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Pinball Sandbox Demo

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Game Instructions

UPDATE: I have added a Simpson's Fan Game to try. I tweaked the controls and eliminated the ball jiggle and gave the ball some grit for more finite aim control.

I am working on a mobile version and the editor is still a work in progress.

Press blue MENU key to see all new playfields available.

Leaderboards now go to separate games

Left and Right Arrow Keys Control Flippers or Left Shift and Control Keys
Down Arrow Key Sends the Ball
S Key or Click on Start button Restarts Game
ENTER key to save score to leader board when Game Over

Space Bar Bumps pinball Machine Up.
C Key Bumps it Left
M Key Bumps it right

Use Bump sparingly!

NOTE: If you are not seeing the new version clear your browser cache. If Game freezes close any other browser tabs that may be slowing down speed. Play in full screen for best effect.

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Highscore Boards

Rank User Date Score
1st Kaikea 5 previous attempts Wednesday, January 11, 2017 716143.324698725 minutes ago 173,860
2nd shantanuaryan67 First attempt! Sunday, January 08, 2017 720555.332198725 minutes ago 161,380
3rd Guest First attempt! Thursday, January 05, 2017 724677.597082058 minutes ago 60,300
4th lamar 5 previous attempts Thursday, January 05, 2017 724716.357198725 minutes ago 41,340
5th Guest First attempt! Wednesday, January 11, 2017 716634.708415392 minutes ago 35,620
6th Guest First attempt! Monday, January 09, 2017 718831.248915392 minutes ago 26,360
7th KoolEcky 8 previous attempts Tuesday, January 10, 2017 717536.914915392 minutes ago 25,760
8th Guest 9 previous attempts Friday, January 06, 2017 724295.048582058 minutes ago 20,160
9th Guest First attempt! Thursday, January 05, 2017 724681.235798725 minutes ago 18,940
10th xTar0x 2 previous attempts Monday, January 09, 2017 718615.67860206 minutes ago 18,260
11th Guest First attempt! Monday, January 09, 2017 719063.14460206 minutes ago 14,500
12th Guest 2 previous attempts Friday, January 06, 2017 723389.236885393 minutes ago 13,200
13th Guest First attempt! Tuesday, January 10, 2017 717688.221385393 minutes ago 12,690
14th Guest 5 previous attempts Thursday, January 05, 2017 724780.14205206 minutes ago 9,440
15th harrio 2 previous attempts Thursday, January 05, 2017 725442.775318727 minutes ago 8,080
52 ranked players
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Pinball Sandbox Demo

Version 1.0.0.0

by lamar
First published on 27th December, 2016

UPDATE: New mobile ready Magnetron Pinbal Game here:

Try my new Mobile Ready pinball game:

https://www.scirra.com/arcade/strategy-games/magnetron-pinball-mobile-enabled-14745

Still a few bugs in new layout scoring I will work on.

Press blue MENU key to see all new playfields available.

Leaderboards now go to separate games

Left and Right Arrow Keys Control Flippers or Left Shift and Control Keys
Down Arrow Key Sends the Ball
S Key or Click on Start button Restarts Game
ENTER key to save score to leader board when Game Over

Space Bar Bumps pinball Machine Up.
C Key Bumps it Left
M Key Bumps it right

NOTE: If you are not seeing the new version clear your browser cache. If Game freezes close any other browser tabs that may be slowing down speed. Play in full screen for best effect.

Plays Stats

8,372 total plays

7,103 guest plays

1,269 Scirra member plays

Users Stats

3,465 unique players

2,971 unique guests

494 Scirra members

Last Updated

Game stats last updated 0.00546000833333333 minutes ago

Time Stats

5 days 9 hours total play time

2 minutes 3 seconds average play length

Leaderboard Stats

4 leaderboards

1,002 scores submitted

~54 Ranked Scirra members

~259 Ranked guest players

Active Users

12 highest number of simultaneous players

Thursday, January 05, 2017

Total Plays Over Time

Total number of plays this game has had since it was first published.

[ Link to this chart! ]

Players Over Time

Shows how many players this game has attracted since it was first published.

