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Construct 2 Release r129

This is an old Beta release! Download the latest Beta release instead here.
Download

113.4 mb, Windows 8/Windows 7/Vista/XP

Wednesday, May 08, 2013

New this build: icons in autocomplete lists! This shows icons for every item in the autocomplete list, showing either its object icon (or the system icon for system expressions), variable icons, or behavior icons. This should make it easier to differentiate between things like system expressions and global variables in the autocomplete lists, as well as providing a handy visual reference. Below is a screenshot of what it looks like.

Icons in autocomplete lists in Construct 2 r129

There's also a new ImageMemoryUsage system expression, which returns the estimated memory usage of the currently loaded images. This is only supported in the WebGL renderer, since that's the only one we actually have control over memory management in (canvas2D games will return 0 for the expression). Also note that the export-time automatic spritesheeting will affect this value - so it will be more accurate after exporting than in preview mode - and it's only an estimate, not taking in to account other applications, system resources, or power-of-two size allocation by the GPU. So to avoid being caught out by its inaccuracies, be sure to come in under your memory budget.

We're also experimenting with a new accelerated physics engine in CocoonJS. This moves the CPU intensive calculations to native code instead of using pure Javascript. It's 3-4x faster according to our tests. Note this should currently be regarded as experimental support: known issues are 'disable collisions' doesn't work, and it doesn't currently work if minified (be sure to untick 'minify script' on export for the time being). However you can still give it a go and see how it works out for you.

Changelog

Add

Parameters dialog: icons in autocomplete

Add

System expression 'imagememoryusage', which returns the current estimated total memory used by images (aka VRAM)

Change

CocoonJS: Physics behavior now uses CocoonJS's native Box2D engine (experimental)

Change

Node-webkit updated to v0.5.1

Bug Fix

Save/load state did not always correctly restore objects with the persist behavior on inactive layouts

Bug Fix

'Pick by UID' may not have worked correctly with objects with the persist behavior

Bug Fix

'Run layout' may not have run the last active layout when focused on an event sheet

Bug Fix

Crash entering a single close bracket for an expression

Bug Fix

False positive check failure renaming an effect

Bug Fix

Windows 8 apps: settings charm options did not go back or open links properly

Bug Fix

Parameters dialog: 'Self' now highlights green like other object names

Bug Fix

Could not change the case of a layout name from the properties bar

Bug Fix

WebSocket object: couldn't connect (regression from r127)

SDK

Export for Blackberry 10: now includes webworks.js in every export, so plugins can use WebWorks SDK features


Comments

8
NaSTy 8,787 rep

Awesome!! another release!!! :)

Wednesday, May 08, 2013 at 3:38:01 PM
5
Ashesh 6,420 rep

Fabolous Update!

Wednesday, May 08, 2013 at 3:38:47 PM
6
luisgmolina 8,258 rep

This is a great idea!, Excelet!

Wednesday, May 08, 2013 at 3:39:30 PM
8
gillenew 24.8k rep

wonderful surprise

Wednesday, May 08, 2013 at 3:42:16 PM
6
onzephyr 9,937 rep

nice update

Wednesday, May 08, 2013 at 3:45:04 PM
4
mammoth 8,434 rep

I must say that being able to access all variables at anytime is awesome. In most other programming environments this is such a pain.

Wednesday, May 08, 2013 at 3:53:03 PM
3
Kurz 9,106 rep

New Physics Behaviour.. hm, I'll try it!

Wednesday, May 08, 2013 at 3:54:12 PM
3
PeterMr 5,017 rep

Great Jobs guys!!! =) Thanks!

Wednesday, May 08, 2013 at 3:56:36 PM
3
farsmile90 10.4k rep

wow wow, physic update !! testing it now ! thank Scirra.,

Wednesday, May 08, 2013 at 3:57:03 PM
6
Pixel perfick 12.3k rep

Thanks for the updates, C2 Just gets better and better...

Wednesday, May 08, 2013 at 4:02:19 PM
3
TELLES0808 22.0k rep

Thank you very much!

Wednesday, May 08, 2013 at 4:02:34 PM
3
Tedg 9,849 rep

Thank you one more time scirra team for this great update.

Wednesday, May 08, 2013 at 4:02:40 PM
4
OneMuppet 6,516 rep

"CocoonJS: Physics behavior now uses CocoonJS's native Box2D engine (experimental)"
NICE! I was hoping you would implement this!! :) Got to test it tonight! Great jobs guys!

Wednesday, May 08, 2013 at 4:06:18 PM
4
rexrainbow 142.1k rep

"Export for Blackberry 10: now includes webworks.js in every export"
Dose it mean that only Blackberry 10 have "WebWorks SDK features"?

Wednesday, May 08, 2013 at 4:18:43 PM
3
ferrod 17.4k rep

Nice update, thanks.

Wednesday, May 08, 2013 at 4:30:29 PM

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