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BIO-GUN (W.I.P.)

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Highscore Boards

Rank User Date Score
1st LooneyPwnder 2 previous attempts Sunday, November 20, 2016 179255.16037616 minutes ago 7,695
2nd Vaank 2 previous attempts Saturday, October 15, 2016 230152.168302827 minutes ago 7,261
3rd guimaraf 2 previous attempts Saturday, October 15, 2016 230051.016202827 minutes ago 4,300
4th Guest 46 previous attempts Sunday, October 16, 2016 228999.190969493 minutes ago 3,958
5th clarkevil 9 previous attempts Friday, October 14, 2016 231756.632679493 minutes ago 3,776
6th Guest 4 previous attempts Tuesday, January 24, 2017 84354.7741794933 minutes ago 3,466
7th dark1994 4 previous attempts Sunday, October 16, 2016 228576.227699495 minutes ago 3,114
8th Nampaf02 2 previous attempts Friday, October 14, 2016 231401.990792828 minutes ago 3,077
9th BL4CKWAT3R 329 previous attempts Monday, October 31, 2016 207835.742959495 minutes ago 2,481
10th LaNoles 18 previous attempts Monday, November 07, 2016 196999.779436162 minutes ago 2,375
11th Guest 3 previous attempts Friday, February 10, 2017 59811.4309361617 minutes ago 2,170
12th eleanorawesome 3 previous attempts Friday, November 11, 2016 191090.836096163 minutes ago 2,043
13th Guest First attempt! Wednesday, February 08, 2017 63021.29786283 minutes ago 1,861
14th Guest 4 previous attempts Thursday, February 09, 2017 61588.4161461633 minutes ago 1,859
15th Guest 8 previous attempts Friday, October 28, 2016 211449.775196163 minutes ago 1,829
4,340 ranked players
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BIO-GUN (W.I.P.)

Version 1.0.0.0

by BL4CKWAT3R
First published on 11th October, 2016

THIS VERSION OF THE GAME IS PC ONLY. I WILL WORK ON A "LITE" MOBILE VERSION AFTER I COMPLETE THE PC VERSION. -THANK YOU :)

I would advise clearing out your (Browser History "cached image files") if you have played this game in the past. When I upload a new version it will still play the old one if you don't do this or the game screen will stay black.

UPDATE COMING SOON:
-Death Animation (For Game Over Screen)

RECENTLY UPDATED
(12/12/16)
-Added 5+ new songs the game
-Added 2 More Arenas to play in
-Added Extended Level Intro Animation
-Added Control Breakdown in Menu

(11/05/16)
-Added Career Stats to Menu
-Golden Glob gives 15 globs worth and slightly heals player
-Higher drop rate for Globs when enemies killed by special
-Visual FX tweaks
-MiniBoss (Snatcher) Added
-MiniBoss (Rodder) Sprite
-Bio-Store/purchasable items during intermission waves.

Plays Stats

27,907 total plays

25,102 guest plays

2,805 Scirra member plays

Users Stats

11,152 unique players

9,520 unique guests

1,632 Scirra members

Last Updated

Game stats last updated 0.03432006 minutes ago

Time Stats

34 days 17 hours total play time

3 minutes 26 seconds average play length

Leaderboard Stats

2 leaderboards

37,245 scores submitted

~6,136 Ranked Scirra members

~12,497 Ranked guest players

Active Users

15 highest number of simultaneous players

Thursday, October 13, 2016

Total Plays Over Time

Total number of plays this game has had since it was first published.

[ Link to this chart! ]

Players Over Time

Shows how many players this game has attracted since it was first published.

[ Link to this chart! ]

Average Play Time

How long people spend playing this game

[ Link to this chart! ]

Player Locations

Where in the world people are playing this game from

[ Link to this chart! ]

