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BIO-GUN (W.I.P.)

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Highscore Boards

Rank User Date Score
1st DiamondBoyALZ 3 previous attempts Monday, October 02, 2017 545054.506216747 minutes ago 10,000,000,000,000,000,000
2nd LooneyPwnder 2 previous attempts Sunday, November 20, 2016 1000425.65521342 minutes ago 7,695
3rd Vaank 2 previous attempts Saturday, October 15, 2016 1051322.66288008 minutes ago 7,261
4th Toxii 18 previous attempts Friday, February 23, 2018 337177.246660083 minutes ago 4,418
5th guimaraf 2 previous attempts Saturday, October 15, 2016 1051221.51156008 minutes ago 4,300
6th Guest 46 previous attempts Sunday, October 16, 2016 1050169.68632675 minutes ago 3,958
7th clarkevil 9 previous attempts Friday, October 14, 2016 1052927.12777675 minutes ago 3,776
8th Guest 4 previous attempts Tuesday, January 24, 2017 905525.26927675 minutes ago 3,466
9th Guest First attempt! Wednesday, March 07, 2018 320753.012393417 minutes ago 3,406
10th Guest 143 previous attempts Friday, March 16, 2018 306540.76127675 minutes ago 3,174
11th dark1994 4 previous attempts Sunday, October 16, 2016 1049746.72227675 minutes ago 3,114
12th Nampaf02 2 previous attempts Friday, October 14, 2016 1052572.48589009 minutes ago 3,077
13th Usvatron First attempt! Saturday, July 29, 2017 638143.694360085 minutes ago 2,907
14th BL4CKWAT3R 329 previous attempts Monday, October 31, 2016 1029006.23857675 minutes ago 2,481
15th LaNoles 18 previous attempts Monday, November 07, 2016 1018170.27557342 minutes ago 2,375
7,572 ranked players
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BIO-GUN (W.I.P.)

Version 1.0.0.0

by BL4CKWAT3R
First published on 11th October, 2016

THIS VERSION OF THE GAME IS PC ONLY. I WILL WORK ON A "LITE" MOBILE VERSION AFTER I COMPLETE THE PC VERSION. -THANK YOU :)

I would advise clearing out your (Browser History "cached image files") if you have played this game in the past. When I upload a new version it will still play the old one if you don't do this or the game screen will stay black.

UPDATE COMING SOON:
-Death Animation (For Game Over Screen)

RECENTLY UPDATED
(12/12/16)
-Added 5+ new songs the game
-Added 2 More Arenas to play in
-Added Extended Level Intro Animation
-Added Control Breakdown in Menu

(11/05/16)
-Added Career Stats to Menu
-Golden Glob gives 15 globs worth and slightly heals player
-Higher drop rate for Globs when enemies killed by special
-Visual FX tweaks
-MiniBoss (Snatcher) Added
-MiniBoss (Rodder) Sprite
-Bio-Store/purchasable items during intermission waves.

Plays Stats

47,902 total plays

43,926 guest plays

3,976 Scirra member plays

Users Stats

18,788 unique players

16,369 unique guests

2,419 Scirra members

Last Updated

Game stats last updated 0.0124800216666667 minutes ago

Time Stats

68 days 12 hours total play time

3 minutes 37 seconds average play length

Leaderboard Stats

2 leaderboards

57,683 scores submitted

~6,843 Ranked Scirra members

~22,013 Ranked guest players

Active Users

15 highest number of simultaneous players

Thursday, October 13, 2016

Total Plays Over Time

Total number of plays this game has had since it was first published.

[ Link to this chart! ]

Players Over Time

Shows how many players this game has attracted since it was first published.

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Average Play Time

How long people spend playing this game

[ Link to this chart! ]

