Scirra Arcade

195 players / 251 plays

Beat Em Up Game Demo

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Game Instructions

Up/Down/Left/Right Arrow Movement Z Attack

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Beat Em Up Game Demo

Version 2.3

by Dpaige1991
First published on 18th May, 2017

This is a game template for that will available on the Scirra Store shortly.

Controls: Up/Down/Left/Right Arrows - Movement Z - Attack

Download the Source

Download (730 kb)

You can download the source .capx file for this game and see how it was made! You need to install Construct 2 to open this file.

Plays Stats

251 total plays

210 guest plays

41 Scirra member plays

Users Stats

195 unique players

166 unique guests

29 Scirra members

Last Updated

Game stats last updated 0.00676001166666667 minutes ago

Time Stats

3 hours 36 minutes total play time

1 minute 29 seconds average play length

Active Users

2 highest number of simultaneous players

Thursday, May 18, 2017

Total Plays Over Time

Total number of plays this game has had since it was first published.

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Players Over Time

Shows how many players this game has attracted since it was first published.

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Average Play Time

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Player Locations

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Version History

History of updates to this game

Date
Update Version 2.3 18th May, 2017 About 306255.829323348 minutes ago
Initial release Version 2.3 18th May, 2017 About 306263.257556682 minutes ago

Comments

  • viniciusxgamer 166 rep 1

    COOL,BUT HAVE AN BIG BUG IN THE ALL GAME KKK

    COOL,BUT HAVE AN BIG BUG IN THE ALL GAME KKK
    Posted Friday, May 19, 2017 at 8:31 PM.
  • xpunk81 258 rep 1

    mano,dica vc pode usar um colider pra traçar a rota do player pra nao deixar ele voando

    mano,dica vc pode usar um colider pra tra├žar a rota do player pra nao deixar ele voando
    Posted Monday, May 22, 2017 at 6:47 PM.
  • sorrowofwind 152 rep 1

    In the demo, if your character gets hit by npc, the enemy will not withdraw his hand, but keep it afloat and glide around.

    The player's character will also keep a being hit pose.

    In the demo, if your character gets hit by npc, the enemy will not withdraw his hand, but keep it afloat and glide around. The player's character will also keep a being hit pose.
    Posted Thursday, November 02, 2017 at 5:47 PM.

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