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BIO-GUN (W.I.P.)

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Highscore Boards

Rank User Date Score
1st DiamondBoyALZ 3 previous attempts Monday, October 02, 2017 631566.479924398 minutes ago 10,000,000,000,000,000,000
2nd LooneyPwnder 2 previous attempts Sunday, November 20, 2016 1086937.62918107 minutes ago 7,695
3rd Vaank 2 previous attempts Saturday, October 15, 2016 1137834.63684773 minutes ago 7,261
4th Toxii 18 previous attempts Friday, February 23, 2018 423689.220627735 minutes ago 4,418
5th guimaraf 2 previous attempts Saturday, October 15, 2016 1137733.48552774 minutes ago 4,300
6th Guest 46 previous attempts Sunday, October 16, 2016 1136681.6602944 minutes ago 3,958
7th clarkevil 9 previous attempts Friday, October 14, 2016 1139439.1017444 minutes ago 3,776
8th Guest 4 previous attempts Tuesday, January 24, 2017 992037.243244402 minutes ago 3,466
9th Guest First attempt! Wednesday, March 07, 2018 407264.986361068 minutes ago 3,406
10th Guest 143 previous attempts Friday, March 16, 2018 393052.735244402 minutes ago 3,174
11th dark1994 4 previous attempts Sunday, October 16, 2016 1136258.6970244 minutes ago 3,114
12th Nampaf02 2 previous attempts Friday, October 14, 2016 1139084.46063774 minutes ago 3,077
13th Usvatron First attempt! Saturday, July 29, 2017 724655.668587738 minutes ago 2,907
14th BL4CKWAT3R 329 previous attempts Monday, October 31, 2016 1115518.21280441 minutes ago 2,481
15th LaNoles 18 previous attempts Monday, November 07, 2016 1104682.24980107 minutes ago 2,375
7,636 ranked players
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BIO-GUN (W.I.P.)

Version 1.0.0.0

by BL4CKWAT3R
First published on 11th October, 2016

THIS VERSION OF THE GAME IS PC ONLY. I WILL WORK ON A "LITE" MOBILE VERSION AFTER I COMPLETE THE PC VERSION. -THANK YOU :)

I would advise clearing out your (Browser History "cached image files") if you have played this game in the past. When I upload a new version it will still play the old one if you don't do this or the game screen will stay black.

UPDATE COMING SOON:
-Death Animation (For Game Over Screen)

RECENTLY UPDATED
(12/12/16)
-Added 5+ new songs the game
-Added 2 More Arenas to play in
-Added Extended Level Intro Animation
-Added Control Breakdown in Menu

(11/05/16)
-Added Career Stats to Menu
-Golden Glob gives 15 globs worth and slightly heals player
-Higher drop rate for Globs when enemies killed by special
-Visual FX tweaks
-MiniBoss (Snatcher) Added
-MiniBoss (Rodder) Sprite
-Bio-Store/purchasable items during intermission waves.

Plays Stats

48,364 total plays

44,362 guest plays

4,002 Scirra member plays

Users Stats

18,926 unique players

16,490 unique guests

2,436 Scirra members

Last Updated

Game stats last updated 1.19106207666667 minutes ago

Time Stats

69 days 7 hours total play time

3 minutes 37 seconds average play length

Leaderboard Stats

2 leaderboards

58,185 scores submitted

~6,861 Ranked Scirra members

~22,245 Ranked guest players

Active Users

15 highest number of simultaneous players

Thursday, October 13, 2016

Total Plays Over Time

Total number of plays this game has had since it was first published.

[ Link to this chart! ]

Players Over Time

Shows how many players this game has attracted since it was first published.

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Average Play Time

How long people spend playing this game

[ Link to this chart! ]

