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BITCOIN SURVIVAL

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  • DAYS SURVIVED
  • You're currently not ranked! Play the game and try to win top spot!
Rank User Date Score
1st SERGIOManOwaR 16 previous attempts Thursday, May 17, 2018 91983.5602821167 minutes ago 52
2nd Vortexas 98 previous attempts Tuesday, May 15, 2018 94888.5172321167 minutes ago 44
3rd Guest 13 previous attempts Monday, May 07, 2018 106580.11701545 minutes ago 40
4th Guest 48 previous attempts Wednesday, May 16, 2018 93561.5167821167 minutes ago 33
5th Guest 77 previous attempts Monday, May 07, 2018 106190.950448783 minutes ago 32
6th Guest 31 previous attempts Monday, May 07, 2018 106930.57711545 minutes ago 28
7th Guest First attempt! Sunday, May 06, 2018 108961.248898783 minutes ago 27
8th HealthPack 75 previous attempts Wednesday, May 30, 2018 73517.1418954517 minutes ago 25
9th Guest 24 previous attempts Friday, May 11, 2018 100481.782795452 minutes ago 24
10th Guest 47 previous attempts Wednesday, May 23, 2018 83179.290728785 minutes ago 23
11th Guest 24 previous attempts Thursday, June 14, 2018 51679.484178785 minutes ago 22
12th Guest 25 previous attempts Sunday, July 01, 2018 28030.1925621183 minutes ago 22
13th Guest 28 previous attempts Thursday, July 19, 2018 1064.968628785 minutes ago 22
14th Guest 21 previous attempts Sunday, May 27, 2018 78300.054128785 minutes ago 21
15th Guest 3 previous attempts Friday, May 11, 2018 101596.846228785 minutes ago 20
332 ranked players
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BITCOIN SURVIVAL

Version 0.2.6

by rayolf
First published on 12th April, 2018

Bitcoin Survival! A charming Incremental Survival Game game made in 5 days for the 2018's Crypto Game Jam.

If the game is broken again in Scirra, please, play the game on Itch.io. Here's the link: https://oldmohave.itch.io/bitcoin-survival-mobile

DEVLOG: V.2.6

- New "Exhaustion" system added to the Farm. Now, after grabbing the food produced four times, the farm will require a time to "rest" until producing food again.

- The Farm now takes 12 hours instead of 6, to produce food.

- Now, when a day passes, the prices of food and tools on market might decrease as well, so you will be experiencing some eventual "deflation" on their prices.

- Some glitches fixed. More visual aspects remade.

Twitter: @oldmohave
Join my Discord channel: https://discord.gg/VEDjrcP

Plays Stats

6,368 total plays

5,797 guest plays

571 Scirra member plays

Users Stats

4,305 unique players

4,106 unique guests

199 Scirra members

Last Updated

Game stats last updated 0.003120005 minutes ago

Time Stats

12 days 4 hours total play time

4 minutes 16 seconds average play length

Leaderboard Stats

1 leaderboard

2,414 scores submitted

~317 Ranked Scirra members

~2,097 Ranked guest players

Active Users

24 highest number of simultaneous players

Tuesday, April 24, 2018

Total Plays Over Time

Total number of plays this game has had since it was first published.

[ Link to this chart! ]

Players Over Time

Shows how many players this game has attracted since it was first published.

[ Link to this chart! ]

Average Play Time

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[ Link to this chart! ]

Player Locations

Where in the world people are playing this game from

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Version History

History of updates to this game

Date
Update Version 0.2.6 19th May, 2018 About 89408.8382087883 minutes ago
Update Version 0.2.6 19th May, 2018 About 89415.6720421217 minutes ago
Update Version 0.2.5 5th May, 2018 About 109795.282758788 minutes ago
Update Version 0.2.4 27th April, 2018 About 121833.185475455 minutes ago
Update Version 0.2.4 27th April, 2018 About 121846.670142122 minutes ago
Update Version 0.2.3 25th April, 2018 About 123727.162142122 minutes ago
Update Version 0.2.2 25th April, 2018 About 124021.158708788 minutes ago
Update Version 0.2.1 25th April, 2018 About 124672.677708788 minutes ago
Update Version 0.2.1 25th April, 2018 About 124673.997475455 minutes ago
Update Version 0.2.1 24th April, 2018 About 124969.885808788 minutes ago
Update Version 0.2.1 24th April, 2018 About 125047.063308788 minutes ago
Update Version 0.2.1 24th April, 2018 About 125089.558542122 minutes ago
Update Version 0.2.1 24th April, 2018 About 125092.262308788 minutes ago
Update Version 0.2.1 24th April, 2018 About 125102.476425455 minutes ago
Update Version 0.2.1 24th April, 2018 About 125109.891875455 minutes ago
Update Version 0.2 23rd April, 2018 About 126837.348708788 minutes ago
Update Version 0.1 23rd April, 2018 About 126838.794808788 minutes ago
Update Version 0.1 13th April, 2018 About 141913.086375455 minutes ago
Update Version 0.1 13th April, 2018 About 141914.466925455 minutes ago
Update Version 0.1 13th April, 2018 About 141921.607092122 minutes ago
Update Version 0.1 13th April, 2018 About 141925.227592122 minutes ago
Update Version 0.1 13th April, 2018 About 141928.598092122 minutes ago
Update Version 0.1 13th April, 2018 About 141943.650592122 minutes ago
Update Version 0.2.6 12th April, 2018 About 142406.322208788 minutes ago
Initial release Version 0.1 12th April, 2018 About 142488.767808788 minutes ago

