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BITCOIN SURVIVAL

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  • DAYS SURVIVED
  • You're currently not ranked! Play the game and try to win top spot!
Rank User Date Score
1st SERGIOManOwaR 16 previous attempts Thursday, May 17, 2018 5091.082937595 minutes ago 52
2nd Vortexas 98 previous attempts Tuesday, May 15, 2018 7996.039887595 minutes ago 44
3rd Guest 13 previous attempts Monday, May 07, 2018 19687.6396709283 minutes ago 40
4th Guest 48 previous attempts Wednesday, May 16, 2018 6669.039437595 minutes ago 33
5th Guest 77 previous attempts Monday, May 07, 2018 19298.4731042617 minutes ago 32
6th Guest 31 previous attempts Monday, May 07, 2018 20038.0997709283 minutes ago 28
7th Guest First attempt! Sunday, May 06, 2018 22068.7715542617 minutes ago 27
8th Guest 24 previous attempts Friday, May 11, 2018 13589.3046709283 minutes ago 24
9th Guest 3 previous attempts Friday, May 11, 2018 14704.3681042617 minutes ago 20
10th Guest 22 previous attempts Saturday, May 12, 2018 12828.1667209283 minutes ago 20
11th Guest 70 previous attempts Wednesday, May 16, 2018 7472.41667092833 minutes ago 18
12th Guest 23 previous attempts Wednesday, May 09, 2018 16529.6676042617 minutes ago 17
13th Guest 18 previous attempts Tuesday, May 08, 2018 18242.659887595 minutes ago 16
14th Guest 20 previous attempts Thursday, May 10, 2018 15317.600887595 minutes ago 16
15th Guest 29 previous attempts Thursday, May 10, 2018 15230.5016709283 minutes ago 16
167 ranked players
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BITCOIN SURVIVAL

Version 0.2.6

by rayolf
First published on 12th April, 2018

Bitcoin Survival! A charming Incremental Survival Game game made in 5 days for the 2018's Crypto Game Jam.

If the game is broken again in Scirra, please, play the game on Itch.io. Here's the link: https://oldmohave.itch.io/bitcoin-survival-mobile

DEVLOG: V.2.6

- New "Exhaustion" system added to the Farm. Now, after grabbing the food produced four times, the farm will require a time to "rest" until producing food again.

- The Farm now takes 12 hours instead of 6, to produce food.

- Now, when a day passes, the prices of food and tools on market might decrease as well, so you will be experiencing some eventual "deflation" on their prices.

- Some glitches fixed. More visual aspects remade.

Twitter: @oldmohave
Join my Discord channel: https://discord.gg/VEDjrcP

Plays Stats

4,904 total plays

4,453 guest plays

451 Scirra member plays

Users Stats

3,403 unique players

3,274 unique guests

129 Scirra members

Last Updated

Game stats last updated 0.576161005 minutes ago

Time Stats

10 days 2 hours total play time

4 minutes 35 seconds average play length

Leaderboard Stats

1 leaderboard

1,373 scores submitted

~176 Ranked Scirra members

~1,197 Ranked guest players

Active Users

24 highest number of simultaneous players

Tuesday, April 24, 2018

Total Plays Over Time

Total number of plays this game has had since it was first published.

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Players Over Time

Shows how many players this game has attracted since it was first published.

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Average Play Time

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Player Locations

Where in the world people are playing this game from

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Version History

History of updates to this game

Date
Update Version 0.2.6 19th May, 2018 About 2516.35930426333 minutes ago
Update Version 0.2.6 19th May, 2018 About 2523.19313759667 minutes ago
Update Version 0.2.5 5th May, 2018 About 22902.8038542633 minutes ago
Update Version 0.2.4 27th April, 2018 About 34940.70657093 minutes ago
Update Version 0.2.4 27th April, 2018 About 34954.1912375967 minutes ago
Update Version 0.2.3 25th April, 2018 About 36834.6832375967 minutes ago
Update Version 0.2.2 25th April, 2018 About 37128.6798042633 minutes ago
Update Version 0.2.1 25th April, 2018 About 37780.1988042633 minutes ago
Update Version 0.2.1 25th April, 2018 About 37781.51857093 minutes ago
Update Version 0.2.1 24th April, 2018 About 38077.4069042633 minutes ago
Update Version 0.2.1 24th April, 2018 About 38154.5844042633 minutes ago
Update Version 0.2.1 24th April, 2018 About 38197.0796375967 minutes ago
Update Version 0.2.1 24th April, 2018 About 38199.7834042633 minutes ago
Update Version 0.2.1 24th April, 2018 About 38209.99752093 minutes ago
Update Version 0.2.1 24th April, 2018 About 38217.41297093 minutes ago
Update Version 0.2 23rd April, 2018 About 39944.8698042633 minutes ago
Update Version 0.1 23rd April, 2018 About 39946.3159042633 minutes ago
Update Version 0.1 13th April, 2018 About 55020.60747093 minutes ago
Update Version 0.1 13th April, 2018 About 55021.98802093 minutes ago
Update Version 0.1 13th April, 2018 About 55029.1281875967 minutes ago
Update Version 0.1 13th April, 2018 About 55032.7486875967 minutes ago
Update Version 0.1 13th April, 2018 About 55036.1191875967 minutes ago
Update Version 0.1 13th April, 2018 About 55051.1716875967 minutes ago
Update Version 0.2.6 12th April, 2018 About 55513.8433042633 minutes ago
Initial release Version 0.1 12th April, 2018 About 55596.2889042633 minutes ago

