by special
-Visual FX tweaks
-MiniBoss (Snatcher) Added
-MiniBoss (Rodder) Sprite
-Bio-Store/purchasable items during intermission waves.

Plays Stats

31,440 total plays

28,422 guest plays

3,018 Scirra member plays

Users Stats

12,515 unique players

10,739 unique guests

1,776 Scirra members

Last Updated

Game stats last updated 2.34182408333333 minutes ago

Time Stats

39 days 4 hours total play time

3 minutes 25 seconds average play length

Leaderboard Stats

2 leaderboards

39,966 scores submitted

~6,264 Ranked Scirra members

~13,730 Ranked guest players

Active Users

15 highest number of simultaneous players

Thursday, October 13, 2016

Total Plays Over Time

Total number of plays this game has had since it was first published.

[ Link to this chart! ]

Players Over Time

Shows how many players this game has attracted since it was first published.

[ Link to this chart! ]

Average Play Time

How long people spend playing this game

[ Link to this chart! ]

Player Locations

Where in the world people are playing this game from

[ Link to this chart! ]

Version History

History of updates to this game

Date
Update Version 1.0.0.0 11th December, 2016 About 238624.674912757 minutes ago
Update Version 1.0.0.0 11th December, 2016 About 238634.516462757 minutes ago
Update Version 1.0.0.0 8th November, 2016 About 286285.003579423 minutes ago
Update Version 1.0.0.0 5th November, 2016 About 290760.248912757 minutes ago
Update Version 1.0.0.0 5th November, 2016 About 290760.484529423 minutes ago
Update Version 1.0.0.0 5th November, 2016 About 291332.28969609 minutes ago
Update Version 1.0.0.0 1st November, 2016 About 296431.229079423 minutes ago
Update Version 1.0.0.0 1st November, 2016 About 297189.798579423 minutes ago
Update Version 1.0.0.0 31st October, 2016 About 297819.056362757 minutes ago
Update Version 1.0.0.0 31st October, 2016 About 297831.235029423 minutes ago
Update Version 1.0.0.0 31st October, 2016 About 297837.033579423 minutes ago
Update Version 1.0.0.0 31st October, 2016 About 298643.988412757 minutes ago
Update Version 1.0.0.0 31st October, 2016 About 298648.673862757 minutes ago
Update Version 1.0.0.0 31st October, 2016 About 298696.798629423 minutes ago
Update Version 1.0.0.0 24th October, 2016 About 308833.34319609 minutes ago
Update Version 1.0.0.0 24th October, 2016 About 308842.597362757 minutes ago
Update Version 1.0.0.0 24th October, 2016 About 308845.271962757 minutes ago
Update Version 1.0.0.0 24th October, 2016 About 308847.448462757 minutes ago
Update Version 1.0.0.0 24th October, 2016 About 308849.234912757 minutes ago
Update Version 1.0.0.0 22nd October, 2016 About 310776.201029423 minutes ago
Update Version 1.0.0.0 22nd October, 2016 About 311455.69169609 minutes ago
Update Version 1.0.0.0 22nd October, 2016 About 311463.67919609 minutes ago
Update Version 1.0.0.0 22nd October, 2016 About 311465.100579423 minutes ago
Update Version 1.0.0.0 22nd October, 2016 About 311466.696462757 minutes ago
Update Version 1.0.0.0 22nd October, 2016 About 311475.364362757 minutes ago
Update Version 1.0.0.0 21st October, 2016 About 312208.007412757 minutes ago
Update Version 1.0.0.0 20th October, 2016 About 313415.536362757 minutes ago
Update Version 1.0.0.0 20th October, 2016 About 313421.500029423 minutes ago
Update Version 1.0.0.0 20th October, 2016 About 313425.21174609 minutes ago
Update Version 1.0.0.0 19th October, 2016 About 315650.648462757 minutes ago
Update Version 1.0.0.0 19th October, 2016 About 315656.64824609 minutes ago
Update Version 1.0.0.0 18th October, 2016 About 316533.077029423 minutes ago
Update Version 1.0.0.0 14th October, 2016 About 322442.44129609 minutes ago
Update Version 1.0.0.0 14th October, 2016 About 322452.29219609 minutes ago
Update Version 1.0.0.0 14th October, 2016 About 322784.830962757 minutes ago
Update Version 1.0.0.0 14th October, 2016 About 322794.935079423 minutes ago
Update Version 1.0.0.0 14th October, 2016 About 322802.25569609 minutes ago
Update Version 1.0.0.0 14th October, 2016 About 322806.426862757 minutes ago
Update Version 1.0.0.0 14th October, 2016 About 322812.16974609 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 324924.426529423 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 324936.734412757 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 324938.455362757 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 324939.899912757 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 324947.399629423 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 324951.051362757 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 324952.780629423 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 324953.412912757 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 324962.246962757 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 324964.80979609 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 324999.11529609 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 325031.809079423 minutes ago
Update Version 1.0.0.0 11th October, 2016 About 326514.416412757 minutes ago
Update Version 1.0.0.0 11th October, 2016 About 326537.07829609 minutes ago
Update Version 1.0.0.0 11th October, 2016 About 326559.217079423 minutes ago
Update Version 1.0.0.0 11th October, 2016 About 326559.465912757 minutes ago
Update Version 1.0.0.0 11th October, 2016 About 326574.495462757 minutes ago
Update Version 1.0.0.0 11th October, 2016 About 326579.072029423 minutes ago
Update Version 1.0.0.0 11th October, 2016 About 326579.218412757 minutes ago
Initial release Version 0.9.0.0 11th October, 2016 About 326588.577912757 minutes ago

