Scirra Arcade

12,326 players / 30,770 plays

BIO-GUN (W.I.P.)

Click here to refocus game
[ Close Window ]

Report Game

Report this game if it's content is inappropriate. Misuse of this feature may cause your account to be suspended.





[ Close Window ]

Game Instructions

Press (Esc-Key) to pause and see the controls

[ Close Window ]

Embed Game

🚫 Game author has disabled embedding for this game

Game Cards

Link to this game with these dynamically updating game cards!

Long Card

Wide Card

Highscore Boards

Rank User Date Score
1st LooneyPwnder 2 previous attempts Sunday, November 20, 2016 223218.06908821 minutes ago 7,695
2nd Vaank 2 previous attempts Saturday, October 15, 2016 274115.076754877 minutes ago 7,261
3rd guimaraf 2 previous attempts Saturday, October 15, 2016 274013.924654877 minutes ago 4,300
4th Guest 46 previous attempts Sunday, October 16, 2016 272962.099421543 minutes ago 3,958
5th clarkevil 9 previous attempts Friday, October 14, 2016 275719.540871543 minutes ago 3,776
6th Guest 4 previous attempts Tuesday, January 24, 2017 128317.682371543 minutes ago 3,466
7th dark1994 4 previous attempts Sunday, October 16, 2016 272539.135371543 minutes ago 3,114
8th Nampaf02 2 previous attempts Friday, October 14, 2016 275364.898464878 minutes ago 3,077
9th BL4CKWAT3R 329 previous attempts Monday, October 31, 2016 251798.650631545 minutes ago 2,481
10th LaNoles 18 previous attempts Monday, November 07, 2016 240962.687368212 minutes ago 2,375
11th Guest 3 previous attempts Friday, February 10, 2017 103774.338868212 minutes ago 2,170
12th eleanorawesome 3 previous attempts Friday, November 11, 2016 235053.744028212 minutes ago 2,043
13th Guest First attempt! Wednesday, February 08, 2017 106984.205794878 minutes ago 1,861
14th Guest 4 previous attempts Thursday, February 09, 2017 105551.324078212 minutes ago 1,859
15th Guest 8 previous attempts Friday, October 28, 2016 255412.683128212 minutes ago 1,829
4,823 ranked players
Go to rank:

BIO-GUN (W.I.P.)

Version 1.0.0.0

by BL4CKWAT3R
First published on 11th October, 2016

THIS VERSION OF THE GAME IS PC ONLY. I WILL WORK ON A "LITE" MOBILE VERSION AFTER I COMPLETE THE PC VERSION. -THANK YOU :)

I would advise clearing out your (Browser History "cached image files") if you have played this game in the past. When I upload a new version it will still play the old one if you don't do this or the game screen will stay black.

UPDATE COMING SOON:
-Death Animation (For Game Over Screen)

RECENTLY UPDATED
(12/12/16)
-Added 5+ new songs the game
-Added 2 More Arenas to play in
-Added Extended Level Intro Animation
-Added Control Breakdown in Menu

(11/05/16)
-Added Career Stats to Menu
-Golden Glob gives 15 globs worth and slightly heals player
-Higher drop rate for Globs when enemies killed by special
-Visual FX tweaks
-MiniBoss (Snatcher) Added
-MiniBoss (Rodder) Sprite
-Bio-Store/purchasable items during intermission waves.

Plays Stats

30,770 total plays

27,775 guest plays

2,995 Scirra member plays

Users Stats

12,326 unique players

10,564 unique guests

1,762 Scirra members

Last Updated

Game stats last updated 0.00390000666666667 minutes ago

Time Stats

38 days 12 hours total play time

3 minutes 25 seconds average play length

Leaderboard Stats

2 leaderboards

39,584 scores submitted

~6,235 Ranked Scirra members

~13,567 Ranked guest players

Active Users

15 highest number of simultaneous players

Thursday, October 13, 2016

Total Plays Over Time

Total number of plays this game has had since it was first published.

[ Link to this chart! ]

Players Over Time

Shows how many players this game has attracted since it was first published.

