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Construct 2 Release r197

There is a more up to date Stable Release! Download the latest Stable release instead here.

59.1 mb, Windows 8/Windows 7/Vista/XP

Monday, February 16, 2015

New this build: more physics engine updates and fixes, 'set pixel rounding' system action, and some other bugs squashed.

More physics engine updates

This build drops support for the "CocoonJS native" physics engine. It was difficult to maintain, only works in the now-unsupported Canvas+ platform, and with modern Javascript engines asm.js physics is probably now at least as fast.

The updated asm.js physics should now be working better, especially with r196.2's bug fixes, and so is now the new default physics engine. For compatibility reasons we've found that we must actually retain box2dweb, contrary to our earlier plans to remove it entirely. So box2dweb is still there, but it is not recommended, and will not be maintained any further from its current state.



System: 'set pixel rounding' action, to change the pixel rounding mode at runtime


Physics: removed 'CocoonJS native' engine.


Physics: now defaults to asm.js physics.

Bug Fix

Physics: broken after minified export in asm.js mode

Bug Fix

Physics: asm.js mode 'Set friction' now updates friction for any existing contact (note: due to asm.js bug, only updates one contact - a future fix should make it update all contacts)

Bug Fix

Audio: unable to set music volume in Chrome for Android

Bug Fix

Bug using savegames with event groups and includes

Bug Fix

Global objects could be created a second time after a save/load. Note this fix will only fully work with savegames saved with this build and later (r197+), since previously the savegame data did not include the necessary information for this to work.

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