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BIO-GUN (W.I.P.)

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Highscore Boards

Rank User Date Score
1st DiamondBoyALZ 3 previous attempts Monday, October 02, 2017 158588.356456358 minutes ago 10,000,000,000,000,000,000
2nd LooneyPwnder 2 previous attempts Sunday, November 20, 2016 613959.504933025 minutes ago 7,695
3rd Vaank 2 previous attempts Saturday, October 15, 2016 664856.512599692 minutes ago 7,261
4th guimaraf 2 previous attempts Saturday, October 15, 2016 664755.360499692 minutes ago 4,300
5th Guest 46 previous attempts Sunday, October 16, 2016 663703.535266358 minutes ago 3,958
6th clarkevil 9 previous attempts Friday, October 14, 2016 666460.97723636 minutes ago 3,776
7th Guest 4 previous attempts Tuesday, January 24, 2017 519059.11873636 minutes ago 3,466
8th dark1994 4 previous attempts Sunday, October 16, 2016 663280.57225636 minutes ago 3,114
9th Nampaf02 2 previous attempts Friday, October 14, 2016 666106.336129695 minutes ago 3,077
10th Usvatron First attempt! Saturday, July 29, 2017 251677.544079695 minutes ago 2,907
11th Guest 51 previous attempts Wednesday, October 18, 2017 134866.878179695 minutes ago 2,555
12th BL4CKWAT3R 329 previous attempts Monday, October 31, 2016 642540.088296362 minutes ago 2,481
13th LaNoles 18 previous attempts Monday, November 07, 2016 631704.12503303 minutes ago 2,375
14th Guest 38 previous attempts Thursday, July 20, 2017 264279.024649697 minutes ago 2,373
15th Guest 72 previous attempts Friday, November 03, 2017 111845.527266363 minutes ago 2,300
6,598 ranked players
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BIO-GUN (W.I.P.)

Version 1.0.0.0

by BL4CKWAT3R
First published on 11th October, 2016

THIS VERSION OF THE GAME IS PC ONLY. I WILL WORK ON A "LITE" MOBILE VERSION AFTER I COMPLETE THE PC VERSION. -THANK YOU :)

I would advise clearing out your (Browser History "cached image files") if you have played this game in the past. When I upload a new version it will still play the old one if you don't do this or the game screen will stay black.

UPDATE COMING SOON:
-Death Animation (For Game Over Screen)

RECENTLY UPDATED
(12/12/16)
-Added 5+ new songs the game
-Added 2 More Arenas to play in
-Added Extended Level Intro Animation
-Added Control Breakdown in Menu

(11/05/16)
-Added Career Stats to Menu
-Golden Glob gives 15 globs worth and slightly heals player
-Higher drop rate for Globs when enemies killed by special
-Visual FX tweaks
-MiniBoss (Snatcher) Added
-MiniBoss (Rodder) Sprite
-Bio-Store/purchasable items during intermission waves.

Plays Stats

41,177 total plays

37,507 guest plays

3,670 Scirra member plays

Users Stats

16,564 unique players

14,345 unique guests

2,219 Scirra members

Last Updated

Game stats last updated 0.00546001 minutes ago

Time Stats

56 days 10 hours total play time

3 minutes 31 seconds average play length

Leaderboard Stats

2 leaderboards

50,518 scores submitted

~6,687 Ranked Scirra members

~18,585 Ranked guest players

Active Users

15 highest number of simultaneous players

Thursday, October 13, 2016

Total Plays Over Time

Total number of plays this game has had since it was first published.

[ Link to this chart! ]

Players Over Time

Shows how many players this game has attracted since it was first published.

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Average Play Time

How long people spend playing this game

[ Link to this chart! ]

Player Locations

Where in the world people are playing this game from

[ Link to this chart! ]

