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Robot 505 (DEMO)

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Game Instructions

J : or Joy A = Jump
N : or Joy X = Shoot
K : or Joy Y = Cycle Weapon
L : or Joy B = Next / Confirm - Drop Holo - Spawn

D : Right
A : Left

W : Look up / Elevator up
S : Look down / Elevator down

Kill all of the enemies, collect level items, find exit

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Rank User Date Score
1st Guest First attempt! Wednesday, December 14, 2016 276314.422599425 minutes ago 60835 pts
2nd AySquirrel First attempt! Thursday, October 22, 2015 880666.085832758 minutes ago 37910 pts
3rd facecjf 10 previous attempts Friday, January 27, 2017 213107.340432758 minutes ago 32905 pts
4th Guest 3 previous attempts Friday, June 23, 2017 955.387432758333 minutes ago 30605 pts
5th Everade 2 previous attempts Saturday, June 20, 2015 1058657.87730943 minutes ago 28005 pts
6th Guest 20 previous attempts Saturday, August 27, 2016 433101.36869276 minutes ago 25650 pts
7th matty100 12 previous attempts Sunday, September 27, 2015 915922.611829427 minutes ago 23290 pts
8th Guest 4 previous attempts Wednesday, March 01, 2017 165294.38916276 minutes ago 22905 pts
9th Guest First attempt! Sunday, September 18, 2016 401395.404379427 minutes ago 20230 pts
10th Guest First attempt! Monday, December 12, 2016 278952.705446093 minutes ago 19845 pts
11th Guest 14 previous attempts Thursday, August 13, 2015 981492.434779427 minutes ago 19770 pts
12th Guest First attempt! Saturday, October 17, 2015 887545.218379427 minutes ago 19765 pts
13th Guest First attempt! Tuesday, February 28, 2017 166779.660829427 minutes ago 19125 pts
14th Guest 13 previous attempts Wednesday, February 24, 2016 699768.060879427 minutes ago 18195 pts
15th Guest First attempt! Saturday, September 03, 2016 423104.38621276 minutes ago 18035 pts
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Robot 505 (DEMO)

Version 0.2.4a

by facecjf
First published on 5th May, 2015

Robot 505 is a fast action single player retro platformer set in the near future. You play as a Robot named 505 that has turned on fellow robots and begins his quest to save what's left of mankind... Their brains.

** This is a scoreboard test - updates to follow **

** This game is a Work in Progress **
* I did notice an issue running at full screen on an i3 with integrated video.
* Final game platform targets : Windows, Mac, and Linux

It's 4 levels - Level 1 (+ Mini boss) Level 2, Level 3 and Level 4 (+ Boss). At the end of main boss level - game will repeat and you will be on round 2 - 1st level. Difficulty ramps up each level along with un-lockable weapons.

Plays Stats

46,537 total plays

42,543 guest plays

3,994 Scirra member plays

Users Stats

16,482 unique players

14,119 unique guests

2,363 Scirra members

Last Updated

Game stats last updated 2.61482455833333 minutes ago

Time Stats

36 days 16 hours total play time

2 minutes 55 seconds average play length

Leaderboard Stats

1 leaderboard

6,119 scores submitted

~870 Ranked Scirra members

~5,249 Ranked guest players

Active Users

11 highest number of simultaneous players

Friday, July 01, 2016

Total Plays Over Time

Total number of plays this game has had since it was first published.

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Players Over Time

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Average Play Time

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Player Locations

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Version History

History of updates to this game

Date
Update Version 0.2.4a 23rd July, 2015 About 1010773.82973276 minutes ago
Update Version 0.2.4a 23rd July, 2015 About 1010775.28863276 minutes ago
Update Version 0.1.7 alpha 24th June, 2015 About 1052502.4909661 minutes ago
Update Version 0.1.7 alpha 24th June, 2015 About 1052763.79313276 minutes ago
Update Version 0.1.6 alpha 20th June, 2015 About 1058306.81479943 minutes ago
Update Version 0.1.505 alpha 17th June, 2015 About 1062358.34573276 minutes ago
Update Version 0.1.505 alpha 17th June, 2015 About 1062497.27313276 minutes ago
Update Version 0.1.505 alpha 17th June, 2015 About 1063560.25789943 minutes ago
Update Version 0.1.505 alpha 15th June, 2015 About 1065515.54423276 minutes ago
Update Version 0.1.5 alpha 16th May, 2015 About 1109406.50268276 minutes ago
Update Version 0.2.4a 7th May, 2015 About 1121607.80568276 minutes ago
Initial release Version 0.1.4 alpha 5th May, 2015 About 1124112.56784943 minutes ago

Comments

  • Tom 53.3K rep 16

    Beautiful artwork and a challenging game! Good job! Love the music as well.

    Beautiful artwork and a challenging game! Good job! Love the music as well.
    Posted Thursday, May 28, 2015 at 6:01 PM.
  • krish 5.7K rep 8

    doesn't start on chrome. Trying to hit 'A' nothing happens on menu. I just can scroll between start and Quit with arrow keys.

    doesn't start on chrome. Trying to hit 'A' nothing happens on menu. I just can scroll between start and Quit with arrow keys.
    Posted Thursday, May 28, 2015 at 9:12 PM.
  • ElliottE 361 rep 7

    Wont work chrome either!

