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BIO-GUN (W.I.P.)

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Highscore Boards

Rank User Date Score
1st DiamondBoyALZ 3 previous attempts Monday, October 02, 2017 733274.867082848 minutes ago 10,000,000,000,000,000,000
2nd LooneyPwnder 2 previous attempts Sunday, November 20, 2016 1188646.01607952 minutes ago 7,695
3rd Vaank 2 previous attempts Saturday, October 15, 2016 1239543.02374618 minutes ago 7,261
4th Toxii 18 previous attempts Friday, February 23, 2018 525397.607526185 minutes ago 4,418
5th guimaraf 2 previous attempts Saturday, October 15, 2016 1239441.87242619 minutes ago 4,300
6th Guest 46 previous attempts Sunday, October 16, 2016 1238390.04719285 minutes ago 3,958
7th Dan0Randan 11 previous attempts Saturday, January 05, 2019 71106.1255928517 minutes ago 3,783
8th clarkevil 9 previous attempts Friday, October 14, 2016 1241147.48916285 minutes ago 3,776
9th Guest 4 previous attempts Tuesday, January 24, 2017 1093745.63066285 minutes ago 3,466
10th Guest First attempt! Wednesday, March 07, 2018 508973.37377952 minutes ago 3,406
11th Guest 143 previous attempts Friday, March 16, 2018 494761.122662853 minutes ago 3,174
12th dark1994 4 previous attempts Sunday, October 16, 2016 1237967.08444285 minutes ago 3,114
13th Nampaf02 2 previous attempts Friday, October 14, 2016 1240792.84805619 minutes ago 3,077
14th Usvatron First attempt! Saturday, July 29, 2017 826364.05678619 minutes ago 2,907
15th BL4CKWAT3R 329 previous attempts Monday, October 31, 2016 1217226.60100286 minutes ago 2,481
7,695 ranked players
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BIO-GUN (W.I.P.)

Version 1.0.0.0

by BL4CKWAT3R
First published on 11th October, 2016

THIS VERSION OF THE GAME IS PC ONLY. I WILL WORK ON A "LITE" MOBILE VERSION AFTER I COMPLETE THE PC VERSION. -THANK YOU :)

I would advise clearing out your (Browser History "cached image files") if you have played this game in the past. When I upload a new version it will still play the old one if you don't do this or the game screen will stay black.

UPDATE COMING SOON:
-Death Animation (For Game Over Screen)

RECENTLY UPDATED
(12/12/16)
-Added 5+ new songs the game
-Added 2 More Arenas to play in
-Added Extended Level Intro Animation
-Added Control Breakdown in Menu

(11/05/16)
-Added Career Stats to Menu
-Golden Glob gives 15 globs worth and slightly heals player
-Higher drop rate for Globs when enemies killed by special
-Visual FX tweaks
-MiniBoss (Snatcher) Added
-MiniBoss (Rodder) Sprite
-Bio-Store/purchasable items during intermission waves.

Plays Stats

48,634 total plays

44,619 guest plays

4,015 Scirra member plays

Users Stats

19,055 unique players

16,612 unique guests

2,443 Scirra members

Last Updated

Game stats last updated 0.488280851666667 minutes ago

Time Stats

69 days 22 hours total play time

3 minutes 37 seconds average play length

Leaderboard Stats

2 leaderboards

58,517 scores submitted

~6,875 Ranked Scirra members

~22,397 Ranked guest players

Active Users

15 highest number of simultaneous players

Thursday, October 13, 2016

Total Plays Over Time

Total number of plays this game has had since it was first published.

[ Link to this chart! ]

Players Over Time

Shows how many players this game has attracted since it was first published.

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Average Play Time

How long people spend playing this game

[ Link to this chart! ]