Comments

  • SERGIOManOwaR 7.8K rep 3

    It's nice and addictive, but plenty of buggs. I've experiencied some weird behaviurs: dollars counter dissappeared, basket not working and unable to buy anything...some icons not upgrading..and such.
    For some reason, i was with a dollar's negative account, so i wasn't able to buy anything. Should be a minus sign before or correct to avoid dollars lees than 0.
    I was using turbo click to get fast results, problably players with normal click won't notice.
    Good game, i liked!!

    It's nice and addictive, but plenty of buggs. I've experiencied some weird behaviurs: dollars counter dissappeared, basket not working and unable to buy anything...some icons not upgrading..and such. For some reason, i was with a dollar's negative account, so i wasn't able to buy anything. Should be a minus sign before or correct to avoid dollars lees than 0. I was using turbo click to get fast results, problably players with normal click won't notice. Good game, i liked!!
    Posted Tuesday, April 17, 2018 at 12:20 PM. 1 edit (last edit Tuesday, April 17, 2018 at 12:21 PM).
  • Game Author
    rayolf 7.9K rep 1

    Sergio!! Many thanks for your comment. I will fix all these bugs you related. Your contribution is very important. I'm about to release a new and smoother version of the game, then I will take the occasion to provide theses fixes.

    Sergio!! Many thanks for your comment. I will fix all these bugs you related. Your contribution is very important. I'm about to release a new and smoother version of the game, then I will take the occasion to provide theses fixes.
    Posted Tuesday, April 17, 2018 at 3:14 PM. 1 edit (last edit Tuesday, April 17, 2018 at 3:15 PM).
  • SERGIOManOwaR 7.8K rep 1
    Quoted from rayolf

    Sergio!! Many thanks for your comment. I will fix all these bugs you related. Your contribution is very important. I'm about to release a new and smoother version of the game, then I will take the occasion to provide theses fixes.

    You're welcome!
    Ey you are author of pixel cowboys... you have the hability of making simple games addictive, good work!

    By the way tried last updates... hoverheat meter to prevent turbo-click.. good idea.

    [quote=rayolf] Sergio!! Many thanks for your comment. I will fix all these bugs you related. Your contribution is very important. I'm about to release a new and smoother version of the game, then I will take the occasion to provide theses fixes. [/quote] You're welcome! Ey you are author of pixel cowboys... you have the hability of making simple games addictive, good work! By the way tried last updates... hoverheat meter to prevent turbo-click.. good idea.
    Posted Monday, April 23, 2018 at 9:57 PM. 1 edit (last edit Monday, April 23, 2018 at 10:27 PM).
  • Game Author
    rayolf 7.9K rep 1
    Quoted from SERGIOManOwaR

    [quote=rayolf]
    Sergio!! Many thanks for your comment. I will fix all these bugs you related. Your contribution is very important. I'm about to release a new and smoother version of the game, then I will take the occasion to provide theses fixes.


    You're welcome!
    Ey you are author of pixel cowboys... you have the hability of making simple games addictive, good work!
    By the way tried last updates... hoverheat meter to prevent turbo-click.. good idea.
    [/quote]

    Thanks for your comment!! Yeah, the overheat system was "caused" by you ;)

    [quote=SERGIOManOwaR] [quote=rayolf] Sergio!! Many thanks for your comment. I will fix all these bugs you related. Your contribution is very important. I'm about to release a new and smoother version of the game, then I will take the occasion to provide theses fixes. [/quote] You're welcome! Ey you are author of pixel cowboys... you have the hability of making simple games addictive, good work! By the way tried last updates... hoverheat meter to prevent turbo-click.. good idea. [/quote] Thanks for your comment!! Yeah, the overheat system was "caused" by you ;)
    Posted Tuesday, April 24, 2018 at 1:16 AM.
  • SERGIOManOwaR 7.8K rep 2

    I've just discovered the new area.. with the congratulations...
    Suggestion are: add more places to visit, and maybe in the search button, add probabilities of found different objects depending of what escenary are currently displayed e.g. in the city more suitable to find tools, in downtown gun parts... in the woods seeds..

    good idea improve max health etc... i have lot of money to spend... :D
    Anything you add will be welcome. maybe i will restart my game to see how it works from the beginning.

