Don't Miss Out

Follow us now so you don't miss new releases!


Lightning Draw

aruche

6.147 seconds

Pixel perfick

9.127 seconds

McKack

24.273 seconds

For the first 3 people to download this release!

Quick Draw

Przemek32767

46.973 seconds

Terrato

1m 6s

ThunderZ

1m 11s

Lightfox

1m 11s

Guest

1m 21s

Ruda

2m 43s

ArcadEd

2m 51s

Ruda

2m 56s

anata

2m 57s

Be one of the first 15 people to download this release!

Construct 2 Release r159

This is an old Beta release! Download the latest Beta release instead here.
Download

118.9 mb, Windows 8/Windows 7/Vista/XP

Monday, January 27, 2014

This is the first build which supports exporting to the Wii U. However this release by itself does not actually ship with the necessary features to export for Wii U - a separate addon is required (and the addon will only work with this build or newer). This is due to Nintendo's restrictions on developing for the Wii U. We'll be releasing more information shortly about how Nintendo Authorised Developers can obtain the new addon and take advantage of the new exporter. Stay tuned!

Changelog

Feature

This is the first build which can make use of the new Wii U exporter. Further information will be supplied to Nintendo Authorised Developers shortly.

Add

New 'Gamepad control' example

Add

Gameplad plugin: 'Gamepads are supported' condition, to check if the browser/platform supports gamepad input

Add

New system expressions 'setbit', 'togglebit' and 'getbit' to manipulate bits in a 32-bit integer

Change

'Every X seconds' could in some cases run nearly twice in a row, such as if following a condition like 'Key is down' and a particular pattern of pressing used. Now it should be more accurate.

Change

Template changes: new project is now 16:9 landscape (854x480), removed CocoonJS and Intel XDK templates, added 8 new templates providing a combination of SD (both 4:3 and 16:9), 720p, 1080p projects in landscape and portrait

Bug Fix

Updated Gamepad plugin to work with upcoming gamepad support in stable Firefox releases

Bug Fix

Possible incorrect behavior using 'Spawn an object' in a loop after loading a savegame

Bug Fix

Invisible jumpthru objects could sometimes fail to detect collisions

Bug Fix

Audio: now takes in to account layout/layer rotation when calculating doppler effects


Comments

9
ThunderZ 7,237 rep

SUBLIME !!!!!

Monday, January 27, 2014 at 4:49:40 PM
9
iceangel 31.0k rep

Congratulations are export to WiiU. You are incredible.

Monday, January 27, 2014 at 4:50:26 PM
8
Ruda 3,363 rep

YESSSSSSSSSSSSSSSSSSSSSSS

Monday, January 27, 2014 at 4:52:05 PM
8
gillenew 23.3k rep

Nice update! I can't wait to test!! :D

Monday, January 27, 2014 at 4:55:29 PM
7
ferrod 16.9k rep

Thanks for the update team.

Monday, January 27, 2014 at 5:09:37 PM
7
facecjf 7,915 rep

Oh yeah WOOT!!!

Monday, January 27, 2014 at 5:09:39 PM
6
Pixel perfick 12.3k rep

Scirra rubbing shoulders with Nintendo, now that's cool...

Monday, January 27, 2014 at 5:11:18 PM
10
Joskin 6,089 rep

Multiplayer ? :'(

Great work btw ! :)

Monday, January 27, 2014 at 5:13:02 PM
6
RBuster 6,889 rep

WOW! Wonderfull! Great news, Ashley. Thanks for all!

Monday, January 27, 2014 at 5:19:04 PM
6
Nutzaboutpoker 4,574 rep

Looking forward to the addon :)

Monday, January 27, 2014 at 5:22:11 PM
6
Paradox 37.7k rep

Ah, I was wondering if we could set the defaults for settings like the screen size. That's one less to change each new project.

Monday, January 27, 2014 at 5:30:48 PM
6
NotionGames 12.1k rep

yaaay! I get to test this out to see how it runs!

Monday, January 27, 2014 at 5:31:26 PM
6
lennaert 12.9k rep

Do we get support for the wii motion controllers ?

Monday, January 27, 2014 at 5:51:14 PM
5
lennaert 12.9k rep

Oh waitm the WII u doesnt have sepperate controllers ... nvm xD

Monday, January 27, 2014 at 5:52:19 PM
5
Animate 10.7k rep

Awesome! Time to start testing...

Monday, January 27, 2014 at 5:53:59 PM

Leave a comment

Everyone is welcome to leave their thoughts! Register a new account or login.