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Escape is Possible - [Pre-Alpha]

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Game Instructions

[W,A,S,D or Arrow keys] movement
[LMB] knife/shoot
[Scroll-Up] switch between weapons
[F] toggle flashlight
[esc] return to main menu

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Highscore Boards

Rank User Date Score
1st SnipG 2 previous attempts Friday, January 20, 2017 353894.047357048 minutes ago 62
2nd tallenwebdev 7 previous attempts Tuesday, November 22, 2016 439565.097290382 minutes ago 42
3rd Guest 2 previous attempts Thursday, June 08, 2017 154018.634573715 minutes ago 32
4th Romalex360 4 previous attempts Wednesday, January 18, 2017 356671.505383715 minutes ago 29
5th Guest First attempt! Tuesday, January 17, 2017 358598.305283715 minutes ago 28
6th Guest 5 previous attempts Saturday, December 03, 2016 423513.460333715 minutes ago 26
7th kawika 5 previous attempts Tuesday, February 28, 2017 297638.268710382 minutes ago 26
8th Guest First attempt! Friday, December 09, 2016 414230.335593715 minutes ago 25
9th IantoJones First attempt! Friday, January 13, 2017 363909.14968705 minutes ago 23
10th Guest 6 previous attempts Friday, December 16, 2016 404136.949853717 minutes ago 20
11th Guest First attempt! Friday, December 09, 2016 413925.106020383 minutes ago 19
12th Guest First attempt! Monday, December 12, 2016 409848.63118705 minutes ago 19
13th Guest 2 previous attempts Thursday, December 29, 2016 385028.856020383 minutes ago 19
14th Guest 3 previous attempts Tuesday, December 06, 2016 418160.974853717 minutes ago 17
15th Guest 2 previous attempts Thursday, March 23, 2017 264515.072353717 minutes ago 17
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Escape is Possible - [Pre-Alpha]

Version 0.0.17.0

by tallenwebdev
First published on 10th November, 2016

Welcome to Escape Is Possible

*I would advise clearing out your (Browser History "cached image files") if you have played this game in the past. Else, you may be unable to see changes as updates roll out.
*Game is in a very early stage of development, if you encounter a persisting bug please let me know about it.

Play the new final demo here https://www.scirra.com/arcade/shooting-games/escape-is-possible-final-demo-17350

To follow development click the link below.
Official Forum Topic

Plays Stats

1,695 total plays

1,007 guest plays

688 Scirra member plays

Users Stats

642 unique players

524 unique guests

118 Scirra members

Last Updated

Game stats last updated 0.00364000666666667 minutes ago

Time Stats

1 day 11 hours total play time

3 minutes 22 seconds average play length

Leaderboard Stats

2 leaderboards

593 scores submitted

~68 Ranked Scirra members

~321 Ranked guest players

Active Users

6 highest number of simultaneous players

Friday, January 13, 2017

Total Plays Over Time

Total number of plays this game has had since it was first published.

[ Link to this chart! ]

Players Over Time

Shows how many players this game has attracted since it was first published.

[ Link to this chart! ]

Average Play Time

How long people spend playing this game

[ Link to this chart! ]

Player Locations

Where in the world people are playing this game from

[ Link to this chart! ]

Version History

History of updates to this game

Date
Update Version 0.0.17.0 15th January, 2017 About 361498.945963718 minutes ago
Update Version 0.0.16.0 24th December, 2016 About 393192.089247052 minutes ago
Update Version 0.0.15.0 9th December, 2016 About 414736.365913718 minutes ago
Update Version 0.0.14.1 7th December, 2016 About 417665.640747052 minutes ago
Update Version 0.0.13.0 7th December, 2016 About 417674.959913718 minutes ago
Update Version 0.0.13.0 3rd December, 2016 About 423433.162030385 minutes ago
Update Version 0.0.13.0 3rd December, 2016 About 423438.970463718 minutes ago
Update Version 0.0.13.0 3rd December, 2016 About 423441.906130385 minutes ago
Update Version 0.0.13.0 3rd December, 2016 About 423517.738630385 minutes ago
Update Version 0.0.13.0 3rd December, 2016 About 423522.831030385 minutes ago
Update Version 0.0.13.0 3rd December, 2016 About 423525.524363718 minutes ago
Update Version 0.0.13.0 3rd December, 2016 About 423537.879030385 minutes ago
Update Version 0.0.12.0 2nd December, 2016 About 424871.130413718 minutes ago
Update Version 0.0.11.1 21st November, 2016 About 439918.960530385 minutes ago
Update Version 0.0.11.0 21st November, 2016 About 440848.776747052 minutes ago
Update Version 0.0.11.0 21st November, 2016 About 441090.006747052 minutes ago
Update Version 0.0.11.0 21st November, 2016 About 441099.244580385 minutes ago
Update Version 0.0.10.1 20th November, 2016 About 442169.152913718 minutes ago
Update Version 0.0.10.0 20th November, 2016 About 442270.107963718 minutes ago
Update Version 1.0.0.0 18th November, 2016 About 445154.397530385 minutes ago
Update Version 1.0.0.0 18th November, 2016 About 445162.558130385 minutes ago
Update Version 1.0.0.0 17th November, 2016 About 445597.943463718 minutes ago
Update Version 1.0.0.0 15th November, 2016 About 449503.572247052 minutes ago
Update Version 1.0.0.0 15th November, 2016 About 449505.577363718 minutes ago
Update Version 1.0.0.0 12th November, 2016 About 453866.928963718 minutes ago
Update Version 0.0.17.0 12th November, 2016 About 453871.914747052 minutes ago
Initial release Version 1.0.0.0 10th November, 2016 About 456948.558463718 minutes ago

Comments

  • Lordshiva1948 40.6K rep 2

    Good work shadow I don't think much about

    Good work shadow I don't think much about
    Posted Tuesday, November 15, 2016 at 11:08 AM.
  • VGStudios 1,453 rep 2

    Good Work! :D

    Good Work! :D
    Posted Thursday, November 17, 2016 at 10:33 PM.
  • Game Author
    tallenwebdev 27.9K rep 1
    Quoted from VGStudios

    Good Work! :D

    Thank you! Anything you would like to see added to the game?

