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Announcing launch day: Monday 22nd August

by Ashley | 15th, August 2011

Big news! We're launching early adopter licenses on Monday August 22nd along with the r51 update — a week from now. Construct 2 will move from test builds to the Free edition, with some limits (more will be announced on the day). There will be a fully functional discount early-adopter license for non-commercial use for £19, marked down from the full price of £39. That's the one most of you will want! Since Construct 2 is quite early in development, we're rewarding you lot (our "early adopters") with cheaper licenses. Once we've fleshed out features and documentation, we'll be moving back up to the full price, so get 'em while they're cheap.

There will also be a commercial early-adopter license (obviously, valid for commercial use) for £99, marked down from the full price of £149. Now let me try to put this clearly: A Construct 2 discount early adopter license costs £19. It's fully functional and is what the vast majority of you will want. Please don't go round saying Construct 2 costs £99! It doesn't! It costs £19! You only need a commercial license if you're using it for commercial purposes, which means you'll be making money from it anyway, so it shouldn't be a big worry. Functionally, the discount license is identical to the commercial one, so you don't need a commercial license to get all the features. The discount license has everything. A typical game maker will do just fine with that.

Ahem. Yeah, sorry, had to make that clear — it's been a point of confusion for some in the past.

Anyways, we're still nailing down an exact definition of "commercial use" — we want to aim it at businesses and large-scale operations using C2 though, not as a way to screw over indies without much cash to spare. More to come later.

We're a tiny operation here at Scirra — it's just me working on the editor, and Tom doing the site. We'd love it if you're able to help support us by telling a few people and getting a license if you can afford it. We'll try to return the favour by working extra hard to make Construct 2 as amazing as possible. Thanks! :) Our goal is to make the best HTML5 game creator in the world, and help HTML5 conquer Flash. We hope you're as excited about this as we are.

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Comments

2
Corvidae 3,633 rep

This is great news - the more people chip in some brass, the easier it should become for you to implement more great features, so I'm in!
Have you considered an upgrade license for those with standard licenses wishing to go commercial? I know I'm likely to go for the standard license to start but ultimately I'll be going for commercial.

Monday, August 15, 2011 at 5:42:34 PM
4
Arima 27.7k rep

That sounds like a good idea to me too - with the upgrade price being the difference between them, so no money is lost for those who aren't sure and opt for the cheaper version.

Monday, August 15, 2011 at 5:47:50 PM
2
getter77 2,465 rep

Agreed on an upgrade path being a good idea, and overall the pricing notions seem sound. C2 is still one of the bigger blips on my radar as far as engines and such goes---fair-minded developments the likes of this helps to sustain that rather nicely.

Monday, August 15, 2011 at 6:12:07 PM
1
Ashley 193.7k rep

Sure, we'll definitely come up with an upgrade path - it's just that we're still nailing down the technical details. We'll come up with something though.

Monday, August 15, 2011 at 6:19:34 PM
1
Counterfeit 5,220 rep

For many amateur developers the £19 license is sufficient. If there is an upgrade price, everything is fine :]

Monday, August 15, 2011 at 7:54:51 PM
-3
WAC 2,370 rep

The pricing is really turning me off from the product and making me wonder if I should consider something else. Two friends and I want to make games. That would cost us $60 to be an early adapter. Overtime, we want to make commercial games. That could be a long while from now. If it was later $150, that would cost us $450. What if we wanted to expand our team? The overall pricing would be murder in trying to accomplish that. I am really upset you guys are charging so much licensing. Myself and one of my friends are really poor. We can't afford it at all and the other person would probably lose interest in the idea of attempting to make a commercial game if it would cost so much money. Please reconsider your pricing.

Monday, August 15, 2011 at 9:36:04 PM
4
Ashley 193.7k rep

WAC, I honestly don't think we can afford to charge less - we're based in the UK and here, £19 is very very little for this kind of software. I really doubt our business will work if we charge even less. I'm sorry if that doesn't work well in your economy. Also, if you are developing for commercial purposes (i.e. profit making), isn't $150 a low overhead?

Monday, August 15, 2011 at 10:16:43 PM
0
WAC 2,370 rep

I just used a currency convertor and 150 euros translates to $216.73. >_< Part of the problem is just trying to establish a team of some sorts. Admittedly, 20 euros is extremely reasonable for buying the product, but who knows how much money a commercial project myself and some friends could really make. :/

Monday, August 15, 2011 at 11:18:34 PM
0
xeed 4,977 rep

why did you delete the physics thread i opened up? somehow i need to guess the commercial version is linked with the idea i mentioned there...but as i told, i'm ready to pay some money, especially for awesome plugins and new behaviours.

but another thing - what about buy once = lifetime free upgrade for experienced users which help in the forum and post bugs?

if you know flstudio and image-line concept, it works...

Monday, August 15, 2011 at 11:43:34 PM
0
Azu 4,569 rep

In the end, it about as expensive as MMF2.

£99 = 143 USD
£19 = 27 USD

Not what I would call cheap. The 143 prince anyway.

Tuesday, August 16, 2011 at 12:53:18 AM
0
Azu 4,569 rep

I guess I'll keep using CC than, or learn actual coding.

Tuesday, August 16, 2011 at 12:56:22 AM
0
Azu 4,569 rep

Or get the non-commercial version since I wasn't planning to sell any game I make. I just hope you don't completely cripple it like Clickteam did with TGF2. Honestly, If I want to sell games, I doing with something I coded using an language.

Tuesday, August 16, 2011 at 12:58:49 AM
2
gammabeam 13.8k rep

Great news! Day one supporter here!
I can't wait to hear more news about the other exporters and which ones will be available first though. Any chance we hear about it on the 22th? :)

Tuesday, August 16, 2011 at 1:06:00 AM
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alspal 22.5k rep

Looking forward to paying for it when it gets an exe runtime.

Tuesday, August 16, 2011 at 2:18:38 AM
1
The Bespectacled One 4,835 rep

Count me in! :D

Tuesday, August 16, 2011 at 2:55:55 AM

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