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BITCOIN SURVIVAL

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  • DAYS SURVIVED
  • You're currently not ranked! Play the game and try to win top spot!
Rank User Date Score
1st SERGIOManOwaR 16 previous attempts Thursday, May 17, 2018 269574.384966767 minutes ago 52
2nd Vortexas 98 previous attempts Tuesday, May 15, 2018 272479.341916767 minutes ago 44
3rd Guest 13 previous attempts Monday, May 07, 2018 284170.9417001 minutes ago 40
4th Guest 48 previous attempts Wednesday, May 16, 2018 271152.341466767 minutes ago 33
5th Guest 77 previous attempts Monday, May 07, 2018 283781.775133433 minutes ago 32
6th Guest 31 previous attempts Sunday, August 26, 2018 123877.408033433 minutes ago 31
7th Guest 31 previous attempts Monday, May 07, 2018 284521.4018001 minutes ago 28
8th Guest First attempt! Sunday, May 06, 2018 286552.073583433 minutes ago 27
9th HealthPack 75 previous attempts Wednesday, May 30, 2018 251107.966580102 minutes ago 25
10th Guest 3 previous attempts Saturday, July 21, 2018 175758.593196768 minutes ago 25
11th Guest 24 previous attempts Friday, May 11, 2018 278072.607480102 minutes ago 24
12th Khayoz 5 previous attempts Monday, September 10, 2018 102911.244593435 minutes ago 24
13th Guest 47 previous attempts Wednesday, May 23, 2018 260770.116193435 minutes ago 23
14th Guest 24 previous attempts Thursday, June 14, 2018 229270.309643435 minutes ago 22
15th Guest 25 previous attempts Sunday, July 01, 2018 205621.018026768 minutes ago 22
362 ranked players
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BITCOIN SURVIVAL

Version 0.2.6

by rayolf
First published on 12th April, 2018

Bitcoin Survival! A charming Incremental Survival Game game made in 5 days for the 2018's Crypto Game Jam.

If the game is broken again in Scirra, please, play the game on Itch.io. Here's the link: https://oldmohave.itch.io/bitcoin-survival-mobile

DEVLOG: V.2.6

- New "Exhaustion" system added to the Farm. Now, after grabbing the food produced four times, the farm will require a time to "rest" until producing food again.

- The Farm now takes 12 hours instead of 6, to produce food.

- Now, when a day passes, the prices of food and tools on market might decrease as well, so you will be experiencing some eventual "deflation" on their prices.

- Some glitches fixed. More visual aspects remade.

Twitter: @oldmohave
Join my Discord channel: https://discord.gg/VEDjrcP

Plays Stats

6,616 total plays

6,029 guest plays

587 Scirra member plays

Users Stats

4,460 unique players

4,254 unique guests

206 Scirra members

Last Updated

Game stats last updated 0.00468000833333333 minutes ago

Time Stats

12 days 16 hours total play time

4 minutes 17 seconds average play length

Leaderboard Stats

1 leaderboard

2,683 scores submitted

~327 Ranked Scirra members

~2,356 Ranked guest players

Active Users

24 highest number of simultaneous players

Tuesday, April 24, 2018

Total Plays Over Time

Total number of plays this game has had since it was first published.

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Players Over Time

Shows how many players this game has attracted since it was first published.

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Average Play Time

How long people spend playing this game

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Player Locations

Where in the world people are playing this game from

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Version History

History of updates to this game

Date
Update Version 0.2.6 19th May, 2018 About 266999.668873448 minutes ago
Update Version 0.2.6 19th May, 2018 About 267006.502706782 minutes ago
Update Version 0.2.5 5th May, 2018 About 287386.113423448 minutes ago
Update Version 0.2.4 27th April, 2018 About 299424.016140115 minutes ago
Update Version 0.2.4 27th April, 2018 About 299437.500806782 minutes ago
Update Version 0.2.3 25th April, 2018 About 301317.992806782 minutes ago
Update Version 0.2.2 25th April, 2018 About 301611.989373448 minutes ago
Update Version 0.2.1 25th April, 2018 About 302263.508373448 minutes ago
Update Version 0.2.1 25th April, 2018 About 302264.828140115 minutes ago
Update Version 0.2.1 24th April, 2018 About 302560.716473448 minutes ago
Update Version 0.2.1 24th April, 2018 About 302637.893973448 minutes ago
Update Version 0.2.1 24th April, 2018 About 302680.389206782 minutes ago
Update Version 0.2.1 24th April, 2018 About 302683.092973448 minutes ago
Update Version 0.2.1 24th April, 2018 About 302693.307090115 minutes ago
Update Version 0.2.1 24th April, 2018 About 302700.722540115 minutes ago
Update Version 0.2 23rd April, 2018 About 304428.179373448 minutes ago
Update Version 0.1 23rd April, 2018 About 304429.625473448 minutes ago
Update Version 0.1 13th April, 2018 About 319503.917040115 minutes ago
Update Version 0.1 13th April, 2018 About 319505.297590115 minutes ago
Update Version 0.1 13th April, 2018 About 319512.437756782 minutes ago
Update Version 0.1 13th April, 2018 About 319516.058256782 minutes ago
Update Version 0.1 13th April, 2018 About 319519.428756782 minutes ago
Update Version 0.1 13th April, 2018 About 319534.481256782 minutes ago
Update Version 0.2.6 12th April, 2018 About 319997.152873448 minutes ago
Initial release Version 0.1 12th April, 2018 About 320079.598473448 minutes ago