Player Locations

Where in the world people are playing this game from

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Version History

History of updates to this game

Date
Update Version 1.0.0.0 11th December, 2016 About 1055479.56101107 minutes ago
Update Version 1.0.0.0 11th December, 2016 About 1055489.40256107 minutes ago
Update Version 1.0.0.0 8th November, 2016 About 1103139.88967774 minutes ago
Update Version 1.0.0.0 5th November, 2016 About 1107615.13501107 minutes ago
Update Version 1.0.0.0 5th November, 2016 About 1107615.37062774 minutes ago
Update Version 1.0.0.0 5th November, 2016 About 1108187.17579441 minutes ago
Update Version 1.0.0.0 1st November, 2016 About 1113286.11517774 minutes ago
Update Version 1.0.0.0 1st November, 2016 About 1114044.68467774 minutes ago
Update Version 1.0.0.0 31st October, 2016 About 1114673.94246107 minutes ago
Update Version 1.0.0.0 31st October, 2016 About 1114686.12112774 minutes ago
Update Version 1.0.0.0 31st October, 2016 About 1114691.91967774 minutes ago
Update Version 1.0.0.0 31st October, 2016 About 1115498.87451107 minutes ago
Update Version 1.0.0.0 31st October, 2016 About 1115503.55996107 minutes ago
Update Version 1.0.0.0 31st October, 2016 About 1115551.68472774 minutes ago
Update Version 1.0.0.0 24th October, 2016 About 1125688.22929441 minutes ago
Update Version 1.0.0.0 24th October, 2016 About 1125697.48346107 minutes ago
Update Version 1.0.0.0 24th October, 2016 About 1125700.15806107 minutes ago
Update Version 1.0.0.0 24th October, 2016 About 1125702.33456107 minutes ago
Update Version 1.0.0.0 24th October, 2016 About 1125704.12101107 minutes ago
Update Version 1.0.0.0 22nd October, 2016 About 1127631.08712774 minutes ago
Update Version 1.0.0.0 22nd October, 2016 About 1128310.57779441 minutes ago
Update Version 1.0.0.0 22nd October, 2016 About 1128318.56529441 minutes ago
Update Version 1.0.0.0 22nd October, 2016 About 1128319.98667774 minutes ago
Update Version 1.0.0.0 22nd October, 2016 About 1128321.58256107 minutes ago
Update Version 1.0.0.0 22nd October, 2016 About 1128330.25046107 minutes ago
Update Version 1.0.0.0 21st October, 2016 About 1129062.89351107 minutes ago
Update Version 1.0.0.0 20th October, 2016 About 1130270.42246107 minutes ago
Update Version 1.0.0.0 20th October, 2016 About 1130276.38612774 minutes ago
Update Version 1.0.0.0 20th October, 2016 About 1130280.09784441 minutes ago
Update Version 1.0.0.0 19th October, 2016 About 1132505.53456107 minutes ago
Update Version 1.0.0.0 19th October, 2016 About 1132511.53434441 minutes ago
Update Version 1.0.0.0 18th October, 2016 About 1133387.96312774 minutes ago
Update Version 1.0.0.0 14th October, 2016 About 1139297.32739441 minutes ago
Update Version 1.0.0.0 14th October, 2016 About 1139307.17829441 minutes ago
Update Version 1.0.0.0 14th October, 2016 About 1139639.71706107 minutes ago
Update Version 1.0.0.0 14th October, 2016 About 1139649.82117774 minutes ago
Update Version 1.0.0.0 14th October, 2016 About 1139657.14179441 minutes ago
Update Version 1.0.0.0 14th October, 2016 About 1139661.31296107 minutes ago
Update Version 1.0.0.0 14th October, 2016 About 1139667.05584441 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 1141779.31262774 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 1141791.62051107 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 1141793.34146107 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 1141794.78601107 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 1141802.28572774 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 1141805.93746107 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 1141807.66672774 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 1141808.29901107 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 1141817.13306107 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 1141819.69589441 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 1141854.00139441 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 1141886.69517774 minutes ago
Update Version 1.0.0.0 11th October, 2016 About 1143369.30251107 minutes ago
Update Version 1.0.0.0 11th October, 2016 About 1143391.96439441 minutes ago
Update Version 1.0.0.0 11th October, 2016 About 1143414.10317774 minutes ago
Update Version 1.0.0.0 11th October, 2016 About 1143414.35201107 minutes ago
Update Version 1.0.0.0 11th October, 2016 About 1143429.38156107 minutes ago
Update Version 1.0.0.0 11th October, 2016 About 1143433.95812774 minutes ago
Update Version 1.0.0.0 11th October, 2016 About 1143434.10451107 minutes ago
Initial release Version 0.9.0.0 11th October, 2016 About 1143443.46401107 minutes ago

Comments

  • Booglymonster 2,524 rep 5

    Fix the lag and make it so it's mobile support

    Fix the lag and make it so it's mobile support
    Posted Tuesday, October 11, 2016 at 11:30 PM.
  • Game Author
    BL4CKWAT3R 4.1K rep 3

    Hi Booglymonster.