Version History

History of updates to this game

Date
Update Version 1.0.0.0 11th December, 2016 About 147797.091426163 minutes ago
Update Version 1.0.0.0 11th December, 2016 About 147806.932976163 minutes ago
Update Version 1.0.0.0 8th November, 2016 About 195457.42009283 minutes ago
Update Version 1.0.0.0 5th November, 2016 About 199932.665426163 minutes ago
Update Version 1.0.0.0 5th November, 2016 About 199932.90104283 minutes ago
Update Version 1.0.0.0 5th November, 2016 About 200504.706209497 minutes ago
Update Version 1.0.0.0 1st November, 2016 About 205603.64559283 minutes ago
Update Version 1.0.0.0 1st November, 2016 About 206362.21509283 minutes ago
Update Version 1.0.0.0 31st October, 2016 About 206991.472876163 minutes ago
Update Version 1.0.0.0 31st October, 2016 About 207003.65154283 minutes ago
Update Version 1.0.0.0 31st October, 2016 About 207009.45009283 minutes ago
Update Version 1.0.0.0 31st October, 2016 About 207816.404926163 minutes ago
Update Version 1.0.0.0 31st October, 2016 About 207821.090376163 minutes ago
Update Version 1.0.0.0 31st October, 2016 About 207869.21514283 minutes ago
Update Version 1.0.0.0 24th October, 2016 About 218005.759709497 minutes ago
Update Version 1.0.0.0 24th October, 2016 About 218015.013876163 minutes ago
Update Version 1.0.0.0 24th October, 2016 About 218017.688476163 minutes ago
Update Version 1.0.0.0 24th October, 2016 About 218019.864976163 minutes ago
Update Version 1.0.0.0 24th October, 2016 About 218021.651426163 minutes ago
Update Version 1.0.0.0 22nd October, 2016 About 219948.61754283 minutes ago
Update Version 1.0.0.0 22nd October, 2016 About 220628.108209497 minutes ago
Update Version 1.0.0.0 22nd October, 2016 About 220636.095709497 minutes ago
Update Version 1.0.0.0 22nd October, 2016 About 220637.51709283 minutes ago
Update Version 1.0.0.0 22nd October, 2016 About 220639.112976163 minutes ago
Update Version 1.0.0.0 22nd October, 2016 About 220647.780876163 minutes ago
Update Version 1.0.0.0 21st October, 2016 About 221380.423926163 minutes ago
Update Version 1.0.0.0 20th October, 2016 About 222587.952876163 minutes ago
Update Version 1.0.0.0 20th October, 2016 About 222593.91654283 minutes ago
Update Version 1.0.0.0 20th October, 2016 About 222597.628259497 minutes ago
Update Version 1.0.0.0 19th October, 2016 About 224823.064976163 minutes ago
Update Version 1.0.0.0 19th October, 2016 About 224829.064759497 minutes ago
Update Version 1.0.0.0 18th October, 2016 About 225705.49354283 minutes ago
Update Version 1.0.0.0 14th October, 2016 About 231614.857809497 minutes ago
Update Version 1.0.0.0 14th October, 2016 About 231624.708709497 minutes ago
Update Version 1.0.0.0 14th October, 2016 About 231957.247476163 minutes ago
Update Version 1.0.0.0 14th October, 2016 About 231967.35159283 minutes ago
Update Version 1.0.0.0 14th October, 2016 About 231974.672209497 minutes ago
Update Version 1.0.0.0 14th October, 2016 About 231978.843376163 minutes ago
Update Version 1.0.0.0 14th October, 2016 About 231984.586259497 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 234096.84304283 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 234109.150926163 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 234110.871876163 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 234112.316426163 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 234119.81614283 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 234123.467876163 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 234125.19714283 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 234125.829426163 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 234134.663476163 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 234137.226309497 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 234171.531809497 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 234204.22559283 minutes ago
Update Version 1.0.0.0 11th October, 2016 About 235686.832926163 minutes ago
Update Version 1.0.0.0 11th October, 2016 About 235709.494809497 minutes ago
Update Version 1.0.0.0 11th October, 2016 About 235731.63359283 minutes ago
Update Version 1.0.0.0 11th October, 2016 About 235731.882426163 minutes ago
Update Version 1.0.0.0 11th October, 2016 About 235746.911976163 minutes ago
Update Version 1.0.0.0 11th October, 2016 About 235751.48854283 minutes ago
Update Version 1.0.0.0 11th October, 2016 About 235751.634926163 minutes ago
Initial release Version 0.9.0.0 11th October, 2016 About 235760.994426163 minutes ago

Comments

  • Booglymonster 2,470 rep 4

    Fix the lag and make it so it's mobile support

    Fix the lag and make it so it's mobile support
    Posted Tuesday, October 11, 2016 at 11:30 PM.
  • Game Author
    BL4CKWAT3R 4K rep 4

    Hi Booglymonster.

