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BIO-GUN (W.I.P.)

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Highscore Boards

Rank User Date Score
1st DiamondBoyALZ 3 previous attempts Monday, October 02, 2017 939215.839225737 minutes ago 10,000,000,000,000,000,000
2nd LooneyPwnder 2 previous attempts Sunday, November 20, 2016 1394586.98822241 minutes ago 7,695
3rd Vaank 2 previous attempts Saturday, October 15, 2016 1445483.99588907 minutes ago 7,261
4th Toxii 18 previous attempts Friday, February 23, 2018 731338.579929073 minutes ago 4,418
5th guimaraf 2 previous attempts Saturday, October 15, 2016 1445382.84482907 minutes ago 4,300
6th Guest 46 previous attempts Sunday, October 16, 2016 1444331.01959574 minutes ago 3,958
7th Dan0Randan 11 previous attempts Saturday, January 05, 2019 277047.09799574 minutes ago 3,783
8th clarkevil 9 previous attempts Friday, October 14, 2016 1447088.46104574 minutes ago 3,776
9th Guest 4 previous attempts Tuesday, January 24, 2017 1299686.60254574 minutes ago 3,466
10th Guest First attempt! Wednesday, March 07, 2018 714914.345662407 minutes ago 3,406
11th Guest 143 previous attempts Friday, March 16, 2018 700702.09454574 minutes ago 3,174
12th dark1994 4 previous attempts Sunday, October 16, 2016 1443908.05554574 minutes ago 3,114
13th Nampaf02 2 previous attempts Friday, October 14, 2016 1446733.81889908 minutes ago 3,077
14th Usvatron First attempt! Saturday, July 29, 2017 1032305.02762908 minutes ago 2,907
15th BL4CKWAT3R 329 previous attempts Monday, October 31, 2016 1423167.57184574 minutes ago 2,481
7,794 ranked players
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BIO-GUN (W.I.P.)

Version 1.0.0.0

by BL4CKWAT3R
First published on 11th October, 2016

THIS VERSION OF THE GAME IS PC ONLY. I WILL WORK ON A "LITE" MOBILE VERSION AFTER I COMPLETE THE PC VERSION. -THANK YOU :)

I would advise clearing out your (Browser History "cached image files") if you have played this game in the past. When I upload a new version it will still play the old one if you don't do this or the game screen will stay black.

UPDATE COMING SOON:
-Death Animation (For Game Over Screen)

RECENTLY UPDATED
(12/12/16)
-Added 5+ new songs the game
-Added 2 More Arenas to play in
-Added Extended Level Intro Animation
-Added Control Breakdown in Menu

(11/05/16)
-Added Career Stats to Menu
-Golden Glob gives 15 globs worth and slightly heals player
-Higher drop rate for Globs when enemies killed by special
-Visual FX tweaks
-MiniBoss (Snatcher) Added
-MiniBoss (Rodder) Sprite
-Bio-Store/purchasable items during intermission waves.

Plays Stats

49,165 total plays

45,137 guest plays

4,028 Scirra member plays

Users Stats

19,311 unique players

16,855 unique guests

2,456 Scirra members

Last Updated

Game stats last updated 0.00598001 minutes ago

Time Stats

70 days 22 hours total play time

3 minutes 37 seconds average play length

Leaderboard Stats

2 leaderboards

59,002 scores submitted

~6,880 Ranked Scirra members

~22,634 Ranked guest players

Active Users

15 highest number of simultaneous players

Thursday, October 13, 2016

Total Plays Over Time

Total number of plays this game has had since it was first published.

[ Link to this chart! ]

Players Over Time

Shows how many players this game has attracted since it was first published.

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Average Play Time

How long people spend playing this game

[ Link to this chart! ]