    The lag comes from the amount of enemies on screen. Depending on the users graphics card the game could run slow or smooth. I'll have to definitely play with a cap of enemies that can spawn to keep a smooth frame-rate for all types of PC's high or low end.

    I've been debating on whether or not to make this a mobile game. If put on mobile the game will have to have even less enemies on screen. Mobility will be limited to touch screen buttons which wont feel as responsive. But ill definitely venture into mobile one way or another! :)

    Hi Booglymonster. The lag comes from the amount of enemies on screen. Depending on the users graphics card the game could run slow or smooth. I'll have to definitely play with a cap of enemies that can spawn to keep a smooth frame-rate for all types of PC's high or low end. I've been debating on whether or not to make this a mobile game. If put on mobile the game will have to have even less enemies on screen. Mobility will be limited to touch screen buttons which wont feel as responsive. But ill definitely venture into mobile one way or another! :)
    Posted Wednesday, October 12, 2016 at 12:15 AM. 2 edits (last edit Wednesday, October 12, 2016 at 3:10 AM).
  • calebbennetts 16.3K rep 4

    Really good, but the high scores jump around and make it almost impossible to leave comments on the Arcade. To help the game run at low framerates, I might suggest using the event:
    On start of layout: set minimum framerate to x,
    where x is 1.5 times a bullet's length divided by its speed. That should make sure the game runs as fast as possible without missing collisions when there's a lot of enemies on-screen (SOME hits to the player may not register, but he needs all the help he can get!).
    Otherwise, it's just perfect.

    Really good, but the high scores jump around and make it almost impossible to leave comments on the Arcade. To help the game run at low framerates, I might suggest using the event: On start of layout: set minimum framerate to x, where x is 1.5 times a bullet's length divided by its speed. That should make sure the game runs as fast as possible without missing collisions when there's a lot of enemies on-screen (SOME hits to the player may not register, but he needs all the help he can get!). Otherwise, it's just perfect.
    Posted Wednesday, October 12, 2016 at 5:01 AM. 2 edits (last edit Wednesday, October 12, 2016 at 5:25 AM).
  • Game Author
    BL4CKWAT3R 4.1K rep 2

    Than you calebbennetts!

    I have no idea why the leaderboard jumps around. Sometimes it does it and sometimes it doesn't. I have it set in my code to trigger once while players health is less or equal to zero. Other than that no clue. It might be the site or that a lot of people are playing and dying at the same time but i am sure that's unlikely. :/

    I appreciate that event advise! I will definitely add that in and see the affects it has to the game. Thanks a bunch! :)

    Than you calebbennetts! I have no idea why the leaderboard jumps around. Sometimes it does it and sometimes it doesn't. I have it set in my code to trigger once while players health is less or equal to zero. Other than that no clue. It might be the site or that a lot of people are playing and dying at the same time but i am sure that's unlikely. :/ I appreciate that event advise! I will definitely add that in and see the affects it has to the game. Thanks a bunch! :)
    Posted Wednesday, October 12, 2016 at 8:30 PM.
  • calebbennetts 16.3K rep 2

    Thanks for responding. I actually made a mistake on the equation. It should be minumum framerate = safetyFactor*bulletSpeed/bulletWidth, where the safety factor is some number more than 1, but I did a practice problem, and it would actually hold a pretty high minimum framerate and probably make the game laggier. The way I ran it, you would need a 16-pixel-wide bullet moving around 200 pixels per second to make sure it won't miss collisions at 15 fps.

    Thanks for responding. I actually made a mistake on the equation. It should be minumum framerate = safetyFactor*bulletSpeed/bulletWidth, where the safety factor is some number more than 1, but I did a practice problem, and it would actually hold a pretty high minimum framerate and probably make the game laggier. The way I ran it, you would need a 16-pixel-wide bullet moving around 200 pixels per second to make sure it won't miss collisions at 15 fps.
    Posted Thursday, October 13, 2016 at 1:10 AM.
  • Game Author
    BL4CKWAT3R 4.1K rep 2

    Ok wow thank you again for the advice! I updated the game some more with some sound affects and some fixes. Will be updating more soon! :)

