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BIO-GUN (W.I.P.)

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Highscore Boards

Rank User Date Score
1st DiamondBoyALZ 3 previous attempts Monday, October 02, 2017 460685.97635003 minutes ago 10,000,000,000,000,000,000
2nd LooneyPwnder 2 previous attempts Sunday, November 20, 2016 916057.125086698 minutes ago 7,695
3rd Vaank 2 previous attempts Saturday, October 15, 2016 966954.132753365 minutes ago 7,261
4th Toxii 18 previous attempts Friday, February 23, 2018 252808.716533365 minutes ago 4,418
5th guimaraf 2 previous attempts Saturday, October 15, 2016 966852.981433365 minutes ago 4,300
6th Guest 46 previous attempts Sunday, October 16, 2016 965801.156200032 minutes ago 3,958
7th clarkevil 9 previous attempts Friday, October 14, 2016 968558.597650032 minutes ago 3,776
8th Guest 4 previous attempts Tuesday, January 24, 2017 821156.739150032 minutes ago 3,466
9th Guest First attempt! Wednesday, March 07, 2018 236384.482266698 minutes ago 3,406
10th Guest 143 previous attempts Friday, March 16, 2018 222172.231150032 minutes ago 3,174
11th dark1994 4 previous attempts Sunday, October 16, 2016 965378.192150032 minutes ago 3,114
12th Nampaf02 2 previous attempts Friday, October 14, 2016 968203.955763367 minutes ago 3,077
13th Usvatron First attempt! Saturday, July 29, 2017 553775.163713367 minutes ago 2,907
14th BL4CKWAT3R 329 previous attempts Monday, October 31, 2016 944637.707930033 minutes ago 2,481
15th LaNoles 18 previous attempts Monday, November 07, 2016 933801.744926702 minutes ago 2,375
7,500 ranked players
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BIO-GUN (W.I.P.)

Version 1.0.0.0

by BL4CKWAT3R
First published on 11th October, 2016

THIS VERSION OF THE GAME IS PC ONLY. I WILL WORK ON A "LITE" MOBILE VERSION AFTER I COMPLETE THE PC VERSION. -THANK YOU :)

I would advise clearing out your (Browser History "cached image files") if you have played this game in the past. When I upload a new version it will still play the old one if you don't do this or the game screen will stay black.

UPDATE COMING SOON:
-Death Animation (For Game Over Screen)

RECENTLY UPDATED
(12/12/16)
-Added 5+ new songs the game
-Added 2 More Arenas to play in
-Added Extended Level Intro Animation
-Added Control Breakdown in Menu

(11/05/16)
-Added Career Stats to Menu
-Golden Glob gives 15 globs worth and slightly heals player
-Higher drop rate for Globs when enemies killed by special
-Visual FX tweaks
-MiniBoss (Snatcher) Added
-MiniBoss (Rodder) Sprite
-Bio-Store/purchasable items during intermission waves.

Plays Stats

47,470 total plays

43,503 guest plays

3,967 Scirra member plays

Users Stats

18,619 unique players

16,206 unique guests

2,413 Scirra members

Last Updated

Game stats last updated 0.00598001166666667 minutes ago

Time Stats

67 days 20 hours total play time

3 minutes 36 seconds average play length

Leaderboard Stats

2 leaderboards

57,193 scores submitted

~6,839 Ranked Scirra members

~21,773 Ranked guest players

Active Users

15 highest number of simultaneous players

Thursday, October 13, 2016

Total Plays Over Time

Total number of plays this game has had since it was first published.

[ Link to this chart! ]

Players Over Time

Shows how many players this game has attracted since it was first published.

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Average Play Time

How long people spend playing this game

[ Link to this chart! ]