Player Locations

Where in the world people are playing this game from

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Version History

History of updates to this game

Date
Update Version 1.0.0.0 11th December, 2016 About 1363128.92369242 minutes ago
Update Version 1.0.0.0 11th December, 2016 About 1363138.76524242 minutes ago
Update Version 1.0.0.0 8th November, 2016 About 1410789.25235909 minutes ago
Update Version 1.0.0.0 5th November, 2016 About 1415264.49769242 minutes ago
Update Version 1.0.0.0 5th November, 2016 About 1415264.73330909 minutes ago
Update Version 1.0.0.0 5th November, 2016 About 1415836.53847575 minutes ago
Update Version 1.0.0.0 1st November, 2016 About 1420935.47785909 minutes ago
Update Version 1.0.0.0 1st November, 2016 About 1421694.04735908 minutes ago
Update Version 1.0.0.0 31st October, 2016 About 1422323.30514242 minutes ago
Update Version 1.0.0.0 31st October, 2016 About 1422335.48380909 minutes ago
Update Version 1.0.0.0 31st October, 2016 About 1422341.28235909 minutes ago
Update Version 1.0.0.0 31st October, 2016 About 1423148.23719242 minutes ago
Update Version 1.0.0.0 31st October, 2016 About 1423152.92264242 minutes ago
Update Version 1.0.0.0 31st October, 2016 About 1423201.04740909 minutes ago
Update Version 1.0.0.0 24th October, 2016 About 1433337.59197575 minutes ago
Update Version 1.0.0.0 24th October, 2016 About 1433346.84614242 minutes ago
Update Version 1.0.0.0 24th October, 2016 About 1433349.52074242 minutes ago
Update Version 1.0.0.0 24th October, 2016 About 1433351.69724242 minutes ago
Update Version 1.0.0.0 24th October, 2016 About 1433353.48369242 minutes ago
Update Version 1.0.0.0 22nd October, 2016 About 1435280.44980909 minutes ago
Update Version 1.0.0.0 22nd October, 2016 About 1435959.94047575 minutes ago
Update Version 1.0.0.0 22nd October, 2016 About 1435967.92797575 minutes ago
Update Version 1.0.0.0 22nd October, 2016 About 1435969.34935909 minutes ago
Update Version 1.0.0.0 22nd October, 2016 About 1435970.94524242 minutes ago
Update Version 1.0.0.0 22nd October, 2016 About 1435979.61340242 minutes ago
Update Version 1.0.0.0 21st October, 2016 About 1436712.25645242 minutes ago
Update Version 1.0.0.0 20th October, 2016 About 1437919.78540242 minutes ago
Update Version 1.0.0.0 20th October, 2016 About 1437925.74906909 minutes ago
Update Version 1.0.0.0 20th October, 2016 About 1437929.46078575 minutes ago
Update Version 1.0.0.0 19th October, 2016 About 1440154.89750242 minutes ago
Update Version 1.0.0.0 19th October, 2016 About 1440160.89728575 minutes ago
Update Version 1.0.0.0 18th October, 2016 About 1441037.32606908 minutes ago
Update Version 1.0.0.0 14th October, 2016 About 1446946.69033575 minutes ago
Update Version 1.0.0.0 14th October, 2016 About 1446956.54123575 minutes ago
Update Version 1.0.0.0 14th October, 2016 About 1447289.08000242 minutes ago
Update Version 1.0.0.0 14th October, 2016 About 1447299.18411909 minutes ago
Update Version 1.0.0.0 14th October, 2016 About 1447306.50473575 minutes ago
Update Version 1.0.0.0 14th October, 2016 About 1447310.67590242 minutes ago
Update Version 1.0.0.0 14th October, 2016 About 1447316.41878575 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 1449428.67556908 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 1449440.98345242 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 1449442.70440242 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 1449444.14895242 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 1449451.64866909 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 1449455.30040242 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 1449457.02966909 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 1449457.66195242 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 1449466.49600242 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 1449469.05883575 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 1449503.36433575 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 1449536.05811908 minutes ago
Update Version 1.0.0.0 11th October, 2016 About 1451018.66545242 minutes ago
Update Version 1.0.0.0 11th October, 2016 About 1451041.32733575 minutes ago
Update Version 1.0.0.0 11th October, 2016 About 1451063.46611909 minutes ago
Update Version 1.0.0.0 11th October, 2016 About 1451063.71495242 minutes ago
Update Version 1.0.0.0 11th October, 2016 About 1451078.74450242 minutes ago
Update Version 1.0.0.0 11th October, 2016 About 1451083.32106909 minutes ago
Update Version 1.0.0.0 11th October, 2016 About 1451083.46745242 minutes ago
Initial release Version 0.9.0.0 11th October, 2016 About 1451092.82695242 minutes ago

Comments

  • Booglymonster 2,523 rep 4

    Fix the lag and make it so it's mobile support

    Fix the lag and make it so it's mobile support
    Posted Tuesday, October 11, 2016 at 11:30 PM.
  • Game Author
    BL4CKWAT3R 4.1K rep 3

    Hi Booglymonster.

