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BIO-GUN (W.I.P.)

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Highscore Boards

Rank User Date Score
1st DiamondBoyALZ 3 previous attempts Monday, October 02, 2017 463797.325127323 minutes ago 10,000,000,000,000,000,000
2nd LooneyPwnder 2 previous attempts Sunday, November 20, 2016 919168.474123992 minutes ago 7,695
3rd Vaank 2 previous attempts Saturday, October 15, 2016 970065.481790658 minutes ago 7,261
4th Toxii 18 previous attempts Friday, February 23, 2018 255920.065570658 minutes ago 4,418
5th guimaraf 2 previous attempts Saturday, October 15, 2016 969964.330470658 minutes ago 4,300
6th Guest 46 previous attempts Sunday, October 16, 2016 968912.505237325 minutes ago 3,958
7th clarkevil 9 previous attempts Friday, October 14, 2016 971669.947467327 minutes ago 3,776
8th Guest 4 previous attempts Tuesday, January 24, 2017 824268.088967327 minutes ago 3,466
9th Guest First attempt! Wednesday, March 07, 2018 239495.832083993 minutes ago 3,406
10th Guest 143 previous attempts Friday, March 16, 2018 225283.580967327 minutes ago 3,174
11th dark1994 4 previous attempts Sunday, October 16, 2016 968489.541967327 minutes ago 3,114
12th Nampaf02 2 previous attempts Friday, October 14, 2016 971315.305580662 minutes ago 3,077
13th Usvatron First attempt! Saturday, July 29, 2017 556886.513530662 minutes ago 2,907
14th BL4CKWAT3R 329 previous attempts Monday, October 31, 2016 947749.057747328 minutes ago 2,481
15th LaNoles 18 previous attempts Monday, November 07, 2016 936913.094743997 minutes ago 2,375
7,501 ranked players
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BIO-GUN (W.I.P.)

Version 1.0.0.0

by BL4CKWAT3R
First published on 11th October, 2016

THIS VERSION OF THE GAME IS PC ONLY. I WILL WORK ON A "LITE" MOBILE VERSION AFTER I COMPLETE THE PC VERSION. -THANK YOU :)

I would advise clearing out your (Browser History "cached image files") if you have played this game in the past. When I upload a new version it will still play the old one if you don't do this or the game screen will stay black.

UPDATE COMING SOON:
-Death Animation (For Game Over Screen)

RECENTLY UPDATED
(12/12/16)
-Added 5+ new songs the game
-Added 2 More Arenas to play in
-Added Extended Level Intro Animation
-Added Control Breakdown in Menu

(11/05/16)
-Added Career Stats to Menu
-Golden Glob gives 15 globs worth and slightly heals player
-Higher drop rate for Globs when enemies killed by special
-Visual FX tweaks
-MiniBoss (Snatcher) Added
-MiniBoss (Rodder) Sprite
-Bio-Store/purchasable items during intermission waves.

Plays Stats

47,476 total plays

43,509 guest plays

3,967 Scirra member plays

Users Stats

18,621 unique players

16,208 unique guests

2,413 Scirra members

Last Updated

Game stats last updated 0.008060015 minutes ago

Time Stats

67 days 20 hours total play time

3 minutes 36 seconds average play length

Leaderboard Stats

2 leaderboards

57,195 scores submitted

~6,839 Ranked Scirra members

~21,774 Ranked guest players

Active Users

15 highest number of simultaneous players

Thursday, October 13, 2016

Total Plays Over Time

Total number of plays this game has had since it was first published.

[ Link to this chart! ]

Players Over Time

Shows how many players this game has attracted since it was first published.

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Average Play Time

How long people spend playing this game

[ Link to this chart! ]

