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Construct 2 Release r101

This is an old Beta release! Download the latest Beta release instead here.
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43.4 mb, Windows 8/Windows 7/Vista/XP

Wednesday, August 29, 2012

We're back to our roughly weekly update schedule, so r101 beta fixes a whole raft of bugs from r100 and adds a few new shaders too. Note there are a number of fixes in the Awesomium exporter too.

We are keen to get a new stable release out soon - so please test thoroughly, and let us know if there are any more outstanding issues!

Changelog

Add

'Replace color' shader with tolerance setting. Allows for tinting parts of an image based on a color key.

Add

'Sharpen' shader

Add

'Emboss' shader

Add

'Pulse' shader

Add

A batch of new WebGL shader examples in the Examples folder

Add

Browser object: the 'Close' action now also closes the application in the Awesomium exporter

Change

Removed 'Experimental' tag from CocoonJS exporter, since it should be working well for most games.

Change

Origins can now be placed outside the image area. Please watch out for any bugs which only happen with origins outside the image editor - I'm not sure if there will be unexpected problems, but it was requested by a number of people.

Change

Text object: adjustments made to try and improve rendering quality in the WebGL renderer. This might also help work around driver bugs that made text look bad quality with WebGL enabled in r100.

Bug Fix

Another problem where it was possible for some images to go missing when using 'Save As'

Bug Fix

Deleted project files were not always removed when using 'Save As', making saved projects have a larger filesize than necessary

Bug Fix

Another problem with submitting Chrome Web Store apps has been fixed. The Chrome Web Store exporter is now compliant with the new tighter security requirements.

Bug Fix

Animation editor: possible crash when duplicating or deleting frames

Bug Fix

Animation editor: the frames pane no longer goes behind the image editor window when duplicating or deleting frames

Bug Fix

Awesomium: 'On mouse wheel' up and down directions were inverted

Bug Fix

Awesomium: The Browser object's 'Cancel fullscreen' action did not work

Bug Fix

Awesomium: projects where nothing was moving (e.g. a static title screen) could launch with a blank screen and not show until something changed. Now it should start up properly in this case.

Bug Fix

Awesomium: WebStorage did not save state between launches. It should now work correctly. Note the WebStorage data is saved separately for each Windows user account.

Bug Fix

Awesomium: Mouse object's 'Set cursor' should now be working. (Setting a cursor from a sprite is still not supported though)

Bug Fix

Awesomium: could not type in to Text Box objects

Bug Fix

The presence of the Browser object in a project would break appMobi directCanvas export

Bug Fix

Possible issue with fullscreen scaling options stretching badly

Bug Fix

Project bar: sound, music and file icons could display wrong after closing and reopening a project

Bug Fix

Importing GIF animations only imported one frame in r100; now should be importing all frames again.

Bug Fix

Possible crash editing properties of objects when multiple instances selected.

Bug Fix

Image editor: drawing a single pixel with the Pencil tool did not always save changes

Bug Fix

Image editor: pressing both mouse buttons at once with the erase tool could make the entire image disappear

Bug Fix

A double negative in an expression would crash the editor (e.g. --50), now reports a syntax error.

Bug Fix

Possible crash using unicode expressions and inserting an expression from the Expressions panel

Bug Fix

Objects using blending shaders would not appear correctly when on rotated layers

Bug Fix

The Water shader should no longer wrap at the edges


Comments

4
AnD4D 10.7k rep

Woot! Loving this! Looking forward to a stable version though!

Wednesday, August 29, 2012 at 6:43:16 PM
4
Nickydude 10.7k rep

Excellent! :}

Wednesday, August 29, 2012 at 6:46:29 PM
7
basti 4,139 rep

Great ,yet another release! I love it when you keep releasing improvements this often, I haven't come across any other company being this fast at fixing bugs and implementing suggestions from the community.

Wednesday, August 29, 2012 at 6:47:27 PM
4
Wastrel 11.8k rep

As always, right on top of things. Thanks for the fixes!!!

Wednesday, August 29, 2012 at 6:47:33 PM
5
mammoth 8,428 rep

Best engine ever !

Wednesday, August 29, 2012 at 6:47:41 PM
9
urbano 5,099 rep

Team Scirra. Fast and Furious.

Wednesday, August 29, 2012 at 6:49:21 PM
3
AndyWatson 6,682 rep

Kickass behaviour.

Wednesday, August 29, 2012 at 6:51:16 PM
3
Joskin 6,089 rep

Cool ! Thanks !

Wednesday, August 29, 2012 at 6:57:45 PM
4
jardelbr 4,857 rep

thank you so much!!!!

Wednesday, August 29, 2012 at 6:59:29 PM
3
FluxGameStudio 2,227 rep

Cool!!! Let's try it out!

Wednesday, August 29, 2012 at 6:59:39 PM
4
jogosgratispro 21.9k rep

You guys rock!

Wednesday, August 29, 2012 at 7:00:08 PM
3
murilokleine 2,655 rep

You guys do great support! Thank you and congrats! You're awesome :)

Wednesday, August 29, 2012 at 7:00:10 PM
4
shinkan 34.6k rep

ehh always the same, amazing job...;)

Wednesday, August 29, 2012 at 7:02:00 PM
3
whitesunset 1,898 rep

Thanks, guys!

Wednesday, August 29, 2012 at 7:03:40 PM
3
anthonykojima 10.1k rep

Cool! I had the problem with deleting animation frames. I'm soo glad it has been fixed. Thanks guys. Keep up the good work.

Wednesday, August 29, 2012 at 7:04:58 PM

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