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BIO-GUN (W.I.P.)

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Highscore Boards

Rank User Date Score
1st DiamondBoyALZ 3 previous attempts Monday, October 02, 2017 296896.10316981 minutes ago 10,000,000,000,000,000,000
2nd LooneyPwnder 2 previous attempts Sunday, November 20, 2016 752267.251646477 minutes ago 7,695
3rd Vaank 2 previous attempts Saturday, October 15, 2016 803164.259313143 minutes ago 7,261
4th Toxii 18 previous attempts Friday, February 23, 2018 89018.842573145 minutes ago 4,418
5th guimaraf 2 previous attempts Saturday, October 15, 2016 803063.107473145 minutes ago 4,300
6th Guest 46 previous attempts Sunday, October 16, 2016 802011.282239812 minutes ago 3,958
7th clarkevil 9 previous attempts Friday, October 14, 2016 804768.723949812 minutes ago 3,776
8th Guest 4 previous attempts Tuesday, January 24, 2017 657366.865449812 minutes ago 3,466
9th Guest First attempt! Wednesday, March 07, 2018 72594.6085664783 minutes ago 3,406
10th Guest 143 previous attempts Friday, March 16, 2018 58382.3574498117 minutes ago 3,174
11th dark1994 4 previous attempts Sunday, October 16, 2016 801588.318709812 minutes ago 3,114
12th Nampaf02 2 previous attempts Friday, October 14, 2016 804414.081803145 minutes ago 3,077
13th Usvatron First attempt! Saturday, July 29, 2017 389985.290273147 minutes ago 2,907
14th BL4CKWAT3R 329 previous attempts Monday, October 31, 2016 780847.834489813 minutes ago 2,481
15th LaNoles 18 previous attempts Monday, November 07, 2016 770011.87096648 minutes ago 2,375
7,158 ranked players
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BIO-GUN (W.I.P.)

Version 1.0.0.0

by BL4CKWAT3R
First published on 11th October, 2016

THIS VERSION OF THE GAME IS PC ONLY. I WILL WORK ON A "LITE" MOBILE VERSION AFTER I COMPLETE THE PC VERSION. -THANK YOU :)

I would advise clearing out your (Browser History "cached image files") if you have played this game in the past. When I upload a new version it will still play the old one if you don't do this or the game screen will stay black.

UPDATE COMING SOON:
-Death Animation (For Game Over Screen)

RECENTLY UPDATED
(12/12/16)
-Added 5+ new songs the game
-Added 2 More Arenas to play in
-Added Extended Level Intro Animation
-Added Control Breakdown in Menu

(11/05/16)
-Added Career Stats to Menu
-Golden Glob gives 15 globs worth and slightly heals player
-Higher drop rate for Globs when enemies killed by special
-Visual FX tweaks
-MiniBoss (Snatcher) Added
-MiniBoss (Rodder) Sprite
-Bio-Store/purchasable items during intermission waves.

Plays Stats

44,811 total plays

40,974 guest plays

3,837 Scirra member plays

Users Stats

17,813 unique players

15,477 unique guests

2,336 Scirra members

Last Updated

Game stats last updated 0.00442000666666667 minutes ago

Time Stats

63 days 14 hours total play time

3 minutes 35 seconds average play length

Leaderboard Stats

2 leaderboards

54,810 scores submitted

~6,782 Ranked Scirra members

~20,638 Ranked guest players

Active Users

15 highest number of simultaneous players

Thursday, October 13, 2016

Total Plays Over Time

Total number of plays this game has had since it was first published.

[ Link to this chart! ]

Players Over Time

Shows how many players this game has attracted since it was first published.

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Average Play Time

How long people spend playing this game

[ Link to this chart! ]

