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BITCOIN SURVIVAL

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  • DAYS SURVIVED
  • You're currently not ranked! Play the game and try to win top spot!
Rank User Date Score
1st SERGIOManOwaR 16 previous attempts Thursday, May 17, 2018 179475.444162375 minutes ago 52
2nd Vortexas 98 previous attempts Tuesday, May 15, 2018 182380.401112375 minutes ago 44
3rd Guest 13 previous attempts Monday, May 07, 2018 194072.000895708 minutes ago 40
4th Guest 48 previous attempts Wednesday, May 16, 2018 181053.400662375 minutes ago 33
5th Guest 77 previous attempts Monday, May 07, 2018 193682.834329042 minutes ago 32
6th Guest 31 previous attempts Sunday, August 26, 2018 33778.4672290417 minutes ago 31
7th Guest 31 previous attempts Monday, May 07, 2018 194422.460995708 minutes ago 28
8th Guest First attempt! Sunday, May 06, 2018 196453.132779042 minutes ago 27
9th HealthPack 75 previous attempts Wednesday, May 30, 2018 161009.02577571 minutes ago 25
10th Guest 3 previous attempts Saturday, July 21, 2018 85659.6523923767 minutes ago 25
11th Guest 24 previous attempts Friday, May 11, 2018 187973.66667571 minutes ago 24
12th Khayoz 5 previous attempts Monday, September 10, 2018 12812.3037890433 minutes ago 24
13th Guest 47 previous attempts Wednesday, May 23, 2018 170671.175389043 minutes ago 23
14th Guest 24 previous attempts Thursday, June 14, 2018 139171.368839043 minutes ago 22
15th Guest 25 previous attempts Sunday, July 01, 2018 115522.077222377 minutes ago 22
350 ranked players
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BITCOIN SURVIVAL

Version 0.2.6

by rayolf
First published on 12th April, 2018

Bitcoin Survival! A charming Incremental Survival Game game made in 5 days for the 2018's Crypto Game Jam.

If the game is broken again in Scirra, please, play the game on Itch.io. Here's the link: https://oldmohave.itch.io/bitcoin-survival-mobile

DEVLOG: V.2.6

- New "Exhaustion" system added to the Farm. Now, after grabbing the food produced four times, the farm will require a time to "rest" until producing food again.

- The Farm now takes 12 hours instead of 6, to produce food.

- Now, when a day passes, the prices of food and tools on market might decrease as well, so you will be experiencing some eventual "deflation" on their prices.

- Some glitches fixed. More visual aspects remade.

Twitter: @oldmohave
Join my Discord channel: https://discord.gg/VEDjrcP

Plays Stats

6,510 total plays

5,924 guest plays

586 Scirra member plays

Users Stats

4,401 unique players

4,196 unique guests

205 Scirra members

Last Updated

Game stats last updated 0.00468000833333333 minutes ago

Time Stats

12 days 13 hours total play time

4 minutes 18 seconds average play length

Leaderboard Stats

1 leaderboard

2,572 scores submitted

~327 Ranked Scirra members

~2,245 Ranked guest players

Active Users

24 highest number of simultaneous players

Tuesday, April 24, 2018

Total Plays Over Time

Total number of plays this game has had since it was first published.

[ Link to this chart! ]

Players Over Time

Shows how many players this game has attracted since it was first published.

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Average Play Time

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Player Locations

Where in the world people are playing this game from

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Version History

History of updates to this game

Date
Update Version 0.2.6 19th May, 2018 About 176900.728849058 minutes ago
Update Version 0.2.6 19th May, 2018 About 176907.562682392 minutes ago
Update Version 0.2.5 5th May, 2018 About 197287.173399058 minutes ago
Update Version 0.2.4 27th April, 2018 About 209325.076115725 minutes ago
Update Version 0.2.4 27th April, 2018 About 209338.560782392 minutes ago
Update Version 0.2.3 25th April, 2018 About 211219.052782392 minutes ago
Update Version 0.2.2 25th April, 2018 About 211513.049349058 minutes ago
Update Version 0.2.1 25th April, 2018 About 212164.568349058 minutes ago
Update Version 0.2.1 25th April, 2018 About 212165.888115725 minutes ago
Update Version 0.2.1 24th April, 2018 About 212461.776449058 minutes ago
Update Version 0.2.1 24th April, 2018 About 212538.953949058 minutes ago
Update Version 0.2.1 24th April, 2018 About 212581.449182392 minutes ago
Update Version 0.2.1 24th April, 2018 About 212584.152949058 minutes ago
Update Version 0.2.1 24th April, 2018 About 212594.367065725 minutes ago
Update Version 0.2.1 24th April, 2018 About 212601.782515725 minutes ago
Update Version 0.2 23rd April, 2018 About 214329.239349058 minutes ago
Update Version 0.1 23rd April, 2018 About 214330.685449058 minutes ago
Update Version 0.1 13th April, 2018 About 229404.977015725 minutes ago
Update Version 0.1 13th April, 2018 About 229406.357565725 minutes ago
Update Version 0.1 13th April, 2018 About 229413.497732392 minutes ago
Update Version 0.1 13th April, 2018 About 229417.118232392 minutes ago
Update Version 0.1 13th April, 2018 About 229420.488732392 minutes ago
Update Version 0.1 13th April, 2018 About 229435.541232392 minutes ago
Update Version 0.2.6 12th April, 2018 About 229898.212849058 minutes ago
Initial release Version 0.1 12th April, 2018 About 229980.658449058 minutes ago

