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The Construct 3 public beta starts March 28

by Ashley | 22nd, March 2017

We have been working hard for a long time to build something truly special, and we're proud to finally announce that Construct 3 will be available for public beta on March 28th!

How will the public beta work?

Initially, the public beta will be limited to just the free edition. The aim is to get much broader testing to ensure it is stable, and sort out any usability issues or oversights in the editor. We won't start selling subscriptions until later on.

The beta will broadly work in three phases:

  1. Public beta, starting March 28th: free edition only, with the focus on testing
  2. Subscriptions go on sale, with the full featureset first available
  3. Full launch of Construct 3 as a finished product (but we will still keep working on it, of course!)

We are aiming to reach the full launch by the end of the summer. Please bear in mind the public beta is pre-release software, and will not necessarily represent the quality of the final product.

A radical, modern, forwards-thinking game creator

Construct 3 represents around a decade of innovative software design and development. We've built on the solid foundations of Construct 2 to make something that is genuinely revolutionary. Construct 2 made the jump to a HTML5-based game engine at a time many thought the obvious choice was Flash. Ultimately this move proved prescient. Accustomed to these technological leaps ahead of the curve, we are doing it again. While some may not now see the same vision, we believe the best way to predict the future is to invent it.

We've been regularly posting about the new technology and features in Construct 3 over the past weeks. Let's summarise what we covered.

A browser-based editor

Construct 3 is built with bleeding-edge web technologies to create an editor that doesn't just equal, but exceeds its predecessor. Starting Construct 3 is as simple as visiting a web page.

Construct 3 with The Next Penelope opened

Using modern web technology means we don't have to compromise on features. For example you can continue to work away while offline. You might not even notice.

You can use Construct 3 anywhere: on Windows, macOS, Linux, Chromebooks and — in an industry first — on Android. Find out more about Construct 3 on mobile.

Construct 3 running on a HTC 10 showing an event sheet.
Construct 3 on a HTC 10

With Cloud Save and project bundled addons, you can simply walk up to any new device, open Construct 3 in the browser, log in and open your project. No fuss with installers, permissions, transferring files, or configuring addons.

We'll also be providing desktop builds of Construct 3 to cover the surprisingly few features that can't be achieved in a browser — such as using folder-based projects, and launching external programs.

Impressive new features

Use Live Previews to get an instant interactive preview of an object like Particles.

Take advantage of new data editors to set up complex games.

Some of the array editor tools in Construct 3

Share your project globally in an instant with Remote Preview, and get back performance data and a video stream to boot.

Remote preview video stream

Use a virtually unlimited supply of Web Fonts directly in the editor.

Web font displaying in the Construct 3 layout view.

Make searching a breeze with comprehensive and precise results from Find All References, as well as other improved search tools.

Find references results in Construct 3

Build your apps

Let us do the heavy lifting with a brand-new mobile app build service in Construct 3. We'll build your Android and iOS apps with as simple a process as possible, officially supporting the related tools and features.

An all-new website

We're just putting the finishing touches on this. There'll be a completely redesigned and rewritten website, architected for reliability at scale beyond the millions of visitors we've already served, hosted at a new dedicated domain on

Sophisticated architecture

The insides count too. Construct 3 uses our long experience of game development tools to bring major improvements to the internal architecture, ranging from in-editor spritesheeting to top-of-the-line in-browser rendering technology.

Viewing spritesheets in Construct 3

Improvements throughout

We didn't leave existing features be. They've all had a great many improvements throughout, aimed at improving the day-to-day usability and quality of life for users. The Animations Editor uses a simpler interface which is easier to manage, as well as gaining features like onion skinning.

Construct 3's new image and animations editor

We made too many improvements to the Event Sheet to easily summarise. Just one of the new things you can do is use formatting throughout your event sheet to help make it clearer.

Event formatting in Construct 3

Equally we made a wide range of UI improvements elsewhere, such as a new easier way to rotate objects.

And — defying expectations of the limitations of browsers — Construct 3 has better multi-monitor support than Construct 2.

Multi-monitor display with Construct 3

And that's not all

Construct 2 advanced by leaps and bounds over its lifetime. We'll be working hard to do the same with Construct 3. In future we'll keep bringing you new features and further improvements. We're really just getting started here.

Join us on March 28th

We hope you are as excited about Construct 3 as we are. Come check out what we've built on Tuesday March 28th. All you'll need is a browser. Welcome to the next generation of game creation.

Construct 3 logo
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Djfuzion 7,515 rep

Awesome! Bring on the beta!

Wednesday, March 22, 2017 at 3:03:45 PM
Kabraxis 1,734 rep


Come, join the Public Beta Release Party/Game Jam at:

Wednesday, March 22, 2017 at 3:04:09 PM
richardboegli 389 rep


Wednesday, March 22, 2017 at 3:06:10 PM
JMKit 1,035 rep

Great news! looking forward to taking it for a test drive :D

Wednesday, March 22, 2017 at 3:06:40 PM
AltairVitor 5,620 rep

Great... thanks Scirra...

Wednesday, March 22, 2017 at 3:07:38 PM
rexrainbow 164.2k rep


When to release new plugin's SDK?

Wednesday, March 22, 2017 at 3:10:30 PM
TheMercifulGuard 559 rep


Wednesday, March 22, 2017 at 3:11:35 PM
Coyowl 2,465 rep

Good job! Can't wait!! :)

Wednesday, March 22, 2017 at 3:18:06 PM
Estudio Naranja 6,965 rep

That's what I call good news, thanks for sharing with us that info -and specially the public beta on march 28th!

Wednesday, March 22, 2017 at 3:23:38 PM
lamar 34.9k rep

Minimum System Requirements?

Disk Space?
Graphics and sound card?

What features will not be included in the free version?

Wednesday, March 22, 2017 at 3:24:28 PM
MassimoF 2,425 rep

Very exciting & promising, but let's hope third party plugins support will be available soon...

Wednesday, March 22, 2017 at 3:26:07 PM
onkelarie 2,319 rep

I seem to be one of the few who is kind of disappointed about the direction Construct is going. The online editor seems like an obvious route, but I'll have to pay about 600% more for my Construct 3 license than I did for Construct 2, for Software As A Service instead of a real standalone installation.

Wednesday, March 22, 2017 at 3:37:37 PM
Laughing14 3,285 rep


Wednesday, March 22, 2017 at 3:38:32 PM
Kermad 4,627 rep

I'll be waiting.

Wednesday, March 22, 2017 at 4:00:02 PM
TD Bauer 4,670 rep

Good. Looking forward to playing around with it.

Wednesday, March 22, 2017 at 4:25:51 PM

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