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BIO-GUN (W.I.P.)

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Highscore Boards

Rank User Date Score
1st DiamondBoyALZ 3 previous attempts Monday, October 02, 2017 378491.967484887 minutes ago 10,000,000,000,000,000,000
2nd LooneyPwnder 2 previous attempts Sunday, November 20, 2016 833863.116481553 minutes ago 7,695
3rd Vaank 2 previous attempts Saturday, October 15, 2016 884760.12414822 minutes ago 7,261
4th Toxii 18 previous attempts Friday, February 23, 2018 170614.707668222 minutes ago 4,418
5th guimaraf 2 previous attempts Saturday, October 15, 2016 884658.972568222 minutes ago 4,300
6th Guest 46 previous attempts Sunday, October 16, 2016 883607.147334888 minutes ago 3,958
7th clarkevil 9 previous attempts Friday, October 14, 2016 886364.58956489 minutes ago 3,776
8th Guest 4 previous attempts Tuesday, January 24, 2017 738962.73106489 minutes ago 3,466
9th Guest First attempt! Wednesday, March 07, 2018 154190.474181557 minutes ago 3,406
10th Guest 143 previous attempts Friday, March 16, 2018 139978.22306489 minutes ago 3,174
11th dark1994 4 previous attempts Sunday, October 16, 2016 883184.18406489 minutes ago 3,114
12th Nampaf02 2 previous attempts Friday, October 14, 2016 886009.947678225 minutes ago 3,077
13th Usvatron First attempt! Saturday, July 29, 2017 471581.155628225 minutes ago 2,907
14th BL4CKWAT3R 329 previous attempts Monday, October 31, 2016 862443.699844892 minutes ago 2,481
15th LaNoles 18 previous attempts Monday, November 07, 2016 851607.736841558 minutes ago 2,375
7,477 ranked players
Go to rank:

BIO-GUN (W.I.P.)

Version 1.0.0.0

by BL4CKWAT3R
First published on 11th October, 2016

THIS VERSION OF THE GAME IS PC ONLY. I WILL WORK ON A "LITE" MOBILE VERSION AFTER I COMPLETE THE PC VERSION. -THANK YOU :)

I would advise clearing out your (Browser History "cached image files") if you have played this game in the past. When I upload a new version it will still play the old one if you don't do this or the game screen will stay black.

UPDATE COMING SOON:
-Death Animation (For Game Over Screen)

RECENTLY UPDATED
(12/12/16)
-Added 5+ new songs the game
-Added 2 More Arenas to play in
-Added Extended Level Intro Animation
-Added Control Breakdown in Menu

(11/05/16)
-Added Career Stats to Menu
-Golden Glob gives 15 globs worth and slightly heals player
-Higher drop rate for Globs when enemies killed by special
-Visual FX tweaks
-MiniBoss (Snatcher) Added
-MiniBoss (Rodder) Sprite
-Bio-Store/purchasable items during intermission waves.

Plays Stats

47,356 total plays

43,397 guest plays

3,959 Scirra member plays

Users Stats

18,554 unique players

16,146 unique guests

2,408 Scirra members

Last Updated

Game stats last updated 0.008840015 minutes ago

Time Stats

67 days 14 hours total play time

3 minutes 36 seconds average play length

Leaderboard Stats

2 leaderboards

57,071 scores submitted

~6,834 Ranked Scirra members

~21,717 Ranked guest players

Active Users

15 highest number of simultaneous players

Thursday, October 13, 2016

Total Plays Over Time

Total number of plays this game has had since it was first published.

[ Link to this chart! ]

Players Over Time

Shows how many players this game has attracted since it was first published.

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Average Play Time

How long people spend playing this game

[ Link to this chart! ]