Comments

  • SERGIOManOwaR 7.9K rep 3

    It's nice and addictive, but plenty of buggs. I've experiencied some weird behaviurs: dollars counter dissappeared, basket not working and unable to buy anything...some icons not upgrading..and such.
    For some reason, i was with a dollar's negative account, so i wasn't able to buy anything. Should be a minus sign before or correct to avoid dollars lees than 0.
    I was using turbo click to get fast results, problably players with normal click won't notice.
    Good game, i liked!!

    It's nice and addictive, but plenty of buggs. I've experiencied some weird behaviurs: dollars counter dissappeared, basket not working and unable to buy anything...some icons not upgrading..and such. For some reason, i was with a dollar's negative account, so i wasn't able to buy anything. Should be a minus sign before or correct to avoid dollars lees than 0. I was using turbo click to get fast results, problably players with normal click won't notice. Good game, i liked!!
    Posted Tuesday, April 17, 2018 at 12:20 PM. 1 edit (last edit Tuesday, April 17, 2018 at 12:21 PM).
  • Game Author
    rayolf 8.1K rep 1

    Sergio!! Many thanks for your comment. I will fix all these bugs you related. Your contribution is very important. I'm about to release a new and smoother version of the game, then I will take the occasion to provide theses fixes.

    Sergio!! Many thanks for your comment. I will fix all these bugs you related. Your contribution is very important. I'm about to release a new and smoother version of the game, then I will take the occasion to provide theses fixes.
    Posted Tuesday, April 17, 2018 at 3:14 PM. 1 edit (last edit Tuesday, April 17, 2018 at 3:15 PM).
  • SERGIOManOwaR 7.9K rep 1
    Quoted from rayolf

    Sergio!! Many thanks for your comment. I will fix all these bugs you related. Your contribution is very important. I'm about to release a new and smoother version of the game, then I will take the occasion to provide theses fixes.

    You're welcome!
    Ey you are author of pixel cowboys... you have the hability of making simple games addictive, good work!

    By the way tried last updates... hoverheat meter to prevent turbo-click.. good idea.

    [quote=rayolf] Sergio!! Many thanks for your comment. I will fix all these bugs you related. Your contribution is very important. I'm about to release a new and smoother version of the game, then I will take the occasion to provide theses fixes. [/quote] You're welcome! Ey you are author of pixel cowboys... you have the hability of making simple games addictive, good work! By the way tried last updates... hoverheat meter to prevent turbo-click.. good idea.
    Posted Monday, April 23, 2018 at 9:57 PM. 1 edit (last edit Monday, April 23, 2018 at 10:27 PM).
  • Game Author
    rayolf 8.1K rep 1
    Quoted from SERGIOManOwaR

    [quote=rayolf]
    Sergio!! Many thanks for your comment. I will fix all these bugs you related. Your contribution is very important. I'm about to release a new and smoother version of the game, then I will take the occasion to provide theses fixes.


    You're welcome!
    Ey you are author of pixel cowboys... you have the hability of making simple games addictive, good work!
    By the way tried last updates... hoverheat meter to prevent turbo-click.. good idea.
    [/quote]

    Thanks for your comment!! Yeah, the overheat system was "caused" by you ;)

    [quote=SERGIOManOwaR] [quote=rayolf] Sergio!! Many thanks for your comment. I will fix all these bugs you related. Your contribution is very important. I'm about to release a new and smoother version of the game, then I will take the occasion to provide theses fixes. [/quote] You're welcome! Ey you are author of pixel cowboys... you have the hability of making simple games addictive, good work! By the way tried last updates... hoverheat meter to prevent turbo-click.. good idea. [/quote] Thanks for your comment!! Yeah, the overheat system was "caused" by you ;)
    Posted Tuesday, April 24, 2018 at 1:16 AM.
  • SERGIOManOwaR 7.9K rep 2

    I've just discovered the new area.. with the congratulations...
    Suggestion are: add more places to visit, and maybe in the search button, add probabilities of found different objects depending of what escenary are currently displayed e.g. in the city more suitable to find tools, in downtown gun parts... in the woods seeds..

    good idea improve max health etc... i have lot of money to spend... :D
    Anything you add will be welcome. maybe i will restart my game to see how it works from the beginning.