Comments

  • Booglymonster 2,485 rep 4

    Fix the lag and make it so it's mobile support

    Fix the lag and make it so it's mobile support
    Posted Tuesday, October 11, 2016 at 11:30 PM.
  • Game Author
    BL4CKWAT3R 4K rep 4

    Hi Booglymonster.

    The lag comes from the amount of enemies on screen. Depending on the users graphics card the game could run slow or smooth. I'll have to definitely play with a cap of enemies that can spawn to keep a smooth frame-rate for all types of PC's high or low end.

    I've been debating on whether or not to make this a mobile game. If put on mobile the game will have to have even less enemies on screen. Mobility will be limited to touch screen buttons which wont feel as responsive. But ill definitely venture into mobile one way or another! :)

    Hi Booglymonster. The lag comes from the amount of enemies on screen. Depending on the users graphics card the game could run slow or smooth. I'll have to definitely play with a cap of enemies that can spawn to keep a smooth frame-rate for all types of PC's high or low end. I've been debating on whether or not to make this a mobile game. If put on mobile the game will have to have even less enemies on screen. Mobility will be limited to touch screen buttons which wont feel as responsive. But ill definitely venture into mobile one way or another! :)
    Posted Wednesday, October 12, 2016 at 12:15 AM. 2 edits (last edit Wednesday, October 12, 2016 at 3:10 AM).
  • calebbennetts 16K rep 4

    Really good, but the high scores jump around and make it almost impossible to leave comments on the Arcade. To help the game run at low framerates, I might suggest using the event:
    On start of layout: set minimum framerate to x,
    where x is 1.5 times a bullet's length divided by its speed. That should make sure the game runs as fast as possible without missing collisions when there's a lot of enemies on-screen (SOME hits to the player may not register, but he needs all the help he can get!).
    Otherwise, it's just perfect.

    Really good, but the high scores jump around and make it almost impossible to leave comments on the Arcade. To help the game run at low framerates, I might suggest using the event: On start of layout: set minimum framerate to x, where x is 1.5 times a bullet's length divided by its speed. That should make sure the game runs as fast as possible without missing collisions when there's a lot of enemies on-screen (SOME hits to the player may not register, but he needs all the help he can get!). Otherwise, it's just perfect.
    Posted Wednesday, October 12, 2016 at 5:01 AM. 2 edits (last edit Wednesday, October 12, 2016 at 5:25 AM).
  • Game Author
    BL4CKWAT3R 4K rep 2

    Than you calebbennetts!

    I have no idea why the leaderboard jumps around. Sometimes it does it and sometimes it doesn't. I have it set in my code to trigger once while players health is less or equal to zero. Other than that no clue. It might be the site or that a lot of people are playing and dying at the same time but i am sure that's unlikely. :/

    I appreciate that event advise! I will definitely add that in and see the affects it has to the game. Thanks a bunch! :)

    Than you calebbennetts! I have no idea why the leaderboard jumps around. Sometimes it does it and sometimes it doesn't. I have it set in my code to trigger once while players health is less or equal to zero. Other than that no clue. It might be the site or that a lot of people are playing and dying at the same time but i am sure that's unlikely. :/ I appreciate that event advise! I will definitely add that in and see the affects it has to the game. Thanks a bunch! :)
    Posted Wednesday, October 12, 2016 at 8:30 PM.
  • calebbennetts 16K rep 2

    Thanks for responding. I actually made a mistake on the equation. It should be minumum framerate = safetyFactor*bulletSpeed/bulletWidth, where the safety factor is some number more than 1, but I did a practice problem, and it would actually hold a pretty high minimum framerate and probably make the game laggier. The way I ran it, you would need a 16-pixel-wide bullet moving around 200 pixels per second to make sure it won't miss collisions at 15 fps.