Player Locations

Where in the world people are playing this game from

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Version History

History of updates to this game

Date
Update Version 1.0.0.0 11th December, 2016 About 802405.04831156 minutes ago
Update Version 1.0.0.0 11th December, 2016 About 802414.88986156 minutes ago
Update Version 1.0.0.0 8th November, 2016 About 850065.376978227 minutes ago
Update Version 1.0.0.0 5th November, 2016 About 854540.62231156 minutes ago
Update Version 1.0.0.0 5th November, 2016 About 854540.857928227 minutes ago
Update Version 1.0.0.0 5th November, 2016 About 855112.663094893 minutes ago
Update Version 1.0.0.0 1st November, 2016 About 860211.602478227 minutes ago
Update Version 1.0.0.0 1st November, 2016 About 860970.171978227 minutes ago
Update Version 1.0.0.0 31st October, 2016 About 861599.42976156 minutes ago
Update Version 1.0.0.0 31st October, 2016 About 861611.608428227 minutes ago
Update Version 1.0.0.0 31st October, 2016 About 861617.406978227 minutes ago
Update Version 1.0.0.0 31st October, 2016 About 862424.36181156 minutes ago
Update Version 1.0.0.0 31st October, 2016 About 862429.04726156 minutes ago
Update Version 1.0.0.0 31st October, 2016 About 862477.172028227 minutes ago
Update Version 1.0.0.0 24th October, 2016 About 872613.716594893 minutes ago
Update Version 1.0.0.0 24th October, 2016 About 872622.97076156 minutes ago
Update Version 1.0.0.0 24th October, 2016 About 872625.64536156 minutes ago
Update Version 1.0.0.0 24th October, 2016 About 872627.82186156 minutes ago
Update Version 1.0.0.0 24th October, 2016 About 872629.60831156 minutes ago
Update Version 1.0.0.0 22nd October, 2016 About 874556.574428227 minutes ago
Update Version 1.0.0.0 22nd October, 2016 About 875236.065094893 minutes ago
Update Version 1.0.0.0 22nd October, 2016 About 875244.052594893 minutes ago
Update Version 1.0.0.0 22nd October, 2016 About 875245.473978227 minutes ago
Update Version 1.0.0.0 22nd October, 2016 About 875247.06986156 minutes ago
Update Version 1.0.0.0 22nd October, 2016 About 875255.73776156 minutes ago
Update Version 1.0.0.0 21st October, 2016 About 875988.38081156 minutes ago
Update Version 1.0.0.0 20th October, 2016 About 877195.90976156 minutes ago
Update Version 1.0.0.0 20th October, 2016 About 877201.873428227 minutes ago
Update Version 1.0.0.0 20th October, 2016 About 877205.585144893 minutes ago
Update Version 1.0.0.0 19th October, 2016 About 879431.02186156 minutes ago
Update Version 1.0.0.0 19th October, 2016 About 879437.021644893 minutes ago
Update Version 1.0.0.0 18th October, 2016 About 880313.450428227 minutes ago
Update Version 1.0.0.0 14th October, 2016 About 886222.814694893 minutes ago
Update Version 1.0.0.0 14th October, 2016 About 886232.665594893 minutes ago
Update Version 1.0.0.0 14th October, 2016 About 886565.20436156 minutes ago
Update Version 1.0.0.0 14th October, 2016 About 886575.308478227 minutes ago
Update Version 1.0.0.0 14th October, 2016 About 886582.629094893 minutes ago
Update Version 1.0.0.0 14th October, 2016 About 886586.80026156 minutes ago
Update Version 1.0.0.0 14th October, 2016 About 886592.543144893 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 888704.799928227 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 888717.10781156 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 888718.82876156 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 888720.27331156 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 888727.773028227 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 888731.42476156 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 888733.154028227 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 888733.78631156 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 888742.62036156 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 888745.183194893 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 888779.488694893 minutes ago
Update Version 1.0.0.0 12th October, 2016 About 888812.182478227 minutes ago
Update Version 1.0.0.0 11th October, 2016 About 890294.78981156 minutes ago
Update Version 1.0.0.0 11th October, 2016 About 890317.451694893 minutes ago
Update Version 1.0.0.0 11th October, 2016 About 890339.590478227 minutes ago
Update Version 1.0.0.0 11th October, 2016 About 890339.83931156 minutes ago
Update Version 1.0.0.0 11th October, 2016 About 890354.86886156 minutes ago
Update Version 1.0.0.0 11th October, 2016 About 890359.445428227 minutes ago
Update Version 1.0.0.0 11th October, 2016 About 890359.59181156 minutes ago
Initial release Version 0.9.0.0 11th October, 2016 About 890368.95131156 minutes ago

Comments

  • Booglymonster 2,521 rep 5

    Fix the lag and make it so it's mobile support

    Fix the lag and make it so it's mobile support
    Posted Tuesday, October 11, 2016 at 11:30 PM.
  • Game Author
    BL4CKWAT3R 4.1K rep 3

    Hi Booglymonster.