    Ok wow thank you again for the advice! I updated the game some more with some sound affects and some fixes. Will be updating more soon! :)
    Posted Thursday, October 13, 2016 at 3:01 AM.
  • Booglymonster 2,524 rep 2
    Quoted from BL4CKWAT3R

    Hi Booglymonster.

    thx for replying for it means a lot wen a game owner replays to people's suggestions. But I also want to thank u for considering putting mobile :)

    I've been debating on whether or not to make this a mobile game. If put on mobile the game will have to have even less enemies on screen. Mobility will be limited to touch screen buttons which wont feel as responsive. But ill definitely venture into mobile one way or another! :)


    [quote=BL4CKWAT3R] Hi Booglymonster. thx for replying for it means a lot wen a game owner replays to people's suggestions. But I also want to thank u for considering putting mobile :) I've been debating on whether or not to make this a mobile game. If put on mobile the game will have to have even less enemies on screen. Mobility will be limited to touch screen buttons which wont feel as responsive. But ill definitely venture into mobile one way or another! :) [/quote]
    Posted Thursday, October 13, 2016 at 3:40 PM.
  • Game Author
    BL4CKWAT3R 4.1K rep 2

    @Booblymonster

    ? ? ? ?

    @Booblymonster ? ? ? ?
    Posted Thursday, October 13, 2016 at 5:35 PM.
  • seanthebomb 458 rep 2

    Super laggy
    But other than lag this game is very good
    I like the story idea
    I also think calebbennettes math is A little off
    I bealeve that it would be 18 pixels wide and 220 pixels per second,
    Then again I am probably wrong.
    I also think a good up grade would be A.B.U( anti bacteria unit) which is a little robot that follows you around and kills bacteria.
    Hope this helps.

    Super laggy But other than lag this game is very good I like the story idea I also think calebbennettes math is A little off I bealeve that it would be 18 pixels wide and 220 pixels per second, Then again I am probably wrong. I also think a good up grade would be A.B.U( anti bacteria unit) which is a little robot that follows you around and kills bacteria. Hope this helps.
    Posted Thursday, October 13, 2016 at 8:43 PM. 1 edit (last edit Thursday, October 13, 2016 at 9:42 PM).
  • Game Author
    BL4CKWAT3R 4.1K rep 3

    @Seanthebomb

    That is due to the amount of enemies on screen. Average or Higher end PC's run the game very smooth. Sorry about that :/

    @Seanthebomb That is due to the amount of enemies on screen. Average or Higher end PC's run the game very smooth. Sorry about that :/
    Posted Thursday, October 13, 2016 at 9:10 PM.
  • seanthebomb 458 rep 3

    It's ok
    What do you think of A.B.U

    It's ok What do you think of A.B.U
    Posted Thursday, October 13, 2016 at 9:47 PM.
  • Game Author
    BL4CKWAT3R 4.1K rep 3

    @seanthebomb

    THAT COULD TOTALLY BE A POWERUP!!! Great Idea!

    I was planning on making the center purple orbs of the bacteria something they drop when killed and the player can collect them as currency. You can then activate White blood cell turrets and traps to help you fight against the bacteria. Additionally I might make it to were you can use them to also purchase character skins. What do you think?

    @seanthebomb THAT COULD TOTALLY BE A POWERUP!!! Great Idea! I was planning on making the center purple orbs of the bacteria something they drop when killed and the player can collect them as currency. You can then activate White blood cell turrets and traps to help you fight against the bacteria. Additionally I might make it to were you can use them to also purchase character skins. What do you think?
    Posted Friday, October 14, 2016 at 12:18 AM.
  • seanthebomb 458 rep 3

    @BL4CKWAT3R

    I love the idea maybe the currency could be DNA
    and Mabel you could add a bio suit power up that is randomly droped

    @BL4CKWAT3R I love the idea maybe the currency could be DNA and Mabel you could add a bio suit power up that is randomly droped
    Posted Friday, October 14, 2016 at 3:12 PM. 6 edits (last edit Friday, October 14, 2016 at 6:39 PM).
  • erickson400 3.7K rep 4

    The updates are getting better.

    The updates are getting better.
    Posted Friday, October 14, 2016 at 4:24 PM.
  • seanthebomb 458 rep 2

    I need rep @erickson400

    I need rep @erickson400
    Posted Friday, October 14, 2016 at 5:45 PM.

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