[ Link to this chart! ]

Average Play Time

How long people spend playing this game

[ Link to this chart! ]

Player Locations

Where in the world people are playing this game from

[ Link to this chart! ]

Version History

History of updates to this game

Date
Update Version 1.0.0.0 11th December, 2016 About 191759.999358213 minutes ago
Update Version 1.0.0.0 11th December, 2016 About 191769.840908213 minutes ago
Update Version 1.0.0.0 8th November, 2016 About 239420.32802488 minutes ago
Update Version 1.0.0.0 5th November, 2016 About 243895.573358213 minutes ago
Update Version 1.0.0.0 5th November, 2016 About 243895.80897488 minutes ago
Update Version 1.0.0.0 5th November, 2016 About 244467.614141547 minutes ago
Update Version 1.0.0.0 1st November, 2016 About 249566.55352488 minutes ago
Update Version 1.0.0.0 1st November, 2016 About 250325.12302488 minutes ago
Update Version 1.0.0.0 31st October, 2016 About 250954.380808213 minutes ago
Update Version 1.0.0.0 31st October, 2016 About 250966.55947488 minutes ago
Update Version 1.0.0.0 31st October, 2016 About 250972.35802488 minutes ago
Update Version 1.0.0.0 31st October, 2016 About 251779.312858213 minutes ago
Update Version 1.0.0.0 31st October, 2016 About 251783.998308213 minutes ago
Update Version 1.0.0.0 31st October, 2016 About 251832.12307488 minutes ago
Update Version 1.0.0.0 24th October, 2016 About 261968.667641547 minutes ago
Update Version 1.0.0.0 24th October, 2016 About 261977.921808213 minutes ago
Update Version 1.0.0.0 24th October, 2016 About 261980.596408213 minutes ago
Update Version 1.0.0.0 24th October, 2016 About 261982.772908213 minutes ago
Update Version 1.0.0.0 24th October, 2016 About 261984.559358213 minutes ago
Update Version 1.0.0.0 22nd October, 2016 About 263911.52547488 minutes ago
Update Version 1.0.0.0 22nd October, 2016 About 264591.016141547 minutes ago
Update Version 1.0.0.0 22nd October, 2016 About 264599.003641547 minutes ago
Update Version 1.0.0.0 22nd October, 2016 About 264600.42502488 minutes ago
Update Version 1.0.0.0 22nd October, 2016 About 264602.020908213 minutes ago
Update Version 1.0.0.0 22nd October, 2016 About 264610.688808213 minutes ago
Update Version 1.0.0.0 21st October, 2016 About 265343.331858213 minutes ago
Update Version 1.0.0.0 20th October, 2016 About 266550.860808213 minutes ago
Update Version 1.0.0.0 20th October, 2016 About 266556.82447488 minutes ago
Update Version 1.0.0.0 20th October, 2016 About 266560.536191547 minutes ago
Update Version 1.0.0.0 19th October, 2016 About 268785.972908213 minutes ago
Update Version 1.0.0.0 19th October, 2016 About 268791.972691547 minutes ago
Update Version 1.0.0.0 18th October, 2016 About 269668.40147488 minutes ago
Update Version 1.0.0.0 14th October, 2016 About 275577.765741547 minutes ago
Update Version 1.0.0.0 14th October, 2016 About 275587.616641547 minutes ago
Update Version 1.0.0.0 14th October, 2016 About 275920.155408213 minutes ago
Update Version 1.0.0.0 14th October, 2016 About 275930.25952488 minutes ago
Update Version 1.0.0.0 14th October, 2016 About 275937.580141547 minutes ago
Update Version 1.0.0.0 14th October, 2016 About 275941.751308213 minutes ago
Update Version 1.0.0.0 14th October, 2016 About 275947.494191547 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 278059.75097488 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 278072.058858213 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 278073.779808213 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 278075.224358213 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 278082.72407488 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 278086.375808213 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 278088.10507488 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 278088.737358213 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 278097.571408213 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 278100.134241547 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 278134.439741547 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 278167.13352488 minutes ago
Update Version 1.0.0.0 11th October, 2016 About 279649.740858213 minutes ago
Update Version 1.0.0.0 11th October, 2016 About 279672.402741547 minutes ago
Update Version 1.0.0.0 11th October, 2016 About 279694.54152488 minutes ago
Update Version 1.0.0.0 11th October, 2016 About 279694.790358213 minutes ago
Update Version 1.0.0.0 11th October, 2016 About 279709.819908213 minutes ago
Update Version 1.0.0.0 11th October, 2016 About 279714.39647488 minutes ago
Update Version 1.0.0.0 11th October, 2016 About 279714.542858213 minutes ago
Initial release Version 0.9.0.0 11th October, 2016 About 279723.902358213 minutes ago

Comments

  • Booglymonster 2,470 rep 4

    Fix the lag and make it so it's mobile support

    Fix the lag and make it so it's mobile support
    Posted Tuesday, October 11, 2016 at 11:30 PM.
  • Game Author
    BL4CKWAT3R 4K rep 4

    Hi Booglymonster.