    Wont work chrome either!
    Posted Friday, May 29, 2015 at 6:41 AM.
  • burningcake 4.6K rep 5

    + Awesome Feeling / Feedback on shooting
    + Excellent Pixelart
    + Very nice Sfx and Music
    - Keys (x and z) (Not very comfortable on a germany keyboard) had no gamepad either

    + Awesome Feeling / Feedback on shooting + Excellent Pixelart + Very nice Sfx and Music - Keys (x and z) (Not very comfortable on a germany keyboard) had no gamepad either
    Posted Friday, May 29, 2015 at 10:15 AM.
  • Game Author
    facecjf 7.9K rep 7

    Thank you @Tom! :D

    The controls are confusing, @krish Will be updating soon.

    Z keyboard or A Joy = Jump
    X keyboard or X Joy = Shoot
    V keyboard or Y Joy = Cycle Weapon
    C keyboard or B Joy = Next / Confirm / Drop Holo-spawn

    It's been brought up a lot @burningcake I need to update to WASD - Thanks for playing and the feedback!

    Thank you @Tom! :D The controls are confusing, @krish Will be updating soon. Z keyboard or A Joy = Jump X keyboard or X Joy = Shoot V keyboard or Y Joy = Cycle Weapon C keyboard or B Joy = Next / Confirm / Drop Holo-spawn It's been brought up a lot @burningcake I need to update to WASD - Thanks for playing and the feedback!
    Posted Friday, May 29, 2015 at 1:36 PM.
  • davethedalek 377 rep 5

    how do you push start it says a but I've tried every button on the keyboard and it will not start I am using internet explorer

    how do you push start it says a but I've tried every button on the keyboard and it will not start I am using internet explorer
    Posted Saturday, May 30, 2015 at 11:09 AM.
  • Tom 53.3K rep 4

    @davethedalek took me a while to figure out, but `Z` starts the game!

    @davethedalek took me a while to figure out, but `Z` starts the game!
    Posted Monday, June 01, 2015 at 11:37 AM.
  • davethedalek 377 rep 5

    tom thx for the info

    tom thx for the info
    Posted Monday, June 01, 2015 at 11:08 PM.
  • Tom 53.3K rep 4
    Quoted from davethedalek

    tom thx for the info

    No problem :)

    [quote=davethedalek] tom thx for the info [/quote] No problem :)
    Posted Wednesday, June 03, 2015 at 3:31 PM.
  • sirkame 510 rep 6

    HOOOOOOOOOOOLY SHIT O________O Impressive!!

    HOOOOOOOOOOOLY SHIT O________O Impressive!!
    Posted Thursday, June 04, 2015 at 5:06 PM.
  • Nixel 7.3K rep 5

    Very impressive graphics, great mechanics overall, but I have a few points to raise.
    - I do think there should be more checkpoints. The enemies themselves were manageable, but then there's instant death from the ceiling-mashing-things, and from falling.
    - If you'd like to term this a "fast action" platformer, I think falling damage shouldn't be a thing at all - at least not to the point of being fatal!
    - Also, awesome elevator music.

    Glad to have played this!

    Very impressive graphics, great mechanics overall, but I have a few points to raise. - I do think there should be more checkpoints. The enemies themselves were manageable, but then there's instant death from the ceiling-mashing-things, and from falling. - If you'd like to term this a "fast action" platformer, I think falling damage shouldn't be a thing at all - at least not to the point of being fatal! - Also, awesome elevator music. Glad to have played this!
    Posted Friday, June 05, 2015 at 3:01 AM.
  • Game Author
    facecjf 7.9K rep 5
    Quoted from sirkame

    HOOOOOOOOOOOLY SHIT O________O Impressive!!

    Thank you! :D

    Quoted from Nixel

    If you'd like to term this a "fast action" platformer, I think falling damage shouldn't be a thing at all - at least not to the point of being fatal!

    Thanks for playing & for feedback! Fall dmg (death) will likely be removed. It's not 'fitting' as well as intended and levels have changed a lot since I first began development. I Will have to put more thought into checkpoints and level progression (comes up a lot) - I may utilize the holo-spawns as checkpoints.

    [quote=sirkame]HOOOOOOOOOOOLY SHIT O________O Impressive!![/quote] Thank you! :D [quote=Nixel] If you'd like to term this a "fast action" platformer, I think falling damage shouldn't be a thing at all - at least not to the point of being fatal![/quote] Thanks for playing & for feedback! Fall dmg (death) will likely be removed. It's not 'fitting' as well as intended and levels have changed a lot since I first began development. I Will have to put more thought into checkpoints and level progression (comes up a lot) - I may utilize the holo-spawns as checkpoints.
    Posted Friday, June 05, 2015 at 1:42 PM.
  • Lucky Star 2,150 rep 4

    Is this on Xbox?

    Is this on Xbox?
    Posted Friday, June 05, 2015 at 3:26 PM.
  • guimaraf 20.5K rep 4

    Excelent work

    Excelent work
    Posted Saturday, June 06, 2015 at 9:28 AM.
  • crossma6 292 rep 4

    Regarding fall death perhaps a slight and limited jetpack type upgrade that provided the robot with a quick hovering ability would in my opinion add a dimension to timing out killshots on hovering enemies as well as having the ability to hover (if earned) before experiencing fall damage. Great Work!

    Regarding fall death perhaps a slight and limited jetpack type upgrade that provided the robot with a quick hovering ability would in my opinion add a dimension to timing out killshots on hovering enemies as well as having the ability to hover (if earned) before experiencing fall damage. Great Work!
    Posted Saturday, June 06, 2015 at 3:40 PM.

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