Comments

  • SERGIOManOwaR 7.9K rep 3

    It's nice and addictive, but plenty of buggs. I've experiencied some weird behaviurs: dollars counter dissappeared, basket not working and unable to buy anything...some icons not upgrading..and such.
    For some reason, i was with a dollar's negative account, so i wasn't able to buy anything. Should be a minus sign before or correct to avoid dollars lees than 0.
    I was using turbo click to get fast results, problably players with normal click won't notice.
    Good game, i liked!!

    It's nice and addictive, but plenty of buggs. I've experiencied some weird behaviurs: dollars counter dissappeared, basket not working and unable to buy anything...some icons not upgrading..and such. For some reason, i was with a dollar's negative account, so i wasn't able to buy anything. Should be a minus sign before or correct to avoid dollars lees than 0. I was using turbo click to get fast results, problably players with normal click won't notice. Good game, i liked!!
    Posted Tuesday, April 17, 2018 at 12:20 PM. 1 edit (last edit Tuesday, April 17, 2018 at 12:21 PM).
  • Game Author
    rayolf 8.1K rep 1

    Sergio!! Many thanks for your comment. I will fix all these bugs you related. Your contribution is very important. I'm about to release a new and smoother version of the game, then I will take the occasion to provide theses fixes.

    Sergio!! Many thanks for your comment. I will fix all these bugs you related. Your contribution is very important. I'm about to release a new and smoother version of the game, then I will take the occasion to provide theses fixes.
    Posted Tuesday, April 17, 2018 at 3:14 PM. 1 edit (last edit Tuesday, April 17, 2018 at 3:15 PM).
  • SERGIOManOwaR 7.9K rep 1
    Quoted from rayolf

    Sergio!! Many thanks for your comment. I will fix all these bugs you related. Your contribution is very important. I'm about to release a new and smoother version of the game, then I will take the occasion to provide theses fixes.

    You're welcome!
    Ey you are author of pixel cowboys... you have the hability of making simple games addictive, good work!

    By the way tried last updates... hoverheat meter to prevent turbo-click.. good idea.

    [quote=rayolf] Sergio!! Many thanks for your comment. I will fix all these bugs you related. Your contribution is very important. I'm about to release a new and smoother version of the game, then I will take the occasion to provide theses fixes. [/quote] You're welcome! Ey you are author of pixel cowboys... you have the hability of making simple games addictive, good work! By the way tried last updates... hoverheat meter to prevent turbo-click.. good idea.
    Posted Monday, April 23, 2018 at 9:57 PM. 1 edit (last edit Monday, April 23, 2018 at 10:27 PM).
  • Game Author
    rayolf 8.1K rep 1
    Quoted from SERGIOManOwaR

    [quote=rayolf]
    Sergio!! Many thanks for your comment. I will fix all these bugs you related. Your contribution is very important. I'm about to release a new and smoother version of the game, then I will take the occasion to provide theses fixes.


    You're welcome!
    Ey you are author of pixel cowboys... you have the hability of making simple games addictive, good work!
    By the way tried last updates... hoverheat meter to prevent turbo-click.. good idea.
    [/quote]

    Thanks for your comment!! Yeah, the overheat system was "caused" by you ;)

    [quote=SERGIOManOwaR] [quote=rayolf] Sergio!! Many thanks for your comment. I will fix all these bugs you related. Your contribution is very important. I'm about to release a new and smoother version of the game, then I will take the occasion to provide theses fixes. [/quote] You're welcome! Ey you are author of pixel cowboys... you have the hability of making simple games addictive, good work! By the way tried last updates... hoverheat meter to prevent turbo-click.. good idea. [/quote] Thanks for your comment!! Yeah, the overheat system was "caused" by you ;)
    Posted Tuesday, April 24, 2018 at 1:16 AM.
  • SERGIOManOwaR 7.9K rep 2

    I've just discovered the new area.. with the congratulations...
    Suggestion are: add more places to visit, and maybe in the search button, add probabilities of found different objects depending of what escenary are currently displayed e.g. in the city more suitable to find tools, in downtown gun parts... in the woods seeds..

    good idea improve max health etc... i have lot of money to spend... :D
    Anything you add will be welcome. maybe i will restart my game to see how it works from the beginning.