Player Locations

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Version History

History of updates to this game

Date
Update Version 1.0.0.0 11th December, 2016 About 968967.59198343 minutes ago
Update Version 1.0.0.0 11th December, 2016 About 968977.43353343 minutes ago
Update Version 1.0.0.0 8th November, 2016 About 1016627.9206501 minutes ago
Update Version 1.0.0.0 5th November, 2016 About 1021103.16598343 minutes ago
Update Version 1.0.0.0 5th November, 2016 About 1021103.4016001 minutes ago
Update Version 1.0.0.0 5th November, 2016 About 1021675.20676676 minutes ago
Update Version 1.0.0.0 1st November, 2016 About 1026774.1461501 minutes ago
Update Version 1.0.0.0 1st November, 2016 About 1027532.7156501 minutes ago
Update Version 1.0.0.0 31st October, 2016 About 1028161.97343343 minutes ago
Update Version 1.0.0.0 31st October, 2016 About 1028174.1521001 minutes ago
Update Version 1.0.0.0 31st October, 2016 About 1028179.9506501 minutes ago
Update Version 1.0.0.0 31st October, 2016 About 1028986.90548343 minutes ago
Update Version 1.0.0.0 31st October, 2016 About 1028991.59093343 minutes ago
Update Version 1.0.0.0 31st October, 2016 About 1029039.7157001 minutes ago
Update Version 1.0.0.0 24th October, 2016 About 1039176.26026676 minutes ago
Update Version 1.0.0.0 24th October, 2016 About 1039185.51443343 minutes ago
Update Version 1.0.0.0 24th October, 2016 About 1039188.18903343 minutes ago
Update Version 1.0.0.0 24th October, 2016 About 1039190.36553343 minutes ago
Update Version 1.0.0.0 24th October, 2016 About 1039192.15198343 minutes ago
Update Version 1.0.0.0 22nd October, 2016 About 1041119.1181001 minutes ago
Update Version 1.0.0.0 22nd October, 2016 About 1041798.60876676 minutes ago
Update Version 1.0.0.0 22nd October, 2016 About 1041806.59626676 minutes ago
Update Version 1.0.0.0 22nd October, 2016 About 1041808.0176501 minutes ago
Update Version 1.0.0.0 22nd October, 2016 About 1041809.61353343 minutes ago
Update Version 1.0.0.0 22nd October, 2016 About 1041818.28143343 minutes ago
Update Version 1.0.0.0 21st October, 2016 About 1042550.92448343 minutes ago
Update Version 1.0.0.0 20th October, 2016 About 1043758.45343343 minutes ago
Update Version 1.0.0.0 20th October, 2016 About 1043764.4171001 minutes ago
Update Version 1.0.0.0 20th October, 2016 About 1043768.12881676 minutes ago
Update Version 1.0.0.0 19th October, 2016 About 1045993.56553343 minutes ago
Update Version 1.0.0.0 19th October, 2016 About 1045999.56531676 minutes ago
Update Version 1.0.0.0 18th October, 2016 About 1046875.9941001 minutes ago
Update Version 1.0.0.0 14th October, 2016 About 1052785.35836676 minutes ago
Update Version 1.0.0.0 14th October, 2016 About 1052795.20926676 minutes ago
Update Version 1.0.0.0 14th October, 2016 About 1053127.74803343 minutes ago
Update Version 1.0.0.0 14th October, 2016 About 1053137.8521501 minutes ago
Update Version 1.0.0.0 14th October, 2016 About 1053145.17276676 minutes ago
Update Version 1.0.0.0 14th October, 2016 About 1053149.34393343 minutes ago
Update Version 1.0.0.0 14th October, 2016 About 1053155.08681676 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 1055267.3436001 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 1055279.65148343 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 1055281.37243343 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 1055282.81698343 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 1055290.3167001 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 1055293.96843343 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 1055295.6977001 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 1055296.32998343 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 1055305.16403343 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 1055307.72686676 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 1055342.03236676 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 1055374.7261501 minutes ago
Update Version 1.0.0.0 11th October, 2016 About 1056857.33348343 minutes ago
Update Version 1.0.0.0 11th October, 2016 About 1056879.99536676 minutes ago
Update Version 1.0.0.0 11th October, 2016 About 1056902.1341501 minutes ago
Update Version 1.0.0.0 11th October, 2016 About 1056902.38298343 minutes ago
Update Version 1.0.0.0 11th October, 2016 About 1056917.41253343 minutes ago
Update Version 1.0.0.0 11th October, 2016 About 1056921.9891001 minutes ago
Update Version 1.0.0.0 11th October, 2016 About 1056922.13548343 minutes ago
Initial release Version 0.9.0.0 11th October, 2016 About 1056931.49498343 minutes ago

Comments

  • Booglymonster 2,524 rep 5

    Fix the lag and make it so it's mobile support

    Fix the lag and make it so it's mobile support
    Posted Tuesday, October 11, 2016 at 11:30 PM.
  • Game Author
    BL4CKWAT3R 4.1K rep 3

    Hi Booglymonster.