Version History

History of updates to this game

Date
Update Version 1.0.0.0 11th December, 2016 About 582501.436763032 minutes ago
Update Version 1.0.0.0 11th December, 2016 About 582511.278313032 minutes ago
Update Version 1.0.0.0 8th November, 2016 About 630161.765429698 minutes ago
Update Version 1.0.0.0 5th November, 2016 About 634637.010763032 minutes ago
Update Version 1.0.0.0 5th November, 2016 About 634637.246379698 minutes ago
Update Version 1.0.0.0 5th November, 2016 About 635209.051546365 minutes ago
Update Version 1.0.0.0 1st November, 2016 About 640307.990929698 minutes ago
Update Version 1.0.0.0 1st November, 2016 About 641066.560429698 minutes ago
Update Version 1.0.0.0 31st October, 2016 About 641695.818213032 minutes ago
Update Version 1.0.0.0 31st October, 2016 About 641707.996879698 minutes ago
Update Version 1.0.0.0 31st October, 2016 About 641713.795429698 minutes ago
Update Version 1.0.0.0 31st October, 2016 About 642520.750263032 minutes ago
Update Version 1.0.0.0 31st October, 2016 About 642525.435713032 minutes ago
Update Version 1.0.0.0 31st October, 2016 About 642573.560479698 minutes ago
Update Version 1.0.0.0 24th October, 2016 About 652710.105046365 minutes ago
Update Version 1.0.0.0 24th October, 2016 About 652719.359213032 minutes ago
Update Version 1.0.0.0 24th October, 2016 About 652722.033813032 minutes ago
Update Version 1.0.0.0 24th October, 2016 About 652724.210313032 minutes ago
Update Version 1.0.0.0 24th October, 2016 About 652725.996763032 minutes ago
Update Version 1.0.0.0 22nd October, 2016 About 654652.962879698 minutes ago
Update Version 1.0.0.0 22nd October, 2016 About 655332.453546365 minutes ago
Update Version 1.0.0.0 22nd October, 2016 About 655340.441046365 minutes ago
Update Version 1.0.0.0 22nd October, 2016 About 655341.862429698 minutes ago
Update Version 1.0.0.0 22nd October, 2016 About 655343.458313032 minutes ago
Update Version 1.0.0.0 22nd October, 2016 About 655352.126213032 minutes ago
Update Version 1.0.0.0 21st October, 2016 About 656084.769263032 minutes ago
Update Version 1.0.0.0 20th October, 2016 About 657292.298213032 minutes ago
Update Version 1.0.0.0 20th October, 2016 About 657298.261879698 minutes ago
Update Version 1.0.0.0 20th October, 2016 About 657301.973596365 minutes ago
Update Version 1.0.0.0 19th October, 2016 About 659527.410313032 minutes ago
Update Version 1.0.0.0 19th October, 2016 About 659533.410096365 minutes ago
Update Version 1.0.0.0 18th October, 2016 About 660409.838879698 minutes ago
Update Version 1.0.0.0 14th October, 2016 About 666319.203146365 minutes ago
Update Version 1.0.0.0 14th October, 2016 About 666329.054046365 minutes ago
Update Version 1.0.0.0 14th October, 2016 About 666661.592813032 minutes ago
Update Version 1.0.0.0 14th October, 2016 About 666671.696929698 minutes ago
Update Version 1.0.0.0 14th October, 2016 About 666679.017546365 minutes ago
Update Version 1.0.0.0 14th October, 2016 About 666683.188713032 minutes ago
Update Version 1.0.0.0 14th October, 2016 About 666688.931596365 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 668801.188379698 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 668813.496263032 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 668815.217213032 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 668816.661763032 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 668824.161479698 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 668827.813213032 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 668829.542479698 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 668830.174763032 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 668839.008813032 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 668841.571646365 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 668875.877146365 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 668908.570929698 minutes ago
Update Version 1.0.0.0 11th October, 2016 About 670391.178263032 minutes ago
Update Version 1.0.0.0 11th October, 2016 About 670413.840146365 minutes ago
Update Version 1.0.0.0 11th October, 2016 About 670435.978929698 minutes ago
Update Version 1.0.0.0 11th October, 2016 About 670436.227763032 minutes ago
Update Version 1.0.0.0 11th October, 2016 About 670451.257313032 minutes ago
Update Version 1.0.0.0 11th October, 2016 About 670455.833879698 minutes ago
Update Version 1.0.0.0 11th October, 2016 About 670455.980263032 minutes ago
Initial release Version 0.9.0.0 11th October, 2016 About 670465.339763032 minutes ago

Comments

  • Booglymonster 2,510 rep 4

    Fix the lag and make it so it's mobile support

    Fix the lag and make it so it's mobile support
    Posted Tuesday, October 11, 2016 at 11:30 PM.
  • Game Author
    BL4CKWAT3R 4K rep 4

    Hi Booglymonster.