[ Link to this chart! ]

Average Play Time

How long people spend playing this game

[ Link to this chart! ]

Player Locations

Where in the world people are playing this game from

[ Link to this chart! ]

Version History

History of updates to this game

Date
Update Version 1.0.0.0 19th January, 2017 About 704854.4450754 minutes ago
Update Version 1.0.0.0 19th January, 2017 About 704865.372742067 minutes ago
Update Version 1.0.0.0 19th January, 2017 About 704924.665958733 minutes ago
Update Version 1.0.0.0 11th January, 2017 About 716095.5020254 minutes ago
Update Version 1.0.0.0 5th January, 2017 About 724746.8716254 minutes ago
Update Version 1.0.0.0 4th January, 2017 About 726184.529292067 minutes ago
Update Version 1.0.0.0 4th January, 2017 About 726229.650292067 minutes ago
Update Version 1.0.0.0 4th January, 2017 About 727083.685742067 minutes ago
Update Version 1.0.0.0 3rd January, 2017 About 728550.2440754 minutes ago
Update Version 1.0.0.0 2nd January, 2017 About 728669.5260254 minutes ago
Update Version 1.0.0.0 30th December, 2016 About 733071.011192067 minutes ago
Update Version 1.0.0.0 30th December, 2016 About 733113.470292067 minutes ago
Update Version 1.0.0.0 30th December, 2016 About 733132.065242067 minutes ago
Update Version 1.0.0.0 30th December, 2016 About 733450.736408733 minutes ago
Update Version 1.0.0.0 30th December, 2016 About 733460.436242067 minutes ago
Update Version 1.0.0.0 30th December, 2016 About 733470.9365754 minutes ago
Update Version 1.0.0.0 30th December, 2016 About 734290.536792067 minutes ago
Update Version 1.0.0.0 29th December, 2016 About 734599.109742067 minutes ago
Update Version 1.0.0.0 29th December, 2016 About 735755.132858733 minutes ago
Update Version 1.0.0.0 29th December, 2016 About 735786.517292067 minutes ago
Update Version 1.0.0.0 28th December, 2016 About 735847.291358733 minutes ago
Update Version 1.0.0.0 28th December, 2016 About 736072.309242067 minutes ago
Update Version 1.0.0.0 28th December, 2016 About 737157.064958733 minutes ago
Update Version 1.0.0.0 27th December, 2016 About 737524.235742067 minutes ago
Update Version 1.0.0.0 27th December, 2016 About 737530.336692067 minutes ago
Initial release Version 1.0.0.0 27th December, 2016 About 737918.001792067 minutes ago

Comments

  • Game Author
    lamar 34.9K rep 4

    I fixed the flipper issues I hope!

    Now to make the plunger work so it is accurate and controls the ball speed like in the real pinball.

    UPDATE: Flipper issues fixed and variable speed ball plunger now installed. Use the red dot and you can lay the ball in slow and gentle or hard and fast. Also fixed targets and added a kicker hole for an extra ball.

    I fixed the flipper issues I hope! Now to make the plunger work so it is accurate and controls the ball speed like in the real pinball. UPDATE: Flipper issues fixed and variable speed ball plunger now installed. Use the red dot and you can lay the ball in slow and gentle or hard and fast. Also fixed targets and added a kicker hole for an extra ball.
    Posted Tuesday, December 27, 2016 at 9:23 PM. 1 edit (last edit Wednesday, December 28, 2016 at 3:06 AM).
  • gamecorpstudio 47.9K rep 3

    very well made tempalte, however the C2 physics is not going to be accurate no matter the collision boxes designed or other, it is something related to the angular damping and linear damping that makes the angle of ball movement instead of taking a slowly same angular movement decrease to a straight line which causes a lot of issues. i might submit a bug report on this, cause it doesn't react normal. till then any physics template/game wont be as accurate as we expect.
    P.S physics step iteration is also weirdly working, which causes the ball to pass trough at high speeds(higher then 50px)