Player Locations

Where in the world people are playing this game from

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Version History

History of updates to this game

Date
Update Version 1.0.0.0 11th December, 2016 About 720809.182436482 minutes ago
Update Version 1.0.0.0 11th December, 2016 About 720819.023986482 minutes ago
Update Version 1.0.0.0 8th November, 2016 About 768469.511103148 minutes ago
Update Version 1.0.0.0 5th November, 2016 About 772944.756436482 minutes ago
Update Version 1.0.0.0 5th November, 2016 About 772944.992053148 minutes ago
Update Version 1.0.0.0 5th November, 2016 About 773516.797219815 minutes ago
Update Version 1.0.0.0 1st November, 2016 About 778615.736603148 minutes ago
Update Version 1.0.0.0 1st November, 2016 About 779374.306103148 minutes ago
Update Version 1.0.0.0 31st October, 2016 About 780003.563886482 minutes ago
Update Version 1.0.0.0 31st October, 2016 About 780015.742553148 minutes ago
Update Version 1.0.0.0 31st October, 2016 About 780021.541103148 minutes ago
Update Version 1.0.0.0 31st October, 2016 About 780828.495936482 minutes ago
Update Version 1.0.0.0 31st October, 2016 About 780833.181386482 minutes ago
Update Version 1.0.0.0 31st October, 2016 About 780881.306153148 minutes ago
Update Version 1.0.0.0 24th October, 2016 About 791017.850719815 minutes ago
Update Version 1.0.0.0 24th October, 2016 About 791027.104886482 minutes ago
Update Version 1.0.0.0 24th October, 2016 About 791029.779486482 minutes ago
Update Version 1.0.0.0 24th October, 2016 About 791031.955986482 minutes ago
Update Version 1.0.0.0 24th October, 2016 About 791033.742436482 minutes ago
Update Version 1.0.0.0 22nd October, 2016 About 792960.708553148 minutes ago
Update Version 1.0.0.0 22nd October, 2016 About 793640.199219815 minutes ago
Update Version 1.0.0.0 22nd October, 2016 About 793648.186719815 minutes ago
Update Version 1.0.0.0 22nd October, 2016 About 793649.608103148 minutes ago
Update Version 1.0.0.0 22nd October, 2016 About 793651.203986482 minutes ago
Update Version 1.0.0.0 22nd October, 2016 About 793659.871886482 minutes ago
Update Version 1.0.0.0 21st October, 2016 About 794392.514936482 minutes ago
Update Version 1.0.0.0 20th October, 2016 About 795600.043886482 minutes ago
Update Version 1.0.0.0 20th October, 2016 About 795606.007553148 minutes ago
Update Version 1.0.0.0 20th October, 2016 About 795609.719269815 minutes ago
Update Version 1.0.0.0 19th October, 2016 About 797835.155986482 minutes ago
Update Version 1.0.0.0 19th October, 2016 About 797841.155769815 minutes ago
Update Version 1.0.0.0 18th October, 2016 About 798717.584553148 minutes ago
Update Version 1.0.0.0 14th October, 2016 About 804626.948819815 minutes ago
Update Version 1.0.0.0 14th October, 2016 About 804636.799719815 minutes ago
Update Version 1.0.0.0 14th October, 2016 About 804969.338486482 minutes ago
Update Version 1.0.0.0 14th October, 2016 About 804979.442603148 minutes ago
Update Version 1.0.0.0 14th October, 2016 About 804986.763219815 minutes ago
Update Version 1.0.0.0 14th October, 2016 About 804990.934386482 minutes ago
Update Version 1.0.0.0 14th October, 2016 About 804996.677269815 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 807108.934053148 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 807121.241936482 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 807122.962886482 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 807124.407436482 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 807131.907153148 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 807135.558886482 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 807137.288153148 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 807137.920436482 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 807146.754486482 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 807149.317319815 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 807183.622819815 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 807216.316603148 minutes ago
Update Version 1.0.0.0 11th October, 2016 About 808698.923936482 minutes ago
Update Version 1.0.0.0 11th October, 2016 About 808721.585819815 minutes ago
Update Version 1.0.0.0 11th October, 2016 About 808743.724603148 minutes ago
Update Version 1.0.0.0 11th October, 2016 About 808743.973436482 minutes ago
Update Version 1.0.0.0 11th October, 2016 About 808759.002986482 minutes ago
Update Version 1.0.0.0 11th October, 2016 About 808763.579553148 minutes ago
Update Version 1.0.0.0 11th October, 2016 About 808763.725936482 minutes ago
Initial release Version 0.9.0.0 11th October, 2016 About 808773.085436482 minutes ago

Comments

  • Booglymonster 2,510 rep 4

    Fix the lag and make it so it's mobile support

    Fix the lag and make it so it's mobile support
    Posted Tuesday, October 11, 2016 at 11:30 PM.
  • Game Author
    BL4CKWAT3R 4.1K rep 4

    Hi Booglymonster.

