Scirra Arcade

321 players / 627 plays

Terrible 10

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Game Instructions

Mouse left click to shoot in that direction and right click to pause.

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Terrible 10

Version 1.0.0.01

by jack05282
First published on 24th August, 2015

https://play.google.com/store/apps/details?id=com.Terrible10Free.BudpadGames&hl=en

A minimal yet increasingly complex shooting game. Shoot the enemies and don't let them become 10. Careful with your bullets that don't hit the target.

Plays Stats

627 total plays

484 guest plays

143 Scirra member plays

Users Stats

321 unique players

277 unique guests

44 Scirra members

Last Updated

Game stats last updated 0.000780001666666667 minutes ago

Time Stats

4 hours 52 minutes total play time

1 minute 26 seconds average play length

Active Users

6 highest number of simultaneous players

Monday, August 24, 2015

Total Plays Over Time

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Players Over Time

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Average Play Time

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Version History

History of updates to this game

Date
Update Version 1.0.0.01 25th August, 2015 About 884770.691387442 minutes ago
Initial release Version 1.0.0.01 24th August, 2015 About 886288.824104108 minutes ago

Comments

  • kreza 216 rep 3

    Interesting idea - would probably make a good phone game if given a bit more complexity, maybe some obstacles to bounce off, or portals that teleport the enemies and your bullets.

    Interesting idea - would probably make a good phone game if given a bit more complexity, maybe some obstacles to bounce off, or portals that teleport the enemies and your bullets.
    Posted Monday, August 24, 2015 at 10:02 PM.
  • Game Author
    jack05282 868 rep 2

    @kreza Thank you. An android version of the game is available. You can find the link in the game description above

    @kreza Thank you. An android version of the game is available. You can find the link in the game description above
    Posted Tuesday, August 25, 2015 at 2:35 AM.
  • janlindso 1,941 rep 1

    Reminds me a bit of Agar.io on Google Play. Would love to see this as a multiplayer like that one.

    Reminds me a bit of Agar.io on Google Play. Would love to see this as a multiplayer like that one.
    Posted Tuesday, August 25, 2015 at 9:39 AM.
  • jarfil 801 rep 1

    The ability to pause makes it too easy, while the spawn rate without pausing makes it pretty difficult. It also doesn't seem to count missing bullets as enemies. I got to score 150 with terrible 0... and just got bored. There isn't a way to "win" either, is there? And I didn't figure out what do the yellow enemies do.

    The ability to pause makes it too easy, while the spawn rate without pausing makes it pretty difficult. It also doesn't seem to count missing bullets as enemies. I got to score 150 with terrible 0... and just got bored. There isn't a way to "win" either, is there? And I didn't figure out what do the yellow enemies do.
    Posted Tuesday, August 25, 2015 at 11:09 AM. 1 edit (last edit Tuesday, August 25, 2015 at 11:09 AM).
  • Game Author
    jack05282 868 rep 1
    Quoted from janlindso

    Reminds me a bit of Agar.io on Google Play. Would love to see this as a multiplayer like that one.


    Thanks for your feedback. Would work on improving the game.

    @jarfil Thanks for your feedback. The yellow dot which comes at every 50 score, kills all the enemies on screen (which may be the case its Terrible0 at 150 mark, if you had hit one). The missed bullets are not counted as enemies instantly, only when a bullet turns blue and comes to contact with enemy, then a new enemy is spawned. I too would like to create a win scenario, thanks for pointing it out.

    [quote=janlindso] Reminds me a bit of Agar.io on Google Play. Would love to see this as a multiplayer like that one. [/quote] Thanks for your feedback. Would work on improving the game. @jarfil Thanks for your feedback. The yellow dot which comes at every 50 score, kills all the enemies on screen (which may be the case its Terrible0 at 150 mark, if you had hit one). The missed bullets are not counted as enemies instantly, only when a bullet turns blue and comes to contact with enemy, then a new enemy is spawned. I too would like to create a win scenario, thanks for pointing it out.
    Posted Tuesday, August 25, 2015 at 5:16 PM. 3 edits (last edit Tuesday, August 25, 2015 at 5:32 PM).

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