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Construct 2 Release r137

There is a more up to date Stable Release! Download the latest Stable release instead here.

117.8 mb, Windows 8/Windows 7/Vista/XP

Wednesday, July 3, 2013

New this build: Z Order Bar improvements, a new option to view collision masks in the layout view, and other miscellaneous improvements and fixes hopefully to get ready for a stable release relatively soon.

In case you didn't know, the CocoonJS launcher and cloud build service have been updated, and it now includes WebGL support. It should be a lot faster, and support shader effects. Also note this supports the new accelerated physics engine, so you should notice physics based games perform better too.



Z Order Bar: now shows instances selected in the layout view in bold, adds the instance UID after the name, and instances can be double-clicked to flash them in the layout view to help identify them.


Layout view: new ribbon option to display collision polygons (and a new theme color for the lines)


New advanced Real Time Strategy (RTS) game template. This is easily the most advanced template or example that comes with Construct 2, and it uses lots of tricks. It's probably going to be tough for beginners, but should be interesting to experienced users.


Every behavior with a 'Set enabled' action now has an 'Initial state' property to choose if it's initially enabled or disabled


Layout view: hold alt to resize objects from center


System: 'Pick instances overlapping point' condition


Pathfinding behavior: 'Set speed' action


Timer behavior: 'Duration' expression


Node-webkit plugin: 'Copy file' and 'Move file' actions, which also work with binary files


Query string ?nw can now be appended to the preview URL to force the engine to detect as node-webkit, e.g. http://localhost:50000/?nw. Useful for previewing quickly with node-webkit specific features.


We've reverted back to not supporting letterbox mode in CocoonJS, since we can't find a reasonable way to support it within the limitations of CocoonJS for the time being.


Updated to node-webkit 6.1. This has also allowed us to lift the WebStorage storage limit to 50mb, although the limit on individual keys is not changed (still about 2mb according to my tests).


Pathfinding behavior: setting the object angle while moving along a path now overrides the behavior's movement angle


Audio: positioned sounds now move with rotating layers


CocoonJS: when exporting minified, Construct 2 now uses simple instead of advanced mode when running Closure Compiler (for CocoonJS only). This means physics is no longer broken when enabling "Minify script", but this has implications for the reverse-engineerability of the project (to the effect of making it just very hard, as opposed to extremely hard).

Bug Fix

Particles object: was broken with canvas2d renderer in r136

Bug Fix

Platform behavior: a couple of issues were introduced in r136 due to a bug fix; should be working better now

Bug Fix

Platform behavior: passing horizontally through a jump-thru while falling could stop vertical motion; should now pass through smoothly

Bug Fix

System: 'set layout scale' could sometimes end up showing areas outside the layout in bounded scrolling mode

Bug Fix

Image editor: possible hang using Fill tool

Bug Fix

Speculative fix for some users color themes going wrong after upgrading from r132

Bug Fix

Line of sight behavior: did not always work correctly with multiple instances

Bug Fix

Possible project corruption inserting a SpriteFont, immediately renaming it, then choosing file -> save as .capx

Bug Fix

Ctrl+F4 (close tab) no longer conflicts with F4 to preview project

Bug Fix

On rare occasions a "No running layout" check failure could appear at runtime, or a javascript error after export


ArcadEd 22.2k rep

Thanks Scirra!

Wednesday, July 3, 2013 at 8:47:13 PM
squale 8,307 rep

Great ! Thank you !!!

Wednesday, July 3, 2013 at 8:47:22 PM
CodesMahoney 2,930 rep

RTS template!!!

Wednesday, July 3, 2013 at 8:47:54 PM
CodesMahoney 2,930 rep

RTS template FTW! I cant wait to open that up and have a peek!

Wednesday, July 3, 2013 at 8:48:34 PM
fraiss 4,156 rep

WOW! Great1!!


Wednesday, July 3, 2013 at 9:49:34 PM
Velojet 21.3k rep

What a tempting bunch of goodies this time! My pick: New advanced Real Time Strategy (RTS) game template. Wonderful! Can't wait to try it. Thanks a bunch, folks of Scirra!

Wednesday, July 3, 2013 at 9:51:05 PM
edisone 18.4k rep

tnx Scirra team...great update!!!

Wednesday, July 3, 2013 at 9:52:27 PM
gaboduarte 13.8k rep

Lots of great improvements! Nice work!

Wednesday, July 3, 2013 at 10:00:43 PM
ThunderZ 7,737 rep

You're damn impressive and blazing soo fast. It's really a loving pleasure at each release :)

Wednesday, July 3, 2013 at 10:02:39 PM
Kurz 9,686 rep

its look like stable release will be soon...

Wednesday, July 3, 2013 at 10:03:15 PM
dodo021 5,814 rep

Very nice update thank's for de CocoonJS physics fix. But the 9-patch object is broken on CocoonJS with WebGL. This is the same problem that has been in the r133.

Wednesday, July 3, 2013 at 10:04:29 PM
CounterSniper09 1,717 rep

Good job! I'm happy about the CocoonJS news.

Wednesday, July 3, 2013 at 10:11:51 PM
damainman 8,015 rep

A huge thank you for the platform fix!!! Looking forward to getting this installed and tested later!!

Awesome work guys!!

Wednesday, July 3, 2013 at 10:12:23 PM
gillenew 25.5k rep

yypeee! :D thank you

Wednesday, July 3, 2013 at 10:12:53 PM
ikke2902 5,385 rep

Wow, can't believe it. Being able to make rts games is suddendly within my grasp, very soon O.o
Scirra, you are always suprising me. GJ!

Wednesday, July 3, 2013 at 10:17:18 PM

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