Player Locations

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Version History

History of updates to this game

Date
Update Version 1.0.0.0 11th December, 2016 About 887710.415054013 minutes ago
Update Version 1.0.0.0 11th December, 2016 About 887720.256604013 minutes ago
Update Version 1.0.0.0 8th November, 2016 About 935370.74372068 minutes ago
Update Version 1.0.0.0 5th November, 2016 About 939845.989054013 minutes ago
Update Version 1.0.0.0 5th November, 2016 About 939846.22467068 minutes ago
Update Version 1.0.0.0 5th November, 2016 About 940418.029837347 minutes ago
Update Version 1.0.0.0 1st November, 2016 About 945516.96922068 minutes ago
Update Version 1.0.0.0 1st November, 2016 About 946275.53872068 minutes ago
Update Version 1.0.0.0 31st October, 2016 About 946904.796504013 minutes ago
Update Version 1.0.0.0 31st October, 2016 About 946916.97517068 minutes ago
Update Version 1.0.0.0 31st October, 2016 About 946922.77372068 minutes ago
Update Version 1.0.0.0 31st October, 2016 About 947729.728554013 minutes ago
Update Version 1.0.0.0 31st October, 2016 About 947734.414004013 minutes ago
Update Version 1.0.0.0 31st October, 2016 About 947782.53877068 minutes ago
Update Version 1.0.0.0 24th October, 2016 About 957919.083337347 minutes ago
Update Version 1.0.0.0 24th October, 2016 About 957928.337504013 minutes ago
Update Version 1.0.0.0 24th October, 2016 About 957931.012104013 minutes ago
Update Version 1.0.0.0 24th October, 2016 About 957933.188604013 minutes ago
Update Version 1.0.0.0 24th October, 2016 About 957934.975054013 minutes ago
Update Version 1.0.0.0 22nd October, 2016 About 959861.94117068 minutes ago
Update Version 1.0.0.0 22nd October, 2016 About 960541.431837347 minutes ago
Update Version 1.0.0.0 22nd October, 2016 About 960549.419337347 minutes ago
Update Version 1.0.0.0 22nd October, 2016 About 960550.84072068 minutes ago
Update Version 1.0.0.0 22nd October, 2016 About 960552.436604013 minutes ago
Update Version 1.0.0.0 22nd October, 2016 About 960561.104504013 minutes ago
Update Version 1.0.0.0 21st October, 2016 About 961293.747554013 minutes ago
Update Version 1.0.0.0 20th October, 2016 About 962501.276504013 minutes ago
Update Version 1.0.0.0 20th October, 2016 About 962507.24017068 minutes ago
Update Version 1.0.0.0 20th October, 2016 About 962510.951887347 minutes ago
Update Version 1.0.0.0 19th October, 2016 About 964736.388604013 minutes ago
Update Version 1.0.0.0 19th October, 2016 About 964742.388387347 minutes ago
Update Version 1.0.0.0 18th October, 2016 About 965618.81717068 minutes ago
Update Version 1.0.0.0 14th October, 2016 About 971528.181437347 minutes ago
Update Version 1.0.0.0 14th October, 2016 About 971538.032337347 minutes ago
Update Version 1.0.0.0 14th October, 2016 About 971870.571104013 minutes ago
Update Version 1.0.0.0 14th October, 2016 About 971880.67522068 minutes ago
Update Version 1.0.0.0 14th October, 2016 About 971887.995837347 minutes ago
Update Version 1.0.0.0 14th October, 2016 About 971892.167004013 minutes ago
Update Version 1.0.0.0 14th October, 2016 About 971897.909887347 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 974010.16667068 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 974022.474554013 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 974024.195504013 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 974025.640054013 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 974033.13977068 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 974036.791504013 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 974038.52077068 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 974039.153054013 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 974047.987104013 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 974050.549937347 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 974084.855437347 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 974117.54922068 minutes ago
Update Version 1.0.0.0 11th October, 2016 About 975600.156554013 minutes ago
Update Version 1.0.0.0 11th October, 2016 About 975622.818437347 minutes ago
Update Version 1.0.0.0 11th October, 2016 About 975644.95722068 minutes ago
Update Version 1.0.0.0 11th October, 2016 About 975645.206054013 minutes ago
Update Version 1.0.0.0 11th October, 2016 About 975660.235604013 minutes ago
Update Version 1.0.0.0 11th October, 2016 About 975664.81217068 minutes ago
Update Version 1.0.0.0 11th October, 2016 About 975664.958554013 minutes ago
Initial release Version 0.9.0.0 11th October, 2016 About 975674.318054013 minutes ago

Comments

  • Booglymonster 2,521 rep 5

    Fix the lag and make it so it's mobile support

    Fix the lag and make it so it's mobile support
    Posted Tuesday, October 11, 2016 at 11:30 PM.
  • Game Author
    BL4CKWAT3R 4.1K rep 3

    Hi Booglymonster.