    The lag comes from the amount of enemies on screen. Depending on the users graphics card the game could run slow or smooth. I'll have to definitely play with a cap of enemies that can spawn to keep a smooth frame-rate for all types of PC's high or low end.

    I've been debating on whether or not to make this a mobile game. If put on mobile the game will have to have even less enemies on screen. Mobility will be limited to touch screen buttons which wont feel as responsive. But ill definitely venture into mobile one way or another! :)

    Hi Booglymonster. The lag comes from the amount of enemies on screen. Depending on the users graphics card the game could run slow or smooth. I'll have to definitely play with a cap of enemies that can spawn to keep a smooth frame-rate for all types of PC's high or low end. I've been debating on whether or not to make this a mobile game. If put on mobile the game will have to have even less enemies on screen. Mobility will be limited to touch screen buttons which wont feel as responsive. But ill definitely venture into mobile one way or another! :)
    Posted Wednesday, October 12, 2016 at 12:15 AM. 2 edits (last edit Wednesday, October 12, 2016 at 3:10 AM).
  • calebbennetts 16.2K rep 4

    Really good, but the high scores jump around and make it almost impossible to leave comments on the Arcade. To help the game run at low framerates, I might suggest using the event:
    On start of layout: set minimum framerate to x,
    where x is 1.5 times a bullet's length divided by its speed. That should make sure the game runs as fast as possible without missing collisions when there's a lot of enemies on-screen (SOME hits to the player may not register, but he needs all the help he can get!).
    Otherwise, it's just perfect.

    Really good, but the high scores jump around and make it almost impossible to leave comments on the Arcade. To help the game run at low framerates, I might suggest using the event: On start of layout: set minimum framerate to x, where x is 1.5 times a bullet's length divided by its speed. That should make sure the game runs as fast as possible without missing collisions when there's a lot of enemies on-screen (SOME hits to the player may not register, but he needs all the help he can get!). Otherwise, it's just perfect.
    Posted Wednesday, October 12, 2016 at 5:01 AM. 2 edits (last edit Wednesday, October 12, 2016 at 5:25 AM).
  • Game Author
    BL4CKWAT3R 4.1K rep 2

    Than you calebbennetts!

    I have no idea why the leaderboard jumps around. Sometimes it does it and sometimes it doesn't. I have it set in my code to trigger once while players health is less or equal to zero. Other than that no clue. It might be the site or that a lot of people are playing and dying at the same time but i am sure that's unlikely. :/

    I appreciate that event advise! I will definitely add that in and see the affects it has to the game. Thanks a bunch! :)

    Than you calebbennetts! I have no idea why the leaderboard jumps around. Sometimes it does it and sometimes it doesn't. I have it set in my code to trigger once while players health is less or equal to zero. Other than that no clue. It might be the site or that a lot of people are playing and dying at the same time but i am sure that's unlikely. :/ I appreciate that event advise! I will definitely add that in and see the affects it has to the game. Thanks a bunch! :)
    Posted Wednesday, October 12, 2016 at 8:30 PM.
  • calebbennetts 16.2K rep 2

    Thanks for responding. I actually made a mistake on the equation. It should be minumum framerate = safetyFactor*bulletSpeed/bulletWidth, where the safety factor is some number more than 1, but I did a practice problem, and it would actually hold a pretty high minimum framerate and probably make the game laggier. The way I ran it, you would need a 16-pixel-wide bullet moving around 200 pixels per second to make sure it won't miss collisions at 15 fps.

    Thanks for responding. I actually made a mistake on the equation. It should be minumum framerate = safetyFactor*bulletSpeed/bulletWidth, where the safety factor is some number more than 1, but I did a practice problem, and it would actually hold a pretty high minimum framerate and probably make the game laggier. The way I ran it, you would need a 16-pixel-wide bullet moving around 200 pixels per second to make sure it won't miss collisions at 15 fps.
    Posted Thursday, October 13, 2016 at 1:10 AM.
  • Game Author
    BL4CKWAT3R 4.1K rep 2

    Ok wow thank you again for the advice! I updated the game some more with some sound affects and some fixes. Will be updating more soon! :)

