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Escape is Possible - [Pre-Alpha]

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Game Instructions

[W,A,S,D or Arrow keys] movement
[LMB] knife/shoot
[Scroll-Up] switch between weapons
[F] toggle flashlight
[esc] return to main menu

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Highscore Boards

Rank User Date Score
1st SnipG 2 previous attempts Friday, January 20, 2017 787704.167481805 minutes ago 62
2nd tallenwebdev 7 previous attempts Tuesday, November 22, 2016 873375.217415138 minutes ago 42
3rd Guest 2 previous attempts Thursday, June 08, 2017 587828.754698472 minutes ago 32
4th Romalex360 4 previous attempts Wednesday, January 18, 2017 790481.626028473 minutes ago 29
5th Guest First attempt! Tuesday, January 17, 2017 792408.425928473 minutes ago 28
6th Guest 5 previous attempts Saturday, December 03, 2016 857323.580978473 minutes ago 26
7th kawika 5 previous attempts Tuesday, February 28, 2017 731448.389875142 minutes ago 26
8th Guest First attempt! Friday, December 09, 2016 848040.456758475 minutes ago 25
9th IantoJones First attempt! Friday, January 13, 2017 797719.27137181 minutes ago 23
10th Guest 6 previous attempts Friday, December 16, 2016 837947.071538477 minutes ago 20
11th Guest First attempt! Friday, December 09, 2016 847735.227705143 minutes ago 19
12th Guest First attempt! Monday, December 12, 2016 843658.75287181 minutes ago 19
13th Guest 2 previous attempts Thursday, December 29, 2016 818838.977705143 minutes ago 19
14th Guest 9 previous attempts Wednesday, January 17, 2018 265946.67782181 minutes ago 19
15th Guest 3 previous attempts Tuesday, December 06, 2016 851971.096538477 minutes ago 17
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Escape is Possible - [Pre-Alpha]

Version 0.0.17.0

by tallenwebdev
First published on 10th November, 2016

Welcome to Escape Is Possible

*I would advise clearing out your (Browser History "cached image files") if you have played this game in the past. Else, you may be unable to see changes as updates roll out.
*Game is in a very early stage of development, if you encounter a persisting bug please let me know about it.

Play the new final demo here https://www.scirra.com/arcade/shooting-games/escape-is-possible-final-demo-17350

To follow development click the link below.
Official Forum Topic

Plays Stats

1,828 total plays

1,130 guest plays

698 Scirra member plays

Users Stats

723 unique players

599 unique guests

124 Scirra members

Last Updated

Game stats last updated 0.00650001166666667 minutes ago

Time Stats

1 day 15 hours total play time

3 minutes 22 seconds average play length

Leaderboard Stats

2 leaderboards

688 scores submitted

~73 Ranked Scirra members

~380 Ranked guest players

Active Users

6 highest number of simultaneous players

Friday, January 13, 2017

Total Plays Over Time

Total number of plays this game has had since it was first published.

[ Link to this chart! ]

Players Over Time

Shows how many players this game has attracted since it was first published.

[ Link to this chart! ]

Average Play Time

How long people spend playing this game

[ Link to this chart! ]

Player Locations

Where in the world people are playing this game from

[ Link to this chart! ]

Version History

History of updates to this game

Date
Update Version 0.0.17.0 15th January, 2017 About 795309.076488495 minutes ago
Update Version 0.0.16.0 24th December, 2016 About 827002.219771828 minutes ago
Update Version 0.0.15.0 9th December, 2016 About 848546.496438495 minutes ago
Update Version 0.0.14.1 7th December, 2016 About 851475.771271828 minutes ago
Update Version 0.0.13.0 7th December, 2016 About 851485.090438495 minutes ago
Update Version 0.0.13.0 3rd December, 2016 About 857243.292555162 minutes ago
Update Version 0.0.13.0 3rd December, 2016 About 857249.100988495 minutes ago
Update Version 0.0.13.0 3rd December, 2016 About 857252.036655162 minutes ago
Update Version 0.0.13.0 3rd December, 2016 About 857327.869155162 minutes ago
Update Version 0.0.13.0 3rd December, 2016 About 857332.961555162 minutes ago
Update Version 0.0.13.0 3rd December, 2016 About 857335.654888495 minutes ago
Update Version 0.0.13.0 3rd December, 2016 About 857348.009555162 minutes ago
Update Version 0.0.12.0 2nd December, 2016 About 858681.260938495 minutes ago
Update Version 0.0.11.1 21st November, 2016 About 873729.091055162 minutes ago
Update Version 0.0.11.0 21st November, 2016 About 874658.907271828 minutes ago
Update Version 0.0.11.0 21st November, 2016 About 874900.137271828 minutes ago
Update Version 0.0.11.0 21st November, 2016 About 874909.375105162 minutes ago
Update Version 0.0.10.1 20th November, 2016 About 875979.283438495 minutes ago
Update Version 0.0.10.0 20th November, 2016 About 876080.238488495 minutes ago
Update Version 1.0.0.0 18th November, 2016 About 878964.528055162 minutes ago
Update Version 1.0.0.0 18th November, 2016 About 878972.688655162 minutes ago
Update Version 1.0.0.0 17th November, 2016 About 879408.073988495 minutes ago
Update Version 1.0.0.0 15th November, 2016 About 883313.702771828 minutes ago
Update Version 1.0.0.0 15th November, 2016 About 883315.707888495 minutes ago
Update Version 1.0.0.0 12th November, 2016 About 887677.059488495 minutes ago
Update Version 0.0.17.0 12th November, 2016 About 887682.045271828 minutes ago
Initial release Version 1.0.0.0 10th November, 2016 About 890758.688988495 minutes ago

Comments

  • Lordshiva1948 44.2K rep 2

    Good work shadow I don't think much about

    Good work shadow I don't think much about
    Posted Tuesday, November 15, 2016 at 11:08 AM.
  • VanZhen 1,453 rep 2

    Good Work! :D

    Good Work! :D
    Posted Thursday, November 17, 2016 at 10:33 PM.
  • Game Author
    tallenwebdev 27.9K rep 1
    Quoted from VGStudios

    Good Work! :D

    Thank you! Anything you would like to see added to the game?

