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For the first 3 people to download this release!

Quick Draw

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Construct 2 Release r161

This is an old Beta release! Download the latest Beta release instead here.
Download

123 mb, Windows 8/Windows 7/Vista/XP

Wednesday, February 12, 2014

New this build: bug fixes and changes including another update to the node-webkit version, and due to strong demand the return of the address bar hiding on iPhone iOS 6 only.

There's also a new tweak to the collision cells engine to reduce the overhead of managing collision cells. Objects which don't have collisions tested against them no longer keep updating their collision cell. This should help reduce the 'Moved cell' and 'Cell count' measurements in the debugger, improving performance in projects with lots of moving objects that don't need collision checks. It also removes the overhead of managing collision cells for large objects like backgrounds which never have collisions tested, but would otherwise have added themselves to a wide range of collision cells. As ever optimisations can occasionally break things, so please watch out for anything different in this build!

Also note: if you're still on Windows XP we recommend updating - Microsoft are ending support soon.

Changelog

Add

New 'Flapping bird' template by Tom

Change

Updated node-webkit to 0.9.1 (from 0.9.0-rc1; includes some bug fixes)

Change

The .caproj used plugins/behaviors/effects tags now have a stable ordering, helping avoid unnecessary changes when under source control

Change

iPhone iOS 6 will now try to hide the address bar again. It is enabled by default and there is no new project property for it. This was previously removed since iOS 7 came out which does not support the feature, but due to strong demand we have re-implemented it.

Bug Fix

Tilemap: possible javascript error restarting layout

Bug Fix

Tilemap: javascript error viewing debugger properties

Bug Fix

Tilemap: in some cases would alpha blend incorrectly in WebGL mode

Bug Fix

Text: in some cases would antialias incorrectly in WebGL mode

Bug Fix

Touch: possible javascript error using acceleration expressions in desktop Chrome

Performance

Moving objects no longer update their collision cell unless they actually have a collision checked against them.


Comments

9
ThunderZ 7,237 rep

Exellent FLappy Bird on C2 :)

Wednesday, February 12, 2014 at 2:21:17 PM
7
SuperMoi 2,795 rep

cooooooooooooool

Wednesday, February 12, 2014 at 2:34:21 PM
9
gillenew 25.3k rep

lol, Flappy bird was immortalized

Wednesday, February 12, 2014 at 2:35:15 PM
8
Pixel perfick 12.3k rep

Nice one! performance improvements are always more than welcome...

Thanks.

Wednesday, February 12, 2014 at 2:35:20 PM
6
damainman 7,953 rep

Wow! Super fast update! I like the last thing I saw there especially about the collisions polys! Great work guys!! Updating right now!

Wednesday, February 12, 2014 at 2:37:23 PM
5
Tedg 9,884 rep

Thank you Scirra Team another great update and fLappy bird is so gooood.!

Wednesday, February 12, 2014 at 2:45:30 PM
5
iceangel 32.7k rep

Thank you guys.

Wednesday, February 12, 2014 at 2:46:35 PM
5
felixsg 8,924 rep

thanks very much

Wednesday, February 12, 2014 at 2:57:14 PM
5
albrektv 8,106 rep

Nice flappy bird(^_-)

Wednesday, February 12, 2014 at 2:58:14 PM
5
MelVin 9,039 rep

AWESOME! Can't wait to check it out. Thanks Scirra

Wednesday, February 12, 2014 at 2:59:05 PM
6
clrammer 5,355 rep

Great news on the caproj ordering! That will help a lot with SVN. Thank you!

Wednesday, February 12, 2014 at 2:59:25 PM
-3
lennaert 19.6k rep

joy killer.... was expecting the beta ....

@tom flappy bird ? seriously ? how about the arcade or the website ?

Wednesday, February 12, 2014 at 3:07:38 PM
1
lennaert 19.6k rep

beta/multplayer

Wednesday, February 12, 2014 at 3:07:58 PM
4
Softloulou 2,075 rep

Another Flappy Bird ^^. People is going to flood even more Google Play and App Store with Flappy Clones. :)

Wednesday, February 12, 2014 at 3:08:38 PM
5
tavitooo 5,188 rep

impresionante!! Flappy Bird!! gracias thanks guys!

Wednesday, February 12, 2014 at 3:37:19 PM

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