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Construct 2 Release r155

There is a more up to date Stable Release! Download the latest Stable release instead here.

122.5 mb, Windows 8/Windows 7/Vista/XP

Thursday, December 19, 2013

New this build: a new Android export option, and major performance improvements for collision testing!

These are both topics which need some explaining to cover. So we won't cover them in these release notes - we'll have two blog posts out shortly which explain them in more detail.

Edit: here are the links!



New 'Android' export option, using Crosswalk for Android 4.0+


Exported HTML files now specify the 'minimal-ui' directive on the meta viewport tag, which should allow browser games to use more of the display on Safari iOS 7.1+.


Windows Phone 8 export now writes the correct orientation setting to MainPage.xaml.


Turret behavior: now initialises in fully-reloaded state, so objects with a long reload time can fire straight away.


Pathfinding behavior: updated event sheet descriptions to make it clearer they refer to the behavior

Bug Fix

Possible crash changing the type of a family instance variable

Bug Fix

Physics: collision polygons could be misaligned in r154

Bug Fix

Tilemap: possible crash after clicking after locking tilemap's layer

Bug Fix

Possible crash undoing 'replace object' with a group selected


Collision cell optimisation for non-parallaxed layers - huge performance boost for large layouts doing lots of collision testing


Algorithmic improvements in the Sprite 'On collision' event - now much faster with large numbers of objects


EnglishAcorn 16.9k rep

Nice guys, keep up the good work.

Thursday, December 19, 2013 at 4:40:17 PM
Eisenhans 20.1k rep

Crosswalk for Android? Seems christmas came early this year!

Thursday, December 19, 2013 at 4:40:40 PM
Rhindon 15.5k rep

FINALLY! I was online when a new release came out! :D
Thanks for the update, Scirra Bros! You do amazing work and I really hope you know how much we appreciate you.

Thursday, December 19, 2013 at 4:40:51 PM
ChrisAlgoo 4,004 rep

Awesome! We're making a shooter, so these collision enhancements will be very useful for us. Thank you!

Thursday, December 19, 2013 at 4:43:46 PM
hielo777 8,223 rep

Just when I was submitting a new one to the Scirra Arcade! It is hard to keep up with you guys when you are such hard workers :) keep it up!

Thursday, December 19, 2013 at 4:47:43 PM
Colludium 58.4k rep

As always - impressive update rate. Awesome!!

Thursday, December 19, 2013 at 4:48:17 PM
niorad 713 rep

Wow! Gonna update and try out the Android-Export. Thanks!

Thursday, December 19, 2013 at 4:50:06 PM
Paradox 42.1k rep

Ooh, those collision optimizations will help me with the project I have going right now in the background.

Thursday, December 19, 2013 at 4:52:38 PM
iceangel 34.0k rep

This is ... amazing android now and tomorrow ... thanks Scirra Team

Thursday, December 19, 2013 at 4:54:34 PM
ferrod 18.7k rep

Awesome team, as allways great update.
Thanks for the hard work.

Thursday, December 19, 2013 at 4:59:42 PM
mahdisml 5,499 rep

Android !!! amazing !!!

Thursday, December 19, 2013 at 5:02:57 PM
Jetta88 9,200 rep

Thank god.. No more relying on CocoonJS for Android..

Thursday, December 19, 2013 at 5:03:04 PM
albrektv 8,606 rep

Thank you very much

Thursday, December 19, 2013 at 5:04:10 PM
GeometriX 12.7k rep

Wow, brilliant news. I'm very keen to test out the collision performance improvements in particular - I noticed a serious slowdown in one of my games with too many collisions (picking up coins, specifically). This is going to help massively.

Also, a new Android exporter is very exciting! The idea of form controls, XML parsing (full Spriter support?), memory management, speedy physics and all the other features is making me drool. I like the idea of this (almost) being the NW of Android ;)

Well done Scirra!

Thursday, December 19, 2013 at 5:12:58 PM
Cipriux 19.2k rep

New Android export? Is Christmas already?????

Thursday, December 19, 2013 at 5:14:06 PM

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