    The lag comes from the amount of enemies on screen. Depending on the users graphics card the game could run slow or smooth. I'll have to definitely play with a cap of enemies that can spawn to keep a smooth frame-rate for all types of PC's high or low end.

    I've been debating on whether or not to make this a mobile game. If put on mobile the game will have to have even less enemies on screen. Mobility will be limited to touch screen buttons which wont feel as responsive. But ill definitely venture into mobile one way or another! :)

    Hi Booglymonster. The lag comes from the amount of enemies on screen. Depending on the users graphics card the game could run slow or smooth. I'll have to definitely play with a cap of enemies that can spawn to keep a smooth frame-rate for all types of PC's high or low end. I've been debating on whether or not to make this a mobile game. If put on mobile the game will have to have even less enemies on screen. Mobility will be limited to touch screen buttons which wont feel as responsive. But ill definitely venture into mobile one way or another! :)
    Posted Wednesday, October 12, 2016 at 12:15 AM. 2 edits (last edit Wednesday, October 12, 2016 at 3:10 AM).
  • calebbennetts 15.6K rep 4

    Really good, but the high scores jump around and make it almost impossible to leave comments on the Arcade. To help the game run at low framerates, I might suggest using the event:
    On start of layout: set minimum framerate to x,
    where x is 1.5 times a bullet's length divided by its speed. That should make sure the game runs as fast as possible without missing collisions when there's a lot of enemies on-screen (SOME hits to the player may not register, but he needs all the help he can get!).
    Otherwise, it's just perfect.

    Really good, but the high scores jump around and make it almost impossible to leave comments on the Arcade. To help the game run at low framerates, I might suggest using the event: On start of layout: set minimum framerate to x, where x is 1.5 times a bullet's length divided by its speed. That should make sure the game runs as fast as possible without missing collisions when there's a lot of enemies on-screen (SOME hits to the player may not register, but he needs all the help he can get!). Otherwise, it's just perfect.
    Posted Wednesday, October 12, 2016 at 5:01 AM. 2 edits (last edit Wednesday, October 12, 2016 at 5:25 AM).
  • Game Author
    BL4CKWAT3R 4K rep 2

    Than you calebbennetts!

    I have no idea why the leaderboard jumps around. Sometimes it does it and sometimes it doesn't. I have it set in my code to trigger once while players health is less or equal to zero. Other than that no clue. It might be the site or that a lot of people are playing and dying at the same time but i am sure that's unlikely. :/

    I appreciate that event advise! I will definitely add that in and see the affects it has to the game. Thanks a bunch! :)

    Than you calebbennetts! I have no idea why the leaderboard jumps around. Sometimes it does it and sometimes it doesn't. I have it set in my code to trigger once while players health is less or equal to zero. Other than that no clue. It might be the site or that a lot of people are playing and dying at the same time but i am sure that's unlikely. :/ I appreciate that event advise! I will definitely add that in and see the affects it has to the game. Thanks a bunch! :)
    Posted Wednesday, October 12, 2016 at 8:30 PM.
  • calebbennetts 15.6K rep 2

    Thanks for responding. I actually made a mistake on the equation. It should be minumum framerate = safetyFactor*bulletSpeed/bulletWidth, where the safety factor is some number more than 1, but I did a practice problem, and it would actually hold a pretty high minimum framerate and probably make the game laggier. The way I ran it, you would need a 16-pixel-wide bullet moving around 200 pixels per second to make sure it won't miss collisions at 15 fps.

    Thanks for responding. I actually made a mistake on the equation. It should be minumum framerate = safetyFactor*bulletSpeed/bulletWidth, where the safety factor is some number more than 1, but I did a practice problem, and it would actually hold a pretty high minimum framerate and probably make the game laggier. The way I ran it, you would need a 16-pixel-wide bullet moving around 200 pixels per second to make sure it won't miss collisions at 15 fps.
    Posted Thursday, October 13, 2016 at 1:10 AM.
  • Game Author
    BL4CKWAT3R 4K rep 2

    Ok wow thank you again for the advice! I updated the game some more with some sound affects and some fixes. Will be updating more soon! :)

