Don't Miss Out

Follow us now so you don't miss new releases!

Construct 2 Release r111

There is a more up to date Stable Release! Download the latest Stable release instead here.

55.8 mb, Windows 8/Windows 7/Vista/XP

Friday, November 30, 2012

New this build: experimental support for exporting to Windows Phone 8 and Firefox Marketplace (Open Web Apps)!

Note both these new exporters are experimental: the Windows Phone 8 exporter hasn't been tested beyond the emulator in Visual Studio 2012 because I don't have a real device to test it on, and the Open Web App exporter currently only works with Firefox Marketplace which is itself still in beta. Please let us know of any problems you encounter so we can investigate.

There isn't currently any documentation on how to export to either platform - as usual, we will make sure this is done in time for the next stable release. However until then, to publish to Windows Phone 8 note you'll need Visual Studio 2012 Express for Windows Phone 8. Firefox Marketplace is like Chrome Web Store hosted apps - you'll need your app uploaded to your own host. An important point is to make sure your server associates the .webapp extension with the MIME type application/x-web-app-manifest+json (and as with any site, also make sure .appcache is associated with text/cache-manifest for offline support to work). Then you can submit it to Firefox Marketplace. Note Open Web Apps can support other stores: part of the open philosophy is that it's possible other companies apart from Mozilla can start their own stores accepting Open Web Apps. So you might want to watch out for developments there as well.

There are also some improvements to CocoonJS integration detailed below - also experimental!

Finally, Steam recently confirmed that Construct 2 has been greenlit. Huge thanks for everyone who helped vote for us - hopefully we'll have more news to report on this soon!



Experimental export to Windows Phone 8


Experimental export Open Web Apps (for Firefox Marketplace)


New CocoonJS features: the CocoonJS Ads object has been renamed to just CocoonJS. It now has new actions and conditions to support more ad features, and now also supports the CocoonJS In-app purchase extension. However this is highly experimental; let me know if you can get IAP working (I could not get it working from the launcher). The Browser object 'Close' action now also forces the app to finish in CocoonJS on Android.


Possible breaking change: the Platform behavior has been refactored to improve its pixel-perfect precision. It used to work to whole-pixel precision, but it now works with sub-pixel accuracy down to 1/16th of a pixel. This may alter how existing games work, but hopefully for the better: it is designed to avoid falling 1px in to the floor rather than standing perfectly on it, as well as some issues with wall hugging. Now the object should reliably be able to move to within about 0.07 of a pixel to its target, which if you use pixel rounding and point sampling should mean pixel-perfect movement. However since some very commonly used code has been changed, please watch out for anything breaking as well.


Updated Scintilla control to version 3.2.3. This is used in the Parameters dialog; please watch out for any changes or breakages.


Add action/condition dialog: pressing 'Tab' when the search box is focused now switches focus to the main list rather than the 'Next' button

Bug Fix

Cloning text objects now preserves the origin

Bug Fix

Container objects that were created at runtime did not handle their containers properly

Bug Fix

Could not edit a text instance variable to make its initial text empty

Bug Fix

Renaming anything used in a 'Call function' parameter could cause crashes

Bug Fix

OR blocks with all their conditions disabled now run their actions, as ordinary blocks do.


ludodesign 30.9k rep

Uhuuuuuuuuuuuuu more news! go Scirra!

Friday, November 30, 2012 at 7:01:48 PM
thehen 12.0k rep

Amazing platform support. You guys never fail to surprise.

Friday, November 30, 2012 at 7:04:14 PM
linkman2004 19.2k rep

Awesome about the WP8 export! I have a Lumia 920 and will be sure to check out performance when I get home this evening.

Friday, November 30, 2012 at 7:06:01 PM
gonzdevour 14.7k rep

Dominating!!! Thanks for CocoonJS integration, we're desperately waiting for it!!

Friday, November 30, 2012 at 7:10:29 PM
EnglishAcorn 16.9k rep

Great News, I'm back on it... Can't wait to experiment.

Friday, November 30, 2012 at 7:10:30 PM
cyril 4,822 rep

I have nothing for testing the windows phone export, but that's really awesome !

Friday, November 30, 2012 at 7:10:46 PM
Squid 6,075 rep

Nice little fixer update

Friday, November 30, 2012 at 7:11:34 PM
sheepy 6,903 rep

Awesome! People with WP8, please post performance reports ;D

Friday, November 30, 2012 at 7:12:40 PM
stemkoski 20.8k rep

Love the new release!

Friday, November 30, 2012 at 7:13:11 PM
Koodari 3,767 rep

Nice work! :)

Friday, November 30, 2012 at 7:13:40 PM
7Soul 15.4k rep

Just as I was thinking "man, this platform movement is still sinking 1 pixel into the ground... only flaw in my game"
Awesome update ' 3 '

Friday, November 30, 2012 at 7:20:35 PM
rodmontgt 4,854 rep

excellent work guys! keep it up!

Friday, November 30, 2012 at 7:21:25 PM
DeMayunn 3,288 rep

Yes! Keep up the awesome work!

Friday, November 30, 2012 at 7:21:27 PM
7Soul 15.4k rep

Just tested it, the platform movement is perfect now *_*

Friday, November 30, 2012 at 7:22:56 PM
R Avalos 1,109 rep

Always great, and quick, work :)

If anyone wants to start a kickstarter page to get Ashley a Nokia 920 I would put down a couple dollars.

Friday, November 30, 2012 at 7:36:15 PM

Leave a comment

Everyone is welcome to leave their thoughts! Register a new account or login.