    The lag comes from the amount of enemies on screen. Depending on the users graphics card the game could run slow or smooth. I'll have to definitely play with a cap of enemies that can spawn to keep a smooth frame-rate for all types of PC's high or low end.

    I've been debating on whether or not to make this a mobile game. If put on mobile the game will have to have even less enemies on screen. Mobility will be limited to touch screen buttons which wont feel as responsive. But ill definitely venture into mobile one way or another! :)

    Hi Booglymonster. The lag comes from the amount of enemies on screen. Depending on the users graphics card the game could run slow or smooth. I'll have to definitely play with a cap of enemies that can spawn to keep a smooth frame-rate for all types of PC's high or low end. I've been debating on whether or not to make this a mobile game. If put on mobile the game will have to have even less enemies on screen. Mobility will be limited to touch screen buttons which wont feel as responsive. But ill definitely venture into mobile one way or another! :)
    Posted Wednesday, October 12, 2016 at 12:15 AM. 2 edits (last edit Wednesday, October 12, 2016 at 3:10 AM).
  • calebbennetts 16.3K rep 4

    Really good, but the high scores jump around and make it almost impossible to leave comments on the Arcade. To help the game run at low framerates, I might suggest using the event:
    On start of layout: set minimum framerate to x,
    where x is 1.5 times a bullet's length divided by its speed. That should make sure the game runs as fast as possible without missing collisions when there's a lot of enemies on-screen (SOME hits to the player may not register, but he needs all the help he can get!).
    Otherwise, it's just perfect.

    Really good, but the high scores jump around and make it almost impossible to leave comments on the Arcade. To help the game run at low framerates, I might suggest using the event: On start of layout: set minimum framerate to x, where x is 1.5 times a bullet's length divided by its speed. That should make sure the game runs as fast as possible without missing collisions when there's a lot of enemies on-screen (SOME hits to the player may not register, but he needs all the help he can get!). Otherwise, it's just perfect.
    Posted Wednesday, October 12, 2016 at 5:01 AM. 2 edits (last edit Wednesday, October 12, 2016 at 5:25 AM).
  • Game Author
    BL4CKWAT3R 4.1K rep 2

    Than you calebbennetts!

    I have no idea why the leaderboard jumps around. Sometimes it does it and sometimes it doesn't. I have it set in my code to trigger once while players health is less or equal to zero. Other than that no clue. It might be the site or that a lot of people are playing and dying at the same time but i am sure that's unlikely. :/

    I appreciate that event advise! I will definitely add that in and see the affects it has to the game. Thanks a bunch! :)

    Than you calebbennetts! I have no idea why the leaderboard jumps around. Sometimes it does it and sometimes it doesn't. I have it set in my code to trigger once while players health is less or equal to zero. Other than that no clue. It might be the site or that a lot of people are playing and dying at the same time but i am sure that's unlikely. :/ I appreciate that event advise! I will definitely add that in and see the affects it has to the game. Thanks a bunch! :)
    Posted Wednesday, October 12, 2016 at 8:30 PM.
  • calebbennetts 16.3K rep 2

    Thanks for responding. I actually made a mistake on the equation. It should be minumum framerate = safetyFactor*bulletSpeed/bulletWidth, where the safety factor is some number more than 1, but I did a practice problem, and it would actually hold a pretty high minimum framerate and probably make the game laggier. The way I ran it, you would need a 16-pixel-wide bullet moving around 200 pixels per second to make sure it won't miss collisions at 15 fps.

    Thanks for responding. I actually made a mistake on the equation. It should be minumum framerate = safetyFactor*bulletSpeed/bulletWidth, where the safety factor is some number more than 1, but I did a practice problem, and it would actually hold a pretty high minimum framerate and probably make the game laggier. The way I ran it, you would need a 16-pixel-wide bullet moving around 200 pixels per second to make sure it won't miss collisions at 15 fps.
    Posted Thursday, October 13, 2016 at 1:10 AM.
  • Game Author
    BL4CKWAT3R 4.1K rep 2

    Ok wow thank you again for the advice! I updated the game some more with some sound affects and some fixes. Will be updating more soon! :)

