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Launching Construct 3: now out of beta!

by Ashley | 4th, December 2017

Developing Construct 3 has been a long journey. As far back as late 2012 we were experimenting with what could be done with a browser-based editor. Construct 3 development really going going in mid-2014. Our first official announcement of Construct 3 was in early 2015. The first public beta was released in March this year, and subscriptions became available in June. Now after around 8 months in beta we've closed around 1000 bug reports, added a range of new features, and worked hard to ensure Construct 3 is generally robust for widespread use. So we're now incredibly pleased to be able take off the beta and fully launch Construct 3! It's taken around three and a half years of continuous development to reach this point, and we've pushed the web platform further than we've ever pushed it before, with great results.

Construct 3 is now available for Windows, Mac, Linux, Chrome OS, Android and iOS, in the latest versions of Chrome, Firefox, Safari and Edge, as well as other Chromium-based browsers like Opera and Yandex. The interface is available in English, French and very soon we'll also add Russian, with several other translations in progress including Portuguese (BR), Spanish and German.

We're also pleased to announce that as well as the existing card payment option, you can now also purchase Construct 3 plans with Paypal! At checkout, simply choose Paypal from the dropdown list under Your payment method.

The latest r71 release is our first stable release of Construct 3. From now on visiting editor.construct.net will load the latest stable release, ensuring that if anything unexpected happens with a beta release it won't affect users who just want to be productive. Users interested in the latest beta will be able to try them out at the release's specific URL, e.g. editor.construct.net/r72 (when it comes out).

Progress since the beta

Since launching the public beta, we added support for all major browsers, a comprehensive manual, a new tutorials section, an all-new mobile app build service, new IAP and ad plugins, support for making Xbox One games, as well as over a hundred other additions and changes across over 60 separate releases. Despite having no link to Construct 3 on the Scirra homepage until now, Construct 3 has had over 100,000 unique users so far, including over 15,000 sessions where Construct 3 was used more than 100 times, adding up to a total of over 12 years of usage! We're also pleased to report that our new web service construct.net has had 99.999% uptime since the launch of the beta, and we've seen strong sales for Construct 3 already. The future's bright!

Our next plans

Despite fully launching Construct 3, we're far from done. We'll be continuing to develop Construct 3 with regular releases and there are some major new features in the pipeline. We have some exciting plans for 2018 and we're looking forwards to sharing more information about them in the near future. However in the mean time, we can reveal that work is well underway on the new Construct 3 runtime. This will bring significant performance gains, improve reliability and maintainability, and open the door to adding a range of impressive new features beyond its release.

It'll take some time to transition from the old runtime to the new, but we hope to at least provide a pre-release testing version in the first half of 2018, and we aim to have completed the transition to the new engine by the end of 2018. This is quite an ambitious goal given the scope of the project; there are tens of thousands of lines of code in the runtime, and we will try to preserve compatibility with the old runtime to help make it smoother to port existing projects over to it.

That's not all, though! We'll have more to talk about throughout 2018. We're proud to launch Construct 3 today and we're confident it has a bright future with more exciting developments on the way. Want to give it a spin? You can try Construct 3 free simply by visiting editor.construct.net.

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Comments

3
Beaverlicious 10.1k rep

Into a glorious future! :-)

Monday, December 04, 2017 at 3:00:25 PM
6
Vinians 5,031 rep

Very nice but I will stick with Construct 2 unless C3 stop charge me every month.

Monday, December 04, 2017 at 3:01:40 PM
4
Laughing14 2,664 rep

I can't say enough good things about C2, C3 and Scirra. Ya'll are the BEST. I've had so much fun with Construct making it easy to make games and removing intense coding (a practice I find boring.) Thank you and ONWARD!

p.s. the loading screen for the stable release still says C3 beta. Yes, I refreshed. :)

Monday, December 04, 2017 at 3:13:02 PM
3
Je Fawk 3,231 rep

Awesome, hoping for a lot of features that puts C3 way above C2.

Monday, December 04, 2017 at 3:15:09 PM
4
Leyart 704 rep

Great achievement guys, looking forward to use Construct 3 to make great games :)

Monday, December 04, 2017 at 3:16:00 PM
3
XpMonster 14.3k rep

I've done more real work on one project for half-year C3 beta subscription than I did on C2 and CC for all time. I mean one project, no small-time experiments although there's lots of interesting, new staff.

There's something really cool underway and I hope my project plays it's part in promoting this great engine to others! Hopefully will share first info next year.

Non engine is perfect surely, but I'm only in this industry because Construct exists.

Without it I'm not sure what would I do. Write books? Songs maybe? Would I lead my own youtube game channel? Whatever of that would be I'm glad where I'm and once again it's only because Construct exists and more precisely because Construct Team didn't fall in shadow of other game engines. They vastly improved the engine and then found their own ground to build on which I think is Construct 3.

They wouldn't have done it all without great community they have tho!
Responsive and always ready to help community!

I wish great holidays and 2018 year to Construct Team and the Community! :)

Monday, December 04, 2017 at 3:31:22 PM
5
leopb 966 rep

Timeline? Support for professional animations (does exists some integration with Dragon Bones (free professional animation tool)? Componentization?

Why waste effort on things that indie developers do not need? Why not to focus on the Construct's main deficiency (animation)? We need support for next generation 2d animations. Sprite animations are limited. Spriter Software is not enough.

Monday, December 04, 2017 at 3:46:09 PM
1
glerikud 20.8k rep

Congratulations on the release! I'm looking forward to the future releases. But may I ask, how long will be the early-adopter badges available? Or that time has already passed?

Monday, December 04, 2017 at 3:52:56 PM
2
SB Interactive 1,066 rep

Very nice blog entry , great news regarding Construct 3. Well done on your achievement.

Monday, December 04, 2017 at 3:53:13 PM
3
damjancd 2,948 rep

Congratulations! You've nurtured a beautiful thing into existence!

Monday, December 04, 2017 at 3:55:23 PM
2
Tiradentes 1,219 rep

Congratulations! I'm using C3 since the beginning, and it's a great tool with a build workflow second to none. Switching to SaaS was great as well as it allows for an even more simplified game creation process. I'm also very pleased that sales numbers are looking good. This means that most of us get their heads around the fact that SaaS comes with a subscription model. Keep rocking!

Monday, December 04, 2017 at 4:19:29 PM
1
Soluna Software 5,179 rep

Congratulation!

C3 is cool and bold. Keep up the good work!

Kind regards,
Soluna Software
www.scirra.com/arcade/action-games/epic-platformer-15063

Monday, December 04, 2017 at 4:40:46 PM
3
bilgekaan 25.8k rep

Congratulations! I can't wait for the new runtime! 2018 will be awesome :)

Monday, December 04, 2017 at 4:41:20 PM
-3
frbruno 657 rep

Today is the worst day of my life!
My stomach hurts with this news.
:(
I do not want C3 in Browser
I like C2 because it is software.

Monday, December 04, 2017 at 4:47:15 PM
1
Animate 11.8k rep

Congratulations guys!. Been here since Construct classic and I look forward to what's next for C3. Excited about the new runtime and the native desktop version in the near future...

Monday, December 04, 2017 at 5:00:19 PM

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