    Quoted from Lordshiva1948

    Good work shadow I don't think much about

    Thank you! Do you like the shadows better since I updated the game?

    [quote=VGStudios] Good Work! :D [/quote] Thank you! Anything you would like to see added to the game? [quote=Lordshiva1948] Good work shadow I don't think much about [/quote] Thank you! Do you like the shadows better since I updated the game?
    Posted Thursday, November 17, 2016 at 10:44 PM. 1 edit (last edit Friday, November 18, 2016 at 6:27 AM).
  • CrudeWall 2,554 rep 2

    *On the level where you get the gun - it seemed like i got blocked by invisible walls sometimes.
    *The outer area in the arena seem a bit too wide.
    *It could really benefit from some music
    *It could really benefit from some sounds like "footsteps"
    *I dont like the fact that you can see the enemy, when they are behind the wall - but i understand why.
    *Why do the guards not die instantly?
    *Maybe make a flashlight map - where its totally dark ;)

    You got a nice base template here so keep working on it :) and you are making some good progress.

    *On the level where you get the gun - it seemed like i got blocked by invisible walls sometimes. *The outer area in the arena seem a bit too wide. *It could really benefit from some music *It could really benefit from some sounds like "footsteps" *I dont like the fact that you can see the enemy, when they are behind the wall - but i understand why. *Why do the guards not die instantly? *Maybe make a flashlight map - where its totally dark ;) You got a nice base template here so keep working on it :) and you are making some good progress.
    Posted Saturday, December 03, 2016 at 2:12 AM.
  • Game Author
    tallenwebdev 27.9K rep 1

    Thank you for your feedback @CrudeWall! I will check out that level.. I'm not sure why that would be. The arena is just a template right now, I plan to make several extensive changes to the layout :) There should be music on every layout? Perhaps your volume was too low to hear it if you were playing the levels. The guards not dying instantly was a choice of mine that is related to how the blood pools spread, because eventually I plan to have a death animation. I like the flashlight map idea!

    Thank you for your feedback @CrudeWall! I will check out that level.. I'm not sure why that would be. The arena is just a template right now, I plan to make several extensive changes to the layout :) There should be music on every layout? Perhaps your volume was too low to hear it if you were playing the levels. The guards not dying instantly was a choice of mine that is related to how the blood pools spread, because eventually I plan to have a death animation. I like the flashlight map idea!
    Posted Saturday, December 03, 2016 at 4:09 AM.
  • SuperSciFi 984 rep 1

    How did you do the shadow. Thanks in advance making a horror game with it. :)

    How did you do the shadow. Thanks in advance making a horror game with it. :)
    Posted Monday, February 13, 2017 at 4:52 AM.
  • Game Author
    tallenwebdev 27.9K rep 2
    Quoted from SuperSciFi

    How did you do the shadow. Thanks in advance making a horror game with it. :)

    Hi there, so the shadows are done by pinning a shadow light to the player and giving walls the shadow cast behavior :)

    [quote=SuperSciFi] How did you do the shadow. Thanks in advance making a horror game with it. :) [/quote] Hi there, so the shadows are done by pinning a shadow light to the player and giving walls the shadow cast behavior :)
    Posted Monday, February 13, 2017 at 9:25 PM.
  • SuperSciFi 984 rep 1

    Thanks so much!

    Quoted from tallenwebdev

    [quote=SuperSciFi]
    How did you do the shadow. Thanks in advance making a horror game with it. :)


    Hi there, so the shadows are done by pinning a shadow light to the player and giving walls the shadow cast behavior :)
    [/quote]

    Thanks so much! [quote=tallenwebdev] [quote=SuperSciFi] How did you do the shadow. Thanks in advance making a horror game with it. :) [/quote] Hi there, so the shadows are done by pinning a shadow light to the player and giving walls the shadow cast behavior :) [/quote]
    Posted Monday, February 27, 2017 at 2:49 PM.
  • Game Author
    tallenwebdev 27.9K rep 1

    No problem good luck!

    Quoted from SuperSciFi

    Thanks so much!
    [quote=tallenwebdev]
    [quote=SuperSciFi]
    How did you do the shadow. Thanks in advance making a horror game with it. :)


    Hi there, so the shadows are done by pinning a shadow light to the player and giving walls the shadow cast behavior :)
    [/quote]
    [/quote]

    No problem good luck! [quote=SuperSciFi] Thanks so much! [quote=tallenwebdev] [quote=SuperSciFi] How did you do the shadow. Thanks in advance making a horror game with it. :) [/quote] Hi there, so the shadows are done by pinning a shadow light to the player and giving walls the shadow cast behavior :) [/quote] [/quote]
    Posted Monday, February 27, 2017 at 9:12 PM.

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