    The lag comes from the amount of enemies on screen. Depending on the users graphics card the game could run slow or smooth. I'll have to definitely play with a cap of enemies that can spawn to keep a smooth frame-rate for all types of PC's high or low end.

    I've been debating on whether or not to make this a mobile game. If put on mobile the game will have to have even less enemies on screen. Mobility will be limited to touch screen buttons which wont feel as responsive. But ill definitely venture into mobile one way or another! :)

    Hi Booglymonster. The lag comes from the amount of enemies on screen. Depending on the users graphics card the game could run slow or smooth. I'll have to definitely play with a cap of enemies that can spawn to keep a smooth frame-rate for all types of PC's high or low end. I've been debating on whether or not to make this a mobile game. If put on mobile the game will have to have even less enemies on screen. Mobility will be limited to touch screen buttons which wont feel as responsive. But ill definitely venture into mobile one way or another! :)
    Posted Wednesday, October 12, 2016 at 12:15 AM. 2 edits (last edit Wednesday, October 12, 2016 at 3:10 AM).
  • calebbennetts 16.3K rep 4

    Really good, but the high scores jump around and make it almost impossible to leave comments on the Arcade. To help the game run at low framerates, I might suggest using the event:
    On start of layout: set minimum framerate to x,
    where x is 1.5 times a bullet's length divided by its speed. That should make sure the game runs as fast as possible without missing collisions when there's a lot of enemies on-screen (SOME hits to the player may not register, but he needs all the help he can get!).
    Otherwise, it's just perfect.

    Really good, but the high scores jump around and make it almost impossible to leave comments on the Arcade. To help the game run at low framerates, I might suggest using the event: On start of layout: set minimum framerate to x, where x is 1.5 times a bullet's length divided by its speed. That should make sure the game runs as fast as possible without missing collisions when there's a lot of enemies on-screen (SOME hits to the player may not register, but he needs all the help he can get!). Otherwise, it's just perfect.
    Posted Wednesday, October 12, 2016 at 5:01 AM. 2 edits (last edit Wednesday, October 12, 2016 at 5:25 AM).
  • Game Author
    BL4CKWAT3R 4.1K rep 2

    Than you calebbennetts!

    I have no idea why the leaderboard jumps around. Sometimes it does it and sometimes it doesn't. I have it set in my code to trigger once while players health is less or equal to zero. Other than that no clue. It might be the site or that a lot of people are playing and dying at the same time but i am sure that's unlikely. :/

    I appreciate that event advise! I will definitely add that in and see the affects it has to the game. Thanks a bunch! :)

    Than you calebbennetts! I have no idea why the leaderboard jumps around. Sometimes it does it and sometimes it doesn't. I have it set in my code to trigger once while players health is less or equal to zero. Other than that no clue. It might be the site or that a lot of people are playing and dying at the same time but i am sure that's unlikely. :/ I appreciate that event advise! I will definitely add that in and see the affects it has to the game. Thanks a bunch! :)
    Posted Wednesday, October 12, 2016 at 8:30 PM.
  • calebbennetts 16.3K rep 2

    Thanks for responding. I actually made a mistake on the equation. It should be minumum framerate = safetyFactor*bulletSpeed/bulletWidth, where the safety factor is some number more than 1, but I did a practice problem, and it would actually hold a pretty high minimum framerate and probably make the game laggier. The way I ran it, you would need a 16-pixel-wide bullet moving around 200 pixels per second to make sure it won't miss collisions at 15 fps.

    Thanks for responding. I actually made a mistake on the equation. It should be minumum framerate = safetyFactor*bulletSpeed/bulletWidth, where the safety factor is some number more than 1, but I did a practice problem, and it would actually hold a pretty high minimum framerate and probably make the game laggier. The way I ran it, you would need a 16-pixel-wide bullet moving around 200 pixels per second to make sure it won't miss collisions at 15 fps.
    Posted Thursday, October 13, 2016 at 1:10 AM.
  • Game Author
    BL4CKWAT3R 4.1K rep 2

    Ok wow thank you again for the advice! I updated the game some more with some sound affects and some fixes. Will be updating more soon! :)

