New this build: parameters dialog improvements and HTML5 export templates!
Parameters dialog improvements
This build should be a big improvement for those of you who use complicated expressions. First up is the parameters dialog now has syntax highlighting, which can make it a lot easier to read expressions. Strings are a reddish brown, numbers are purple, operators are blue, recognised object or family names are green, and behavior names will also appear orange.
Next up is error highlighting. Previously if you had made a mistake in an expression, you wouldn't find out until you hit 'Done'. Now mistakes are underlined with a squiggly red line so you can recognise and fix mistakes before trying to close the dialog. For example, below the name of the Player object's instance variable has been mis-spelt, and it's been underlined to show the problem.
There's also new parentheses matching. Having complicated expressions with lots of deeply nested parentheses can get confusing since it's hard to quickly see how the brackets pair up. Now if you move the cursor by a bracket, both in the pair are highlighted to show how they match up. If the selected bracket doesn't match up, it also highlights in red.
Finally, we've added global autocomplete. Previously an autocomplete popup wouldn't pop up until you typed the dot in an expression, e.g. "Player." before the dropdown suggests things like "X" and "Y" to complete the expression. Now you can just start typing and autocomplete suggests global variables, local variables in scope, object and family names, and system expressions. This can make it quicker and easier to type in expressions!
HTML5 export templates
Now when exporting as a HTML5 website, you can choose between three templates: normal (what you got before), an 'ad bar' template (reserves room down the side of the page suitable for placing an advert or other content), and an 'embed' template (margins and scrolling disabled, suitable for Kongregate/Newgrounds style iframed games). The ad bar style might make it a bit easier to monetise web games - just paste an advert in to the side bar - and the embed style should save you having to hack the CSS of exported games to work in online arcades.