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Construct 2 Release r161

This is an old Beta release! Download the latest Beta release instead here.
Download

123 mb, Windows 8/Windows 7/Vista/XP

Wednesday, February 12, 2014

New this build: bug fixes and changes including another update to the node-webkit version, and due to strong demand the return of the address bar hiding on iPhone iOS 6 only.

There's also a new tweak to the collision cells engine to reduce the overhead of managing collision cells. Objects which don't have collisions tested against them no longer keep updating their collision cell. This should help reduce the 'Moved cell' and 'Cell count' measurements in the debugger, improving performance in projects with lots of moving objects that don't need collision checks. It also removes the overhead of managing collision cells for large objects like backgrounds which never have collisions tested, but would otherwise have added themselves to a wide range of collision cells. As ever optimisations can occasionally break things, so please watch out for anything different in this build!

Also note: if you're still on Windows XP we recommend updating - Microsoft are ending support soon.

Changelog

Add

New 'Flapping bird' template by Tom

Change

Updated node-webkit to 0.9.1 (from 0.9.0-rc1; includes some bug fixes)

Change

The .caproj used plugins/behaviors/effects tags now have a stable ordering, helping avoid unnecessary changes when under source control

Change

iPhone iOS 6 will now try to hide the address bar again. It is enabled by default and there is no new project property for it. This was previously removed since iOS 7 came out which does not support the feature, but due to strong demand we have re-implemented it.

Bug Fix

Tilemap: possible javascript error restarting layout

Bug Fix

Tilemap: javascript error viewing debugger properties

Bug Fix

Tilemap: in some cases would alpha blend incorrectly in WebGL mode

Bug Fix

Text: in some cases would antialias incorrectly in WebGL mode

Bug Fix

Touch: possible javascript error using acceleration expressions in desktop Chrome

Performance

Moving objects no longer update their collision cell unless they actually have a collision checked against them.


Comments

6
MiniHulk 768 rep

Outstanding guys, I'm finding it difficult to keep up with all the updates! :)
Main reason I choose C2 over CT fusion.

Wednesday, February 12, 2014 at 3:40:46 PM
9
Tom 55.0k rep

@lennaert it's just a small template for fun, I've got a big website update to roll out soon which will upgrade the forum to PHPBB3, it's taking a while because the forum is so integral to the entire site, stripping it out and putting a new one in really is difficult.

Wednesday, February 12, 2014 at 4:23:16 PM
7
EmpowerMe 9,472 rep

As a teacher, I often joke about building a plane while in flight. What ever the next thing is, often it barely can fly, and we teachers often find ourselves in a nose down attitude slapping parts on to the plane just in time to pull up to avoid a crash.

With C2, its like I bought a small passenger plane that flew well and just took some good study and basic understanding of troubleshooting make it fly. At the pace of updates for the C2 plane, its like the team is building a plane while in flight, yet I never feel like I am in a nose dive ready to crash. Instead, I bought a small plane which has become a jet that is only getting better with each update, and I never have to land and take off with a new plane to get all the great features.

Thanks Tom and Ashley for such a great experience.

Wednesday, February 12, 2014 at 4:23:33 PM
4
ferrod 18.6k rep

Thanks team, updates are allways very wellcome.
Bugfixes are the best of course but other additions as new templates to experiment with are allways good, thanks for the continous efforts.

Wednesday, February 12, 2014 at 4:56:42 PM
1
lennaert 19.7k rep

Sorry to be critical @tom, or impatient, but scirra site been so damn wonky for incredibly long, while it is the core of the community ...
Not being angry or anything, just outing critique.

Wednesday, February 12, 2014 at 5:01:06 PM
4
jimmycat 2,500 rep

Thanks Scirra Team

Wednesday, February 12, 2014 at 5:48:30 PM
4
thehorseman007 14.8k rep

Awesome to see how much C2 is getting nice and good day by day, It's a hard work of Team C2 , you guys are so much nice and good.

Thanks for all of your work guys. :)

Wednesday, February 12, 2014 at 5:59:08 PM
6
asmina22 2,403 rep

thanks so much , wish to see more and more templates !

Wednesday, February 12, 2014 at 6:41:09 PM
6
AbelaNET 14.9k rep

Thanks as always for your updates to C2. I am always looking forward to your updates and checking what improvements you have made to it.

Wednesday, February 12, 2014 at 7:40:48 PM
1
hayato 5,424 rep

I got trouble when installing near versions of construct 2 in my win7-64bit PC with a error massage -
" The procedure entry point could not be located in the dynamic link library OPENGL32.dll."

I try to rollback to r154 and it may run construct 2 normally , but after r159 got the same error above . Please help me to know how can I fix it ?

Wednesday, February 12, 2014 at 8:51:27 PM
1
hayato 5,424 rep
I got trouble when installing near versions of construct 2 in my win7-64bit PC with a error massage -
" The procedure entry point could not be located in the dynamic link library OPENGL32.dll."

I try to rollback to r154 and it may run construct 2 normally , but after r159 got the same error above . Please help me to know how can I fix it ?
quoted from hayato

Sorry for make mistake that not error in installing , the error happen when I run construct 2 r159, r160, r161 .

Wednesday, February 12, 2014 at 10:32:03 PM
5
edisone 18.4k rep

excellent...can't wait to try it...tnx a lot ^^

Wednesday, February 12, 2014 at 10:44:13 PM
5
Guif0DA 6,269 rep

cool thanks!!!!!!

Wednesday, February 12, 2014 at 10:49:14 PM
5
Paradox 41.9k rep

I always wanted to make a Flippin Bird clone. ;-)

Wednesday, February 12, 2014 at 11:22:46 PM
5
plauk 6,548 rep

Haaaaah... flappy bird! Brilliant! Pffffff!

Wednesday, February 12, 2014 at 11:49:24 PM

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