    Ok wow thank you again for the advice! I updated the game some more with some sound affects and some fixes. Will be updating more soon! :)
    Posted Thursday, October 13, 2016 at 3:01 AM.
  • Booglymonster 2,521 rep 2
    Quoted from BL4CKWAT3R

    Hi Booglymonster.

    thx for replying for it means a lot wen a game owner replays to people's suggestions. But I also want to thank u for considering putting mobile :)

    I've been debating on whether or not to make this a mobile game. If put on mobile the game will have to have even less enemies on screen. Mobility will be limited to touch screen buttons which wont feel as responsive. But ill definitely venture into mobile one way or another! :)


    [quote=BL4CKWAT3R] Hi Booglymonster. thx for replying for it means a lot wen a game owner replays to people's suggestions. But I also want to thank u for considering putting mobile :) I've been debating on whether or not to make this a mobile game. If put on mobile the game will have to have even less enemies on screen. Mobility will be limited to touch screen buttons which wont feel as responsive. But ill definitely venture into mobile one way or another! :) [/quote]
    Posted Thursday, October 13, 2016 at 3:40 PM.
  • Game Author
    BL4CKWAT3R 4.1K rep 2

    @Booblymonster

    ? ? ? ?

    @Booblymonster ? ? ? ?
    Posted Thursday, October 13, 2016 at 5:35 PM.
  • seanthebomb 458 rep 2

    Super laggy
    But other than lag this game is very good
    I like the story idea
    I also think calebbennettes math is A little off
    I bealeve that it would be 18 pixels wide and 220 pixels per second,
    Then again I am probably wrong.
    I also think a good up grade would be A.B.U( anti bacteria unit) which is a little robot that follows you around and kills bacteria.
    Hope this helps.

    Super laggy But other than lag this game is very good I like the story idea I also think calebbennettes math is A little off I bealeve that it would be 18 pixels wide and 220 pixels per second, Then again I am probably wrong. I also think a good up grade would be A.B.U( anti bacteria unit) which is a little robot that follows you around and kills bacteria. Hope this helps.
    Posted Thursday, October 13, 2016 at 8:43 PM. 1 edit (last edit Thursday, October 13, 2016 at 9:42 PM).
  • Game Author
    BL4CKWAT3R 4.1K rep 3

    @Seanthebomb

    That is due to the amount of enemies on screen. Average or Higher end PC's run the game very smooth. Sorry about that :/

    @Seanthebomb That is due to the amount of enemies on screen. Average or Higher end PC's run the game very smooth. Sorry about that :/
    Posted Thursday, October 13, 2016 at 9:10 PM.
  • seanthebomb 458 rep 3

    It's ok
    What do you think of A.B.U

    It's ok What do you think of A.B.U
    Posted Thursday, October 13, 2016 at 9:47 PM.
  • Game Author
    BL4CKWAT3R 4.1K rep 3

    @seanthebomb

    THAT COULD TOTALLY BE A POWERUP!!! Great Idea!

    I was planning on making the center purple orbs of the bacteria something they drop when killed and the player can collect them as currency. You can then activate White blood cell turrets and traps to help you fight against the bacteria. Additionally I might make it to were you can use them to also purchase character skins. What do you think?

    @seanthebomb THAT COULD TOTALLY BE A POWERUP!!! Great Idea! I was planning on making the center purple orbs of the bacteria something they drop when killed and the player can collect them as currency. You can then activate White blood cell turrets and traps to help you fight against the bacteria. Additionally I might make it to were you can use them to also purchase character skins. What do you think?
    Posted Friday, October 14, 2016 at 12:18 AM.
  • seanthebomb 458 rep 3

    @BL4CKWAT3R

    I love the idea maybe the currency could be DNA
    and Mabel you could add a bio suit power up that is randomly droped

    @BL4CKWAT3R I love the idea maybe the currency could be DNA and Mabel you could add a bio suit power up that is randomly droped
    Posted Friday, October 14, 2016 at 3:12 PM. 6 edits (last edit Friday, October 14, 2016 at 6:39 PM).
  • erickson400 3.7K rep 4

    The updates are getting better.

    The updates are getting better.
    Posted Friday, October 14, 2016 at 4:24 PM.
  • seanthebomb 458 rep 2

    I need rep @erickson400

    I need rep @erickson400
    Posted Friday, October 14, 2016 at 5:45 PM.

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