Comments

  • SERGIOManOwaR 8K rep 3

    It's nice and addictive, but plenty of buggs. I've experiencied some weird behaviurs: dollars counter dissappeared, basket not working and unable to buy anything...some icons not upgrading..and such.
    For some reason, i was with a dollar's negative account, so i wasn't able to buy anything. Should be a minus sign before or correct to avoid dollars lees than 0.
    I was using turbo click to get fast results, problably players with normal click won't notice.
    Good game, i liked!!

    It's nice and addictive, but plenty of buggs. I've experiencied some weird behaviurs: dollars counter dissappeared, basket not working and unable to buy anything...some icons not upgrading..and such. For some reason, i was with a dollar's negative account, so i wasn't able to buy anything. Should be a minus sign before or correct to avoid dollars lees than 0. I was using turbo click to get fast results, problably players with normal click won't notice. Good game, i liked!!
    Posted Tuesday, April 17, 2018 at 12:20 PM. 1 edit (last edit Tuesday, April 17, 2018 at 12:21 PM).
  • Game Author
    rayolf 8.1K rep 1

    Sergio!! Many thanks for your comment. I will fix all these bugs you related. Your contribution is very important. I'm about to release a new and smoother version of the game, then I will take the occasion to provide theses fixes.

    Sergio!! Many thanks for your comment. I will fix all these bugs you related. Your contribution is very important. I'm about to release a new and smoother version of the game, then I will take the occasion to provide theses fixes.
    Posted Tuesday, April 17, 2018 at 3:14 PM. 1 edit (last edit Tuesday, April 17, 2018 at 3:15 PM).
  • SERGIOManOwaR 8K rep 1
    Quoted from rayolf

    Sergio!! Many thanks for your comment. I will fix all these bugs you related. Your contribution is very important. I'm about to release a new and smoother version of the game, then I will take the occasion to provide theses fixes.

    You're welcome!
    Ey you are author of pixel cowboys... you have the hability of making simple games addictive, good work!

    By the way tried last updates... hoverheat meter to prevent turbo-click.. good idea.

    [quote=rayolf] Sergio!! Many thanks for your comment. I will fix all these bugs you related. Your contribution is very important. I'm about to release a new and smoother version of the game, then I will take the occasion to provide theses fixes. [/quote] You're welcome! Ey you are author of pixel cowboys... you have the hability of making simple games addictive, good work! By the way tried last updates... hoverheat meter to prevent turbo-click.. good idea.
    Posted Monday, April 23, 2018 at 9:57 PM. 1 edit (last edit Monday, April 23, 2018 at 10:27 PM).
  • Game Author
    rayolf 8.1K rep 1
    Quoted from SERGIOManOwaR

    [quote=rayolf]
    Sergio!! Many thanks for your comment. I will fix all these bugs you related. Your contribution is very important. I'm about to release a new and smoother version of the game, then I will take the occasion to provide theses fixes.


    You're welcome!
    Ey you are author of pixel cowboys... you have the hability of making simple games addictive, good work!
    By the way tried last updates... hoverheat meter to prevent turbo-click.. good idea.
    [/quote]

    Thanks for your comment!! Yeah, the overheat system was "caused" by you ;)

    [quote=SERGIOManOwaR] [quote=rayolf] Sergio!! Many thanks for your comment. I will fix all these bugs you related. Your contribution is very important. I'm about to release a new and smoother version of the game, then I will take the occasion to provide theses fixes. [/quote] You're welcome! Ey you are author of pixel cowboys... you have the hability of making simple games addictive, good work! By the way tried last updates... hoverheat meter to prevent turbo-click.. good idea. [/quote] Thanks for your comment!! Yeah, the overheat system was "caused" by you ;)
    Posted Tuesday, April 24, 2018 at 1:16 AM.
  • SERGIOManOwaR 8K rep 2

    I've just discovered the new area.. with the congratulations...
    Suggestion are: add more places to visit, and maybe in the search button, add probabilities of found different objects depending of what escenary are currently displayed e.g. in the city more suitable to find tools, in downtown gun parts... in the woods seeds..

    good idea improve max health etc... i have lot of money to spend... :D
    Anything you add will be welcome. maybe i will restart my game to see how it works from the beginning.

