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Construct 2 Release r126

This is an old Stable release! Download the latest Stable release instead here.

108.6 mb, Windows 8/Windows 7/Vista/XP

Wednesday, April 17, 2013

Stable update r126 is a major feature update from r119. Read on to learn about everything that's new. In summary, the changes include:

See the change log below for additional changes made for r126.

Please note the following breaking change since r119:

  • r123: 'On created' now fires just before 'On start of layout' for every object already on the layout. Previously objects placed in the layout view did not trigger 'On created', but this made it annoying to initialise objects (e.g. you'd have to pin an object both on start of layout and in 'On created'). This will probably break some projects, but it really is more convenient this way round, and hopefully all you need to do is remove the stuff you do in 'On start of layout' that is a duplicate of what happens in 'On created'.

As usual we recommend all users update to this stable release to prevent you running in to bugs and issues we've already fixed, as well as being able to take advantage of the major new features we've added. We'll shortly be getting back to our beta releases cycle; if you'd like to try updates and new features sooner and help test them, you can also update to our public beta releases. You can opt-in to beta updates from Preferences, or follow beta release announcements on our Facebook, Twitter or Google+ accounts.

Note: we have a new alternative torrent download (see the link beneath the 'Download' button). If the download's going slow, you could try that instead.

Update 18th April: updated the download to fix a problem with the Pathfinding behavior. Please re-download to get the fix!



User Media: experimental feature to request microphone input and route to a tag in the Audio object. This currently requires Chrome Canary, but should make a stable release soon.


Audio: expressions to get peak and RMS levels from analyser effects


Audio: new 'Mute' effect (useful after an analyser, especially with microphone input)


Added peak and RMS level monitoring to 'Audio analyser' example


Physics: when in framerate independent mode, now caps the maximum timestep to 1/30 (33ms, equivalent to 30 FPS) to try and improve stability at very low framerates.


Audio: stops looping sounds played at an object when the object is destroyed. (Note non-looping sounds will still play until the end from the last object position even if the object is destroyed)

Bug Fix

Audio: playing multiple positioned sounds with different tags on startup gave sounds the wrong tags

Bug Fix

List: didn't update position if window resized

Bug Fix

Sprite: possible javascript error when testing collisions

Bug Fix

Steam build: could prompt an error about MSVCR100.dll missing on some systems

Bug Fix

Corrected some broken links to the Javascript SDK in the offline manual

Bug Fix

Copy-pasting objects between projects could make objects that didn't work with save/load, persist, or continuous preview


ludodesign 30.9k rep

New new new! o/

Wednesday, April 17, 2013 at 3:14:03 PM
NaSTy 9,597 rep

Great!!! :)

Wednesday, April 17, 2013 at 3:14:21 PM
xDGameStudios 3,639 rep

Stable release :) at last ;D very good!

Wednesday, April 17, 2013 at 3:15:38 PM
Tekniko 17.9k rep

Finally! The Stable release, has come back, to Cincinnati!

Wednesday, April 17, 2013 at 3:17:00 PM
stemkoski 20.8k rep

Thanks, very excited about this new release!

Wednesday, April 17, 2013 at 3:18:46 PM
urbano 5,099 rep

Yes, baby....

Wednesday, April 17, 2013 at 3:21:58 PM
rexrainbow 164.6k rep

The audio analyser demo is beautiful!

Wednesday, April 17, 2013 at 3:32:01 PM
necromaster 8,358 rep

At long last! We welcome you with open arms!

Wednesday, April 17, 2013 at 3:34:02 PM
PeterMr 5,017 rep

Great!!!!! Thanks!!!!

Wednesday, April 17, 2013 at 3:37:42 PM
AVIX 5,404 rep

Excellent! Thanks!!!!

Wednesday, April 17, 2013 at 3:41:18 PM
thehen 12.0k rep

The the maximum timestep to 1/30 fixes all my problems. Thanks!

Wednesday, April 17, 2013 at 3:42:01 PM
Goury 3,873 rep


Wednesday, April 17, 2013 at 3:42:43 PM
jayderyu 15.2k rep

oh yes. been waiting for this stable update. Also there was apparently a Wait bug that was fixed after 119 :)

Wednesday, April 17, 2013 at 3:42:46 PM
Miceal 4,388 rep

I got a chubby.

Wednesday, April 17, 2013 at 3:42:59 PM
Nipponshin 5,358 rep

Great job guys! Keep them coming!

Wednesday, April 17, 2013 at 3:43:30 PM

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