Player Locations

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Version History

History of updates to this game

Date
Update Version 1.0.0.0 11th December, 2016 About 884599.067316722 minutes ago
Update Version 1.0.0.0 11th December, 2016 About 884608.908866722 minutes ago
Update Version 1.0.0.0 8th November, 2016 About 932259.395983388 minutes ago
Update Version 1.0.0.0 5th November, 2016 About 936734.641316722 minutes ago
Update Version 1.0.0.0 5th November, 2016 About 936734.876933388 minutes ago
Update Version 1.0.0.0 5th November, 2016 About 937306.682100055 minutes ago
Update Version 1.0.0.0 1st November, 2016 About 942405.621483388 minutes ago
Update Version 1.0.0.0 1st November, 2016 About 943164.190983388 minutes ago
Update Version 1.0.0.0 31st October, 2016 About 943793.448766722 minutes ago
Update Version 1.0.0.0 31st October, 2016 About 943805.627433388 minutes ago
Update Version 1.0.0.0 31st October, 2016 About 943811.425983388 minutes ago
Update Version 1.0.0.0 31st October, 2016 About 944618.380816722 minutes ago
Update Version 1.0.0.0 31st October, 2016 About 944623.066266722 minutes ago
Update Version 1.0.0.0 31st October, 2016 About 944671.191033388 minutes ago
Update Version 1.0.0.0 24th October, 2016 About 954807.735600055 minutes ago
Update Version 1.0.0.0 24th October, 2016 About 954816.989766722 minutes ago
Update Version 1.0.0.0 24th October, 2016 About 954819.664366722 minutes ago
Update Version 1.0.0.0 24th October, 2016 About 954821.840866722 minutes ago
Update Version 1.0.0.0 24th October, 2016 About 954823.627316722 minutes ago
Update Version 1.0.0.0 22nd October, 2016 About 956750.593433388 minutes ago
Update Version 1.0.0.0 22nd October, 2016 About 957430.084100055 minutes ago
Update Version 1.0.0.0 22nd October, 2016 About 957438.071600055 minutes ago
Update Version 1.0.0.0 22nd October, 2016 About 957439.492983388 minutes ago
Update Version 1.0.0.0 22nd October, 2016 About 957441.088866722 minutes ago
Update Version 1.0.0.0 22nd October, 2016 About 957449.756766722 minutes ago
Update Version 1.0.0.0 21st October, 2016 About 958182.399816722 minutes ago
Update Version 1.0.0.0 20th October, 2016 About 959389.928766722 minutes ago
Update Version 1.0.0.0 20th October, 2016 About 959395.892433388 minutes ago
Update Version 1.0.0.0 20th October, 2016 About 959399.604150055 minutes ago
Update Version 1.0.0.0 19th October, 2016 About 961625.040866722 minutes ago
Update Version 1.0.0.0 19th October, 2016 About 961631.040650055 minutes ago
Update Version 1.0.0.0 18th October, 2016 About 962507.469433388 minutes ago
Update Version 1.0.0.0 14th October, 2016 About 968416.833700055 minutes ago
Update Version 1.0.0.0 14th October, 2016 About 968426.684600055 minutes ago
Update Version 1.0.0.0 14th October, 2016 About 968759.223366722 minutes ago
Update Version 1.0.0.0 14th October, 2016 About 968769.327483388 minutes ago
Update Version 1.0.0.0 14th October, 2016 About 968776.648100055 minutes ago
Update Version 1.0.0.0 14th October, 2016 About 968780.819266722 minutes ago
Update Version 1.0.0.0 14th October, 2016 About 968786.562150055 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 970898.818933388 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 970911.126816722 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 970912.847766722 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 970914.292316722 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 970921.792033388 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 970925.443766722 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 970927.173033388 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 970927.805316722 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 970936.639366722 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 970939.202200055 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 970973.507700055 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 971006.201483388 minutes ago
Update Version 1.0.0.0 11th October, 2016 About 972488.808816722 minutes ago
Update Version 1.0.0.0 11th October, 2016 About 972511.470700055 minutes ago
Update Version 1.0.0.0 11th October, 2016 About 972533.609483388 minutes ago
Update Version 1.0.0.0 11th October, 2016 About 972533.858316722 minutes ago
Update Version 1.0.0.0 11th October, 2016 About 972548.887866722 minutes ago
Update Version 1.0.0.0 11th October, 2016 About 972553.464433388 minutes ago
Update Version 1.0.0.0 11th October, 2016 About 972553.610816722 minutes ago
Initial release Version 0.9.0.0 11th October, 2016 About 972562.970316722 minutes ago

Comments

  • Booglymonster 2,521 rep 5

    Fix the lag and make it so it's mobile support

    Fix the lag and make it so it's mobile support
    Posted Tuesday, October 11, 2016 at 11:30 PM.
  • Game Author
    BL4CKWAT3R 4.1K rep 3

    Hi Booglymonster.