    The lag comes from the amount of enemies on screen. Depending on the users graphics card the game could run slow or smooth. I'll have to definitely play with a cap of enemies that can spawn to keep a smooth frame-rate for all types of PC's high or low end.

    I've been debating on whether or not to make this a mobile game. If put on mobile the game will have to have even less enemies on screen. Mobility will be limited to touch screen buttons which wont feel as responsive. But ill definitely venture into mobile one way or another! :)

    Hi Booglymonster. The lag comes from the amount of enemies on screen. Depending on the users graphics card the game could run slow or smooth. I'll have to definitely play with a cap of enemies that can spawn to keep a smooth frame-rate for all types of PC's high or low end. I've been debating on whether or not to make this a mobile game. If put on mobile the game will have to have even less enemies on screen. Mobility will be limited to touch screen buttons which wont feel as responsive. But ill definitely venture into mobile one way or another! :)
    Posted Wednesday, October 12, 2016 at 12:15 AM. 2 edits (last edit Wednesday, October 12, 2016 at 3:10 AM).
  • calebbennetts 15.9K rep 4

    Really good, but the high scores jump around and make it almost impossible to leave comments on the Arcade. To help the game run at low framerates, I might suggest using the event:
    On start of layout: set minimum framerate to x,
    where x is 1.5 times a bullet's length divided by its speed. That should make sure the game runs as fast as possible without missing collisions when there's a lot of enemies on-screen (SOME hits to the player may not register, but he needs all the help he can get!).
    Otherwise, it's just perfect.

    Really good, but the high scores jump around and make it almost impossible to leave comments on the Arcade. To help the game run at low framerates, I might suggest using the event: On start of layout: set minimum framerate to x, where x is 1.5 times a bullet's length divided by its speed. That should make sure the game runs as fast as possible without missing collisions when there's a lot of enemies on-screen (SOME hits to the player may not register, but he needs all the help he can get!). Otherwise, it's just perfect.
    Posted Wednesday, October 12, 2016 at 5:01 AM. 2 edits (last edit Wednesday, October 12, 2016 at 5:25 AM).
  • Game Author
    BL4CKWAT3R 4K rep 2

    Than you calebbennetts!

    I have no idea why the leaderboard jumps around. Sometimes it does it and sometimes it doesn't. I have it set in my code to trigger once while players health is less or equal to zero. Other than that no clue. It might be the site or that a lot of people are playing and dying at the same time but i am sure that's unlikely. :/

    I appreciate that event advise! I will definitely add that in and see the affects it has to the game. Thanks a bunch! :)

    Than you calebbennetts! I have no idea why the leaderboard jumps around. Sometimes it does it and sometimes it doesn't. I have it set in my code to trigger once while players health is less or equal to zero. Other than that no clue. It might be the site or that a lot of people are playing and dying at the same time but i am sure that's unlikely. :/ I appreciate that event advise! I will definitely add that in and see the affects it has to the game. Thanks a bunch! :)
    Posted Wednesday, October 12, 2016 at 8:30 PM.
  • calebbennetts 15.9K rep 2

    Thanks for responding. I actually made a mistake on the equation. It should be minumum framerate = safetyFactor*bulletSpeed/bulletWidth, where the safety factor is some number more than 1, but I did a practice problem, and it would actually hold a pretty high minimum framerate and probably make the game laggier. The way I ran it, you would need a 16-pixel-wide bullet moving around 200 pixels per second to make sure it won't miss collisions at 15 fps.

    Thanks for responding. I actually made a mistake on the equation. It should be minumum framerate = safetyFactor*bulletSpeed/bulletWidth, where the safety factor is some number more than 1, but I did a practice problem, and it would actually hold a pretty high minimum framerate and probably make the game laggier. The way I ran it, you would need a 16-pixel-wide bullet moving around 200 pixels per second to make sure it won't miss collisions at 15 fps.
    Posted Thursday, October 13, 2016 at 1:10 AM.
  • Game Author
    BL4CKWAT3R 4K rep 2

    Ok wow thank you again for the advice! I updated the game some more with some sound affects and some fixes. Will be updating more soon! :)

    Ok wow thank you again for the advice! I updated the game some more with some sound affects and some fixes. Will be updating more soon! :)
    Posted Thursday, October 13, 2016 at 3:01 AM.
  • Booglymonster 2,470 rep 2
    Quoted from BL4CKWAT3R

    Hi Booglymonster.

    thx for replying for it means a lot wen a game owner replays to people's suggestions. But I also want to thank u for considering putting mobile :)