Player Locations

Where in the world people are playing this game from

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Version History

History of updates to this game

Date
Update Version 1.0.0.0 11th December, 2016 About 1157187.94816952 minutes ago
Update Version 1.0.0.0 11th December, 2016 About 1157197.78971952 minutes ago
Update Version 1.0.0.0 8th November, 2016 About 1204848.27683619 minutes ago
Update Version 1.0.0.0 5th November, 2016 About 1209323.52216952 minutes ago
Update Version 1.0.0.0 5th November, 2016 About 1209323.75778619 minutes ago
Update Version 1.0.0.0 5th November, 2016 About 1209895.56295286 minutes ago
Update Version 1.0.0.0 1st November, 2016 About 1214994.50233619 minutes ago
Update Version 1.0.0.0 1st November, 2016 About 1215753.07183619 minutes ago
Update Version 1.0.0.0 31st October, 2016 About 1216382.32961952 minutes ago
Update Version 1.0.0.0 31st October, 2016 About 1216394.50828619 minutes ago
Update Version 1.0.0.0 31st October, 2016 About 1216400.30683619 minutes ago
Update Version 1.0.0.0 31st October, 2016 About 1217207.26166952 minutes ago
Update Version 1.0.0.0 31st October, 2016 About 1217211.94711952 minutes ago
Update Version 1.0.0.0 31st October, 2016 About 1217260.07188619 minutes ago
Update Version 1.0.0.0 24th October, 2016 About 1227396.61645286 minutes ago
Update Version 1.0.0.0 24th October, 2016 About 1227405.87061952 minutes ago
Update Version 1.0.0.0 24th October, 2016 About 1227408.54521952 minutes ago
Update Version 1.0.0.0 24th October, 2016 About 1227410.72171952 minutes ago
Update Version 1.0.0.0 24th October, 2016 About 1227412.50816952 minutes ago
Update Version 1.0.0.0 22nd October, 2016 About 1229339.47428619 minutes ago
Update Version 1.0.0.0 22nd October, 2016 About 1230018.96495286 minutes ago
Update Version 1.0.0.0 22nd October, 2016 About 1230026.95245286 minutes ago
Update Version 1.0.0.0 22nd October, 2016 About 1230028.37383619 minutes ago
Update Version 1.0.0.0 22nd October, 2016 About 1230029.96971952 minutes ago
Update Version 1.0.0.0 22nd October, 2016 About 1230038.63761952 minutes ago
Update Version 1.0.0.0 21st October, 2016 About 1230771.28066952 minutes ago
Update Version 1.0.0.0 20th October, 2016 About 1231978.80961952 minutes ago
Update Version 1.0.0.0 20th October, 2016 About 1231984.77328619 minutes ago
Update Version 1.0.0.0 20th October, 2016 About 1231988.48500286 minutes ago
Update Version 1.0.0.0 19th October, 2016 About 1234213.92171952 minutes ago
Update Version 1.0.0.0 19th October, 2016 About 1234219.92150286 minutes ago
Update Version 1.0.0.0 18th October, 2016 About 1235096.35028619 minutes ago
Update Version 1.0.0.0 14th October, 2016 About 1241005.71455286 minutes ago
Update Version 1.0.0.0 14th October, 2016 About 1241015.56545286 minutes ago
Update Version 1.0.0.0 14th October, 2016 About 1241348.10421952 minutes ago
Update Version 1.0.0.0 14th October, 2016 About 1241358.20833619 minutes ago
Update Version 1.0.0.0 14th October, 2016 About 1241365.52895286 minutes ago
Update Version 1.0.0.0 14th October, 2016 About 1241369.70011952 minutes ago
Update Version 1.0.0.0 14th October, 2016 About 1241375.44300286 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 1243487.69978619 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 1243500.00766952 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 1243501.72861952 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 1243503.17316952 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 1243510.67288619 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 1243514.32461952 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 1243516.05388619 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 1243516.68616952 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 1243525.52021952 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 1243528.08305286 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 1243562.38855286 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 1243595.08233619 minutes ago
Update Version 1.0.0.0 11th October, 2016 About 1245077.68966952 minutes ago
Update Version 1.0.0.0 11th October, 2016 About 1245100.35155286 minutes ago
Update Version 1.0.0.0 11th October, 2016 About 1245122.49033619 minutes ago
Update Version 1.0.0.0 11th October, 2016 About 1245122.73916952 minutes ago
Update Version 1.0.0.0 11th October, 2016 About 1245137.76871952 minutes ago
Update Version 1.0.0.0 11th October, 2016 About 1245142.34528619 minutes ago
Update Version 1.0.0.0 11th October, 2016 About 1245142.49166952 minutes ago
Initial release Version 0.9.0.0 11th October, 2016 About 1245151.85116952 minutes ago

Comments

  • Booglymonster 2,523 rep 4

    Fix the lag and make it so it's mobile support

    Fix the lag and make it so it's mobile support
    Posted Tuesday, October 11, 2016 at 11:30 PM.
  • Game Author
    BL4CKWAT3R 4.1K rep 3

    Hi Booglymonster.