    The lag comes from the amount of enemies on screen. Depending on the users graphics card the game could run slow or smooth. I'll have to definitely play with a cap of enemies that can spawn to keep a smooth frame-rate for all types of PC's high or low end.

    I've been debating on whether or not to make this a mobile game. If put on mobile the game will have to have even less enemies on screen. Mobility will be limited to touch screen buttons which wont feel as responsive. But ill definitely venture into mobile one way or another! :)

    Hi Booglymonster. The lag comes from the amount of enemies on screen. Depending on the users graphics card the game could run slow or smooth. I'll have to definitely play with a cap of enemies that can spawn to keep a smooth frame-rate for all types of PC's high or low end. I've been debating on whether or not to make this a mobile game. If put on mobile the game will have to have even less enemies on screen. Mobility will be limited to touch screen buttons which wont feel as responsive. But ill definitely venture into mobile one way or another! :)
    Posted Wednesday, October 12, 2016 at 12:15 AM. 2 edits (last edit Wednesday, October 12, 2016 at 3:10 AM).
  • calebbennetts 16.3K rep 4

    Really good, but the high scores jump around and make it almost impossible to leave comments on the Arcade. To help the game run at low framerates, I might suggest using the event:
    On start of layout: set minimum framerate to x,
    where x is 1.5 times a bullet's length divided by its speed. That should make sure the game runs as fast as possible without missing collisions when there's a lot of enemies on-screen (SOME hits to the player may not register, but he needs all the help he can get!).
    Otherwise, it's just perfect.

    Really good, but the high scores jump around and make it almost impossible to leave comments on the Arcade. To help the game run at low framerates, I might suggest using the event: On start of layout: set minimum framerate to x, where x is 1.5 times a bullet's length divided by its speed. That should make sure the game runs as fast as possible without missing collisions when there's a lot of enemies on-screen (SOME hits to the player may not register, but he needs all the help he can get!). Otherwise, it's just perfect.
    Posted Wednesday, October 12, 2016 at 5:01 AM. 2 edits (last edit Wednesday, October 12, 2016 at 5:25 AM).
  • Game Author
    BL4CKWAT3R 4.1K rep 2

    Than you calebbennetts!

    I have no idea why the leaderboard jumps around. Sometimes it does it and sometimes it doesn't. I have it set in my code to trigger once while players health is less or equal to zero. Other than that no clue. It might be the site or that a lot of people are playing and dying at the same time but i am sure that's unlikely. :/

    I appreciate that event advise! I will definitely add that in and see the affects it has to the game. Thanks a bunch! :)

    Than you calebbennetts! I have no idea why the leaderboard jumps around. Sometimes it does it and sometimes it doesn't. I have it set in my code to trigger once while players health is less or equal to zero. Other than that no clue. It might be the site or that a lot of people are playing and dying at the same time but i am sure that's unlikely. :/ I appreciate that event advise! I will definitely add that in and see the affects it has to the game. Thanks a bunch! :)
    Posted Wednesday, October 12, 2016 at 8:30 PM.
  • calebbennetts 16.3K rep 2

    Thanks for responding. I actually made a mistake on the equation. It should be minumum framerate = safetyFactor*bulletSpeed/bulletWidth, where the safety factor is some number more than 1, but I did a practice problem, and it would actually hold a pretty high minimum framerate and probably make the game laggier. The way I ran it, you would need a 16-pixel-wide bullet moving around 200 pixels per second to make sure it won't miss collisions at 15 fps.

    Thanks for responding. I actually made a mistake on the equation. It should be minumum framerate = safetyFactor*bulletSpeed/bulletWidth, where the safety factor is some number more than 1, but I did a practice problem, and it would actually hold a pretty high minimum framerate and probably make the game laggier. The way I ran it, you would need a 16-pixel-wide bullet moving around 200 pixels per second to make sure it won't miss collisions at 15 fps.
    Posted Thursday, October 13, 2016 at 1:10 AM.
  • Game Author
    BL4CKWAT3R 4.1K rep 2

    Ok wow thank you again for the advice! I updated the game some more with some sound affects and some fixes. Will be updating more soon! :)