    Ok wow thank you again for the advice! I updated the game some more with some sound affects and some fixes. Will be updating more soon! :)
    Posted Thursday, October 13, 2016 at 3:01 AM.
  • Booglymonster 2,470 rep 2
    Quoted from BL4CKWAT3R

    Hi Booglymonster.

    thx for replying for it means a lot wen a game owner replays to people's suggestions. But I also want to thank u for considering putting mobile :)

    I've been debating on whether or not to make this a mobile game. If put on mobile the game will have to have even less enemies on screen. Mobility will be limited to touch screen buttons which wont feel as responsive. But ill definitely venture into mobile one way or another! :)


    [quote=BL4CKWAT3R] Hi Booglymonster. thx for replying for it means a lot wen a game owner replays to people's suggestions. But I also want to thank u for considering putting mobile :) I've been debating on whether or not to make this a mobile game. If put on mobile the game will have to have even less enemies on screen. Mobility will be limited to touch screen buttons which wont feel as responsive. But ill definitely venture into mobile one way or another! :) [/quote]
    Posted Thursday, October 13, 2016 at 3:40 PM.
  • Game Author
    BL4CKWAT3R 4K rep 2

    @Booblymonster

    ? ? ? ?

    @Booblymonster ? ? ? ?
    Posted Thursday, October 13, 2016 at 5:35 PM.
  • seanthebomb 448 rep 2

    Super laggy
    But other than lag this game is very good
    I like the story idea
    I also think calebbennettes math is A little off
    I bealeve that it would be 18 pixels wide and 220 pixels per second,
    Then again I am probably wrong.
    I also think a good up grade would be A.B.U( anti bacteria unit) which is a little robot that follows you around and kills bacteria.
    Hope this helps.

    Super laggy But other than lag this game is very good I like the story idea I also think calebbennettes math is A little off I bealeve that it would be 18 pixels wide and 220 pixels per second, Then again I am probably wrong. I also think a good up grade would be A.B.U( anti bacteria unit) which is a little robot that follows you around and kills bacteria. Hope this helps.
    Posted Thursday, October 13, 2016 at 8:43 PM. 1 edit (last edit Thursday, October 13, 2016 at 9:42 PM).
  • Game Author
    BL4CKWAT3R 4K rep 3

    @Seanthebomb

    That is due to the amount of enemies on screen. Average or Higher end PC's run the game very smooth. Sorry about that :/

    @Seanthebomb That is due to the amount of enemies on screen. Average or Higher end PC's run the game very smooth. Sorry about that :/
    Posted Thursday, October 13, 2016 at 9:10 PM.
  • seanthebomb 448 rep 3

    It's ok
    What do you think of A.B.U

    It's ok What do you think of A.B.U
    Posted Thursday, October 13, 2016 at 9:47 PM.
  • Game Author
    BL4CKWAT3R 4K rep 3

    @seanthebomb

    THAT COULD TOTALLY BE A POWERUP!!! Great Idea!

    I was planning on making the center purple orbs of the bacteria something they drop when killed and the player can collect them as currency. You can then activate White blood cell turrets and traps to help you fight against the bacteria. Additionally I might make it to were you can use them to also purchase character skins. What do you think?

    @seanthebomb THAT COULD TOTALLY BE A POWERUP!!! Great Idea! I was planning on making the center purple orbs of the bacteria something they drop when killed and the player can collect them as currency. You can then activate White blood cell turrets and traps to help you fight against the bacteria. Additionally I might make it to were you can use them to also purchase character skins. What do you think?
    Posted Friday, October 14, 2016 at 12:18 AM.
  • seanthebomb 448 rep 3

    @BL4CKWAT3R

    I love the idea maybe the currency could be DNA
    and Mabel you could add a bio suit power up that is randomly droped

    @BL4CKWAT3R I love the idea maybe the currency could be DNA and Mabel you could add a bio suit power up that is randomly droped
    Posted Friday, October 14, 2016 at 3:12 PM. 6 edits (last edit Friday, October 14, 2016 at 6:39 PM).
  • erickson400 3.6K rep 4

    The updates are getting better.

    The updates are getting better.
    Posted Friday, October 14, 2016 at 4:24 PM.
  • seanthebomb 448 rep 2

    I need rep @erickson400

    I need rep @erickson400
    Posted Friday, October 14, 2016 at 5:45 PM.

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