New this build: support for unloading audio from memory in the Audio object. This can be important for very large games which load a large amount of content from the 'Sounds' folder. (Music is generally streamed, so should not cause increasing memory usage.) Previously Construct 2 would keep all sounds decompressed in memory permanently after the first time they are used, but these actions provide a way to remove them and save memory. Note if you plan to use this, you should set the project property 'Preload sounds' to 'No', otherwise C2 will immediately reach peak audio memory usage on startup, by design.
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