    I've been debating on whether or not to make this a mobile game. If put on mobile the game will have to have even less enemies on screen. Mobility will be limited to touch screen buttons which wont feel as responsive. But ill definitely venture into mobile one way or another! :)


    [quote=BL4CKWAT3R] Hi Booglymonster. thx for replying for it means a lot wen a game owner replays to people's suggestions. But I also want to thank u for considering putting mobile :) I've been debating on whether or not to make this a mobile game. If put on mobile the game will have to have even less enemies on screen. Mobility will be limited to touch screen buttons which wont feel as responsive. But ill definitely venture into mobile one way or another! :) [/quote]
    Posted Thursday, October 13, 2016 at 3:40 PM.
  • Game Author
    BL4CKWAT3R 4K rep 2

    @Booblymonster

    ? ? ? ?

    @Booblymonster ? ? ? ?
    Posted Thursday, October 13, 2016 at 5:35 PM.
  • seanthebomb 448 rep 2

    Super laggy
    But other than lag this game is very good
    I like the story idea
    I also think calebbennettes math is A little off
    I bealeve that it would be 18 pixels wide and 220 pixels per second,
    Then again I am probably wrong.
    I also think a good up grade would be A.B.U( anti bacteria unit) which is a little robot that follows you around and kills bacteria.
    Hope this helps.

    Super laggy But other than lag this game is very good I like the story idea I also think calebbennettes math is A little off I bealeve that it would be 18 pixels wide and 220 pixels per second, Then again I am probably wrong. I also think a good up grade would be A.B.U( anti bacteria unit) which is a little robot that follows you around and kills bacteria. Hope this helps.
    Posted Thursday, October 13, 2016 at 8:43 PM. 1 edit (last edit Thursday, October 13, 2016 at 9:42 PM).
  • Game Author
    BL4CKWAT3R 4K rep 3

    @Seanthebomb

    That is due to the amount of enemies on screen. Average or Higher end PC's run the game very smooth. Sorry about that :/

    @Seanthebomb That is due to the amount of enemies on screen. Average or Higher end PC's run the game very smooth. Sorry about that :/
    Posted Thursday, October 13, 2016 at 9:10 PM.
  • seanthebomb 448 rep 3

    It's ok
    What do you think of A.B.U

    It's ok What do you think of A.B.U
    Posted Thursday, October 13, 2016 at 9:47 PM.
  • Game Author
    BL4CKWAT3R 4K rep 3

    @seanthebomb

    THAT COULD TOTALLY BE A POWERUP!!! Great Idea!

    I was planning on making the center purple orbs of the bacteria something they drop when killed and the player can collect them as currency. You can then activate White blood cell turrets and traps to help you fight against the bacteria. Additionally I might make it to were you can use them to also purchase character skins. What do you think?

    @seanthebomb THAT COULD TOTALLY BE A POWERUP!!! Great Idea! I was planning on making the center purple orbs of the bacteria something they drop when killed and the player can collect them as currency. You can then activate White blood cell turrets and traps to help you fight against the bacteria. Additionally I might make it to were you can use them to also purchase character skins. What do you think?
    Posted Friday, October 14, 2016 at 12:18 AM.
  • seanthebomb 448 rep 3

    @BL4CKWAT3R

    I love the idea maybe the currency could be DNA
    and Mabel you could add a bio suit power up that is randomly droped

    @BL4CKWAT3R I love the idea maybe the currency could be DNA and Mabel you could add a bio suit power up that is randomly droped
    Posted Friday, October 14, 2016 at 3:12 PM. 6 edits (last edit Friday, October 14, 2016 at 6:39 PM).
  • erickson400 3.6K rep 4

    The updates are getting better.

    The updates are getting better.
    Posted Friday, October 14, 2016 at 4:24 PM.
  • seanthebomb 448 rep 2

    I need rep @erickson400

    I need rep @erickson400
    Posted Friday, October 14, 2016 at 5:45 PM.

Leave your comment

Your opinion matters! To leave comments you'll need to register a new account or login to your exisiting account.

Your Snaps

    Trophy Shelf

    Recent Players

    • Tom's avatar
    • neverk's avatar
    • megatronx's avatar
    • newt's avatar
    • mumu64's avatar
    • xanxion's avatar
    • onkelarie's avatar
    • Kyatric's avatar
    • Sup with that?'s avatar
    • briggybros's avatar
    • Wenaptic's avatar
    • MattOglesby's avatar
    • delgado's avatar
    • Totally2d's avatar
    • drpool's avatar