    Ok wow thank you again for the advice! I updated the game some more with some sound affects and some fixes. Will be updating more soon! :)
    Posted Thursday, October 13, 2016 at 3:01 AM.
  • Booglymonster 2,521 rep 2
    Quoted from BL4CKWAT3R

    Hi Booglymonster.

    thx for replying for it means a lot wen a game owner replays to people's suggestions. But I also want to thank u for considering putting mobile :)

    I've been debating on whether or not to make this a mobile game. If put on mobile the game will have to have even less enemies on screen. Mobility will be limited to touch screen buttons which wont feel as responsive. But ill definitely venture into mobile one way or another! :)


    [quote=BL4CKWAT3R] Hi Booglymonster. thx for replying for it means a lot wen a game owner replays to people's suggestions. But I also want to thank u for considering putting mobile :) I've been debating on whether or not to make this a mobile game. If put on mobile the game will have to have even less enemies on screen. Mobility will be limited to touch screen buttons which wont feel as responsive. But ill definitely venture into mobile one way or another! :) [/quote]
    Posted Thursday, October 13, 2016 at 3:40 PM.
  • Game Author
    BL4CKWAT3R 4.1K rep 2

    @Booblymonster

    ? ? ? ?

    @Booblymonster ? ? ? ?
    Posted Thursday, October 13, 2016 at 5:35 PM.
  • seanthebomb 458 rep 2

    Super laggy
    But other than lag this game is very good
    I like the story idea
    I also think calebbennettes math is A little off
    I bealeve that it would be 18 pixels wide and 220 pixels per second,
    Then again I am probably wrong.
    I also think a good up grade would be A.B.U( anti bacteria unit) which is a little robot that follows you around and kills bacteria.
    Hope this helps.

    Super laggy But other than lag this game is very good I like the story idea I also think calebbennettes math is A little off I bealeve that it would be 18 pixels wide and 220 pixels per second, Then again I am probably wrong. I also think a good up grade would be A.B.U( anti bacteria unit) which is a little robot that follows you around and kills bacteria. Hope this helps.
    Posted Thursday, October 13, 2016 at 8:43 PM. 1 edit (last edit Thursday, October 13, 2016 at 9:42 PM).
  • Game Author
    BL4CKWAT3R 4.1K rep 3

    @Seanthebomb

    That is due to the amount of enemies on screen. Average or Higher end PC's run the game very smooth. Sorry about that :/

    @Seanthebomb That is due to the amount of enemies on screen. Average or Higher end PC's run the game very smooth. Sorry about that :/
    Posted Thursday, October 13, 2016 at 9:10 PM.
  • seanthebomb 458 rep 3

    It's ok
    What do you think of A.B.U

    It's ok What do you think of A.B.U
    Posted Thursday, October 13, 2016 at 9:47 PM.
  • Game Author
    BL4CKWAT3R 4.1K rep 3

    @seanthebomb

    THAT COULD TOTALLY BE A POWERUP!!! Great Idea!

    I was planning on making the center purple orbs of the bacteria something they drop when killed and the player can collect them as currency. You can then activate White blood cell turrets and traps to help you fight against the bacteria. Additionally I might make it to were you can use them to also purchase character skins. What do you think?

    @seanthebomb THAT COULD TOTALLY BE A POWERUP!!! Great Idea! I was planning on making the center purple orbs of the bacteria something they drop when killed and the player can collect them as currency. You can then activate White blood cell turrets and traps to help you fight against the bacteria. Additionally I might make it to were you can use them to also purchase character skins. What do you think?
    Posted Friday, October 14, 2016 at 12:18 AM.
  • seanthebomb 458 rep 3

    @BL4CKWAT3R

    I love the idea maybe the currency could be DNA
    and Mabel you could add a bio suit power up that is randomly droped

    @BL4CKWAT3R I love the idea maybe the currency could be DNA and Mabel you could add a bio suit power up that is randomly droped
    Posted Friday, October 14, 2016 at 3:12 PM. 6 edits (last edit Friday, October 14, 2016 at 6:39 PM).
  • erickson400 3.7K rep 4

    The updates are getting better.

    The updates are getting better.
    Posted Friday, October 14, 2016 at 4:24 PM.
  • seanthebomb 458 rep 2

    I need rep @erickson400

    I need rep @erickson400
    Posted Friday, October 14, 2016 at 5:45 PM.

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