    very well made tempalte, however the C2 physics is not going to be accurate no matter the collision boxes designed or other, it is something related to the angular damping and linear damping that makes the angle of ball movement instead of taking a slowly same angular movement decrease to a straight line which causes a lot of issues. i might submit a bug report on this, cause it doesn't react normal. till then any physics template/game wont be as accurate as we expect. P.S physics step iteration is also weirdly working, which causes the ball to pass trough at high speeds(higher then 50px)
    Posted Wednesday, December 28, 2016 at 4:38 AM.
  • Game Author
    lamar 34.9K rep 4
    Quoted from gamecorpstudio

    very well made tempalte,

    Thanks! I fixed that problem by adding in the Angular Velocity to the events. That slows down the flipper just enough to recognize collisions. Also add a slight Elasticity to objects that throw the ball at a direct angle at the flippers helps with collision detection.

    Physics on a computer is never going to be exactly as it is in real life because the computer is busy off thinking about many things to do and that is not necessary in real life but I think I came dang close with this game.

    [quote=gamecorpstudio] very well made tempalte, [/quote] Thanks! I fixed that problem by adding in the Angular Velocity to the events. That slows down the flipper just enough to recognize collisions. Also add a slight Elasticity to objects that throw the ball at a direct angle at the flippers helps with collision detection. Physics on a computer is never going to be exactly as it is in real life because the computer is busy off thinking about many things to do and that is not necessary in real life but I think I came dang close with this game.
    Posted Wednesday, December 28, 2016 at 5:39 AM.
  • 29041982 5.6K rep 4

    This is very nice.. remebering Pinbal nes.. amazing work dude!

    This is very nice.. remebering Pinbal nes.. amazing work dude!
    Posted Thursday, December 29, 2016 at 1:04 PM.
  • Game Author
    lamar 34.9K rep 4
    Quoted from 29041982

    This is very nice.. remebering Pinbal nes.. amazing work dude!

    Thanks friend! This is just a rough draft- wait until you see the next version.

    Bookmark the game so you can come back and see the progress to finished game.

    [quote=29041982] This is very nice.. remebering Pinbal nes.. amazing work dude! [/quote] Thanks friend! This is just a rough draft- wait until you see the next version. Bookmark the game so you can come back and see the progress to finished game.
    Posted Thursday, December 29, 2016 at 5:51 PM.
  • 29041982 5.6K rep 3

    Is capx will available? :)

    Is capx will available? :)
    Posted Friday, December 30, 2016 at 4:22 PM.
  • Game Author
    lamar 34.9K rep 3
    Quoted from 29041982

    Is capx will available? :)

    No CAPX available. I am creating an on screen pinball sandbox designer.

    [quote=29041982] Is capx will available? :) [/quote] No CAPX available. I am creating an on screen pinball sandbox designer.
    Posted Friday, December 30, 2016 at 5:36 PM.
  • KoolEcky 16.3K rep 3

    This is a good attempt at making a Pinball game. There is need for re-evaluations of the methodologies used to improve the collisions between ball and flippers especially. Admitted that digital collisions cannot match the real world physics, at least at this stage, @lamar keep going with your project.

    This is a good attempt at making a Pinball game. There is need for re-evaluations of the methodologies used to improve the collisions between ball and flippers especially. Admitted that digital collisions cannot match the real world physics, at least at this stage, @lamar keep going with your project.
    Posted Monday, January 02, 2017 at 3:55 PM.
  • Game Author
    lamar 34.9K rep 3
    Quoted from KoolEcky

    This is a good attempt at making a Pinball game. There is need for re-evaluations of the methodologies used to improve the collisions between ball and flippers especially. Admitted that digital collisions cannot match the real world physics, at least at this stage, @lamar keep going with your project.

    Thanks- it is a work in progress and I am tweaking flippers and ball movement to get even more real action. If the computer reacted in real time to each event it wouldn't be a problem lol!