    Quoted from Lordshiva1948

    Good work shadow I don't think much about

    Thank you! Do you like the shadows better since I updated the game?

    [quote=VGStudios] Good Work! :D [/quote] Thank you! Anything you would like to see added to the game? [quote=Lordshiva1948] Good work shadow I don't think much about [/quote] Thank you! Do you like the shadows better since I updated the game?
    Posted Thursday, November 17, 2016 at 10:44 PM. 1 edit (last edit Friday, November 18, 2016 at 6:27 AM).
  • CrudeWall 3.4K rep 2

    *On the level where you get the gun - it seemed like i got blocked by invisible walls sometimes.
    *The outer area in the arena seem a bit too wide.
    *It could really benefit from some music
    *It could really benefit from some sounds like "footsteps"
    *I dont like the fact that you can see the enemy, when they are behind the wall - but i understand why.
    *Why do the guards not die instantly?
    *Maybe make a flashlight map - where its totally dark ;)

    You got a nice base template here so keep working on it :) and you are making some good progress.

    *On the level where you get the gun - it seemed like i got blocked by invisible walls sometimes. *The outer area in the arena seem a bit too wide. *It could really benefit from some music *It could really benefit from some sounds like "footsteps" *I dont like the fact that you can see the enemy, when they are behind the wall - but i understand why. *Why do the guards not die instantly? *Maybe make a flashlight map - where its totally dark ;) You got a nice base template here so keep working on it :) and you are making some good progress.
    Posted Saturday, December 03, 2016 at 2:12 AM.
  • Game Author
    tallenwebdev 27.9K rep 1

    Thank you for your feedback @CrudeWall! I will check out that level.. I'm not sure why that would be. The arena is just a template right now, I plan to make several extensive changes to the layout :) There should be music on every layout? Perhaps your volume was too low to hear it if you were playing the levels. The guards not dying instantly was a choice of mine that is related to how the blood pools spread, because eventually I plan to have a death animation. I like the flashlight map idea!

    Thank you for your feedback @CrudeWall! I will check out that level.. I'm not sure why that would be. The arena is just a template right now, I plan to make several extensive changes to the layout :) There should be music on every layout? Perhaps your volume was too low to hear it if you were playing the levels. The guards not dying instantly was a choice of mine that is related to how the blood pools spread, because eventually I plan to have a death animation. I like the flashlight map idea!
    Posted Saturday, December 03, 2016 at 4:09 AM.
  • SuperSciFi 1,292 rep 1

    How did you do the shadow. Thanks in advance making a horror game with it. :)

    How did you do the shadow. Thanks in advance making a horror game with it. :)
    Posted Monday, February 13, 2017 at 4:52 AM.
  • Game Author
    tallenwebdev 27.9K rep 2
    Quoted from SuperSciFi

    How did you do the shadow. Thanks in advance making a horror game with it. :)

    Hi there, so the shadows are done by pinning a shadow light to the player and giving walls the shadow cast behavior :)

    [quote=SuperSciFi] How did you do the shadow. Thanks in advance making a horror game with it. :) [/quote] Hi there, so the shadows are done by pinning a shadow light to the player and giving walls the shadow cast behavior :)
    Posted Monday, February 13, 2017 at 9:25 PM.
  • SuperSciFi 1,292 rep 1

    Thanks so much!

    Quoted from tallenwebdev

    [quote=SuperSciFi]
    How did you do the shadow. Thanks in advance making a horror game with it. :)


    Hi there, so the shadows are done by pinning a shadow light to the player and giving walls the shadow cast behavior :)
    [/quote]

    Thanks so much! [quote=tallenwebdev] [quote=SuperSciFi] How did you do the shadow. Thanks in advance making a horror game with it. :) [/quote] Hi there, so the shadows are done by pinning a shadow light to the player and giving walls the shadow cast behavior :) [/quote]
    Posted Monday, February 27, 2017 at 2:49 PM.
  • Game Author
    tallenwebdev 27.9K rep 1

    No problem good luck!

    Quoted from SuperSciFi

    Thanks so much!
    [quote=tallenwebdev]
    [quote=SuperSciFi]
    How did you do the shadow. Thanks in advance making a horror game with it. :)


    Hi there, so the shadows are done by pinning a shadow light to the player and giving walls the shadow cast behavior :)
    [/quote]
    [/quote]

    No problem good luck! [quote=SuperSciFi] Thanks so much! [quote=tallenwebdev] [quote=SuperSciFi] How did you do the shadow. Thanks in advance making a horror game with it. :) [/quote] Hi there, so the shadows are done by pinning a shadow light to the player and giving walls the shadow cast behavior :) [/quote] [/quote]
    Posted Monday, February 27, 2017 at 9:12 PM.

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