    The lag comes from the amount of enemies on screen. Depending on the users graphics card the game could run slow or smooth. I'll have to definitely play with a cap of enemies that can spawn to keep a smooth frame-rate for all types of PC's high or low end.

    I've been debating on whether or not to make this a mobile game. If put on mobile the game will have to have even less enemies on screen. Mobility will be limited to touch screen buttons which wont feel as responsive. But ill definitely venture into mobile one way or another! :)

    Hi Booglymonster. The lag comes from the amount of enemies on screen. Depending on the users graphics card the game could run slow or smooth. I'll have to definitely play with a cap of enemies that can spawn to keep a smooth frame-rate for all types of PC's high or low end. I've been debating on whether or not to make this a mobile game. If put on mobile the game will have to have even less enemies on screen. Mobility will be limited to touch screen buttons which wont feel as responsive. But ill definitely venture into mobile one way or another! :)
    Posted Wednesday, October 12, 2016 at 12:15 AM. 2 edits (last edit Wednesday, October 12, 2016 at 3:10 AM).
  • calebbennetts 16.9K rep 4

    Really good, but the high scores jump around and make it almost impossible to leave comments on the Arcade. To help the game run at low framerates, I might suggest using the event:
    On start of layout: set minimum framerate to x,
    where x is 1.5 times a bullet's length divided by its speed. That should make sure the game runs as fast as possible without missing collisions when there's a lot of enemies on-screen (SOME hits to the player may not register, but he needs all the help he can get!).
    Otherwise, it's just perfect.

    Really good, but the high scores jump around and make it almost impossible to leave comments on the Arcade. To help the game run at low framerates, I might suggest using the event: On start of layout: set minimum framerate to x, where x is 1.5 times a bullet's length divided by its speed. That should make sure the game runs as fast as possible without missing collisions when there's a lot of enemies on-screen (SOME hits to the player may not register, but he needs all the help he can get!). Otherwise, it's just perfect.
    Posted Wednesday, October 12, 2016 at 5:01 AM. 2 edits (last edit Wednesday, October 12, 2016 at 5:25 AM).
  • Game Author
    BL4CKWAT3R 4.1K rep 2

    Than you calebbennetts!

    I have no idea why the leaderboard jumps around. Sometimes it does it and sometimes it doesn't. I have it set in my code to trigger once while players health is less or equal to zero. Other than that no clue. It might be the site or that a lot of people are playing and dying at the same time but i am sure that's unlikely. :/

    I appreciate that event advise! I will definitely add that in and see the affects it has to the game. Thanks a bunch! :)

    Than you calebbennetts! I have no idea why the leaderboard jumps around. Sometimes it does it and sometimes it doesn't. I have it set in my code to trigger once while players health is less or equal to zero. Other than that no clue. It might be the site or that a lot of people are playing and dying at the same time but i am sure that's unlikely. :/ I appreciate that event advise! I will definitely add that in and see the affects it has to the game. Thanks a bunch! :)
    Posted Wednesday, October 12, 2016 at 8:30 PM.
  • calebbennetts 16.9K rep 2

    Thanks for responding. I actually made a mistake on the equation. It should be minumum framerate = safetyFactor*bulletSpeed/bulletWidth, where the safety factor is some number more than 1, but I did a practice problem, and it would actually hold a pretty high minimum framerate and probably make the game laggier. The way I ran it, you would need a 16-pixel-wide bullet moving around 200 pixels per second to make sure it won't miss collisions at 15 fps.

    Thanks for responding. I actually made a mistake on the equation. It should be minumum framerate = safetyFactor*bulletSpeed/bulletWidth, where the safety factor is some number more than 1, but I did a practice problem, and it would actually hold a pretty high minimum framerate and probably make the game laggier. The way I ran it, you would need a 16-pixel-wide bullet moving around 200 pixels per second to make sure it won't miss collisions at 15 fps.
    Posted Thursday, October 13, 2016 at 1:10 AM.
  • Game Author
    BL4CKWAT3R 4.1K rep 2

    Ok wow thank you again for the advice! I updated the game some more with some sound affects and some fixes. Will be updating more soon! :)