    Ok wow thank you again for the advice! I updated the game some more with some sound affects and some fixes. Will be updating more soon! :)
    Posted Thursday, October 13, 2016 at 3:01 AM.
  • Booglymonster 2,510 rep 2
    Quoted from BL4CKWAT3R

    Hi Booglymonster.

    thx for replying for it means a lot wen a game owner replays to people's suggestions. But I also want to thank u for considering putting mobile :)

    I've been debating on whether or not to make this a mobile game. If put on mobile the game will have to have even less enemies on screen. Mobility will be limited to touch screen buttons which wont feel as responsive. But ill definitely venture into mobile one way or another! :)


    [quote=BL4CKWAT3R] Hi Booglymonster. thx for replying for it means a lot wen a game owner replays to people's suggestions. But I also want to thank u for considering putting mobile :) I've been debating on whether or not to make this a mobile game. If put on mobile the game will have to have even less enemies on screen. Mobility will be limited to touch screen buttons which wont feel as responsive. But ill definitely venture into mobile one way or another! :) [/quote]
    Posted Thursday, October 13, 2016 at 3:40 PM.
  • Game Author
    BL4CKWAT3R 4.1K rep 2

    @Booblymonster

    ? ? ? ?

    @Booblymonster ? ? ? ?
    Posted Thursday, October 13, 2016 at 5:35 PM.
  • seanthebomb 458 rep 2

    Super laggy
    But other than lag this game is very good
    I like the story idea
    I also think calebbennettes math is A little off
    I bealeve that it would be 18 pixels wide and 220 pixels per second,
    Then again I am probably wrong.
    I also think a good up grade would be A.B.U( anti bacteria unit) which is a little robot that follows you around and kills bacteria.
    Hope this helps.

    Super laggy But other than lag this game is very good I like the story idea I also think calebbennettes math is A little off I bealeve that it would be 18 pixels wide and 220 pixels per second, Then again I am probably wrong. I also think a good up grade would be A.B.U( anti bacteria unit) which is a little robot that follows you around and kills bacteria. Hope this helps.
    Posted Thursday, October 13, 2016 at 8:43 PM. 1 edit (last edit Thursday, October 13, 2016 at 9:42 PM).
  • Game Author
    BL4CKWAT3R 4.1K rep 3

    @Seanthebomb

    That is due to the amount of enemies on screen. Average or Higher end PC's run the game very smooth. Sorry about that :/

    @Seanthebomb That is due to the amount of enemies on screen. Average or Higher end PC's run the game very smooth. Sorry about that :/
    Posted Thursday, October 13, 2016 at 9:10 PM.
  • seanthebomb 458 rep 3

    It's ok
    What do you think of A.B.U

    It's ok What do you think of A.B.U
    Posted Thursday, October 13, 2016 at 9:47 PM.
  • Game Author
    BL4CKWAT3R 4.1K rep 3

    @seanthebomb

    THAT COULD TOTALLY BE A POWERUP!!! Great Idea!

    I was planning on making the center purple orbs of the bacteria something they drop when killed and the player can collect them as currency. You can then activate White blood cell turrets and traps to help you fight against the bacteria. Additionally I might make it to were you can use them to also purchase character skins. What do you think?

    @seanthebomb THAT COULD TOTALLY BE A POWERUP!!! Great Idea! I was planning on making the center purple orbs of the bacteria something they drop when killed and the player can collect them as currency. You can then activate White blood cell turrets and traps to help you fight against the bacteria. Additionally I might make it to were you can use them to also purchase character skins. What do you think?
    Posted Friday, October 14, 2016 at 12:18 AM.
  • seanthebomb 458 rep 3

    @BL4CKWAT3R

    I love the idea maybe the currency could be DNA
    and Mabel you could add a bio suit power up that is randomly droped

    @BL4CKWAT3R I love the idea maybe the currency could be DNA and Mabel you could add a bio suit power up that is randomly droped
    Posted Friday, October 14, 2016 at 3:12 PM. 6 edits (last edit Friday, October 14, 2016 at 6:39 PM).
  • erickson400 3.7K rep 4

    The updates are getting better.

    The updates are getting better.
    Posted Friday, October 14, 2016 at 4:24 PM.
  • seanthebomb 458 rep 2

    I need rep @erickson400

    I need rep @erickson400
    Posted Friday, October 14, 2016 at 5:45 PM.

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