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The Hollow World

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Game Instructions

Arrows to move.
V - Charge
C - Block
X - Stab
Z - Roll

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Rank User Date Score
1st Guest 43 previous attempts Sunday, May 15, 2016 718859.290584063 minutes ago 9 hearts
2nd aberdeenphoenix 18 previous attempts Thursday, August 20, 2015 1107256.85458406 minutes ago 8 hearts
3rd Taz 26 previous attempts Friday, August 21, 2015 1105278.07080073 minutes ago 7 hearts
4th Guest First attempt! Friday, August 21, 2015 1105839.84963406 minutes ago 6 hearts
5th Guest 111 previous attempts Saturday, September 12, 2015 1072945.8595174 minutes ago 6 hearts
6th Guest 39 previous attempts Thursday, October 29, 2015 1006170.1040174 minutes ago 6 hearts
7th Guest 137 previous attempts Thursday, February 25, 2016 834878.75730073 minutes ago 6 hearts
8th Guest First attempt! Tuesday, September 29, 2015 1048605.43668406 minutes ago 4 hearts
9th Guest First attempt! Friday, May 27, 2016 701434.85280073 minutes ago 4 hearts
10th Guest 40 previous attempts Monday, September 28, 2015 1050458.0074174 minutes ago 3 hearts
11th Guest 57 previous attempts Thursday, August 20, 2015 1105984.82385073 minutes ago 2 hearts
12th Guest 18 previous attempts Friday, August 21, 2015 1105284.6550174 minutes ago 2 hearts
13th AdelaideTU First attempt! Sunday, August 23, 2015 1101670.0496774 minutes ago 2 hearts
14th Guest First attempt! Thursday, August 27, 2015 1096905.99994406 minutes ago 2 hearts
15th Guest 44 previous attempts Thursday, September 03, 2015 1086100.79956073 minutes ago 2 hearts
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The Hollow World

Version 1.0.0.0

by aberdeenphoenix
First published on 18th August, 2015

For best results, play in fullscreen. If you rate, please comment! Feedback is welcome.

Arrows to move.
V - Charge (Ineffective against spiders, more powerful against everyone else)
C - Block
X - Stab (Effective against spiders)
Z - Roll

Play as Ylva, a hardened warrior, as she takes on a role in one of her clan's legends. Defeat the monsters who infest the world and gather their strength to make the world safe for her people.

This game was going to have many more enemy types, but I ran into the limit of 100 events for the free version pretty quickly. If I win any store credit, it's going toward buying a personal license so that I can make this game better.

Eventually I'll update to add sound. Oh, also - does anyone know how to make the default platformer behavior read the up key reliably?

Download the Source

Download (2.76 mb)

You can download the source .capx file for this game and see how it was made! You need to install Construct 2 to open this file.

Plays Stats

521 total plays

328 guest plays

193 Scirra member plays

Users Stats

288 unique players

223 unique guests

65 Scirra members

Last Updated

Game stats last updated 0.002860005 minutes ago

Time Stats

10 hours 49 minutes total play time

2 minutes 47 seconds average play length

Leaderboard Stats

1 leaderboard

4,424 scores submitted

~1,173 Ranked Scirra members

~3,251 Ranked guest players

Active Users

6 highest number of simultaneous players

Tuesday, August 18, 2015

Total Plays Over Time

Total number of plays this game has had since it was first published.

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Players Over Time

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Average Play Time

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Player Locations

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Version History

History of updates to this game

Date
Update Version 1.0.0.0 20th August, 2015 About 1107287.75383073 minutes ago
Update Version 1.0.0.0 20th August, 2015 About 1107291.79083073 minutes ago
Update Version 1.0.0.0 19th August, 2015 About 1107432.61983073 minutes ago
Update Version 1.0.0.0 19th August, 2015 About 1107631.9754974 minutes ago
Update Version 1.0.0.0 19th August, 2015 About 1107641.61238073 minutes ago
Update Version 1.0.0.0 19th August, 2015 About 1108553.9090474 minutes ago
Update Version 1.0.0.0 19th August, 2015 About 1108555.57566407 minutes ago
Update Version 1.0.0.0 19th August, 2015 About 1108557.9374974 minutes ago
Update Version 1.0.0.0 18th August, 2015 About 1108852.87321407 minutes ago
Initial release Version 1.0.0.0 18th August, 2015 About 1108899.62338073 minutes ago

Comments

  • lamar 34.8K rep 1

    Has potential but the attack key seemed to have little if any effect against enemies and player seemed to get caught on objects and would not reverse. Keep working on it.

    Has potential but the attack key seemed to have little if any effect against enemies and player seemed to get caught on objects and would not reverse. Keep working on it.
    Posted Tuesday, August 18, 2015 at 11:49 PM.
  • Taz 1,225 rep 1

    I like the circular-world and it's a fun game. I gave it 3 stars since the controls/movement feels a little clunky, but overall it has good potential.

