Scirra Arcade

20 players / 36 plays

Stealth Revised

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Game Instructions

WASD Move around
Left Mouse Button Pull the Trigger
R Use the Rudimentary Reload Function

The Player is holding a "Glock17" (not actually accurate)
17 Round Magazine
Has a Chamber
Firerate of 400RPM, or 0.15 delay
30 Damage

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Stealth Revised

Version 0.1

by thegamecracks
First published on 27th November, 2017

Notice: I will not be updating this game at the moment because of some of the issues I've had with Construct 2, which are forcing me to complexify my work to a point where it's more than quadruple the size of what it could have been.

A revision of my (removed) game, Stealth.

It's currently in Alpha, but likehoods are it may never leave this stage. I created this in about two hours because shower thoughts (so don't expect much fun)

Created from the Top Down Shooter Template.
Here are some notes:
- Reserve Ammo not coded
- Enemies don't do anything
- The Chambered variable works, but there's no button to manually rechamber the gun

Fun Fact: There are now over 13 variables for the weapon that can be used versus the original's 3 variables. They include LoadedAmmo, Chambered, HammerReady, Firemode, BurstAmount, Firerate, Damage, ArmorPenetration (clearly copying csgo), BaseAccuracy, AccuracySpreadIncrease/Decrease, SpareAmmo, and AlertIncrease.

Plays Stats

36 total plays

25 guest plays

11 Scirra member plays

Users Stats

20 unique players

19 unique guests

1 Scirra members

Last Updated

Game stats last updated 0.00104000166666667 minutes ago

Time Stats

26 minutes 50 seconds total play time

1 minute 30 seconds average play length

Active Users

2 highest number of simultaneous players

Monday, November 27, 2017

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  • Game Author
    thegamecracks 8.2K rep 1

    Screenshots of the main coding I've done in Alpha 0.1

    Screenshots of the main coding I've done in Alpha 0.1
    Posted Monday, November 27, 2017 at 5:57 AM. 1 edit (last edit Monday, November 27, 2017 at 6:00 AM).

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