Update 23rd October: updated to r108.2 to fix an unforeseen issue with the Windows 8 exporter. Please update to ensure this issue does not affect you.
Just in time for the release of Windows 8 on the 26th October, r108 introduces lots of new features for Windows 8 integration, and as always plenty more on top of that! Be sure to see the intervening changelogs for the full details, but in summary changes since r103.2 include:
- r104 (27 changes): static and constant event variables, WebGL enabled for mobile devices, Touch object improvements
- r105 (25 changes): Windows 8 app purchases, better audio support in Safari for iOS 6, 'hide address bar' option
- r106 (22 changes): a new offline manual shipped with Construct 2, support for Windows 8 IAP, redesigned project export process, Awesomium RC3
- r107 (14 changes): improved memory management for large projects, performance fix for iPad 3 retina display
Please note the following breaking changes since r103.2. You may be required to make changes to your projects to keep them working the same.
Object counts: when creating objects in subevents, in r103.2 the object count would not be updated until the next top-level event. In r108 the object count is updated immediately.
WebGL shader scaling: the Pulse, Warp, Warp Mask and Warp Ripple effects did not take in to account the layout scale in r103.2. They now scale accordingly in r108.
Setting same animation: in r103.2, if a non-looping animation had finished and you set the same animation with 'play from beginning', the action would be ignored. In r108 the animation will now re-play. Depending on your events, this can make some objects appear to loop their animations even if they are not set to loop. To work around this, double-check your events and avoid setting animations every tick; try adding 'trigger once' to the events that set animations.
If you haven't seen it yet, we've also submitted Construct 2 to Steam Greenlight. Your votes are much appreciated!
As ever there have been a large number of bug fixes since the last stable release, so we encourage all users to upgrade. And, as ever, there's lots more still to come!