    I've just discovered the new area.. with the congratulations... Suggestion are: add more places to visit, and maybe in the search button, add probabilities of found different objects depending of what escenary are currently displayed e.g. in the city more suitable to find tools, in downtown gun parts... in the woods seeds.. good idea improve max health etc... i have lot of money to spend... :D Anything you add will be welcome. maybe i will restart my game to see how it works from the beginning.
    Posted Tuesday, April 24, 2018 at 2:57 AM. 2 edits (last edit Tuesday, April 24, 2018 at 3:06 AM).
  • Game Author
    rayolf 7.9K rep 1

    Thanks, Sergio. I liked the idea of changing the probabilities depending on the scene showing. In fact, I plan to remake the scenes more beautiful, I created them in a hurry. (I sent you some private messages and they stayed in the Outbox. Then I looked for some answers, then I found it happens normally. So, sorry for resending you similar messages.)

    Thanks, Sergio. I liked the idea of changing the probabilities depending on the scene showing. In fact, I plan to remake the scenes more beautiful, I created them in a hurry. (I sent you some private messages and they stayed in the Outbox. Then I looked for some answers, then I found it happens normally. So, sorry for resending you similar messages.)
    Posted Tuesday, April 24, 2018 at 11:21 AM. 2 edits (last edit Tuesday, April 24, 2018 at 11:47 AM).
  • Vortexas 263 rep 2

    Looks like Sergio is yourGame Tester lol. Btw I love the game, got confused at 1st, then I started to learn. Suggestion: Tiredness meter. I can just spam going to the city for the supplies, then come back, then go back, then repeat

    Looks like Sergio is yourGame Tester lol. Btw I love the game, got confused at 1st, then I started to learn. Suggestion: Tiredness meter. I can just spam going to the city for the supplies, then come back, then go back, then repeat
    Posted Wednesday, April 25, 2018 at 3:23 PM.
  • Game Author
    rayolf 7.9K rep 1

    Yeah! I think I got one game tester =D.. Anyway, about going to the city and going back to home, that has bothered me since the beginning. I have wondered how to prevent this in a "realistic" and not boring way to the players. I liked your "tiredness meter" idea, but I believe that if I add another "wait" system in the game it will bother the players. So I'm thinking of making this "walking" to the city cost some random amount of food. That would indicate the player lost something valuable to visit the city over and over. I shall add this to the game today or tomorrow.

    Yeah! I think I got one game tester =D.. Anyway, about going to the city and going back to home, that has bothered me since the beginning. I have wondered how to prevent this in a "realistic" and not boring way to the players. I liked your "tiredness meter" idea, but I believe that if I add another "wait" system in the game it will bother the players. So I'm thinking of making this "walking" to the city cost some random amount of food. That would indicate the player lost something valuable to visit the city over and over. I shall add this to the game today or tomorrow.
    Posted Wednesday, April 25, 2018 at 4:49 PM. 1 edit (last edit Wednesday, April 25, 2018 at 4:50 PM).
  • Vortexas 263 rep 2

    I have an idea: npc, choices, or events, that can give chances to lose or win more. For example: (Find a chest in the woods, open or leave it? 50% chance of treasure, 50 chance of junk/ or something harmful)

    I have an idea: npc, choices, or events, that can give chances to lose or win more. For example: (Find a chest in the woods, open or leave it? 50% chance of treasure, 50 chance of junk/ or something harmful)
    Posted Thursday, April 26, 2018 at 3:25 PM.
  • im a pancake 815 rep 2

    you made a other game cool!

    you made a other game cool!
    Posted Thursday, April 26, 2018 at 6:47 PM.
  • Game Author
    rayolf 7.9K rep 1

    Thanks for your comments and ideas!

    Thanks for your comments and ideas!
    Posted Saturday, April 28, 2018 at 12:44 AM.
  • Vortexas 263 rep 1

    Congrats on getting to the top played games!

    Congrats on getting to the top played games!
    Posted Wednesday, May 02, 2018 at 4:32 PM.
  • SERGIOManOwaR 7.8K rep 1

    oohh... miss the leaderboard.. :)

    oohh... miss the leaderboard.. :)
    Posted Friday, May 04, 2018 at 9:02 AM.
  • Game Author
    rayolf 7.9K rep 1

    I will put it back in the next update, Sergio! ;)

    I will put it back in the next update, Sergio! ;)
    Posted Friday, May 04, 2018 at 10:58 AM.
  • Vortexas 263 rep 2

    Oh glitch found: I can again go back to the city and back for supplies for no food cost of I do it fast enough (before it fully goes to the city panel)

    Oh glitch found: I can again go back to the city and back for supplies for no food cost of I do it fast enough (before it fully goes to the city panel)
    Posted Friday, May 04, 2018 at 4:46 PM.

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