Scirra Arcade

24 players / 72 plays

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Game Instructions

wasd directions
right click to shoot
enter to pause
other buttons will become apparent

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FirstContact BETA

Version 1.0.0.0

by imtired400
First published on 12th November, 2016

FPS game made for video game design class. Not completely finished yet, but playable.

Plays Stats

72 total plays

34 guest plays

38 Scirra member plays

Users Stats

24 unique players

20 unique guests

4 Scirra members

Last Updated

Game stats last updated 0.000260001666666667 minutes ago

Time Stats

3 hours 52 minutes total play time

7 minutes 2 seconds average play length

Active Users

3 highest number of simultaneous players

Saturday, November 12, 2016

Total Plays Over Time

Total number of plays this game has had since it was first published.

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Players Over Time

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Average Play Time

How long people spend playing this game

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Player Locations

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Version History

History of updates to this game

Date
Update Version 1.0.0.0 14th November, 2016 About 396799.999807858 minutes ago
Update Version 1.0.0.0 14th November, 2016 About 396807.010191192 minutes ago
Update Version 1.0.0.0 14th November, 2016 About 396809.666357858 minutes ago
Update Version 1.0.0.0 14th November, 2016 About 396883.774807858 minutes ago
Update Version 1.0.0.0 14th November, 2016 About 397881.734357858 minutes ago
Update Version 1.0.0.0 14th November, 2016 About 397882.395524525 minutes ago
Update Version 1.0.0.0 13th November, 2016 About 398175.618574525 minutes ago
Update Version 1.0.0.0 13th November, 2016 About 398179.959524525 minutes ago
Update Version 1.0.0.0 13th November, 2016 About 398197.989024525 minutes ago
Update Version 1.0.0.0 13th November, 2016 About 398208.899907858 minutes ago
Initial release Version 0.1.0.0 12th November, 2016 About 400608.457807858 minutes ago

Comments

  • troop53no 173 rep 2

    Suggestions:
    -Make the weapon upgrade spawn point permanent, or have several possible locations for it to spawn
    -Reduce the health of spawn points a bit
    -Make it so you actually fire at where the mouse is, instead of off to the side a bit
    -Actually show your location on the map
    -Add more Easter eggs
    -Make the player movement less floaty, or at least faster
    -Change how the enemies move. Right now, they have the chance to fly across the screen super fast, with the tanks and helicopters often moving faster than their projectiles
    (this comment is too long to continue)

    Suggestions: -Make the weapon upgrade spawn point permanent, or have several possible locations for it to spawn -Reduce the health of spawn points a bit -Make it so you actually fire at where the mouse is, instead of off to the side a bit -Actually show your location on the map -Add more Easter eggs -Make the player movement less floaty, or at least faster -Change how the enemies move. Right now, they have the chance to fly across the screen super fast, with the tanks and helicopters often moving faster than their projectiles (this comment is too long to continue)
    Posted Sunday, November 13, 2016 at 1:46 AM.
  • Game Author
    imtired400 329 rep 1

    Updated the game, fixed the weapon spawns, changed the angle of fire so it's more towards the center, overhauled the speed and movement of player and enemies.
    Map I lack the knowledge to improve, it's not too important anyways. Spawner health I do not wish to lower.
    I also added what I hope to be working GamePad and Touch controls.

    ok, so many things were wrong with v0.2 so I just spent all day fixing up a v0.3 instead of doing important homework. Had to remove Touch controls

    Updated the game, fixed the weapon spawns, changed the angle of fire so it's more towards the center, overhauled the speed and movement of player and enemies. Map I lack the knowledge to improve, it's not too important anyways. Spawner health I do not wish to lower. I also added what I hope to be working GamePad and Touch controls. ok, so many things were wrong with v0.2 so I just spent all day fixing up a v0.3 instead of doing important homework. Had to remove Touch controls
    Posted Sunday, November 13, 2016 at 9:16 PM. 3 edits (last edit Monday, November 14, 2016 at 2:43 AM).

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