Scirra cog

About Us

We're a London based startup that develops Construct 2, software that lets you make your own computer games!

Archives

Browse all our blog posts

Latest Blog Entries

We love brains!

Join us! Joiiinnn ussss! Mooooree brains!

Construct 3 on mobile

by Ashley | 3rd, February 2017

There's just one more thing to announce this week, before we plough in to all the new features.

Mobile and tablet devices are taking over the world. They've been outselling PCs for a while now. Many of us have a tablet device in addition to a desktop or laptop system, and others would be lost without their smartphone. Modern mobile devices have hardware specs rivalling laptop systems with traditional desktop OSs. Wouldn't it be amazing if you could use Construct 3 on the go with these powerful new devices?

Luckily, Construct 3 also runs on Android. It's the same web app with the same web address, but we've adapted the UI to work on mobile displays with a simple swiping system to access features. It supports multi-touch in the editor, including the Layout View. Construct 3 has been specially architected to minimise its memory use, so even large, ambitious projects can open on a phone. It's been carefully designed to help preserve battery life by intelligently scheduling work so the CPU can spend longer in low-power states. Modern GPU-accelerated browser technology allows it to run smoothly as you navigate around. It can also run in fullscreen right from Chrome, and you can add its icon to your home screen where it will also work offline, just like a native app. In fact, soon Chrome will even generate an APK file for Construct 3 when you add it to your home screen, so you can use it just like any other native app.

A system with a mouse and keyboard is still likely to be the most productive. However some Android devices now ship with keyboards — and did you know you can even attach a mouse to Android devices? This opens up a whole new class of devices for developing with. It's also a great way to review, adjust and demo projects while out-and-about, even when just using touch.

Let's take a look at it in action! With kind permission of Daniel West, here's a photo showing Construct 3 running in Chrome on a Nexus 9 featuring Airscape.

Construct 3 running on a Nexus 9 with Airscape opened.
Construct 3 with Airscape on a Nexus 9. Click to expand.

We've also made lots of adaptations for mobile devices. For example on smartphone screens, the Event Sheet View collapses down to a new style vertical view. Here's a photo of the Space Blaster event sheet on a HTC 10:

Construct 3 running on a HTC 10 showing an event sheet.
Construct 3 on a HTC 10

Our vision is that you can use Construct 3 wherever you are, with whichever device you happen to have to hand. We're excited to see what new workflows this makes possible. We're not sure this has really been done before. So we can't wait to see what you can do with it!

Show me more!

Here's a batch of extra screenshots showing how various aspects of the UI have been adapted for both tablet and mobile sizes.

Editing a layout in Construct 3 on a Nexus 9
Editing a layout from Airscape on a Nexus 9.


Construct 3 event sheet view on a Nexus 9
The event sheet view can use the familiar view if the tablet display is large enough.


Construct 3 mobile view main menu
On small displays menus like the main menu become full-screen for touch-friendly use.


Construct 3 mobile view project bar
On mobile the Project Bar (and others) swipe in from the right...


Construct 3 mobile view properties bar
...and the Properties Bar swipes in from the left.


What about iOS and other browsers?

We've had a few questions about supporting other browsers, and I'm sure you're wondering if this works on iOS. Construct 3 is built with genuinely revolutionary technology, using bleeding-edge web standards — just like Construct 2's HTML5 games were when we launched them in 2011, which originally only worked in Chrome and Firefox. This means the initial release will only be available in Chrome, which covers Windows, Mac, Linux, Chrome OS and Android. Sadly this means we cannot initially support iOS, because Apple's restrictive rules prevent other browser engines — Chrome on iOS is essentially just a skin around Safari's browsing engine.

We absolutely 100% want to bring Construct 3 to all browsers, but we didn't want to keep you waiting. We are optimistic we can bring Construct 3 to those of you using Firefox, Edge, and Safari, including on iOS. Our experience with the HTML5 games in Construct 2 shows this is just a matter of time. For example Firefox needs just two features to be able to run Construct 3.

What about publishing to mobile?

We've also had a lot of questions about this. We're making some significant changes to how publishing to mobile works in Construct 3 — check back next week for more news!

Catch-up

Missed our earlier announcements? Here's a list of all the news about Construct 3 so far:

Promotional footer image for Construct 3
Now follow us and share this

Tags:

Comments

44
Rexu 3,260 rep

Because that's what we really needed, right?

Friday, February 03, 2017 at 2:29:24 PM
15
3DPiper 5,958 rep

I can code on a phone, but not publish the game to it?

Friday, February 03, 2017 at 2:30:02 PM
3
sman118 7,230 rep

Impressive. I'm IOS so it doesn't apply to me. But I can see where it would be useful.

Friday, February 03, 2017 at 2:31:25 PM
8
Anonynoise 4,385 rep

Woww.... "Construct 3 on a HTC 10"
that opens up a whole lot more development while waiting somewhere!
it'll probably also mean we can take and upload pictures on the go? (same full offline support?!)

"What about publishing to mobile?"
let's hope it does exactly what we want. it'll Easily be THE feature that makes the annual payment a go for many.

Friday, February 03, 2017 at 2:32:41 PM
-22
5Type 3,699 rep

Expected this and love it!

Comments of people who don't understand the benefit incoming in 3...2...1...

You all are calling yourself game-devs but lack imagination of what possibilities C3 can offer.

Friday, February 03, 2017 at 2:32:47 PM
11
cangelodawg 2,789 rep

Would love to be able to log in and edit layout (locked just for me) while someone else logs in to edit art (locked for them) and someone else edits event sheet (locked for them). Some sort of "team" roles exclusive editing and working at the same time.

Friday, February 03, 2017 at 2:32:56 PM
6
hmmg 7,064 rep

Conclusion : Create games where and when ever you want , using a pc , mobiles , tablets :D that's gooooooood , 1 hour of bus to the university each day ,I can work on my project at least with my phone :D

Friday, February 03, 2017 at 2:33:10 PM
6
pemass48 608 rep

No early support for IOS. I'll certainly be a late adopter then and continue to use Construct 2.

Friday, February 03, 2017 at 2:33:35 PM
-3
deerta 2,248 rep

Buildbox is looking better and better after each announcement!

Friday, February 03, 2017 at 2:34:09 PM
1
isasaurio 3,698 rep

Wow
Great!!!

Friday, February 03, 2017 at 2:34:27 PM
2
Rilem 4,270 rep

Awesome. :)

Friday, February 03, 2017 at 2:34:51 PM
-10
chadorireborn 59.1k rep

We need to build a wall between mobiles and desktop because it's really getting out of hand!

Friday, February 03, 2017 at 2:37:01 PM
3
4ror 3,099 rep

Show features that the majority of us want... this is all nice but all back to front in the order you are drip feeding news! It's mixed messages, goods news then bad news always follows in your posts!

Friday, February 03, 2017 at 2:38:35 PM
1
Lordshiva1948 39.0k rep

Wonderful news thanks Ashley and Scirra

Friday, February 03, 2017 at 2:39:14 PM
3
AnD4D 10.2k rep

Nice! This is the kind of information many want to hear!

Friday, February 03, 2017 at 2:39:40 PM

Leave a comment

Everyone is welcome to leave their thoughts! Register a new account or login.