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Construct 2 Release r155

This is an old Beta release! Download the latest Beta release instead here.
Download

122.5 mb, Windows 8/Windows 7/Vista/XP

Thursday, December 19, 2013

New this build: a new Android export option, and major performance improvements for collision testing!

These are both topics which need some explaining to cover. So we won't cover them in these release notes - we'll have two blog posts out shortly which explain them in more detail.

Edit: here are the links!

Changelog

Feature

New 'Android' export option, using Crosswalk for Android 4.0+

Change

Exported HTML files now specify the 'minimal-ui' directive on the meta viewport tag, which should allow browser games to use more of the display on Safari iOS 7.1+.

Change

Windows Phone 8 export now writes the correct orientation setting to MainPage.xaml.

Change

Turret behavior: now initialises in fully-reloaded state, so objects with a long reload time can fire straight away.

Change

Pathfinding behavior: updated event sheet descriptions to make it clearer they refer to the behavior

Bug Fix

Possible crash changing the type of a family instance variable

Bug Fix

Physics: collision polygons could be misaligned in r154

Bug Fix

Tilemap: possible crash after clicking after locking tilemap's layer

Bug Fix

Possible crash undoing 'replace object' with a group selected

Performance

Collision cell optimisation for non-parallaxed layers - huge performance boost for large layouts doing lots of collision testing

Performance

Algorithmic improvements in the Sprite 'On collision' event - now much faster with large numbers of objects


Comments

14
EnglishAcorn 16.6k rep

Nice guys, keep up the good work.

Thursday, December 19, 2013 at 4:40:17 PM
12
Eisenhans 19.7k rep

Crosswalk for Android? Seems christmas came early this year!

Thursday, December 19, 2013 at 4:40:40 PM
8
Rhindon 14.8k rep

FINALLY! I was online when a new release came out! :D
Thanks for the update, Scirra Bros! You do amazing work and I really hope you know how much we appreciate you.

Thursday, December 19, 2013 at 4:40:51 PM
6
ChrisAlgoo 4,004 rep

Awesome! We're making a shooter, so these collision enhancements will be very useful for us. Thank you!

Thursday, December 19, 2013 at 4:43:46 PM
6
hielo777 7,253 rep

Just when I was submitting a new one to the Scirra Arcade! It is hard to keep up with you guys when you are such hard workers :) keep it up!

Thursday, December 19, 2013 at 4:47:43 PM
6
Colludium 43.8k rep

As always - impressive update rate. Awesome!!

Thursday, December 19, 2013 at 4:48:17 PM
6
niorad 713 rep

Wow! Gonna update and try out the Android-Export. Thanks!

Thursday, December 19, 2013 at 4:50:06 PM
6
Paradox 40.3k rep

Ooh, those collision optimizations will help me with the project I have going right now in the background.

Thursday, December 19, 2013 at 4:52:38 PM
5
iceangel 32.6k rep

This is ... amazing android now and tomorrow ... thanks Scirra Team

Thursday, December 19, 2013 at 4:54:34 PM
5
ferrod 17.5k rep

Awesome team, as allways great update.
Thanks for the hard work.

Thursday, December 19, 2013 at 4:59:42 PM
5
mahdisml 4,999 rep

Android !!! amazing !!!

Thursday, December 19, 2013 at 5:02:57 PM
5
KazaaMafia 8,953 rep

Thank god.. No more relying on CocoonJS for Android..

Thursday, December 19, 2013 at 5:03:04 PM
5
albrektv 8,076 rep

Thank you very much

Thursday, December 19, 2013 at 5:04:10 PM
5
GeometriX 12.6k rep

Wow, brilliant news. I'm very keen to test out the collision performance improvements in particular - I noticed a serious slowdown in one of my games with too many collisions (picking up coins, specifically). This is going to help massively.

Also, a new Android exporter is very exciting! The idea of form controls, XML parsing (full Spriter support?), memory management, speedy physics and all the other features is making me drool. I like the idea of this (almost) being the NW of Android ;)

Well done Scirra!

Thursday, December 19, 2013 at 5:12:58 PM
4
Cipriux 18.6k rep

New Android export? Is Christmas already?????

Thursday, December 19, 2013 at 5:14:06 PM

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