    The lag comes from the amount of enemies on screen. Depending on the users graphics card the game could run slow or smooth. I'll have to definitely play with a cap of enemies that can spawn to keep a smooth frame-rate for all types of PC's high or low end.

    I've been debating on whether or not to make this a mobile game. If put on mobile the game will have to have even less enemies on screen. Mobility will be limited to touch screen buttons which wont feel as responsive. But ill definitely venture into mobile one way or another! :)

    Hi Booglymonster. The lag comes from the amount of enemies on screen. Depending on the users graphics card the game could run slow or smooth. I'll have to definitely play with a cap of enemies that can spawn to keep a smooth frame-rate for all types of PC's high or low end. I've been debating on whether or not to make this a mobile game. If put on mobile the game will have to have even less enemies on screen. Mobility will be limited to touch screen buttons which wont feel as responsive. But ill definitely venture into mobile one way or another! :)
    Posted Wednesday, October 12, 2016 at 12:15 AM. 2 edits (last edit Wednesday, October 12, 2016 at 3:10 AM).
  • calebbennetts 16.3K rep 4

    Really good, but the high scores jump around and make it almost impossible to leave comments on the Arcade. To help the game run at low framerates, I might suggest using the event:
    On start of layout: set minimum framerate to x,
    where x is 1.5 times a bullet's length divided by its speed. That should make sure the game runs as fast as possible without missing collisions when there's a lot of enemies on-screen (SOME hits to the player may not register, but he needs all the help he can get!).
    Otherwise, it's just perfect.

    Really good, but the high scores jump around and make it almost impossible to leave comments on the Arcade. To help the game run at low framerates, I might suggest using the event: On start of layout: set minimum framerate to x, where x is 1.5 times a bullet's length divided by its speed. That should make sure the game runs as fast as possible without missing collisions when there's a lot of enemies on-screen (SOME hits to the player may not register, but he needs all the help he can get!). Otherwise, it's just perfect.
    Posted Wednesday, October 12, 2016 at 5:01 AM. 2 edits (last edit Wednesday, October 12, 2016 at 5:25 AM).
  • Game Author
    BL4CKWAT3R 4.1K rep 2

    Than you calebbennetts!

    I have no idea why the leaderboard jumps around. Sometimes it does it and sometimes it doesn't. I have it set in my code to trigger once while players health is less or equal to zero. Other than that no clue. It might be the site or that a lot of people are playing and dying at the same time but i am sure that's unlikely. :/

    I appreciate that event advise! I will definitely add that in and see the affects it has to the game. Thanks a bunch! :)

    Than you calebbennetts! I have no idea why the leaderboard jumps around. Sometimes it does it and sometimes it doesn't. I have it set in my code to trigger once while players health is less or equal to zero. Other than that no clue. It might be the site or that a lot of people are playing and dying at the same time but i am sure that's unlikely. :/ I appreciate that event advise! I will definitely add that in and see the affects it has to the game. Thanks a bunch! :)
    Posted Wednesday, October 12, 2016 at 8:30 PM.
  • calebbennetts 16.3K rep 2

    Thanks for responding. I actually made a mistake on the equation. It should be minumum framerate = safetyFactor*bulletSpeed/bulletWidth, where the safety factor is some number more than 1, but I did a practice problem, and it would actually hold a pretty high minimum framerate and probably make the game laggier. The way I ran it, you would need a 16-pixel-wide bullet moving around 200 pixels per second to make sure it won't miss collisions at 15 fps.

    Thanks for responding. I actually made a mistake on the equation. It should be minumum framerate = safetyFactor*bulletSpeed/bulletWidth, where the safety factor is some number more than 1, but I did a practice problem, and it would actually hold a pretty high minimum framerate and probably make the game laggier. The way I ran it, you would need a 16-pixel-wide bullet moving around 200 pixels per second to make sure it won't miss collisions at 15 fps.
    Posted Thursday, October 13, 2016 at 1:10 AM.
  • Game Author
    BL4CKWAT3R 4.1K rep 2

    Ok wow thank you again for the advice! I updated the game some more with some sound affects and some fixes. Will be updating more soon! :)