    Thanks for responding. I actually made a mistake on the equation. It should be minumum framerate = safetyFactor*bulletSpeed/bulletWidth, where the safety factor is some number more than 1, but I did a practice problem, and it would actually hold a pretty high minimum framerate and probably make the game laggier. The way I ran it, you would need a 16-pixel-wide bullet moving around 200 pixels per second to make sure it won't miss collisions at 15 fps.
    Posted Thursday, October 13, 2016 at 1:10 AM.
  • Game Author
    BL4CKWAT3R 4K rep 2

    Ok wow thank you again for the advice! I updated the game some more with some sound affects and some fixes. Will be updating more soon! :)

    Ok wow thank you again for the advice! I updated the game some more with some sound affects and some fixes. Will be updating more soon! :)
    Posted Thursday, October 13, 2016 at 3:01 AM.
  • Booglymonster 2,485 rep 2
    Quoted from BL4CKWAT3R

    Hi Booglymonster.

    thx for replying for it means a lot wen a game owner replays to people's suggestions. But I also want to thank u for considering putting mobile :)

    I've been debating on whether or not to make this a mobile game. If put on mobile the game will have to have even less enemies on screen. Mobility will be limited to touch screen buttons which wont feel as responsive. But ill definitely venture into mobile one way or another! :)


    [quote=BL4CKWAT3R] Hi Booglymonster. thx for replying for it means a lot wen a game owner replays to people's suggestions. But I also want to thank u for considering putting mobile :) I've been debating on whether or not to make this a mobile game. If put on mobile the game will have to have even less enemies on screen. Mobility will be limited to touch screen buttons which wont feel as responsive. But ill definitely venture into mobile one way or another! :) [/quote]
    Posted Thursday, October 13, 2016 at 3:40 PM.
  • Game Author
    BL4CKWAT3R 4K rep 2

    @Booblymonster

    ? ? ? ?

    @Booblymonster ? ? ? ?
    Posted Thursday, October 13, 2016 at 5:35 PM.
  • seanthebomb 458 rep 2

    Super laggy
    But other than lag this game is very good
    I like the story idea
    I also think calebbennettes math is A little off
    I bealeve that it would be 18 pixels wide and 220 pixels per second,
    Then again I am probably wrong.
    I also think a good up grade would be A.B.U( anti bacteria unit) which is a little robot that follows you around and kills bacteria.
    Hope this helps.

    Super laggy But other than lag this game is very good I like the story idea I also think calebbennettes math is A little off I bealeve that it would be 18 pixels wide and 220 pixels per second, Then again I am probably wrong. I also think a good up grade would be A.B.U( anti bacteria unit) which is a little robot that follows you around and kills bacteria. Hope this helps.
    Posted Thursday, October 13, 2016 at 8:43 PM. 1 edit (last edit Thursday, October 13, 2016 at 9:42 PM).
  • Game Author
    BL4CKWAT3R 4K rep 3

    @Seanthebomb

    That is due to the amount of enemies on screen. Average or Higher end PC's run the game very smooth. Sorry about that :/

    @Seanthebomb That is due to the amount of enemies on screen. Average or Higher end PC's run the game very smooth. Sorry about that :/
    Posted Thursday, October 13, 2016 at 9:10 PM.
  • seanthebomb 458 rep 3

    It's ok
    What do you think of A.B.U

    It's ok What do you think of A.B.U
    Posted Thursday, October 13, 2016 at 9:47 PM.
  • Game Author
    BL4CKWAT3R 4K rep 3

    @seanthebomb

    THAT COULD TOTALLY BE A POWERUP!!! Great Idea!

    I was planning on making the center purple orbs of the bacteria something they drop when killed and the player can collect them as currency. You can then activate White blood cell turrets and traps to help you fight against the bacteria. Additionally I might make it to were you can use them to also purchase character skins. What do you think?

    @seanthebomb THAT COULD TOTALLY BE A POWERUP!!! Great Idea! I was planning on making the center purple orbs of the bacteria something they drop when killed and the player can collect them as currency. You can then activate White blood cell turrets and traps to help you fight against the bacteria. Additionally I might make it to were you can use them to also purchase character skins. What do you think?
    Posted Friday, October 14, 2016 at 12:18 AM.
  • seanthebomb 458 rep 3

    @BL4CKWAT3R

    I love the idea maybe the currency could be DNA
    and Mabel you could add a bio suit power up that is randomly droped

    @BL4CKWAT3R I love the idea maybe the currency could be DNA and Mabel you could add a bio suit power up that is randomly droped
    Posted Friday, October 14, 2016 at 3:12 PM. 6 edits (last edit Friday, October 14, 2016 at 6:39 PM).
  • erickson400 3.6K rep 4

    The updates are getting better.

    The updates are getting better.
    Posted Friday, October 14, 2016 at 4:24 PM.
  • seanthebomb 458 rep 2

    I need rep @erickson400

    I need rep @erickson400
    Posted Friday, October 14, 2016 at 5:45 PM.

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