    The lag comes from the amount of enemies on screen. Depending on the users graphics card the game could run slow or smooth. I'll have to definitely play with a cap of enemies that can spawn to keep a smooth frame-rate for all types of PC's high or low end.

    I've been debating on whether or not to make this a mobile game. If put on mobile the game will have to have even less enemies on screen. Mobility will be limited to touch screen buttons which wont feel as responsive. But ill definitely venture into mobile one way or another! :)

    Hi Booglymonster. The lag comes from the amount of enemies on screen. Depending on the users graphics card the game could run slow or smooth. I'll have to definitely play with a cap of enemies that can spawn to keep a smooth frame-rate for all types of PC's high or low end. I've been debating on whether or not to make this a mobile game. If put on mobile the game will have to have even less enemies on screen. Mobility will be limited to touch screen buttons which wont feel as responsive. But ill definitely venture into mobile one way or another! :)
    Posted Wednesday, October 12, 2016 at 12:15 AM. 2 edits (last edit Wednesday, October 12, 2016 at 3:10 AM).
  • calebbennetts 16.3K rep 4

    Really good, but the high scores jump around and make it almost impossible to leave comments on the Arcade. To help the game run at low framerates, I might suggest using the event:
    On start of layout: set minimum framerate to x,
    where x is 1.5 times a bullet's length divided by its speed. That should make sure the game runs as fast as possible without missing collisions when there's a lot of enemies on-screen (SOME hits to the player may not register, but he needs all the help he can get!).
    Otherwise, it's just perfect.

    Really good, but the high scores jump around and make it almost impossible to leave comments on the Arcade. To help the game run at low framerates, I might suggest using the event: On start of layout: set minimum framerate to x, where x is 1.5 times a bullet's length divided by its speed. That should make sure the game runs as fast as possible without missing collisions when there's a lot of enemies on-screen (SOME hits to the player may not register, but he needs all the help he can get!). Otherwise, it's just perfect.
    Posted Wednesday, October 12, 2016 at 5:01 AM. 2 edits (last edit Wednesday, October 12, 2016 at 5:25 AM).
  • Game Author
    BL4CKWAT3R 4.1K rep 2

    Than you calebbennetts!

    I have no idea why the leaderboard jumps around. Sometimes it does it and sometimes it doesn't. I have it set in my code to trigger once while players health is less or equal to zero. Other than that no clue. It might be the site or that a lot of people are playing and dying at the same time but i am sure that's unlikely. :/

    I appreciate that event advise! I will definitely add that in and see the affects it has to the game. Thanks a bunch! :)

    Than you calebbennetts! I have no idea why the leaderboard jumps around. Sometimes it does it and sometimes it doesn't. I have it set in my code to trigger once while players health is less or equal to zero. Other than that no clue. It might be the site or that a lot of people are playing and dying at the same time but i am sure that's unlikely. :/ I appreciate that event advise! I will definitely add that in and see the affects it has to the game. Thanks a bunch! :)
    Posted Wednesday, October 12, 2016 at 8:30 PM.
  • calebbennetts 16.3K rep 2

    Thanks for responding. I actually made a mistake on the equation. It should be minumum framerate = safetyFactor*bulletSpeed/bulletWidth, where the safety factor is some number more than 1, but I did a practice problem, and it would actually hold a pretty high minimum framerate and probably make the game laggier. The way I ran it, you would need a 16-pixel-wide bullet moving around 200 pixels per second to make sure it won't miss collisions at 15 fps.

    Thanks for responding. I actually made a mistake on the equation. It should be minumum framerate = safetyFactor*bulletSpeed/bulletWidth, where the safety factor is some number more than 1, but I did a practice problem, and it would actually hold a pretty high minimum framerate and probably make the game laggier. The way I ran it, you would need a 16-pixel-wide bullet moving around 200 pixels per second to make sure it won't miss collisions at 15 fps.
    Posted Thursday, October 13, 2016 at 1:10 AM.
  • Game Author
    BL4CKWAT3R 4.1K rep 2

    Ok wow thank you again for the advice! I updated the game some more with some sound affects and some fixes. Will be updating more soon! :)