    I've just discovered the new area.. with the congratulations... Suggestion are: add more places to visit, and maybe in the search button, add probabilities of found different objects depending of what escenary are currently displayed e.g. in the city more suitable to find tools, in downtown gun parts... in the woods seeds.. good idea improve max health etc... i have lot of money to spend... :D Anything you add will be welcome. maybe i will restart my game to see how it works from the beginning.
    Posted Tuesday, April 24, 2018 at 2:57 AM. 2 edits (last edit Tuesday, April 24, 2018 at 3:06 AM).
  • Game Author
    rayolf 8.1K rep 1

    Thanks, Sergio. I liked the idea of changing the probabilities depending on the scene showing. In fact, I plan to remake the scenes more beautiful, I created them in a hurry. (I sent you some private messages and they stayed in the Outbox. Then I looked for some answers, then I found it happens normally. So, sorry for resending you similar messages.)

    Thanks, Sergio. I liked the idea of changing the probabilities depending on the scene showing. In fact, I plan to remake the scenes more beautiful, I created them in a hurry. (I sent you some private messages and they stayed in the Outbox. Then I looked for some answers, then I found it happens normally. So, sorry for resending you similar messages.)
    Posted Tuesday, April 24, 2018 at 11:21 AM. 2 edits (last edit Tuesday, April 24, 2018 at 11:47 AM).
  • Vortexas 436 rep 2

    Looks like Sergio is yourGame Tester lol. Btw I love the game, got confused at 1st, then I started to learn. Suggestion: Tiredness meter. I can just spam going to the city for the supplies, then come back, then go back, then repeat

    Looks like Sergio is yourGame Tester lol. Btw I love the game, got confused at 1st, then I started to learn. Suggestion: Tiredness meter. I can just spam going to the city for the supplies, then come back, then go back, then repeat
    Posted Wednesday, April 25, 2018 at 3:23 PM.
  • Game Author
    rayolf 8.1K rep 1

    Yeah! I think I got one game tester =D.. Anyway, about going to the city and going back to home, that has bothered me since the beginning. I have wondered how to prevent this in a "realistic" and not boring way to the players. I liked your "tiredness meter" idea, but I believe that if I add another "wait" system in the game it will bother the players. So I'm thinking of making this "walking" to the city cost some random amount of food. That would indicate the player lost something valuable to visit the city over and over. I shall add this to the game today or tomorrow.

    Yeah! I think I got one game tester =D.. Anyway, about going to the city and going back to home, that has bothered me since the beginning. I have wondered how to prevent this in a "realistic" and not boring way to the players. I liked your "tiredness meter" idea, but I believe that if I add another "wait" system in the game it will bother the players. So I'm thinking of making this "walking" to the city cost some random amount of food. That would indicate the player lost something valuable to visit the city over and over. I shall add this to the game today or tomorrow.
    Posted Wednesday, April 25, 2018 at 4:49 PM. 1 edit (last edit Wednesday, April 25, 2018 at 4:50 PM).
  • Vortexas 436 rep 2

    I have an idea: npc, choices, or events, that can give chances to lose or win more. For example: (Find a chest in the woods, open or leave it? 50% chance of treasure, 50 chance of junk/ or something harmful)

    I have an idea: npc, choices, or events, that can give chances to lose or win more. For example: (Find a chest in the woods, open or leave it? 50% chance of treasure, 50 chance of junk/ or something harmful)
    Posted Thursday, April 26, 2018 at 3:25 PM.
  • im a pancake 814 rep 2

    you made a other game cool!

    you made a other game cool!
    Posted Thursday, April 26, 2018 at 6:47 PM.
  • Game Author
    rayolf 8.1K rep 1

    Thanks for your comments and ideas!

    Thanks for your comments and ideas!
    Posted Saturday, April 28, 2018 at 12:44 AM.
  • Vortexas 436 rep 1

    Congrats on getting to the top played games!

    Congrats on getting to the top played games!
    Posted Wednesday, May 02, 2018 at 4:32 PM.
  • SERGIOManOwaR 8K rep 1

    oohh... miss the leaderboard.. :)

    oohh... miss the leaderboard.. :)
    Posted Friday, May 04, 2018 at 9:02 AM.
  • Game Author
    rayolf 8.1K rep 1

    I will put it back in the next update, Sergio! ;)

    I will put it back in the next update, Sergio! ;)
    Posted Friday, May 04, 2018 at 10:58 AM.
  • Vortexas 436 rep 2

    Oh glitch found: I can again go back to the city and back for supplies for no food cost of I do it fast enough (before it fully goes to the city panel)

    Oh glitch found: I can again go back to the city and back for supplies for no food cost of I do it fast enough (before it fully goes to the city panel)
    Posted Friday, May 04, 2018 at 4:46 PM.

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