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Make Windows 8 games with Construct 2

by Ashley | 23rd, October 2012

This week we released Construct 2 r108.2, which has comprehensive integration with Windows 8. This includes app purchases & IAP, 'snap' view states, roaming data, sharing, live tiles, touch input and accelerometer/inclinometer input.

We first introduced experimental support for exporting Windows 8 apps all the way back in March, around the time of the Consumer Preview. Since then we've steadily improved our integration, culminating with the monetisation support in r108.2 - and just in time for the launch of Windows 8 on October 26th!

Exporting an existing game to Windows 8 should be relatively straightforward - our touch-enabled Space Blaster demo exports and runs as a Windows 8 app unmodified. By dropping in the Windows 8 object you can quickly add integration features like sharing, 'snap' view and purchases. Then, you more or less already have an app ready! We have more information in our guide How to make a Windows 8 app.

Publishing to Windows 8 is definitely something to consider. A major new platform can create something of a "goldrush" effect. While the store is new it is relatively empty, especially compared to the massively overcrowded iOS and Android app stores where it's hard to get noticed. Should Windows 8 be a great success, there could be a large audience looking at a small selection of apps. Getting in early has a chance of being a big win for pioneering developers. On the other hand there is a risk the platform won't take off - but considering the relatively small effort involved in submitting a Windows Store app, it seems well worth it.

So it's close, but there are still a few days to get your games ready and submit to the Store. If you get accepted we'd love to see your work so please let us know about it as well. We look forwards to seeing what you create!

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urbano 5,099 rep

Salvation win 8

Tuesday, October 23, 2012 at 7:00:18 PM
Velojet 21.2k rep

Big CONGRATS on Scirra's early and growing support for Windows 8! I really do hope that we get that "goldrush" effect - I'm so looking forward to playing lots of cool games on my new yellow Nokia Lumia 920 (when it's released!).

Tuesday, October 23, 2012 at 7:07:20 PM
rodmontgt 4,854 rep

excellent! good point!

Tuesday, October 23, 2012 at 7:08:18 PM
djcrazypants 5,261 rep


Tuesday, October 23, 2012 at 7:09:17 PM
ludodesign 30.7k rep

Windows 8 can change so much the game world.

Tuesday, October 23, 2012 at 7:19:57 PM
dsarchy 3,679 rep

I think it's a pretty safe bet to say MS will spend big $$$ to get the store off the ground. With cheap upgrades for new Windows 7 Users you can be sure you'll have a strong player base. Let's just hope the mobile side of things can keep up this time.

Tuesday, October 23, 2012 at 7:22:53 PM
EgoAnt 6,419 rep

Overall the risk is pretty low since it's so easy to port your game to other platforms. I know that some developers prefer releasing their games to a smaller market as a sort of beta. Here is an article that sums up the practice:

If I can get my butt in gear I'd love to release early for Windows 8 and then move to other platforms.

Tuesday, October 23, 2012 at 7:23:12 PM
teahousemoon 5,647 rep

Good stuff, I'm hoping Windows 8 will be good enough to be my mobile platform of choice, and I hope to use C2 to expand the app store myself. Thank you!

Tuesday, October 23, 2012 at 7:29:16 PM
jwjb 4,919 rep

Thanks for this blog post and email as I did not see an update reminder for r108.2 when I opened C2 today as I did when I opened C2 and got a reminder for the r108 update yesterday. Regardless, r108.2 is downloading as I type this and am looking forward to getting it up and running. Again, thanks so much for pushing out these great updates ever so fast and furious which is much appreciated.

Tuesday, October 23, 2012 at 8:04:17 PM
aindovin 4,324 rep

Great informative Blog post!

Tuesday, October 23, 2012 at 8:09:48 PM
ben0 3,757 rep

this is great news for developers! Congrats to the Scirra team for always innovating.

Tuesday, October 23, 2012 at 8:23:18 PM
ArcadEd 22.1k rep

Great stuff. I'm already a registered windows 8 store developer and I have 2 games going through the certification process now. It can take a while. I started the whole process last week in hopes of getting my games ready for Win 8 debut, but it might not happen. However, going from Construct 2 to Windows 8 was extremely easy.

Tuesday, October 23, 2012 at 9:03:30 PM
Paradox 41.5k rep

I'm trying to finish up my game, it would be a shame to miss the opportunity.

Wednesday, October 24, 2012 at 12:37:38 AM
roberto 11.5k rep

It's surprising how the "big guns" in game dev keep saying Win 8 will kill PC gaming why we are all very happy instead! Now I just have to go and buy a new laptop, upgrade to Win 8 and start releasing my C2 games! Can't wait! :-D

Wednesday, October 24, 2012 at 1:52:54 AM
Candescence 11.3k rep

Congratulations on the milestone, but Windows 8 isn't something I'm looking forward to at all, if anything, it makes me extremely nervous about the future of PC gaming, as Microsoft is looking like it's trying to gradually turn PCs into closed systems, which they shouldn't be. That's why Valve and Notch are hostile towards Windows 8. It's not something we should be encouraging, period.

Were it just another store, I wouldn't mind so much, but trying to force a tablet interface on PC gamers when it simply doesn't fit and giving off the heavy impression that MS is trying to close down the PC platform? Among other things, it looks like Windows 8 is going to be the crappy Windows version that turns up every other version, much like Vista before it. It's extremely unlikely that I'll ever use it, or publish anything on it.

Wednesday, October 24, 2012 at 2:43:51 AM

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