    Ok wow thank you again for the advice! I updated the game some more with some sound affects and some fixes. Will be updating more soon! :)
    Posted Thursday, October 13, 2016 at 3:01 AM.
  • Booglymonster 2,521 rep 2
    Quoted from BL4CKWAT3R

    Hi Booglymonster.

    thx for replying for it means a lot wen a game owner replays to people's suggestions. But I also want to thank u for considering putting mobile :)

    I've been debating on whether or not to make this a mobile game. If put on mobile the game will have to have even less enemies on screen. Mobility will be limited to touch screen buttons which wont feel as responsive. But ill definitely venture into mobile one way or another! :)


    [quote=BL4CKWAT3R] Hi Booglymonster. thx for replying for it means a lot wen a game owner replays to people's suggestions. But I also want to thank u for considering putting mobile :) I've been debating on whether or not to make this a mobile game. If put on mobile the game will have to have even less enemies on screen. Mobility will be limited to touch screen buttons which wont feel as responsive. But ill definitely venture into mobile one way or another! :) [/quote]
    Posted Thursday, October 13, 2016 at 3:40 PM.
  • Game Author
    BL4CKWAT3R 4.1K rep 2

    @Booblymonster

    ? ? ? ?

    @Booblymonster ? ? ? ?
    Posted Thursday, October 13, 2016 at 5:35 PM.
  • seanthebomb 458 rep 2

    Super laggy
    But other than lag this game is very good
    I like the story idea
    I also think calebbennettes math is A little off
    I bealeve that it would be 18 pixels wide and 220 pixels per second,
    Then again I am probably wrong.
    I also think a good up grade would be A.B.U( anti bacteria unit) which is a little robot that follows you around and kills bacteria.
    Hope this helps.

    Super laggy But other than lag this game is very good I like the story idea I also think calebbennettes math is A little off I bealeve that it would be 18 pixels wide and 220 pixels per second, Then again I am probably wrong. I also think a good up grade would be A.B.U( anti bacteria unit) which is a little robot that follows you around and kills bacteria. Hope this helps.
    Posted Thursday, October 13, 2016 at 8:43 PM. 1 edit (last edit Thursday, October 13, 2016 at 9:42 PM).
  • Game Author
    BL4CKWAT3R 4.1K rep 3

    @Seanthebomb

    That is due to the amount of enemies on screen. Average or Higher end PC's run the game very smooth. Sorry about that :/

    @Seanthebomb That is due to the amount of enemies on screen. Average or Higher end PC's run the game very smooth. Sorry about that :/
    Posted Thursday, October 13, 2016 at 9:10 PM.
  • seanthebomb 458 rep 3

    It's ok
    What do you think of A.B.U

    It's ok What do you think of A.B.U
    Posted Thursday, October 13, 2016 at 9:47 PM.
  • Game Author
    BL4CKWAT3R 4.1K rep 3

    @seanthebomb

    THAT COULD TOTALLY BE A POWERUP!!! Great Idea!

    I was planning on making the center purple orbs of the bacteria something they drop when killed and the player can collect them as currency. You can then activate White blood cell turrets and traps to help you fight against the bacteria. Additionally I might make it to were you can use them to also purchase character skins. What do you think?

    @seanthebomb THAT COULD TOTALLY BE A POWERUP!!! Great Idea! I was planning on making the center purple orbs of the bacteria something they drop when killed and the player can collect them as currency. You can then activate White blood cell turrets and traps to help you fight against the bacteria. Additionally I might make it to were you can use them to also purchase character skins. What do you think?
    Posted Friday, October 14, 2016 at 12:18 AM.
  • seanthebomb 458 rep 3

    @BL4CKWAT3R

    I love the idea maybe the currency could be DNA
    and Mabel you could add a bio suit power up that is randomly droped

    @BL4CKWAT3R I love the idea maybe the currency could be DNA and Mabel you could add a bio suit power up that is randomly droped
    Posted Friday, October 14, 2016 at 3:12 PM. 6 edits (last edit Friday, October 14, 2016 at 6:39 PM).
  • erickson400 3.7K rep 4

    The updates are getting better.

    The updates are getting better.
    Posted Friday, October 14, 2016 at 4:24 PM.
  • seanthebomb 458 rep 2

    I need rep @erickson400

    I need rep @erickson400
    Posted Friday, October 14, 2016 at 5:45 PM.

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