    I've just discovered the new area.. with the congratulations... Suggestion are: add more places to visit, and maybe in the search button, add probabilities of found different objects depending of what escenary are currently displayed e.g. in the city more suitable to find tools, in downtown gun parts... in the woods seeds.. good idea improve max health etc... i have lot of money to spend... :D Anything you add will be welcome. maybe i will restart my game to see how it works from the beginning.
    Posted Tuesday, April 24, 2018 at 2:57 AM. 2 edits (last edit Tuesday, April 24, 2018 at 3:06 AM).
  • Game Author
    rayolf 8.1K rep 1

    Thanks, Sergio. I liked the idea of changing the probabilities depending on the scene showing. In fact, I plan to remake the scenes more beautiful, I created them in a hurry. (I sent you some private messages and they stayed in the Outbox. Then I looked for some answers, then I found it happens normally. So, sorry for resending you similar messages.)

    Thanks, Sergio. I liked the idea of changing the probabilities depending on the scene showing. In fact, I plan to remake the scenes more beautiful, I created them in a hurry. (I sent you some private messages and they stayed in the Outbox. Then I looked for some answers, then I found it happens normally. So, sorry for resending you similar messages.)
    Posted Tuesday, April 24, 2018 at 11:21 AM. 2 edits (last edit Tuesday, April 24, 2018 at 11:47 AM).
  • Vortexas 439 rep 2

    Looks like Sergio is yourGame Tester lol. Btw I love the game, got confused at 1st, then I started to learn. Suggestion: Tiredness meter. I can just spam going to the city for the supplies, then come back, then go back, then repeat

    Looks like Sergio is yourGame Tester lol. Btw I love the game, got confused at 1st, then I started to learn. Suggestion: Tiredness meter. I can just spam going to the city for the supplies, then come back, then go back, then repeat
    Posted Wednesday, April 25, 2018 at 3:23 PM.
  • Game Author
    rayolf 8.1K rep 1

    Yeah! I think I got one game tester =D.. Anyway, about going to the city and going back to home, that has bothered me since the beginning. I have wondered how to prevent this in a "realistic" and not boring way to the players. I liked your "tiredness meter" idea, but I believe that if I add another "wait" system in the game it will bother the players. So I'm thinking of making this "walking" to the city cost some random amount of food. That would indicate the player lost something valuable to visit the city over and over. I shall add this to the game today or tomorrow.

    Yeah! I think I got one game tester =D.. Anyway, about going to the city and going back to home, that has bothered me since the beginning. I have wondered how to prevent this in a "realistic" and not boring way to the players. I liked your "tiredness meter" idea, but I believe that if I add another "wait" system in the game it will bother the players. So I'm thinking of making this "walking" to the city cost some random amount of food. That would indicate the player lost something valuable to visit the city over and over. I shall add this to the game today or tomorrow.
    Posted Wednesday, April 25, 2018 at 4:49 PM. 1 edit (last edit Wednesday, April 25, 2018 at 4:50 PM).
  • Vortexas 439 rep 2

    I have an idea: npc, choices, or events, that can give chances to lose or win more. For example: (Find a chest in the woods, open or leave it? 50% chance of treasure, 50 chance of junk/ or something harmful)

    I have an idea: npc, choices, or events, that can give chances to lose or win more. For example: (Find a chest in the woods, open or leave it? 50% chance of treasure, 50 chance of junk/ or something harmful)
    Posted Thursday, April 26, 2018 at 3:25 PM.
  • im a pancake 815 rep 2

    you made a other game cool!

    you made a other game cool!
    Posted Thursday, April 26, 2018 at 6:47 PM.
  • Game Author
    rayolf 8.1K rep 1

    Thanks for your comments and ideas!

    Thanks for your comments and ideas!
    Posted Saturday, April 28, 2018 at 12:44 AM.
  • Vortexas 439 rep 1

    Congrats on getting to the top played games!

    Congrats on getting to the top played games!
    Posted Wednesday, May 02, 2018 at 4:32 PM.
  • SERGIOManOwaR 7.9K rep 1

    oohh... miss the leaderboard.. :)

    oohh... miss the leaderboard.. :)
    Posted Friday, May 04, 2018 at 9:02 AM.
  • Game Author
    rayolf 8.1K rep 1

    I will put it back in the next update, Sergio! ;)

    I will put it back in the next update, Sergio! ;)
    Posted Friday, May 04, 2018 at 10:58 AM.
  • Vortexas 439 rep 2

    Oh glitch found: I can again go back to the city and back for supplies for no food cost of I do it fast enough (before it fully goes to the city panel)

    Oh glitch found: I can again go back to the city and back for supplies for no food cost of I do it fast enough (before it fully goes to the city panel)
    Posted Friday, May 04, 2018 at 4:46 PM.

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