    I like the circular-world and it's a fun game. I gave it 3 stars since the controls/movement feels a little clunky, but overall it has good potential.
    Posted Wednesday, August 19, 2015 at 12:00 AM.
  • Game Author
    aberdeenphoenix 681 rep 1
    Quoted from lamar

    the attack key seemed to have little if any effect against enemies and player seemed to get caught on objects and would not reverse.

    There isn't just one attack key! "V" has no effect on the spider-enemies, you have to use "X." Every other enemy is susceptible to both attacks. The bull/boar has a lot of health, and you have to roll to avoid the attacks.

    Where are you getting caught/on what objects are you getting caught? I want to fix this problem, but I need to be able to replicate it.

    Taz, what makes the movement feel clunky to you?

    [quote=lamar] the attack key seemed to have little if any effect against enemies and player seemed to get caught on objects and would not reverse. [/quote] There isn't just one attack key! "V" has no effect on the spider-enemies, you have to use "X." Every other enemy is susceptible to both attacks. The bull/boar has a lot of health, and you have to roll to avoid the attacks. Where are you getting caught/on what objects are you getting caught? I want to fix this problem, but I need to be able to replicate it. Taz, what makes the movement feel clunky to you?
    Posted Wednesday, August 19, 2015 at 12:07 AM. 3 edits (last edit Wednesday, August 19, 2015 at 12:29 AM).
  • lamar 34.8K rep 1

    Oh OK- I would suggest putting those controls on your opening scene because I did not see them and maybe tell people which attack kills which creature so it is clear.

    The character gets hung up where the wall meets the floor and won't reverse without pushing controls several times.

    Oh OK- I would suggest putting those controls on your opening scene because I did not see them and maybe tell people which attack kills which creature so it is clear. The character gets hung up where the wall meets the floor and won't reverse without pushing controls several times.
    Posted Wednesday, August 19, 2015 at 1:22 AM.
  • Taz 1,225 rep 1

    I would say it feels clunky because you get caught on the environment like Lamar said. When the world scrolls; it looks like it's movement is a little jaggy, so I think it could be smoother, and I think the player should start with more health since it's a little hard.

    I would say it feels clunky because you get caught on the environment like Lamar said. When the world scrolls; it looks like it's movement is a little jaggy, so I think it could be smoother, and I think the player should start with more health since it's a little hard.
    Posted Wednesday, August 19, 2015 at 2:29 AM.
  • Game Author
    aberdeenphoenix 681 rep 1

    Is there a particular location where the character gets stuck? I can't find one. Also, the controls are on the screen at the beginning of the game.

    Being able to cling to the sides of walls is a problem I can't seem to get rid of. As far as I can tell, it's a problem with the platformer behavior within the engine. If anyone else has run into this problem, it'd be great to hear what their solution was.

    Is there a particular location where the character gets stuck? I can't find one. Also, the controls are on the screen at the beginning of the game. Being able to cling to the sides of walls is a problem I can't seem to get rid of. As far as I can tell, it's a problem with the platformer behavior within the engine. If anyone else has run into this problem, it'd be great to hear what their solution was.
    Posted Wednesday, August 19, 2015 at 3:13 AM. 1 edit (last edit Wednesday, August 19, 2015 at 3:13 AM).
  • Taz 1,225 rep 1

    The best thing I can think of right now is maybe making sure the hit boxes for the main character are the same for each frame. There are lots of tutorials on this site though if you need help.

    The best thing I can think of right now is maybe making sure the hit boxes for the main character are the same for each frame. There are lots of tutorials on this site though if you need help.
    Posted Wednesday, August 19, 2015 at 11:15 AM.
  • Game Author
    aberdeenphoenix 681 rep 2
    Quoted from Taz

    The best thing I can think of right now is maybe making sure the hit boxes for the main character are the same for each frame. There are lots of tutorials on this site though if you need help.

    Yeah, that's what I found too. I've read a lot of the tutorials and made the hit box for the main character the same for each frame. I even tried using just a rectangle for the platformer behavior, and even that doesn't help.

    Well, I've uploaded the CAPX if anyone is interested in how it was made!

    [quote=Taz] The best thing I can think of right now is maybe making sure the hit boxes for the main character are the same for each frame. There are lots of tutorials on this site though if you need help. [/quote] Yeah, that's what I found too. I've read a lot of the tutorials and made the hit box for the main character the same for each frame. I even tried using just a rectangle for the platformer behavior, and even that doesn't help. Well, I've uploaded the CAPX if anyone is interested in how it was made!
    Posted Wednesday, August 19, 2015 at 2:41 PM. 1 edit (last edit Wednesday, August 19, 2015 at 3:15 PM).
  • cfry 1,213 rep 1

    neat concept!

    neat concept!
    Posted Wednesday, August 19, 2015 at 5:26 PM.
  • Game Author
    aberdeenphoenix 681 rep 1
    Quoted from cfry

    neat concept!

    Thanks!

    [quote=cfry] neat concept! [/quote] Thanks!
    Posted Wednesday, August 19, 2015 at 6:10 PM.

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