    The lag comes from the amount of enemies on screen. Depending on the users graphics card the game could run slow or smooth. I'll have to definitely play with a cap of enemies that can spawn to keep a smooth frame-rate for all types of PC's high or low end.

    I've been debating on whether or not to make this a mobile game. If put on mobile the game will have to have even less enemies on screen. Mobility will be limited to touch screen buttons which wont feel as responsive. But ill definitely venture into mobile one way or another! :)

    Hi Booglymonster. The lag comes from the amount of enemies on screen. Depending on the users graphics card the game could run slow or smooth. I'll have to definitely play with a cap of enemies that can spawn to keep a smooth frame-rate for all types of PC's high or low end. I've been debating on whether or not to make this a mobile game. If put on mobile the game will have to have even less enemies on screen. Mobility will be limited to touch screen buttons which wont feel as responsive. But ill definitely venture into mobile one way or another! :)
    Posted Wednesday, October 12, 2016 at 12:15 AM. 2 edits (last edit Wednesday, October 12, 2016 at 3:10 AM).
  • calebbennetts 16.2K rep 4

    Really good, but the high scores jump around and make it almost impossible to leave comments on the Arcade. To help the game run at low framerates, I might suggest using the event:
    On start of layout: set minimum framerate to x,
    where x is 1.5 times a bullet's length divided by its speed. That should make sure the game runs as fast as possible without missing collisions when there's a lot of enemies on-screen (SOME hits to the player may not register, but he needs all the help he can get!).
    Otherwise, it's just perfect.

    Really good, but the high scores jump around and make it almost impossible to leave comments on the Arcade. To help the game run at low framerates, I might suggest using the event: On start of layout: set minimum framerate to x, where x is 1.5 times a bullet's length divided by its speed. That should make sure the game runs as fast as possible without missing collisions when there's a lot of enemies on-screen (SOME hits to the player may not register, but he needs all the help he can get!). Otherwise, it's just perfect.
    Posted Wednesday, October 12, 2016 at 5:01 AM. 2 edits (last edit Wednesday, October 12, 2016 at 5:25 AM).
  • Game Author
    BL4CKWAT3R 4K rep 2

    Than you calebbennetts!

    I have no idea why the leaderboard jumps around. Sometimes it does it and sometimes it doesn't. I have it set in my code to trigger once while players health is less or equal to zero. Other than that no clue. It might be the site or that a lot of people are playing and dying at the same time but i am sure that's unlikely. :/

    I appreciate that event advise! I will definitely add that in and see the affects it has to the game. Thanks a bunch! :)

    Than you calebbennetts! I have no idea why the leaderboard jumps around. Sometimes it does it and sometimes it doesn't. I have it set in my code to trigger once while players health is less or equal to zero. Other than that no clue. It might be the site or that a lot of people are playing and dying at the same time but i am sure that's unlikely. :/ I appreciate that event advise! I will definitely add that in and see the affects it has to the game. Thanks a bunch! :)
    Posted Wednesday, October 12, 2016 at 8:30 PM.
  • calebbennetts 16.2K rep 2

    Thanks for responding. I actually made a mistake on the equation. It should be minumum framerate = safetyFactor*bulletSpeed/bulletWidth, where the safety factor is some number more than 1, but I did a practice problem, and it would actually hold a pretty high minimum framerate and probably make the game laggier. The way I ran it, you would need a 16-pixel-wide bullet moving around 200 pixels per second to make sure it won't miss collisions at 15 fps.

    Thanks for responding. I actually made a mistake on the equation. It should be minumum framerate = safetyFactor*bulletSpeed/bulletWidth, where the safety factor is some number more than 1, but I did a practice problem, and it would actually hold a pretty high minimum framerate and probably make the game laggier. The way I ran it, you would need a 16-pixel-wide bullet moving around 200 pixels per second to make sure it won't miss collisions at 15 fps.
    Posted Thursday, October 13, 2016 at 1:10 AM.
  • Game Author
    BL4CKWAT3R 4K rep 2

    Ok wow thank you again for the advice! I updated the game some more with some sound affects and some fixes. Will be updating more soon! :)

