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Construct 2 Release r177

This is an old Beta release! Download the latest Beta release instead here.
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127.3 mb, Windows 8/Windows 7/Vista/XP

Thursday, August 14, 2014

New this build: some minor features and bug fixes. Hopefully all going well the next update can be stable so please test thoroughly and report any issues to the Bugs forum following all the guidelines.

Wait for signal

The System object has long had a handy Wait action that pauses the event, waits for a time delay, then carries on running the rest of the event with the same objects picked. It's worth noting a common source of confusion: the rest of the events carry on running, so an alternative name could be "schedule to run after..." You can revise how it works in the tutorial How to use the system 'Wait' action.

Now there's also a Wait for signal alternative. Instead of waiting for a time delay, this waits until you use the Signal action. For example if you have an event that does Signal "Enter" when the Enter key is pressed, then Wait for signal "Enter" will wait until you next press Enter. This provides a useful alternative way to schedule events beyond simply waiting for time delays: you can make events wait until a meaningful event happens in the game.

Changelog

Add

System object: new (long overdue) 'Go to next/previous layout' action

Add

System object: new 'Wait for signal' and 'Signal' actions

Change

Updated node-webkit to 0.10.2

Change

Re-enabled threaded compositing for node-webkit. This was previously disabled to work around a bug, but caused severe input delays on OS X.

Bug Fix

Multiplayer: r176 broke support for Firefox

Bug Fix

Exported games can now still begin if preloaded audio files are missing (if the server returns 404 Not Found for any audio files, which can also happen with the wrong MIME type configuration). Previously the loading bar would hang and the game would never start.

Bug Fix

Javascript error using mixed number/string types in min & max expressions

Bug Fix

Creating objects in 'On destroyed' could in some cases result in a negative object count

Bug Fix

Form controls should now properly unfocus on mobile when touching away from them


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