    Ok wow thank you again for the advice! I updated the game some more with some sound affects and some fixes. Will be updating more soon! :)
    Posted Thursday, October 13, 2016 at 3:01 AM.
  • Booglymonster 2,523 rep 2
    Quoted from BL4CKWAT3R

    Hi Booglymonster.

    thx for replying for it means a lot wen a game owner replays to people's suggestions. But I also want to thank u for considering putting mobile :)

    I've been debating on whether or not to make this a mobile game. If put on mobile the game will have to have even less enemies on screen. Mobility will be limited to touch screen buttons which wont feel as responsive. But ill definitely venture into mobile one way or another! :)


    [quote=BL4CKWAT3R] Hi Booglymonster. thx for replying for it means a lot wen a game owner replays to people's suggestions. But I also want to thank u for considering putting mobile :) I've been debating on whether or not to make this a mobile game. If put on mobile the game will have to have even less enemies on screen. Mobility will be limited to touch screen buttons which wont feel as responsive. But ill definitely venture into mobile one way or another! :) [/quote]
    Posted Thursday, October 13, 2016 at 3:40 PM.
  • Game Author
    BL4CKWAT3R 4.1K rep 2

    @Booblymonster

    ? ? ? ?

    @Booblymonster ? ? ? ?
    Posted Thursday, October 13, 2016 at 5:35 PM.
  • seanthebomb 458 rep 2

    Super laggy
    But other than lag this game is very good
    I like the story idea
    I also think calebbennettes math is A little off
    I bealeve that it would be 18 pixels wide and 220 pixels per second,
    Then again I am probably wrong.
    I also think a good up grade would be A.B.U( anti bacteria unit) which is a little robot that follows you around and kills bacteria.
    Hope this helps.

    Super laggy But other than lag this game is very good I like the story idea I also think calebbennettes math is A little off I bealeve that it would be 18 pixels wide and 220 pixels per second, Then again I am probably wrong. I also think a good up grade would be A.B.U( anti bacteria unit) which is a little robot that follows you around and kills bacteria. Hope this helps.
    Posted Thursday, October 13, 2016 at 8:43 PM. 1 edit (last edit Thursday, October 13, 2016 at 9:42 PM).
  • Game Author
    BL4CKWAT3R 4.1K rep 3

    @Seanthebomb

    That is due to the amount of enemies on screen. Average or Higher end PC's run the game very smooth. Sorry about that :/

    @Seanthebomb That is due to the amount of enemies on screen. Average or Higher end PC's run the game very smooth. Sorry about that :/
    Posted Thursday, October 13, 2016 at 9:10 PM.
  • seanthebomb 458 rep 3

    It's ok
    What do you think of A.B.U

    It's ok What do you think of A.B.U
    Posted Thursday, October 13, 2016 at 9:47 PM.
  • Game Author
    BL4CKWAT3R 4.1K rep 3

    @seanthebomb

    THAT COULD TOTALLY BE A POWERUP!!! Great Idea!

    I was planning on making the center purple orbs of the bacteria something they drop when killed and the player can collect them as currency. You can then activate White blood cell turrets and traps to help you fight against the bacteria. Additionally I might make it to were you can use them to also purchase character skins. What do you think?

    @seanthebomb THAT COULD TOTALLY BE A POWERUP!!! Great Idea! I was planning on making the center purple orbs of the bacteria something they drop when killed and the player can collect them as currency. You can then activate White blood cell turrets and traps to help you fight against the bacteria. Additionally I might make it to were you can use them to also purchase character skins. What do you think?
    Posted Friday, October 14, 2016 at 12:18 AM.
  • seanthebomb 458 rep 3

    @BL4CKWAT3R

    I love the idea maybe the currency could be DNA
    and Mabel you could add a bio suit power up that is randomly droped

    @BL4CKWAT3R I love the idea maybe the currency could be DNA and Mabel you could add a bio suit power up that is randomly droped
    Posted Friday, October 14, 2016 at 3:12 PM. 6 edits (last edit Friday, October 14, 2016 at 6:39 PM).
  • erickson400 3.7K rep 4

    The updates are getting better.

    The updates are getting better.
    Posted Friday, October 14, 2016 at 4:24 PM.
  • seanthebomb 458 rep 2

    I need rep @erickson400

    I need rep @erickson400
    Posted Friday, October 14, 2016 at 5:45 PM.

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