Stable update r139 is a significant feature update from r132. It includes a number of improvements detailed in the changelogs below, as well as some important bug fixes. In summary this includes:
Since r132 there have been improvements to two more areas, which involved numerous changes spread out over several releases:
- There are now several new keyboard shortcuts, some of which could come in very handy. Review the Keyboard Shortcuts manual entry.
- Support for importing animations from the Spriter animation toolkit has been significantly improved. This allows for professional-quality advanced animations made of several moving parts that is impossible to achieve with frame-by-frame animations. Improvements include importing a start pose and supporting re-importing to update existing Spriter animations. To try it, drag and drop a .SCML file in to the Layout View.
There are some further changes in this r139 release; they are noted below.
Please note the following breaking changes since r132:
- The Every X seconds system condition used to read its parameter every tick, and run if the elapsed time had passed. Now it only reads its parameter whenever the event runs. This fixes a long-standing bug where 'Every random(1, 3) seconds' would basically run once a second; now it works as expected, but this could cause existing projects to change how frequently they run 'Every' events.
- There was a bug in the Pick by UID system condition in r132 which was fixed in r133. However if your project relies on the broken behavior, it will need to be changed, but note it now works correctly.
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We strongly recommend all users update to this stable release since there have been a number of serious bugs fixed, including fixes for project corruption bugs, blurry rendering after export, and touch input not working correctly on Chrome for Android. You'll also of course be able to take advantage of the many new feature's we've added. We'll shortly be getting back to our beta releases cycle; if you'd like to try updates and new features sooner and help test them, you can also update to our public beta releases. You can opt-in to beta updates from Preferences, or follow beta release announcements on our Facebook, Twitter or Google+ accounts.