    Ok wow thank you again for the advice! I updated the game some more with some sound affects and some fixes. Will be updating more soon! :)
    Posted Thursday, October 13, 2016 at 3:01 AM.
  • Booglymonster 2,524 rep 2
    Quoted from BL4CKWAT3R

    Hi Booglymonster.

    thx for replying for it means a lot wen a game owner replays to people's suggestions. But I also want to thank u for considering putting mobile :)

    I've been debating on whether or not to make this a mobile game. If put on mobile the game will have to have even less enemies on screen. Mobility will be limited to touch screen buttons which wont feel as responsive. But ill definitely venture into mobile one way or another! :)


    [quote=BL4CKWAT3R] Hi Booglymonster. thx for replying for it means a lot wen a game owner replays to people's suggestions. But I also want to thank u for considering putting mobile :) I've been debating on whether or not to make this a mobile game. If put on mobile the game will have to have even less enemies on screen. Mobility will be limited to touch screen buttons which wont feel as responsive. But ill definitely venture into mobile one way or another! :) [/quote]
    Posted Thursday, October 13, 2016 at 3:40 PM.
  • Game Author
    BL4CKWAT3R 4.1K rep 2

    @Booblymonster

    ? ? ? ?

    @Booblymonster ? ? ? ?
    Posted Thursday, October 13, 2016 at 5:35 PM.
  • seanthebomb 458 rep 2

    Super laggy
    But other than lag this game is very good
    I like the story idea
    I also think calebbennettes math is A little off
    I bealeve that it would be 18 pixels wide and 220 pixels per second,
    Then again I am probably wrong.
    I also think a good up grade would be A.B.U( anti bacteria unit) which is a little robot that follows you around and kills bacteria.
    Hope this helps.

    Super laggy But other than lag this game is very good I like the story idea I also think calebbennettes math is A little off I bealeve that it would be 18 pixels wide and 220 pixels per second, Then again I am probably wrong. I also think a good up grade would be A.B.U( anti bacteria unit) which is a little robot that follows you around and kills bacteria. Hope this helps.
    Posted Thursday, October 13, 2016 at 8:43 PM. 1 edit (last edit Thursday, October 13, 2016 at 9:42 PM).
  • Game Author
    BL4CKWAT3R 4.1K rep 3

    @Seanthebomb

    That is due to the amount of enemies on screen. Average or Higher end PC's run the game very smooth. Sorry about that :/

    @Seanthebomb That is due to the amount of enemies on screen. Average or Higher end PC's run the game very smooth. Sorry about that :/
    Posted Thursday, October 13, 2016 at 9:10 PM.
  • seanthebomb 458 rep 3

    It's ok
    What do you think of A.B.U

    It's ok What do you think of A.B.U
    Posted Thursday, October 13, 2016 at 9:47 PM.
  • Game Author
    BL4CKWAT3R 4.1K rep 3

    @seanthebomb

    THAT COULD TOTALLY BE A POWERUP!!! Great Idea!

    I was planning on making the center purple orbs of the bacteria something they drop when killed and the player can collect them as currency. You can then activate White blood cell turrets and traps to help you fight against the bacteria. Additionally I might make it to were you can use them to also purchase character skins. What do you think?

    @seanthebomb THAT COULD TOTALLY BE A POWERUP!!! Great Idea! I was planning on making the center purple orbs of the bacteria something they drop when killed and the player can collect them as currency. You can then activate White blood cell turrets and traps to help you fight against the bacteria. Additionally I might make it to were you can use them to also purchase character skins. What do you think?
    Posted Friday, October 14, 2016 at 12:18 AM.
  • seanthebomb 458 rep 3

    @BL4CKWAT3R

    I love the idea maybe the currency could be DNA
    and Mabel you could add a bio suit power up that is randomly droped

    @BL4CKWAT3R I love the idea maybe the currency could be DNA and Mabel you could add a bio suit power up that is randomly droped
    Posted Friday, October 14, 2016 at 3:12 PM. 6 edits (last edit Friday, October 14, 2016 at 6:39 PM).
  • erickson400 3.7K rep 4

    The updates are getting better.

    The updates are getting better.
    Posted Friday, October 14, 2016 at 4:24 PM.
  • seanthebomb 458 rep 2

    I need rep @erickson400

    I need rep @erickson400
    Posted Friday, October 14, 2016 at 5:45 PM.

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