    [quote=KoolEcky] This is a good attempt at making a Pinball game. There is need for re-evaluations of the methodologies used to improve the collisions between ball and flippers especially. Admitted that digital collisions cannot match the real world physics, at least at this stage, @lamar keep going with your project. [/quote] Thanks- it is a work in progress and I am tweaking flippers and ball movement to get even more real action. If the computer reacted in real time to each event it wouldn't be a problem lol!
    Posted Monday, January 02, 2017 at 4:00 PM.
  • gamecorpstudio 47.9K rep 4

    i love it man! looks much better! great job so far!:D

    i love it man! looks much better! great job so far!:D
    Posted Tuesday, January 03, 2017 at 1:31 AM.
  • Game Author
    lamar 34.9K rep 3
    Quoted from gamecorpstudio

    i love it man! looks much better! great job so far!:D

    Thank you!

    I am still working on the editor and adding new assets and working on bugs. This is a work in progress and just to demonstrate the physics and get feedback.

    UPDATE: I tweaked the flippers to end slip through and fixed ball count. I THINK I finally got the flipper physics solved. You can balance that ball on the end of the flipper now lol!

    Added a bonus target and bonus of 10K if you can hit the ball kicker at the top of the ramp while arrow is flashing. That is a tough shot!

    [quote=gamecorpstudio] i love it man! looks much better! great job so far!:D [/quote] Thank you! I am still working on the editor and adding new assets and working on bugs. This is a work in progress and just to demonstrate the physics and get feedback. UPDATE: I tweaked the flippers to end slip through and fixed ball count. I THINK I finally got the flipper physics solved. You can balance that ball on the end of the flipper now lol! Added a bonus target and bonus of 10K if you can hit the ball kicker at the top of the ramp while arrow is flashing. That is a tough shot!
    Posted Tuesday, January 03, 2017 at 1:51 AM. 2 edits (last edit Thursday, January 05, 2017 at 5:05 PM).
  • shantanuaryan67 339 rep 3

    heey check out my score!!!

    heey check out my score!!!
    Posted Sunday, January 08, 2017 at 2:47 PM.
  • Game Author
    lamar 34.9K rep 3
    Quoted from shantanuaryan67

    heey check out my score!!!

    Yup- when you set up your own pinball layout you can get those high scores lol! I will be fixing that in the next update.

    Thanks for playing and bookmark the game so you can follow along as I progress.

    [quote=shantanuaryan67] heey check out my score!!! [/quote] Yup- when you set up your own pinball layout you can get those high scores lol! I will be fixing that in the next update. Thanks for playing and bookmark the game so you can follow along as I progress.
    Posted Sunday, January 08, 2017 at 3:14 PM.
  • KoolEcky 16.3K rep 2

    @lamar. I'm not always able to hit the ball with the plunger successfully. Not sure if it's a collision polygon problem or not. Maybe, you can solve that in your next update. Enjoying and loving it.

    @lamar. I'm not always able to hit the ball with the plunger successfully. Not sure if it's a collision polygon problem or not. Maybe, you can solve that in your next update. Enjoying and loving it.
    Posted Sunday, January 08, 2017 at 4:06 PM.
  • Game Author
    lamar 34.9K rep 3
    Quoted from KoolEcky

    @lamar. I'm not always able to hit the ball with the plunger successfully. Not sure if it's a collision polygon problem or not. Maybe, you can solve that in your next update. Enjoying and loving it.

    Thanks- The plunger only works when a ball is in position to be sent. It is variable speed so you need to pull back to increase ball speed. The red laser dot indicates speed. I will look at it.

    I have a new Bonus Bowling game I am also working on that is lots of fun:

    https://www.scirra.com/arcade/sports-games/bowling-bonus-demo-14243

    [quote=KoolEcky] @lamar. I'm not always able to hit the ball with the plunger successfully. Not sure if it's a collision polygon problem or not. Maybe, you can solve that in your next update. Enjoying and loving it. [/quote] Thanks- The plunger only works when a ball is in position to be sent. It is variable speed so you need to pull back to increase ball speed. The red laser dot indicates speed. I will look at it. I have a new Bonus Bowling game I am also working on that is lots of fun: https://www.scirra.com/arcade/sports-games/bowling-bonus-demo-14243
    Posted Sunday, January 08, 2017 at 4:35 PM. 1 edit (last edit Tuesday, January 10, 2017 at 1:33 AM).

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