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Lightning Draw

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Quick Draw

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Construct 2 Release r156

There is a more up to date Stable Release! Download the latest Stable release instead here.
Download

122.6 mb, Windows 8/Windows 7/Vista/XP

Monday, January 06, 2014

New this build: improvements to Crosswalk, including support for detecting system buttons like the back and menu buttons. There's also a few other bug fixes and tweaks. Intel are going to keep improving Crosswalk on their end, so hopefully some new features and improvements will keep coming from them too. In case you missed it, you can find out more about our new support for Android via Crosswalk in the blog post Introducing Crosswalk: the new way to publish to Android.

Please also note the breaking change regarding the Sprite 'AnimationSpeed' expression. Some projects may rely on the fact this returned a positive value even when the animation was playing backwards; it now returns a negative value in this case. This is probably unlikely to affect many projects, but it is something that works differently so could potentially break things that depend on how it used to work.

This build is a little late since we took some time off over the holidays, but we should be back to our regular cycle now. Hopefully we'll have a stable update out soon as well.

Changelog

Add

Node-webkit plugin: 'Open browser' action (for opening a URL)

Add

System 'is on platform' condition: new options to test for Crosswalk and Amazon web app platforms

Add

Sprite: 'Compare animation speed' condition. Can also be used to tell if the animation is playing backwards by testing if the animation speed is less than 0.

Change

Breaking change: Sprite 'AnimationSpeed' expression always used to return a positive value. For consistency with the 'Set animation speed' action, it now returns a negative value when the animation is playing backwards, e.g. with ping-pong animations.

Change

System 'Set canvas size' action now effectively changes the project 'Window size' property in fullscreen games. (Previously it was only intended for use in non-fullscreen games.) Amongst other things, this also makes it possible to control at runtime the pre-stretch render size when using low quality fullscreen mode.

Change

Crosswalk/Android: now skips exporting all .m4a sound/music files since it can use the .ogg versions. This should help keep the overall file size down.

Change

Crosswalk/Android: now supports Browser object's 'On back button', 'On menu button', 'On search button' and 'Close' action to exit the app. Note a bug in Crosswalk means it sometimes crashes when closing with this action; Intel are already aware and hopefully will be able to fix that soon.

Change

Crosswalk/Android: now hides the splash screen as soon as the game has loaded (or when the loader layout is ready to run).

Change

Crosswalk/Android: when previewing over Wifi, Crosswalk-specific features like the new back button detection should now also work. (Latest Crosswalk version only - needs 'crosswalk' in user agent string)

Change

Exported HTML5 website projects now always warn if you try to run them from disk (on the file:/// protocol), since this does not work.

Bug Fix

Physics: possible errors caused by recreating bodies with joints

Bug Fix

Possible javascript error trying to play music as a positioned sound in Firefox

Bug Fix

Moving objects far away could fail to register 'On collision' events in r155

Bug Fix

System 'is on platform' did not detect some platforms like node-webkit properly

Performance

Turret behavior: now uses collision cells for finding targets, which should make range detection in very large layouts faster.


Comments

7
ThunderZ 7,237 rep

Nice as always

Monday, January 06, 2014 at 2:30:44 PM
6
mammoth 9,308 rep

Fantastic job!

Monday, January 06, 2014 at 2:30:44 PM
8
FredFors 8,724 rep

Loving the Crosswalk improvements!

Monday, January 06, 2014 at 2:32:30 PM
7
ByR 3,774 rep

I want to try crosswalk but i will wait to a stable release. Good work!

Monday, January 06, 2014 at 2:35:08 PM
7
gillenew 25.3k rep

ooooouch!!
amazing update guys, I like to much :D

Monday, January 06, 2014 at 2:37:21 PM
7
glerikud 20.8k rep

Great work, thank you guys.

Monday, January 06, 2014 at 2:37:30 PM
7
albrektv 8,106 rep

Thank you guys ...

Monday, January 06, 2014 at 2:40:23 PM
7
Pixel perfick 12.3k rep

Construct 2 just keeps getting better...nuff said.

Monday, January 06, 2014 at 2:43:36 PM
8
Virocop 3,551 rep

Perfect as always! Thumbs up guys!

Monday, January 06, 2014 at 2:46:34 PM
8
Merlino 6,748 rep

It gets better every time. Conmstruct has just a few bugs compared with Game Maker Studio.

Monday, January 06, 2014 at 2:49:25 PM
7
sggs 3,565 rep

So much to consider, and integration with Crosswalk is wonderful. Thank you.

Monday, January 06, 2014 at 2:49:38 PM
7
EnglishAcorn 16.6k rep

Thank you so much, for another great update. :)

Monday, January 06, 2014 at 3:08:06 PM
7
jogosgratispro 22.6k rep

You guys are awesome! Always adding more features to this amazing tool!

Monday, January 06, 2014 at 3:24:00 PM
7
ChrisAlgoo 4,004 rep

Excellent, my team's game uses a lot of Turrets on large layouts :)

Monday, January 06, 2014 at 3:55:48 PM
7
iceangel 32.7k rep

New year ... new version, thanks guys.

Monday, January 06, 2014 at 5:02:22 PM

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