    I've just discovered the new area.. with the congratulations... Suggestion are: add more places to visit, and maybe in the search button, add probabilities of found different objects depending of what escenary are currently displayed e.g. in the city more suitable to find tools, in downtown gun parts... in the woods seeds.. good idea improve max health etc... i have lot of money to spend... :D Anything you add will be welcome. maybe i will restart my game to see how it works from the beginning.
    Posted Tuesday, April 24, 2018 at 2:57 AM. 2 edits (last edit Tuesday, April 24, 2018 at 3:06 AM).
  • Game Author
    rayolf 8.1K rep 1

    Thanks, Sergio. I liked the idea of changing the probabilities depending on the scene showing. In fact, I plan to remake the scenes more beautiful, I created them in a hurry. (I sent you some private messages and they stayed in the Outbox. Then I looked for some answers, then I found it happens normally. So, sorry for resending you similar messages.)

    Thanks, Sergio. I liked the idea of changing the probabilities depending on the scene showing. In fact, I plan to remake the scenes more beautiful, I created them in a hurry. (I sent you some private messages and they stayed in the Outbox. Then I looked for some answers, then I found it happens normally. So, sorry for resending you similar messages.)
    Posted Tuesday, April 24, 2018 at 11:21 AM. 2 edits (last edit Tuesday, April 24, 2018 at 11:47 AM).
  • Vortexas 431 rep 2

    Looks like Sergio is yourGame Tester lol. Btw I love the game, got confused at 1st, then I started to learn. Suggestion: Tiredness meter. I can just spam going to the city for the supplies, then come back, then go back, then repeat

    Looks like Sergio is yourGame Tester lol. Btw I love the game, got confused at 1st, then I started to learn. Suggestion: Tiredness meter. I can just spam going to the city for the supplies, then come back, then go back, then repeat
    Posted Wednesday, April 25, 2018 at 3:23 PM.
  • Game Author
    rayolf 8.1K rep 1

    Yeah! I think I got one game tester =D.. Anyway, about going to the city and going back to home, that has bothered me since the beginning. I have wondered how to prevent this in a "realistic" and not boring way to the players. I liked your "tiredness meter" idea, but I believe that if I add another "wait" system in the game it will bother the players. So I'm thinking of making this "walking" to the city cost some random amount of food. That would indicate the player lost something valuable to visit the city over and over. I shall add this to the game today or tomorrow.

    Yeah! I think I got one game tester =D.. Anyway, about going to the city and going back to home, that has bothered me since the beginning. I have wondered how to prevent this in a "realistic" and not boring way to the players. I liked your "tiredness meter" idea, but I believe that if I add another "wait" system in the game it will bother the players. So I'm thinking of making this "walking" to the city cost some random amount of food. That would indicate the player lost something valuable to visit the city over and over. I shall add this to the game today or tomorrow.
    Posted Wednesday, April 25, 2018 at 4:49 PM. 1 edit (last edit Wednesday, April 25, 2018 at 4:50 PM).
  • Vortexas 431 rep 2

    I have an idea: npc, choices, or events, that can give chances to lose or win more. For example: (Find a chest in the woods, open or leave it? 50% chance of treasure, 50 chance of junk/ or something harmful)

    I have an idea: npc, choices, or events, that can give chances to lose or win more. For example: (Find a chest in the woods, open or leave it? 50% chance of treasure, 50 chance of junk/ or something harmful)
    Posted Thursday, April 26, 2018 at 3:25 PM.
  • im a pancake 815 rep 2

    you made a other game cool!

    you made a other game cool!
    Posted Thursday, April 26, 2018 at 6:47 PM.
  • Game Author
    rayolf 8.1K rep 1

    Thanks for your comments and ideas!

    Thanks for your comments and ideas!
    Posted Saturday, April 28, 2018 at 12:44 AM.
  • Vortexas 431 rep 1

    Congrats on getting to the top played games!

    Congrats on getting to the top played games!
    Posted Wednesday, May 02, 2018 at 4:32 PM.
  • SERGIOManOwaR 7.9K rep 1

    oohh... miss the leaderboard.. :)

    oohh... miss the leaderboard.. :)
    Posted Friday, May 04, 2018 at 9:02 AM.
  • Game Author
    rayolf 8.1K rep 1

    I will put it back in the next update, Sergio! ;)

    I will put it back in the next update, Sergio! ;)
    Posted Friday, May 04, 2018 at 10:58 AM.
  • Vortexas 431 rep 2

    Oh glitch found: I can again go back to the city and back for supplies for no food cost of I do it fast enough (before it fully goes to the city panel)

    Oh glitch found: I can again go back to the city and back for supplies for no food cost of I do it fast enough (before it fully goes to the city panel)
    Posted Friday, May 04, 2018 at 4:46 PM.

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