    Ok wow thank you again for the advice! I updated the game some more with some sound affects and some fixes. Will be updating more soon! :)
    Posted Thursday, October 13, 2016 at 3:01 AM.
  • Booglymonster 2,510 rep 2
    Quoted from BL4CKWAT3R

    Hi Booglymonster.

    thx for replying for it means a lot wen a game owner replays to people's suggestions. But I also want to thank u for considering putting mobile :)

    I've been debating on whether or not to make this a mobile game. If put on mobile the game will have to have even less enemies on screen. Mobility will be limited to touch screen buttons which wont feel as responsive. But ill definitely venture into mobile one way or another! :)


    [quote=BL4CKWAT3R] Hi Booglymonster. thx for replying for it means a lot wen a game owner replays to people's suggestions. But I also want to thank u for considering putting mobile :) I've been debating on whether or not to make this a mobile game. If put on mobile the game will have to have even less enemies on screen. Mobility will be limited to touch screen buttons which wont feel as responsive. But ill definitely venture into mobile one way or another! :) [/quote]
    Posted Thursday, October 13, 2016 at 3:40 PM.
  • Game Author
    BL4CKWAT3R 4K rep 2

    @Booblymonster

    ? ? ? ?

    @Booblymonster ? ? ? ?
    Posted Thursday, October 13, 2016 at 5:35 PM.
  • seanthebomb 458 rep 2

    Super laggy
    But other than lag this game is very good
    I like the story idea
    I also think calebbennettes math is A little off
    I bealeve that it would be 18 pixels wide and 220 pixels per second,
    Then again I am probably wrong.
    I also think a good up grade would be A.B.U( anti bacteria unit) which is a little robot that follows you around and kills bacteria.
    Hope this helps.

    Super laggy But other than lag this game is very good I like the story idea I also think calebbennettes math is A little off I bealeve that it would be 18 pixels wide and 220 pixels per second, Then again I am probably wrong. I also think a good up grade would be A.B.U( anti bacteria unit) which is a little robot that follows you around and kills bacteria. Hope this helps.
    Posted Thursday, October 13, 2016 at 8:43 PM. 1 edit (last edit Thursday, October 13, 2016 at 9:42 PM).
  • Game Author
    BL4CKWAT3R 4K rep 3

    @Seanthebomb

    That is due to the amount of enemies on screen. Average or Higher end PC's run the game very smooth. Sorry about that :/

    @Seanthebomb That is due to the amount of enemies on screen. Average or Higher end PC's run the game very smooth. Sorry about that :/
    Posted Thursday, October 13, 2016 at 9:10 PM.
  • seanthebomb 458 rep 3

    It's ok
    What do you think of A.B.U

    It's ok What do you think of A.B.U
    Posted Thursday, October 13, 2016 at 9:47 PM.
  • Game Author
    BL4CKWAT3R 4K rep 3

    @seanthebomb

    THAT COULD TOTALLY BE A POWERUP!!! Great Idea!

    I was planning on making the center purple orbs of the bacteria something they drop when killed and the player can collect them as currency. You can then activate White blood cell turrets and traps to help you fight against the bacteria. Additionally I might make it to were you can use them to also purchase character skins. What do you think?

    @seanthebomb THAT COULD TOTALLY BE A POWERUP!!! Great Idea! I was planning on making the center purple orbs of the bacteria something they drop when killed and the player can collect them as currency. You can then activate White blood cell turrets and traps to help you fight against the bacteria. Additionally I might make it to were you can use them to also purchase character skins. What do you think?
    Posted Friday, October 14, 2016 at 12:18 AM.
  • seanthebomb 458 rep 3

    @BL4CKWAT3R

    I love the idea maybe the currency could be DNA
    and Mabel you could add a bio suit power up that is randomly droped

    @BL4CKWAT3R I love the idea maybe the currency could be DNA and Mabel you could add a bio suit power up that is randomly droped
    Posted Friday, October 14, 2016 at 3:12 PM. 6 edits (last edit Friday, October 14, 2016 at 6:39 PM).
  • erickson400 3.7K rep 4

    The updates are getting better.

    The updates are getting better.
    Posted Friday, October 14, 2016 at 4:24 PM.
  • seanthebomb 458 rep 2

    I need rep @erickson400

    I need rep @erickson400
    Posted Friday, October 14, 2016 at 5:45 PM.

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