    Ok wow thank you again for the advice! I updated the game some more with some sound affects and some fixes. Will be updating more soon! :)
    Posted Thursday, October 13, 2016 at 3:01 AM.
  • Booglymonster 2,523 rep 2
    Quoted from BL4CKWAT3R

    Hi Booglymonster.

    thx for replying for it means a lot wen a game owner replays to people's suggestions. But I also want to thank u for considering putting mobile :)

    I've been debating on whether or not to make this a mobile game. If put on mobile the game will have to have even less enemies on screen. Mobility will be limited to touch screen buttons which wont feel as responsive. But ill definitely venture into mobile one way or another! :)


    [quote=BL4CKWAT3R] Hi Booglymonster. thx for replying for it means a lot wen a game owner replays to people's suggestions. But I also want to thank u for considering putting mobile :) I've been debating on whether or not to make this a mobile game. If put on mobile the game will have to have even less enemies on screen. Mobility will be limited to touch screen buttons which wont feel as responsive. But ill definitely venture into mobile one way or another! :) [/quote]
    Posted Thursday, October 13, 2016 at 3:40 PM.
  • Game Author
    BL4CKWAT3R 4.1K rep 2

    @Booblymonster

    ? ? ? ?

    @Booblymonster ? ? ? ?
    Posted Thursday, October 13, 2016 at 5:35 PM.
  • seanthebomb 458 rep 2

    Super laggy
    But other than lag this game is very good
    I like the story idea
    I also think calebbennettes math is A little off
    I bealeve that it would be 18 pixels wide and 220 pixels per second,
    Then again I am probably wrong.
    I also think a good up grade would be A.B.U( anti bacteria unit) which is a little robot that follows you around and kills bacteria.
    Hope this helps.

    Super laggy But other than lag this game is very good I like the story idea I also think calebbennettes math is A little off I bealeve that it would be 18 pixels wide and 220 pixels per second, Then again I am probably wrong. I also think a good up grade would be A.B.U( anti bacteria unit) which is a little robot that follows you around and kills bacteria. Hope this helps.
    Posted Thursday, October 13, 2016 at 8:43 PM. 1 edit (last edit Thursday, October 13, 2016 at 9:42 PM).
  • Game Author
    BL4CKWAT3R 4.1K rep 3

    @Seanthebomb

    That is due to the amount of enemies on screen. Average or Higher end PC's run the game very smooth. Sorry about that :/

    @Seanthebomb That is due to the amount of enemies on screen. Average or Higher end PC's run the game very smooth. Sorry about that :/
    Posted Thursday, October 13, 2016 at 9:10 PM.
  • seanthebomb 458 rep 3

    It's ok
    What do you think of A.B.U

    It's ok What do you think of A.B.U
    Posted Thursday, October 13, 2016 at 9:47 PM.
  • Game Author
    BL4CKWAT3R 4.1K rep 3

    @seanthebomb

    THAT COULD TOTALLY BE A POWERUP!!! Great Idea!

    I was planning on making the center purple orbs of the bacteria something they drop when killed and the player can collect them as currency. You can then activate White blood cell turrets and traps to help you fight against the bacteria. Additionally I might make it to were you can use them to also purchase character skins. What do you think?

    @seanthebomb THAT COULD TOTALLY BE A POWERUP!!! Great Idea! I was planning on making the center purple orbs of the bacteria something they drop when killed and the player can collect them as currency. You can then activate White blood cell turrets and traps to help you fight against the bacteria. Additionally I might make it to were you can use them to also purchase character skins. What do you think?
    Posted Friday, October 14, 2016 at 12:18 AM.
  • seanthebomb 458 rep 3

    @BL4CKWAT3R

    I love the idea maybe the currency could be DNA
    and Mabel you could add a bio suit power up that is randomly droped

    @BL4CKWAT3R I love the idea maybe the currency could be DNA and Mabel you could add a bio suit power up that is randomly droped
    Posted Friday, October 14, 2016 at 3:12 PM. 6 edits (last edit Friday, October 14, 2016 at 6:39 PM).
  • erickson400 3.7K rep 4

    The updates are getting better.

    The updates are getting better.
    Posted Friday, October 14, 2016 at 4:24 PM.
  • seanthebomb 458 rep 2

    I need rep @erickson400

    I need rep @erickson400
    Posted Friday, October 14, 2016 at 5:45 PM.

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